Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Graphic Production Grade 12 BIG IDEAS

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BIG IDEAS Design for the life cycle includes consideration of social and environmental impacts. Design choices require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Engage in a period of user-centered research and empathetic observation Participate in reciprocal relationships throughout the design and production process Defining Establish a point of view for a chosen design opportunity Identify potential users, intended impact, and possible unintended negative consequences Make decisions about premises and constraints that define the design and production Ideating Generate ideas and add to others ideas to create possibilities, and prioritize them for prototyping Critically analyze how competing social, ethical, and sustainability considerations impact design solutions to meet global needs Work with users throughout the design process Prototyping Identify and apply sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Students are expected to know the following: design and production opportunities colour output for image development in preand post-production environments elements and principles of design as communication tools design for the life cycle intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation work flow management through production processes concept development to enhance or change the project industry standard technologies ethical sourcing of materials and implications and outcomes of their use limitations of chosen materials hierarchy and delegation of roles in production team environment supply chain constraints June 2018 www.curriculum.gov.bc.ca Province of British Columbia 1

Learning Standards (continued) Analyze the design for the life cycle and evaluate its impacts Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Testing Identify feedback most needed and possible sources of feedback Develop an appropriate test of the prototype Collect feedback to critically evaluate design and make changes to design processes and production Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, and time needed for production Use project management processes when working individually or collaboratively to coordinate production Sharing Share progress while creating to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property Critically reflect on their design thinking and processes, and identify new design goals Assess ability to work effectively both as individuals and collaboratively while implementing project management processes materials organization, sequencing, and quality control measures future career options in production and manufacturing interpersonal skills, including ways to interact with clients financial planning, including economic impacts of production appropriate use of technology, including digital citizenship, etiquette, and literacy Applied Skills Apply safety procedures for themselves, co-workers, and users in both physical and digital environments Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time Develop competency and proficiency in task-specific skills involving manual dexterity and software processes June 2018 www.curriculum.gov.bc.ca Province of British Columbia 2

Learning Standards (continued) Applied Technologies Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests Evaluate impacts, including unintended negative consequences, of choices made about technology use Analyze the role technologies play in societal change Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2018 www.curriculum.gov.bc.ca Province of British Columbia 3

Big Ideas Elaborations Grade 12 environmental impacts: including manufacturing, packaging, disposal and recycling considerations Elaborations Grade 12 user-centred research: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them empathetic observation: may include experiences; traditional cultural knowledge and approaches; First Peoples worldviews, perspectives, knowledge, and practices; places, including the land and its natural resources and analogous settings; users, experts, and thought leaders reciprocal relationships: communicate with knowledge keepers for greater understanding of perspectives and history within the community, such as seniors, Elders, chiefs, First Nations tribal or band councils, and later career professionals constraints: limiting factors, such as available technology, expense, environmental impact, copyright sources of inspiration: may include aesthetic experiences; exploration of First Peoples perspectives and knowledge; the natural environment and places, including the land, its natural resources, and analogous settings; people, including users, experts, and thought leaders information: may include professionals; First Nations, Métis, or Inuit community experts; secondary sources; collective pools of knowledge in communities and collaborative atmospheres both online and offline impacts: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials iterations: repetitions of a process with the aim of approaching a desired result sources of feedback: may include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline appropriate test: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data project management processes: setting goals, planning, organizing, constructing, monitoring, and leading during execution Share: may include showing to others, use by others, giving away, or marketing and selling intellectual property: creations of the intellect such as works of art, invention, discoveries, design ideas to which one has the legal rights of ownership; also consider how others might build upon the concept technologies: tools that extend human capabilities June 2018 www.curriculum.gov.bc.ca Province of British Columbia 4

Elaborations Grade 12 colour output: for example, colour profiles, conversion from on-screen to print elements: for example, colour, form, line, shape, space, texture, tone, value principles of design: for example, balance, contrast, emphasis, harmony, movement, pattern, repetition, rhythm, unity design for the life cycle: taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials ethical, moral, and legal considerations: for example, regulatory issues relating to responsibility for duplication, copyright, appropriation of imagery, sound, and video cultural appropriation: using or sharing a cultural motif, theme, voice, image, knowledge, story, song, or drama without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn work flow: planning process for transforming ideas into creative work, either 2D or 3D limitations: for example, cost, availability, physical properties, product hazards supply chain: a system of people, activities, information, and resources involved in moving a product from supplier to consumer sequencing: the process of arranging, controlling, and optimizing work and workloads interpersonal skills: for example, people skills, social skills, communication, attitudes, collaboration, follow-ups, courtesies, record keeping June 2018 www.curriculum.gov.bc.ca Province of British Columbia 5