The Future of e-tourism Research

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The Future of e-tourism Research From Computer Science to Web Science and Services Science Hannes Werthner hannes.werthner@ec.tuwien.ac.at Electronic Commerce Group Institute for Software Technology and Interactive Systems Vienna University of Technology Favoritenstraße 9-11/188-3. 1040 Vienna. Austria/Europe Tel.: +43 (1) 58801-18801, Fax: +43 (1) 58801-18896 http://www.ec.tuwien.ac.at

Outline Information Society (Introduction) From Computer Science to Web Science Services Science E-Tourism and Conclusions

Information Society In 2006 160 exabytes (10 18 ) of information was created or replicated worldwide more than in the previous 5.000 years Technical information doubles every 2 years Acceleration: 3 major technologies of mankind (hunting, agriculture, industry) grew 100 times faster than resp. predecessor Virtualization: value of companies like Google, ebay, or Skype based on information and user network (not infrastructure) Changes in society (e,g., Wiener 48, Drucker 69 or Bell 76): Move to service industry and importance of information work New technologies and sectors and their convergence (of both) Informatisation of work, services, products and value chains Increasing differentiation of society with complex interdependencies and interactions, in parallel to ongoing globalization

Basis: From Numbers to Media Miniaturization and digitalization Global infrastructure and transparent access Internet / Web Mobile computing From calculator to media machine Evolution: Automaton: Manipulation of well formalized and mathematical models Tool: Modeling of data and work processes Medium: Representation and processing of unstructured information

Computer Science Computer Science: Science of processing of information, especially automatic processing using computers (German Duden) Computer Science / Informatics is the science that has as its domain information processes and related phenomena in artifacts, society and nature Nygaard (already in the 60s) From pure programming and a set of tools to discovering information structures and algorithmic processes in different (scientific) fields

Computer Science (2) Computer Science (and computer as general purpose self-referencing programmable automaton): allencompassing and pervasive Tackles all areas of economy, society and life Thus, it is not only technology Examples Web Science Services Science

Web The Web has 109 million distinct web sites 29.7 billion web pages The Internet has 0.5 billion hosts (IP addresses) 1.17 billion users (or 17.8% of the world s population) Some fundamental basic and simple principles Naming service, protocol and mark up Decentralized, no central directory, no central power instance Web 2.0: web as platform and user contribution (read write web Ted Nelson) social networks / collective intelligence 3 D virtual worlds Evolution of order and un-order

Web Science Web documents more and more aspects of human activity and knowledge Web as a mirror of world Web Science: research agenda for understanding the scientific, technical and social challenges of the Web and its the growth Web needs to be analyzed and understood, and it needs to be engineered as well as governed Levels to be distinguished: Web technology (infrastructure, software, tools) Content Users

Web Science - Disciplines and Issues Sociology Trust, reputation, privacy, study of human behavior (e.g., also in Second Life) Topology Content and its aggregation

Topology Based on network analysis (Erdös & Rény, 1959, 1960; Barabási & Albert 1999) Permanently varying size An experiment crawled 150 mio. webpages for 11 weeks, by the 9th week experimenters lost access to over 10% of those pages (and 4% disappeared within the first week) Issues regarding completeness and correctness (e.g., query results)

Bowtie Structure

Topology 3 Bowtie structure prevalent at a variety of scales Each TUC (thematically-unified cluster) has its own SCC (strongly connected cluster), IN and OUT; contained within a wider SCC More outgoing than incoming links Fractal nature of the Web: compromise between stability and diversity: A reasonably number of connections at various levels of scale means more effective communication Too many connections produce a high overhead for communication Too few mean that communications may fail to happen. The structure is hypothesized as a small world graph: the shortest paths between nodes are small Links between nodes are not purely random: several studies showed the phenomena of Winners take it all Many nodes have few links, and a small but significant number have very many - Scale free networks

Content Issues: identity needed for query and / or aggregating content But structure of content: 25% original; 75% replicated 95% unstructured and growing Questions: When are two objects / pages the same: content gap How often do I exist in the Web: people gap Possible answers: global object model and portable social environment One approach: semantic web based on formal ontologies (joint and agreed unified understanding enables formal representation and reasoning) combined with social web (folksonomies)

Another View: Smart Business Networks Level 1 WWW Presence Characteristics Information Brochures Web site Level 2 E-Commerce Characteristics Transactions Self Service Number of clicks Transactions with consumers Level 3 E-Business Partnerships Characteristics Focus Critical Mass Market Makers Market Processes Platform for buyers and sellers Level 4 Smart Business Networks Characteristics Agile Operations Integration among firms Loosely coupled Competition among networks Network Processes Pick, Plug and Play Network configurations 1995-1998 1999-2002 2003-2006 2007 - van Heck, 2005

Smart Business Networks Flexibly cooperating companies as nodes in an ICT based network Quick Connect und Disconnect Pick, Plug, and Play, depending on concrete task to be fulfilled by network participants Compatible business objectives Important: trust, risk and award management Logic of value combine three dimensions: Techno logic Business logic Market logic

Vision: From Business Networks to Web Services BN 1 2 Business Model Business Processes 3 Objective function Life Cycle Management discover, select, modify, orchestrate, execute, control 4 6 Functional requirements Non-functional requirements Services Resources 5

Services Science Services as value exchange are key / starting point (refers also to importance of service industry) Focus is on flexible design, implementation and operations of services, putting the customer at the center Technically based on SOA (service oriented architecture) and semantics Alignment of strategy with implementation and flexibility Link strategy, business models, business processes and implementation (utilizing SOA) From strategy to implementation Also here a set / mix of disciplines

Services Science - 2 Service: Close interaction of consumer and supplier Based on information / knowledge created and exchanged Simultaneity of production and consumption Combination of knowledge into useful systems Exploitation of ICT

Service: Different Views Business Model Management Science Information Science Computer Science Business Process Technical Process Information System Business Services E-Services Web Services Discipline Artifact Service MS: service is defined as a business economic activity, offered by one party to another to achieve a certain benefit (Zeithaml & Bitner, 1996), or (Kotler, 98) IS: a service is a complex (or simple) task executed within an organization on behalf of a customer (O Sullivan et al., 2002) CS/Web services: programmable, self-describing, encapsulated, and loosely coupled functions accessed & invoked over the Internet

Implementation: Open edi Reference Model Separation of business / process logic and implementation The business operational view (BOV) addresses business collaborations and related business information exchanges (technology independent) The functional service view (FSV) addresses technical and implementation aspects to support collaborations expressed in BOV related specifications Different FSV implementations for BOV may be derived

Tourism Worldwide networked industry Back to e-tourism Product is complex (bundle), confidence good and emotional Tourism is a Service Industry / an Information Business Leading in Web / e-commerce E-commerce e-commerce favors, in tendency, buyers Network engineering Importance of services (commodities deconstruction of value chain) Services Science: system design Heterogeneous & cooperative systems with autonomous participants Intelligence (network, supply, customer) cooperation / harmonisation Set of services Scalability and openness Web Science: structure, content, behavior Behavior analysis (including prediction ) Market research (including prediction of structure) Content generation and annotation awarding, ranking, trust

Conclusions Metamorphosis of Computer Science pervasiveness Computer Science, Web and e-commerce transforms economy and society (travel & tourism industry) It is not just technology, but we will see further technology waves Importance of services Two developments: specialization together with empowered consumer (freedom of choice and outsourcing to user) vs. total customer care (integrate for the consumer) From business engineering to well-being engineering Increasing complexity (behavior, processes, structures and technology) Importance of knowledge Multidisciplinarity: scholarship and research methods: explorative, analytic, constructive

Some References Peter Denning: General Principles CACM 50/7, 2007 and http://cs.gmu.edu/cne/pjd/gp T. Berners-Lee, W. Hall, J. Hendler, K. O'Hara, N. Shadbolt, D. Weitzner: A Framework for Web Science. 2007 Services Science CACM 49/7, 2006 E. Van Heck, P. Vervest: Smart Business Networks, Springer, 2005 Werthner, Pigneur: special issue of ISEB, Springer, 2008 Pink, A Whole New Mind. Moving from the Information Age to the Conceptual Age. 2005 Based on work of Brodie, Lassila, Decker, Greaves, van Heck, Zapletal, Huemer, Dorn.