Prepared by the YuMi Deadly Centre Faculty of Education, QUT. YuMi Deadly Maths Year 8 Teacher Resource: SP One word changes it all

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YuMi Deadly Maths Year 8 eacher Resource: SP One word changes it all Prepared by the YuMi Deadly Centre Faculty of Education, QU YuMi Deadly Maths Year 8 eacher Resource: SP One word changes it all

ACKNOWLEDGEMEN We acknowledge the traditional owners and custodians of the lands in which the mathematics ideas for this resource were developed, refined and presented in professional development sessions. ERMS AND CONDIIONS OF YOUR USE OF E WORK AND RESRICED WAIVER OF COPYRIG Copyright and all other intellectual property rights in relation to all of the information available on this website, including teaching models and teacher resources (the Work) are owned by the Queensland University of echnology (QU). Except under the conditions of the restricted waiver of copyright below, no part of the Work may be reproduced or otherwise used for any purpose without receiving the prior written consent of QU to do so. he Work is subject to a restricted waiver of copyright to allow copies to be made, subject to the following conditions: 1. all copies shall be made without alteration or abridgement and must retain acknowledgement of the copyright; 2. the Work must not be copied for the purposes of sale or hire or otherwise be used to derive revenue; and 3. the restricted waiver of copyright is not transferable and may be withdrawn if any of these conditions are breached. By using the Work you are deemed to have accepted these terms and conditions. Prepared by the YuMi Deadly Centre Queensland University of echnology Kelvin Grove, Queensland, 4059 research.qut.edu.au/ydc/ 2018 Queensland University of echnology through the YuMi Deadly Centre Page 2 YDM Year 8 eacher Resource: SP One word changes it all QU YuMi Deadly Centre 2018

Year 8 One word changes it all Statistics and Probability Learning goal Content description Big idea Resources Reality Local knowledge Prior experience Kinaesthetic Students will: describe events using and, or and not language develop and use the probability formulas for simple and, or and not events. Statistics and Probability Chance Describe events using language of at least, exclusive or (A or B but not both), inclusive or (A or B or both) and and (ACMSP205) Probability Probability as fraction Coin, dice, cards for coin faces and two sets digits (1 to 6), Maths Mat, elastics, watches, packs of cards Discuss situations in the local environment where two situations may both occur, where one or the other may occur or where one may occur but not the other; e.g. omorrow may be sunny and windy, sunny or raining, sunny but not hot. Check students understanding of probability terms. See Appendix A for definitions of some terms. Ask students: Why do we conduct chance experiments? [o help us calculate the chance of an event occurring in the future.] ow is probability calculated? [By dividing the number of favourable outcomes by the total number of possible outcomes.] ow is this written algebraically? Probability (of an event) = (number of favourable outcomes) (total number of possible outcomes) Discuss the probability of tossing a coin and rolling a die. ave two students holding appropriate cards represent the faces of the coin and 12 students with numeral cards represent the roll of the die (6 for heads and 6 for tails). Coin toss: eads or ails Die roll: 1 2 3 4 5 6 1 2 3 4 5 6 Pose questions such as: What is the total number of outcomes in this sample space? [12] ow do you know this? [here are two possible outcomes for the coin toss and six possible outcomes for the die roll and 2 6 = 12, or simple addition: 1 + 2... + 5 + 6 = 12.] Draw a two-way table on the board to show all the possible outcomes. What is the probability of tossing heads and rolling a four? Student with the 4 card under the eads raises the card. On the two-way table, circle 4 as shown: Coin Die 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 QU YuMi Deadly Centre 2018 YDM Year 8 eacher Resource: SP One word changes it all Page 3

[P( and 4) is 1 favourable outcome out of 12 total = 1 12. his is because the outcome has to be both heads and 4 which is one card only. Note that this is the same as P() P(4) = 1 2 1 6 = 1 12] What is the probability of tossing tails and rolling an odd number? Students with odd numbers under ails raise their cards: 1, 3, 5. Use the two-way table: Coin Die 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 [P( and odd) = 3 favourable outcomes out of 12 total = 3 12 = 1 4. his is because the outcome has to be both tails and the three odd numbers which gives three outcomes. Note that this is the same as P() P(odd) = 1 2 1 2 = 1 4] What is the probability of tossing heads or rolling a 5 or both? Students with eads cards raise them and also the student with the 5 card in ails. Use the two-way table: Coin Die 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 [P( or 5 or both) = 7 favourable outcomes out of 12 total = 7 12. his is because the outcome can be either heads or a 5 or both so there are 6 heads {one of which is a 5} and a 5 in the tails, 6 + 1 = 7 favourable outcomes. Note that this is the same as P() + P(5) P( and 5) = 6 12 + 2 12 1 12 = 7 12 as all possible outcomes should be counted once only.] What is the probability of tossing heads and not rolling a 2 or 3? Students with eads cards except the students with 2 and 3 raise their cards. Use the two-way table: Coin Die 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 [P( and not 2 or 3) = 4 favourable outcomes out of 12 total outcomes = 1 3. his is because all the heads are being considered except/not the 2 and 3 of the heads, which leaves the other four 1, 4, 5, 6. Note that this is the same as P() P(not 2 or 3) = 1 2 2 3 = 1 3] Coin Give similar examples so that students gain the understanding of the impact of and, or, and not in probability. One word makes all the difference or changes it all. Using the students, construct a tree diagram to demonstrate the possible outcomes (the diagram on right uses the same sample space but with the die roll first and then the coin toss). Die 1 2 3 4 5 6 Page 4 YDM Year 8 eacher Resource: SP One word changes it all QU YuMi Deadly Centre 2018

Abstraction Body Check to find the students who have gold, silver, leather, plastic bands on their watches (or use different types of shirts buttons, polo, t-shirts, shirts with a tie; or shoes laces, buckles, Velcro, slip-on). Divide the Maths Mat into four sections with the appropriate watch band colours. ave students stand in one of the four sections according to whether their watch band is gold, silver, leather or plastic. Construct a square with a red elastic at the centre of the mat so that it intersects all quadrants. Students with digital watches move into the intersection leaving students with non-digital (analogue) watches outside the intersection. Watches worn by Year 8 students in this class Watch bands Gold Silver Leather Plastic Gold Digital Silver Plastic Leather ave the students who don t wear watches construct a two-way table, inserting relevant numbers tallied from each section of the Maths Mat. Watches worn by Year 8 students in this class Non-digital Digital Gold Bands Silver Leather Plastic Pose questions such as: What is the total number of outcomes for all watch types? What is the probability of students wearing a digital watch with a metal (gold or silver) band? What is the probability of students wearing a non-digital watch? What is the probability of students wearing a leather watch band? What is the probability of students wearing a digital watch with a silver or plastic band? Reverse: Which type of watch has a probability of x? (x = fraction determined by number of students in the selected type) Extension: What is the probability of students who do not wear a watch? (Note that the total number of outcomes has changed to the total number of students in the class.) QU YuMi Deadly Centre 2018 YDM Year 8 eacher Resource: SP One word changes it all Page 5

and Packs of cards: 52 cards in a pack, 4 equal suits with 2 black suits (spades and clubs) and 2 red suits (hearts and diamonds). Working with partners, students create two-way tables (see examples below) to help answer the following (or similar) probability questions: What is the probability of drawing: a black card? a diamond? not a diamond? a red four? the jack of clubs? a seven? a spade or a six or both? a spade or a six but not both? a ten that is not a diamond? a green card? (See Appendix B for answers to the above questions.) wo-way table for suits and colours: Colour Red Black Spades 13 Suit Clubs 13 earts 13 Diamonds 13 wo-way table for suits/colours and numbers: Card 1 2 3 4 5 6 7 8 9 10 J Q K Suit Spades 1 1 1 1 1 1 1 1 1 1 1 1 1 Clubs 1 1 1 1 1 1 1 1 1 1 1 1 1 earts 1 1 1 1 1 1 1 1 1 1 1 1 1 Diamonds 1 1 1 1 1 1 1 1 1 1 1 1 1 Mind Creativity In your mind, see the probability of drawing a hearts card from the pack. Now see the probability of drawing the queen of hearts (queen and hearts), then the probability of drawing a queen or hearts (or both) from the pack, and finally the probability of drawing a queen but not hearts. What is a possible question about drawing cards from a pack that would give a probability of: 1 2, 1 4, 1 13, 1 52, 4 13? Students describe a two-step experiment, pose questions and calculate probabilities in a two-way table. Page 6 YDM Year 8 eacher Resource: SP One word changes it all QU YuMi Deadly Centre 2018

Mathematics Language/ symbols probability, experiment, trial, event, and, or, not, favourable, unfavourable, outcome, sample space Practice 1. Following from the activities in Reality and Abstraction, develop the probability formulas for calculating and, or (both inclusive or and exclusive or ) and not probability events: P(A and B) = P(A) P(B) P(A or B or both) = P(A) + P(B) P(A and B) P(A or B but not both) = P(A) + P(B) 2(P[A and B]) P(not A) = 1 P(A) 2. Give students exercises/worksheets that require calculation of probabilities using the above formulas. 3. Play the following probability games. A. Feud Materials: two dice, two players. Rules: (a) Players in turn throw dice and add the numbers. (b) If the point sum is 2, 3, 4, 10, 11 or 12, player 1 receives one point. If the sum is 5, 6, 7, 8 or 9, player 2 receives one point. (c) he first player to 10 points wins. Questions (after many games): (a) Is the game fair? (b) Does it matter whether you are player 1 or 2? (c) What extra numbers could we give player 1 to even the contest? B. wo-dice difference Materials: wo dice, pad and pencil. Experiment: Roll two dice. Calculate the difference between the uppermost faces take low from high. Questions: What difference is likely to occur most frequently? Least frequently? What differences can occur? What is the probability of these differences? Procedure: (a) Investigate these questions and record your results and findings on pad. (b) Devise an experiment to test your conclusions. What did you find? Were your expectations confirmed? ow could you improve your experimental procedure? (c) If you were the banker in a gambling game of two-dice difference, what odds would you strike for each difference? Connections Connect probability to fractions, decimals, ratio, percentage. QU YuMi Deadly Centre 2018 YDM Year 8 eacher Resource: SP One word changes it all Page 7

Reflection Validation Application/ problems Extension Students discuss where probability is used in the real world and validate their partner s two-step event from Creativity above. Provide applications and problems for students to apply to different real-world contexts independently. Flexibility. Students use tree diagrams and two-way tables to represent two-step events in order to calculate probabilities of: one event and another event occurring; one event or another event or both occurring; one event or another event but not both occurring; an event not occurring; and one event but not another event occurring. Reversing. Students are able to move between events tree diagram two-way table probability, starting at any given point. Generalising. Probability is always calculated by dividing the number of favourable outcomes by the total number of possible outcomes. he use of and means the favourable outcomes must satisfy both criteria and multiplication is used to calculate the probability; the use of or gives an addition of the probabilities of both criteria while ensuring that all possible outcomes are counted once only; the use of not means those stated must be excluded or subtracted in calculating favourable outcomes to calculate probability. ree diagrams and two-way tables are useful tools for showing all possible outcomes and the intersection of the events. Changing parameters. Increase the complexity of the contexts by extending to three-step events, e.g. and, and ; and, or ; and, but not ; or, but not. Play the Planetfall game then discuss the question at the end: Planetfall Materials: one coin, counters, board as below right, 2 6 players. Rules: (a) Players place counters (spaceships) at start (Earth). Actur Plenaa Fronsi ecto Gelba (b) Players in turn toss the coin and move left if heads and right if tails. (c) Players score one point for reaching Fronsi, two points for reaching Plenhaa or ecto and three points for reaching Gelbt or Actur. Earth (d) he first player to make 10 points wins. Question (after many games): What is the most likely planet to reach? Why? Page 8 YDM Year 8 eacher Resource: SP One word changes it all QU YuMi Deadly Centre 2018

eacher s notes Ensure that students have a sound understanding of calculating the probability of single-step events before proceeding to the probability of two-step events. Check that students understand the language differences of and, or and not in describing favourable outcomes in events. Students need to be taught the skill of visualising: closing their eyes and seeing pictures in their minds, making mental images; e.g. show a picture of an item, students look at it, remove the picture, students then close their eyes and see the picture in their mind; then make a mental picture of a different item. Suggestions in Local Knowledge are only a guide. It is very important that examples in Reality are taken from the local environment that have significance to the local culture and come from the students experience of their local environment. Useful websites for Aboriginal and orres Strait Islander perspectives and resources: www.rrr.edu.au; https://www.qcaa.qld.edu.au/3035.html Explicit teaching that aligns with students understanding is part of every section of the RAMR cycle and has particular emphasis in the Mathematics section. he RAMR cycle is not always linear but may necessitate revisiting the previous stage/s at any given point. Reflection on the concept may happen at any stage of the RAMR cycle to reinforce the concept being taught. Validation, Application, and the last two parts of Extension should not be undertaken until students have mastered the mathematical concept as students need the foundation in order to be able to validate, apply, generalise and change parameters. QU YuMi Deadly Centre 2018 YDM Year 8 eacher Resource: SP One word changes it all Page 9

Appendices Appendix A: Probability terminology Experiment: A process involving chance that leads to results called outcomes. It can have one or more steps/stages and be repeated many times (trials). An example of a probability experiment would be tossing a coin three times and recording the outcomes in order, e.g.,, etc. Note that this is different from an experiment to toss a coin three times and record, for example, the number of tails. rial: A single repeat of a probability experiment. An experiment can consist of one or more trials. For example, if an experiment of tossing a coin three times and recording the outcomes in order is repeated many times, each repeat is called a trial. Outcome: he result of a single trial of a probability experiment. For example, a single coin toss experiment has two possible outcomes: heads or tails. An experiment of tossing a coin three times and recording the outcomes in order has eight possible outcomes (2 2 2):,,,,,,,. Sample space: he set of all possible outcomes of the probability experiment and defined by the experiment. he sample space of an experiment of tossing a coin three times and recording the outcomes in order is the eight possible outcomes listed above. Event: he selected outcome being investigated that is one or more of the possible outcomes in the sample space. In an experiment of tossing a coin three times and recording the outcomes in order, we might wish to investigate the probability of tossing the sequence this is the event being investigated. Appendix B: Answers to pack of card questions in Abstraction and Question Answer Probability of drawing a black card P(black) = 26 52 = 1 2 Probability of drawing a diamond P(diamond) = 13 52 = 1 4 Probability of not drawing a diamond P(not diamond) = 1 1 4 = 3 4 Probability of drawing a red four P(red and 4) = 2 52 = 1 26 Note that this is the same as P(red) P(4) = 1 2 1 13 Probability of drawing the jack of clubs P(J and clubs) = 1 52 Note that this is the same as P(J) P(clubs) = 1 13 1 4 Probability of drawing a seven P(7) = 4 52 = 1 13 Probability of drawing a spade or a six or both P(spade or 6 or both) = 13 52 + 4 52 1 52 = 16 52 = 4 13 Note that the probability of drawing the six of spades ( 1 52) is subtracted because it is included in both P(spade) and P(6) and all possible outcomes should be counted only once. Probability of drawing a spade or a six but not both P(spade or 6 but not both) = 13 52 + 4 52 1 52 1 52 = 15 52 Note that the probability of drawing the six of spades ( 1 52) is subtracted twice because it is included in both P(spade) and P(6) and both need to be excluded. Probability of drawing a ten that is not a diamond P(10 but not diamond) = 4 52 1 52= 3 52 Note that this can also be calculated using multiplication in the same way as the and probabilities: P(10 and not diamond) = 1 13 3 4 = 3 52 Probability of drawing a green card P(green) = 0 Page 10 YDM Year 8 eacher Resource: SP One word changes it all QU YuMi Deadly Centre 2018