Sentinels of the Multiverse Published by Greater Than Games 2011; Designer: Christopher Badell

Similar documents
Defenders of the Realm board game Published by Eagle Games 2010; Designer Richard Launius

Field Commander Napoleon Published by DVG (Dan Verssen Games) 2011; Designer Dan Verssen

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

The Air Leader Series - Past, Present, and Future

Sidekick Saga Rulebook by Richard T. Saunders Release 6.0 Where are the Heroes? Introduction and HOW TO WIN! Ways To Play. Choosing a Sidekick

Sentinel tactics: skirmishes

Rules Players: 3-6 Play-Time:20+minutes Ages- 8+

SUPERHEROES. Whenever I need help I close my eyes, And he always rushes to me, And cures my wounds, Just like a superhero.

Copyright Taylor and Francis 2013

What Is a Graphic Novel? Graphic Novels Versus Comic Books

3rd Edition. Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...

A Few House Rules for Arkham Horror by Richard Launius

COMPONENTS LIST. This Rulebook 8 Battle dice 15 Action dice 45 Plastic figures, including:

Arkham Investigations An alternate method of play for Arkham Horror.

MATERIALS. match SETUP. Hero Attack Hero Life Vanguard Power Flank Power Rear Power Order Power Leader Power Leader Attack Leader Life

Make Your Own Game Tutorial VII: Creating Encounters Part 2

Author, Design, Additional Graphics: Steven Trustrum Cover & Illustrations: Eric Lofgren

Background. After the Virus

BATMAN ARKHAM KNIGHT: THE OFFICIAL NOVELIZATION BY MARV WOLFMAN DOWNLOAD EBOOK : BATMAN ARKHAM KNIGHT: THE OFFICIAL NOVELIZATION BY MARV WOLFMAN PDF

Welcome to the Picnic!

#2: Challenge vs. Success

Lesson Plan. Heroes & Villains. PART 1 Character Workshop Teen & Adult Writers Create great Characters

The Home Business SURVIVAL GUIDE. Recruit Effortlessly & Build A Big Team (Globally) FAST

. PLACES OF INTEREST.

SUPERMAN. GOLDEN RULE If a rule or symbol on a card or hero sheet contradicts this rule book, the cards and sheets always take precedence.

Product Release Sales Plan

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Featured Author: James Dashner

LADY OF QUALITY & CHARITY GIRL - TWO NOVELS IN ONE BY GEORGETTE HEYER

How To Draw Comic Book Heroes And Villains (Christopher Hart Titles) By Christopher Hart READ ONLINE

Kindle 5-Minute Marvel Stories (5-Minute Stories)

Batman: Crimson Mist By Kelley Jones, Doug Moench READ ONLINE

Love will have its sacrifices. No sacrifice without blood.

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Batman Versus Bane By Brian Stelfreeze, Chuck Dixon

DOMINATION IN 2,545 ENDGAME STUDIES BY GHENRIKH M. KASPARYAN DOWNLOAD EBOOK : DOMINATION IN 2,545 ENDGAME STUDIES BY GHENRIKH M.

Another boardgame player aid by

Tips for using Pathogenesis in the Classroom

SEVEN SOLDIERS OF VICTORY BOOK 2 BY GRANT MORRISON

WORKBOOK: HOW TO EASILY MAKE YOUR FASHION OR LIFESTYLE BLOG POPULAR. MarinaDeGiovanni.com PAGE 1

HOW TO MAKE COMICS... THE SMASH WAY!

Location cards. soldier attacks. HostiLe turn. additional information

Overview 1. Table of Contents 2. Setup 3. Beginner Walkthrough 5. Parts of a Card 7. Playing Cards 8. Card Effects 10. Reclaiming 11.

Legal Advice on Deadly Force

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Organizing events on a Zero budget

FOR THE CROWN Sample Play

CORMYR: THE TEARING OF THE WEAVE (DUNGEONS & DRAGONS D FANTASY ROLEPLAYING, FORGOTTEN REALMS SUPPLEMENT) BY RICH BAKER, BRUCE R.

ATTENTION ORGANIZERS!

Blur Your Course into Focus (Jan 09)

Tactics Time. Interviews w/ Chess Gurus John Herron Interview Tim Brennan

Version 1.0 July 28, 2017

SENTINEL COMICS RPG CHARACTER CREATION HOME-BREW

Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

CHAPTER 4: ROAD TO CLARITY WORKSHEET KNOWING WHERE YOU ARE. 1. How is my relationship with my daughter?

Create a gift... Made by you. Just for them. FOR EVERY ONE-OF-A-KIND PERSON THERE IS A ONE-OF-A-KIND GIFT. FRE shippien.

Achievements Total: [ ]

Paper Prototyping Kit

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.

Understanding Systems: the Mage Class in WoW Jeff Flatten

You build and paint your own army, and then fight it out on the table

CRYPTWORLDTM Pacesetter SystemTM CRYPTWORLDTM Pacesetter SystemTM

Color Your Own Age Of Ultron PDF

The five possible actions from which a player may choose on every turn are:

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

Book Report on When You Reach Me. By:Haili Nyquist 15 book challenge

NIGHTMARE FOREST Dead Run

SUPPLIES. 10 Supply cards TURN SEQUENCE. Event Resolution Eating Declare Action Trade. Mutant Players FOLLOWERS ENCOUNTERS.

Zombie bullet-hell with crazy characters & weapons

Working With New Consultants

Holiday SPENDING A GIFT FROM FIRST SERVICE FEDERAL CREDIT UNION HOLIDAY SPENDING

Game Contents. By Jason C. Hill

GAME COMPONENTS. Your ORIGINZ box contains:

Table of Contents. Getting Started. Base Rules Dungeon Events... 7 Character Rules... 7 Team Variants Card-Specific Notes...

Something Borrowed (2): Zombies, Aliens and Space Troopers By Paul Le Long Quilting

IMGD 1001: Fun and Games

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

USING THE ADVENTURE COMIC

GALAXY DEFENDERS STORYBOOK

THE RULES 1 Copyright Summon Entertainment 2016

How to Win. Overview. How the Evil Big Bad Wins

1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the

Overview A game of Gauntlet of Fools consists of two phases the Boasting phase and the Gauntlet phase.

Batman Animated By Chip Kidd, Paul Dini

Table of Contents. [31.0] MYSTERY CARDS Mystery cards are a new game mechanic introduced in this

Sample file. First Printing This Printing Version Project Good

Interview Rafael Grassetti

Contents 60 Bird cards Each habitat has: 1 ace 1 raptor 1 rare 2 of each uncommon. Setup. Game Overview

:: SMART MONEY CPA ADVANCED ::

YOUR OFFICIAL GUIDE TO SALLY S GEEKY NOTES FOR MICHAEL HYATT S WEBINAR:

MUTANTS & MASTERMINDS MUT ANTS & MASTERMINDS HERO S HANDBOOK Sample file 4 INTRODUCTION INTRODUCTION

How to Write a One Act Play and Sample Script

How to Create a Memorable Brand

Fully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.

200 CARDS (63X88) 1 VICTORY POINT BOARD 4 VICTORY POINT MARKERS 1 FIRST PLAYER TOKEN 4 FACTION BOARDS ST STATE BASE CARDS 12 CONNECTION CARDS

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

HeroClix Campaign The Core Rules

Designing Race for the Galaxy Making a strategic card game. Tom Lehmann

SotM Card Guide All Villains. Baron Blade - Vengeance

Transcription:

Sentinels of the Multiverse Published by Greater Than Games 2011; Designer: Christopher Badell Review by Paul Le Long Overview Sentinels is a co-operative superhero card game, but not a collectible card game everything you need to play is in the box and each box has the same cards there are no expansions for individual decks. I have the enhanced edition which contains a deck each for 10 heroes, 4 villains and 4 environments. (The photo immediately below is of the front of the game box.) You play 2-5 heroes against a villain in a particular environment. There are many expansions that add extra heroes, villains and environments. The original game alone has almost limitless replay value so each expansion just adds ever more variety. The characters, by the way, are all original though you can see where the inspiration for some of them came from (Haka is The Hulk, Tachyon is The Flash, Wraith is Batman ). Can it be played solo? This is a fully co-operative game and can therefore be played either solo or by a group who are all playing against the game the bad guys are controlled by the game s AI. I play solo but tend to run 3-4 heroes in each game; 4 seems to be the optimum for a good game (3 is fine, 5 would be a bit easy and 2 would be very tough). What are the components? Cards: There are 578 cards in the box! And they are really lovely, with great comic book art. Most cards have a bit of dialogue from a supposed comic book which creates a sense that you are playing within a proper comic book universe. There are also lots of very nice tokens which are used to track damage.

What is the level of complexity? Pretty simple; the rules are read within minutes. Most of the rules are encountered as you go along you play a card and follow the instructions. It s a very simple game. What do you spend your time doing during play? The villain goes first followed by each hero in turn, then the environment. The sequence for everyone (mostly) is start of turn effects, play a card, use a power (all heroes have an innate ability which they can use), draw a card, end of turn effects. Basically you just follow instructions on the cards as you play them. The villain dishes out punishment to the heroes and deploys lots of minions to complicate things. The environment tends to complicate everyone s day by turning up things like toppling buildings, terrified civilians, rampaging dinosaurs or meteor showers! What are the tactical decisions? The game is really all about getting the best synergies out of each hero s cards and powers and there are some pretty powerful combinations if you can get your cards in order. There are also synergies between heroes some heroes can really help others by increasing the damage they deal, minimising incoming damage or redirecting it or by helping them cycle through their deck looking for useful cards. Some turns your hero will fail to inflict any damage on the baddies because they are preparing for something much more effective down the line. Really the goal is to inflict damage on the villain in order to take them down and win the game but you ll be distracted by the environment and badguy minions, which means that there are a lot of difficult choices to make each turn. Do you, for example, heal yourself, attack the villain, take out some minions, stop that runaway train killing innocent bystanders or play a card that will have no effect now but could be devastating later? Web Links There are some good play-through videos on Doug Herring s YouTube channel: https://www.youtube.com/user/dougmysticeye There are other play-throughs too: https://www.youtube.com/watch?v=ms5buwrh3hk is by The Lonesome Gamer; Boardgame Geek s Game Night channel has: https://www.youtube.com/watch?v=bfzufgjlicy and https://www.youtube.com/watch?v=g2rz_i56wje is a nice learn-to-play video. Final assessment I really like this game. It is designed for co-operative play which means it plays well solitaire too. There is virtually no set-up or pack-away time and a game can last about 45 minutes on average (running 4 heroes). There is limitless replay value and loads of variety. I also think there is a lot of tactical play. I m not really a big fan of the superhero genre but this is great fun and done well. I find the games very absorbing and filled with decision-making.

Recommended. (More photos below.)

The four photos immediately above are 1) the back of the game box; 2) a game laid out and ready to begin; 3) the counters; and 4) some villain cards, to give an idea of the quality of the artwork.