Turn this page over for your Math Homework Menu!

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Name: Due: Friday, November 11 2 nd Grade Homework Menu: Quarter 1: Week 10 Quarter 2: Week 1 Keep this menu for two weeks. Please return this cover sheet only. Complete at least 5 boxes total on the front, including all of those that are in the MUST DO column. Those activities in the Can Do column are choices you can make! Turn this page over for your Math Menu! Must Do All items in this column MUST be completed EVERY NIGHT: Read for at least 20 minutes every night! You may read alone or read to someone else. Write an answer ONE of these questions. Make sure you use details to support your answer and have an adult check your work. Fiction: How do a character s feelings change throughout the story? Write how they felt at the beginning, middle and at the end of the story. Use details from the text to support your answer. Information: Choose a text feature from your book and tell what you learned and why that text feature is important. Use details from the text to support your answer. Complete any unfinished class work sent home throughout the two-week cycle. If you complete your work at school, this box is a freebie!! Can Do Choose items in this column you would like to do! Characteristics of a Good Leader: Imagine you were in charge of picking who would be the Principal of Stone Mill Elementary School. Pick a character trait to describe your new Principal and write a reason for why you think that character trait is important in a leader. Check a book out of the Media Center or from our local library. Tell someone about the problem the main characters learned in the story and how they solved it. OR Pick out three important words from the text and tell someone what they mean and why they are important. Check a book out of the Media Center or from our local library. Choose a character trait to describe a character in your story. Tell what the character does or says to support that trait. OR Tell about three important photographs or illustrations from your text. Tell someone why they are important to understanding what you read. Try some of our fancy words! Write a sentence using each of these words: Inquire, clench, monotone, attire Where did the puddle go? (Experiment) (See the directions later on in this packet) Static Electricity Experiment (See the directions later on in this packet) Turn this page over for your Math Homework Menu!

Math Homework Menu Complete all Must Do activities. Can Do activities are optional. Math Numbers of the Week: 743 and 629 Must Do Can Do All items in this column MUST be completed Choose items in this column you would like to do! Complete any unfinished class work sent home throughout the two-week cycle. If you complete your work at school, this box is a freebie!! Log on to ixl.com and work on Addition One Digit activities (E.1 - E.3) Username: FirstNameLastName 809 12 soccer players are on the field. Some more players join them. There are now 26 players on the field. What is the unknown part in this problem and what question should you write down? What equation would you use to solve? (Part, Part, Whole) Log on to ixl.com and work on Addition One Digit activities (E.4 - E.6) Username: FirstNameLastName 809 Game: More/Less/Compare (See the directions later on in this packet) Card Game: Go Fish For More! (See the directions later on in this packet) Password: tiger Use the Numbers of the Week Draw two different ways to represent each number using Base ten blocks. Password: tiger Use the Numbers of the Week Write out each number using number words. Jane had 14 books. She gave some to Ellla. Now Jane has 11 books. How many books did Jane give Ella? Use Part, Part, Whole to help organize your thinking. Show two ways to solve this problem but do NOT use the standard algorithm. Parent Signature: Student Signature:

Card Game: Go Fish For More! Materials Needed: One regular deck of cards (Ace = 1, J =11, Q=12, K=13) Directions for Play: (Best played with 2 4 players) 1. Use the sum 20. 2. Deal out five cards to each player and place the remaining cards in a draw pile. 3. Have each player look through his or her hand of cards to find any number of cards that can add up to the sum of 20 and place them face up in their discard pile. For example, if learning addition facts for the number seven, appropriate pairs would be 6+1, 5+2 or 4+3. The 7 card would also be laid aside as a correct solution that doesn t require a pair. 4. The person to the left of the dealer may now ask any other player for a card that will help create the sum required. If the person asked has the card in his hand, he must give it up to the player that made the request. A player can keep asking for cards until no further matches are able to be made, at which point he is told to Go Fish! from the draw pile and the next player takes a turn trying to make a match. 5. If a player runs out of cards he can choose five more cards from the draw pile to stay in the game. 6. Continue playing until all the cards in the deck have been matched into pairs. The player with the highest number of pairs at the end of the game is the winner.

Materials Needed: A copy of the game board (included) More/Less/Compare Directions for Play: (2 players) 1. Use a Number of the Week for your starting number. 2. Cut out the More/Less cards and shuffle the deck. 3. Decide who goes first; that is Player 1. 4. Player 1 should draw a More/Less card from the pile and follow the directions printed on the card. Write your new number in the box. 5. Play moves to Player 2. Player 2 should draw a More/Less card from the pile and follow the directions printed on the card. Write your new number in the box. 6. Decide how to compare your two numbers using (<, >, or =). 7. If the More/Less card cannot be played (i.e your number is too low), draw a new card. 8. Repeat! 9. Whoever has the highest number at the end is the winner!