40k Narrative Tournament

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40k Narrative Tournament Description/Background Welcome to the fight for Taros, centered around Arrokeen. Do you fight for the independence or enslavement of the planet? Will you defend Taros from the Imperial oppressors, or will you try to retake this critical mining planet from the filthy Xenos and Traitor Guard? This Narrative event will represent a series of battles whose outcomes affect the following missions. Will you have the courage to see the Taros war to its completion? Who will succeed this time? This event will follow the Narrative style of 8th edition Warhammer 40k. Each player will bring a themed selection of miniatures submitted ahead of time for pairing and team assignment (must be submitted by September 0 th, 2017 to fyrblckdragon@gmail.com). This is a full narrative tournament where you and your 65 Power Level list will be placed on a team battling for supremacy on Taros. Depending on faction performance, missions and battlefield conditions will change over the rounds. Strategems will be used, so consider command points when building your lists. V0. 8//17 1

Codices, Codex Supplements and Indices that are released prior to September 0th, 2017 will be allowed in this event. Forge World indices WILL be allowed in this event. Fortifications are allowed in this event and will use the updated rules presented in the indices or codices released prior to September 0th, 2017. Army lists will be pre-printed for you, and attached to your rules packet. Submission of army lists is required by September 0th, 2017 to fyrblckdragon@gmail.com The Warhammer 40,000 8th Edition Rules and all relevant Games Workshop Errata and FAQs will be used. In the case of a conflict between a printed and digital versions, the most recent update or FAQ will take precedence. Each player must bring a Warhammer 40,000 rulebook, the most currently published rules for all units represented in their army and all materials needed to play a game/report the results - including dice, measuring devices, and a writing implement. All players are expected to abide by the Dragon-Fall Conduct Policy. The models used in your army must comply with the Dragon-Fall Model Policy (all models MUST be WYSIWYG and -colors). If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Likely we will catch these ahead of time and provide feedback on your list submission. Dragon-Fall Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. Dragon-Fall reserves the right to remove players from the event or Dragon-Fall itself with no refunds allowed. Army Construction 65 Power Levels Armies may have up to two detachments, but the primary detachment be a patrol or battalion detachment. Units must be WYSIWYG, and wargear/power selections must be noted on the submitted lists. V0. 8//17 2

Games Missions will all have a primary condition worth VP and secondary objectives worth VP. Primary objectives will drive the story, while secondary objectives drive advantages for your army in the tournament. Terrain will be fixed in each game there will be a variety of table densities so plan accordingly. Fortifications must be placed without moving terrain whenever possible. If this isn't possible, please call a judge over to move/remove a piece of terrain to make room. (Tentative) Schedule Friday October 20th, 2017 8am-8:50am Check-in 8:50 Table Assignments 9:00am-11:15am Round 1 11:0am-12:45pm Lunch/Paint-Theme Judging 1:00pm-:15pm Round 2 :15pm-:5pm Break :45pm- 6:00pm Round 6:15pm Awards Pairings first round will be seeded by matching opposing factions. Second round will be Upper half position to Lower Half position on score (so with 10 players, rank player 1 plays rank player 5, 2 vs 6 and so on), and last round will be pure battle score pairs on opposing factions(1 vs 2, vs 4 and so on). Scoring and Awards: There are 15 available divided up as follows: 60 Battle 40 Sportsmanship 5 Paint and Theme V0. 8//17

Battle There are 15 points available from the primary victory condition each round and 5 points available from the secondary victory conditions. Scenarios will not be all W/L/D, and as previously mentioned, Primary will affect the story, and Secondary your army. Sportsmanship This is a Narrative Tournament. As you will see, awards are mostly team and faction based, and any swag will be raffled, not given out for a specific award. So, don t be a dick, there is no reason for it! Have a good time. List Submission by September 0 th : 10 points. This is important so that we can get the rules packets produced, and that we have time to check lists for accuracy. Each round there will be a checklist worth up to 7 points: 1. Would you voluntarily play your opponent again? YES/NO 2. Did your opponent resolve rule disputes/questions in an amicable manner? YES/NO. Did your opponent play at a timely pace? YES/NO 4. Did your opponent measure accurately? YES/NO 5. Was your opponent on time and prepared to play with all needed items? YES/NO 6. Did the winner offer to buy a round after the game? YES/NO 7. Did you have fun? YES/NO Best Sportsmanship Voting: After the rd game, players will choose their two favorite opponents from the tournament and rank them Best Sportsman and Runner-up Sportsman. This vote is mandatory and will be part of your final results sheet. Each Best Sportsman vote a player receives is worth three () Best Sportsmanship points. Each Runner-up Sportsman vote a player receives is worth one (1) Best Sportsmanship point. A player can earn up to 9 points from Best Sportsmanship votes. Theme Armies must be submitted with a brief theme description. Half a page to 2 pages max! This should describe the grimdark story behind your army, and we encourage unit selection that V0. 8//17 4

matches your theme. This will be factored into your overall hobby score. Players choice Theme First place is worth 5, second is, at least one vote is 1 point (you won't be able to vote for yourself!) Painting Will be scored using the attached checklist. Player's choice voting will take place during the lunch break with all armies displayed, same breakout as theme (5,,1). Maximum: 25. Each player will have his or her army judged by a painting judge during the course of the tournament. A player's appearance score will be calculated using the checklist below (note there are more than 25 possible points available): Initial Overall Impression (Circle the one that applies) There is at least one model in the army unfinished. If something is unfinished favor this one. 0 The army is fully painted, but only to the most basic of tournament requirements There is still the possibility of impressive basing or conversion work. 6 Army is fully painted and there has obviously been effort put into detailing the army beyond the minimum tournament standard. Give benefit toward this choice unless unfinished models. 12 Display Base (Circle the one that applies) No display base, Rubber Maid lid, etc 0 Basic, just one flock 1 Multiple flock, or painted with highlights one flock, framed edge 2 Multiple flock, or painted with highlights one flock, terrain elements, shading and highlighting of elements Intricate diorama that just wows the judge 4 Model Basing (Circle the one that applies) Bare plastic bases 0 Basic one flock, no paint 1 Multiple flock, or painted with highlights one flock, no painting 2 Multiple flock or painted with highlights one flock; with clean painted edges Diorama-like bases with high attention to detail 4 Theme (Circle the one that applies) No conversions/army Tying Theme 0 Minimal: The army has some elementary theme elements (head/weapon consistency, matched markings) or a couple interesting elements 1 V0. 8//17 5

Minor: Units have multi-kit conversions including head/weapon swaps or extensive markings. This is for more than a few models such as a unit. Unit Selections make plausible sense together (share one faction keyword). Major: Markings/conversions are present, and units all share multiple keywords (For example, single index/codex and all from same chapter/brigade) Extreme: The army has some extreme conversions for the sake of theme, units are all marked appropriately per background, full grimdark, army is all chosen within an extremely tight theme, forgoing more "useful" choices for sake of theme (For example, Tanith ghosts not taking any vehicles, and only snipers, flamers). Advanced Skills : ONLY judge this section if 12 points were awarded on Initial Overall Impression (Circle the one that applies) No advanced techniques 0 The models have a basecoat with a shade and highlight color 1 The models have been shaded using layering with highlights or blending (but the blending is not seamless) The models have been shaded using seamless blending Exceptional Extras: ONLY judge this section if 12 points were awarded on Initial Overall Impression. (Circle the one that Applies) No extras 0 The army has rough freehand work, simple unit/army markings, and/or basic vehicle weathering 1 The army has quality transfer work and clean unit/army markings and or vehicle weathering 2 The army has stellar freehand detail work (banners, army/unit symbols, squad markings, etc) and/or realistic vehicle weathering 2 4 2 Awards: There will be awards for: Rulers of Taros (Faction B/A/S) Faction Warmaster (B one per faction) Faction Gentleman (S one per faction) Player's Choice Appearance (Votes at display time) Player's Choice Theme (Votes at display time) Tiebreaker will be Sportsmanship on all awards except appearance. Sportsmanship tiebreaker will be appearance/theme combined. V0. 8//17 6