AN IN-DEPTH STUDY ON PC GAMERS AND THEIR GAMING BEHAVIOR

Similar documents
INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report

Casual Gaming Market Update

Who plays mobile games? Player insights to help developers win

Electronic Gaming in the Digital Home: Game Advertising

THE FUTURE OF STORYTELLINGº

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming

[ENVIRONMENTAL SCAN NEED FOR SPEED]

Your Money Relationship. Quiz. If money was a person, what would your relationship with them look like?

VIDEOGAMES IN EUROPE:

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

FITES, a uniquely branded LAN experience. Over a decade of sold out events

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Monetizing traffic through esports betting

2016 GLOBAL GAMES MARKET REPORT

Trial code included!

Sales of computer and video games increase by 11 per cent in the first six months of 2017

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Audio Processing: State-of-the-Art

DEMYSTIFYING DESIGN-BUILD. How to Make the Design-Build Process Simple and Fun

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

INTRO. Best Regards, Aaron Elliott. Vice President of Marketing

What Will Make Consumers Love VR?

Virtually. Gamers Descend on E3... THE RUNDOWN. Not on the list for an exclusive event? No problem! All you need to

Video Marketing Vol. 3

Identify Your Unique Selling Proposition

TOKYO GAME SHOW 2018 Visitors Survey Report

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

Jesse Stay on Google Plus for Dummies stay- google- plus

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Individual Test Item Specifications

...a stainsquirting. robot in a Stockholm shopping center... p.44

How to Get Started Making Money Online

Leveling-Up the Video Game Industry with Blockchains

TOKYO GAME SHOW 2019 Exhibition Outline Released!

1

INTRODUCTION. Overview.

ESPORTS GLOBAL ESPORTS MARKET REPORT

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

Transforming Industries with Enlighten

FY2017 Q4 Earnings Presentation (Held on February 8, 2018) Q&A Summary

Virtual Reality Is the Next Frontier. Make Sure That You Don t Leave Your Consumers Behind.

Appendix 1: Questions to answer honestly if your book isn't selling

3 Trends on YouTube That Prove Gaming Culture Isn t So Niche

Press Contact: Tom Webster. The Heavy Radio Listeners Report

Let s begin by taking a look at why you re doing this. Why are you engaging with us to build a Unicity business?

TWEET LIKE A ROCKSTAR

Beyond FarmVille: The Evolution and

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Vorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y

SMART GUIDE FOR AR TOYS AND GAMES

7 Proven Steps to Opening, Promoting and Profiting From a Successful Lash Business. Learn the Market

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Start to Scratch Without the Overwhelm

Created by Eugene Stephens 2016

Just a game? Understanding the existing and future esports market in the UK. August/September 2017 Report

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

The Rise of Robo: Americans Perspectives and Predictions on the use of Digital Advice

forming your book launch team

WHAT CAN YOU DO WITH SOCIAL MEDIA?

Parents Guide to Fortnite

GAMES AND GAMING MAY 2014

Mike Ferry North America s Leading Real Estate Coaching and Training Company TRIGGER CARDS

More than just fun and games online gaming as a high-revenue popular sport

WORKBOOK: HOW TO EASILY MAKE YOUR FASHION OR LIFESTYLE BLOG POPULAR. MarinaDeGiovanni.com PAGE 1

Introduction and Agenda

Terms and Conditions

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

XBOX Live INTRODUCTION CHAPTER INFORMATION IN THIS CHAPTER

Your quick guide to: Building an online presence

HERE S WHAT I M GOING TO TEACH YOU

Games Are Made of People. Mickey Maher Senior Director of BD, Unity

YOUTH DIGITAL PROGRAMS

Evergreen Patient Attraction and Practice Growth Workbook A 30-Day Action Plan. Keith Rhys

Global Virtual Reality Market: Industry Analysis & Outlook ( )

Video games. Casual gaming, especially appbased gaming has the highest growth rates

Google SEO Optimization

Thought Piece 2017 THE NEW FACES OF GAMING

Game Design 2. Table of Contents

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.

CCG 360 o stakeholder survey 2017/18

Passion. Beauty. Culture.

DAY 4 DAY 1 READ MATTHEW 7:24-27 HEAR FROM GOD LIVE FOR GOD. If you play an instrument, you know that it takes a LOT of practice.

InstaStories: How to Use Instagram Stories to Elevate Your Business

You re in! Welcome to the Power of Pinning the most efficient and effective way to put the power of Pinterest to work for your business.

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

Theoretical Category 5: Lack of Time

Your 12 Step Guide to Future Financial Freedom

The Next Generation of Gaming Consoles

HOW TO CHOOSE The Right College For You.

Player motives / socialization. Jaanus Jaggo

INFLUENCE: YOUR SECRET WEAPON JENNIFER V. MILLER FOR CAREER SUCCESS JENNIFER V. MILLER, ALL RIGHTS RESERVED.

SM 4117 Virtual Reality Assignment 2 By Li Yiu Chong ( )

EEL 4924 Electrical Engineering Design (Senior Design) Preliminary Design Report. 2 February Project Name: LoL Assistant

SPECIAL REPORT. The Smart Home Gender Gap. What it is and how to bridge it

2017/18 KEYNOTE OVERVIEW DIGITAL EVANGELIST PATTERN HUNTER TREND SPOTTER MEDIA COMMENTATOR STORY TELLER

The Ultimate Career Guide

DON T LET WORDS GET IN THE WAY

SMART HOME Insights on consumer attitudes to the smart home. The truth behind the hype. Smart home. Understand. Adopt. Success. About GfK.

Transcription:

AN IN-DEPTH STUDY ON PC GAMERS AND THEIR GAMING BEHAVIOR

CONTENTS FOREWORD KEY FINDINGS TODAY S GAMER: FROM CASUAL TO HARDCORE WHERE, WHEN and WHAT DO THEY GAME? GAMING CONTENT: CREATION AND CONSUMPTION GAMING PC: EXPERIENCE AND PERFORMANCE TRADE-OFFS: PREFERENCES FOR FEATURES CONCLUSION NEXT GEN THESTEREOTYPE STEREOTYPE NEXT GENGAMERS: GAMERS: BEYOND BEYOND THE 1

FOREWORD When PC gaming first emerged as a hobby for computer enthusiasts, it was an idea that took advantage of the untapped potential of those early personal computers. In a way, it makes sense that during that era it was the teenagers who were unlocking this opportunity in machines that were otherwise sitting idle outside those usual hours when they were being put to work by the adults. Maybe, back then, the stereotype held some truth. But now, those teenagers have grown up, and the games industry has grown along with them. We re seeing gamers are not just one consumer group anymore. In fact, we ve identified five kinds of gamers, and now have some strong insights into their differences, their similarities, and what they want from new desktops and laptops. We hope you ll find these insights valuable too. The idea of the gamer may have changed, but their passion for a great PC experience remains as strong as ever. We continue to spend every day committed to creating the hardware they re looking for. No business should ever just assume who their customers are. Instead, we need to ask them. It s the only way to truly understand what they want - and for a business to know it is ready to deliver. So we did just that. Through our panel of 7,800 consumers from around the world, both gamers and non-gamers, we re able to take the pulse of the community and better understand what they want - from their current PC, and their next. Across a series of recent surveys we have gained many new insights into who the gamer of today really is. DILIP BHATIA VP OF GLOBAL MARKETING, USER AND CUSTOMER EXPERIENCE, INTELLIGENT DEVICES GROUP, LENOVO

KEY FINDINGS FEATURES TO CHANGE IN A GAMING PC TO ENHANCE EXPERIENCE ARE MEMORY, CPU AND GPU GAMERS BELIEVE GRAPHICS IS THE MOST IMPORTANT ATTRIBUTE FOR PC GAMING AVERAGE NUMBER OF HOURS SPENT PER WEEK ON GAMING PERCENTAGE OF GAMERS OWNING A GAMING PC AVERAGE NUMBER OF YEARS THE OLDEST SEGMENT OF GAMERS HAS BEEN GAMING Source: Based on Lenovo surveys of gamer respondents done in January 2017 and in February & September 2018

TODAY S GAMER: FROM CASUAL TO HARDCORE Just as the games industry has grown from a cottage industry to become the biggest entertainment industry on Earth, so too have gamers. With decades of history behind us, gamers now span all generations and all walks of life. If the stereotype of the teenage boy in a bedroom held any truth in the past, that definition is long past its expiry date. While these older perceptions linger, for those working in the technology and games industries it is important to update our understanding of who a gamer really is today. When we know who this audience truly is, and its current diversity, we better understand how to connect with their interests as they continue to upgrade their systems into the future. With so many different kinds of gamers today, can we identify new archetypes that could help us to understand who they are and where key differences, and similarities, may lie? Through our extensive market research into who the gamers of today really are, we have focused in on PC gaming in particular and found five gamer segments. We see these groups spread across a spectrum from casual to hardcore, which we will outline in detail below, but it is important to see that when it comes to the PC gaming environment, even our casual gamer is still highly motivated by their enjoyment of video games as a source of entertainment. Within our survey results - covering both gamers and non-gamers at its broadest - we have focused down through this study into all gamers who identify as a PC gaming audience. These five gaming groups hold many fascinating and useful distinctions that speak to their varying approaches to how they pursue their gaming. GAMERS, UNLIKE SOME OTHER TYPES OF PC BUYERS, ARE EXTREMELY CONFIDENT IN THEIR ABILITY TO UNDERSTAND THE PROS AND CONS OF DIFFERENT HARDWARE SPECIFICATIONS, SETTING THEM APART FROM OTHER CONSUMERS. DILIP BHATIA VP OF GLOBAL MARKETING, USER AND CUSTOMER EXPERIENCE, INTELLIGENT DEVICES GROUP, LENOVO PC GAMING WHITEPAPER 3

GAMING SEGMENTS H HARDCORE (GAMING FOR 10 YEARS ON AVERAGE) These gamers pursue gaming with an absolute passion. They are our youngest group and are most focused on playing online multiplayer games. They consider playing games to be their top entertainment priority. A AVID (GAMING FOR 9 YEARS ON AVERAGE) While very similar to the hardcore group, our avid gamers also enjoy playing alone more than the hardcore, and they also find more pleasure in watching video game streams. They are less focused on graphics quality as a priority than both the hardcore and the moderate gamers. M MODERATE (GAMING FOR 15 YEARS ON AVERAGE) These gamers are a little older than the first two groups and have played for longer. While they love to play games they do not find watching streams online to be a source of entertainment as well as their primary social environment. C CASUAL (GAMING FOR 16 YEARS ON AVERAGE) Our casual gamers have actually been playing games for quite a long time. They like to play single player games and fit in gaming as the rest of their life allows and it is not central to their decision making. CC CASUAL CUSTOMIZERS (GAMING FOR 24 YEARS ON AVERAGE) This group has been playing longer than any other group, but now spend the least amount of time sitting down to play. They are also the most likely to own a gaming PC and though their time is limited they are knowledgeable in the latest components and like to build and upgrade their own PCs. Across these five groups, we see that age plays a factor in where people typically lie on the spectrum. As work and family life picks up pace as people get older, the time available and the focus on gaming often takes a backseat. But the desire to game and their love for a great game experience always remains. Source: Based on Lenovo gaming study of Lenovo insights community, January 2017

GAMING PREFERENCES Without exception, every kind of gamer agrees on one major factor in what matters most to their gaming experience - that graphics are paramount. Avid gamers seemed to be the most interested in gaming flexibility, the group most in agreement with the idea of moving their gaming PC from one location to another. In each segment, when asked about a variety of preferences in their gaming PC experience, the importance of graphics was ranked highest every time. The capacity for a gaming PC to be able to run Augmented Reality (AR) and Virtual Reality (VR) as a priority seemed to be largely the domain of the avid and hardcore audiences. Across other preference categories for PC purchase decision making, all groups, except casual, considered gaming to be a large consideration when shopping for a new PC. Similarly, across questions of shopping based on specifications and key components, all but casual found this to be a strong consideration. These shopping preferences also helped to define the difference between our moderate and casual customizer categories. Our casual customizers show the lowest interest in PCs that are easy to setup, and instead show the strongest preference for building their own PCs and upgrading components instead of buying a whole new system. LIFE STAGE OF A GAMER MATTERS AND AS THEY MOVE THROUGH LIFE AND TAKE ON MORE RESPONSIBILITY, THE 'WAY THEY GAME' SHIFTS. THEY CAN MOVE FROM BEING A 'HARDCORE' GAMER TO A 'MODERATE' GAMER DEPENDING ON WORK/LIFE AND VICE VERSA. HENCE, THE REQUIREMENT FOR A POWERFUL YET STYLISH GAMING PC THAT SERVICES ALL TYPES OF GAMERS EXISTS NOW MORE THAN EVER. SANDHYA NAGARAJ, CUSTOMER INSIGHTS MANAGER, INTELLIGENT DEVICES GROUP, LENOVO

GAMING BEHAVIORS As for how these various groups choose to spend their gaming time, we see some of the most important distinctions. For both the hardcore and avid groups, it is clear they love to play online, they see games as their primary source of entertainment and their main space for spending time with friends. They are also influencers amongst people they know when it comes to what games to buy and what gaming hardware to purchase. Where the two groups deviate is that avid gamers seem to have a more diverse outlook on the kinds of gaming experiences they prefer. Hardcore gamers show a low level of interest in single player or offline games, while avid gamers show a high level of interest. Similarly, avid gamers show a much stronger interest in watching others play as another source of game entertainment. Moderate gamers held their main interest around playing team-based online games, but with more interest in games that were collaborative ahead of those that were considered competitive. This group dropped away significantly from avid and hardcore groups when it came to questions of seeing games as their main source of entertainment or space for interacting with friends. The game behaviors of our two casual groups are where we see many similarities between them. Very low preferences for competitive online games, and a very strong preference for single player experiences. Our casual customizers did hold a place of influence amongst their friends when it came to recommending gaming hardware, while our pure casual group showed a stronger interest in the idea of watching others play as a form of entertainment. Casual customizers were the lowest rated group for seeing gaming as their main source of entertainment or as the primary place to interact with friends. SO WHO IS THE NEW GAMER? Through these five segments we can see there may be differences in how often people play and what kinds of games they like to play, but one thing is true for all. When they sit down at their gaming PC, they want a great experience. All segments care about how good their games look, and all but the most casual segment make gaming a priority when they make decisions about buying a new PC.

WHERE, WHEN AND WHAT DO THEY GAME? MAKING TIME TO PLAY YEARS PLAYING VIDEO GAMES HOURS/WEEK SPENT GAMING GAME ONCE THE SUN GOES DOWN EVENINGS NIGHTTIME Source: Based on Lenovo gaming study of Lenovo insights community, January 2017 The average gamer has been playing for many years. With an average of 14 years, it s clear that most gamers today are adults, who play games as part of leading a regular adult life. They just choose games as one of their entertainment options. On average, gamers are spending 7.5 hours per week playing video games, with 28% playing for more than 10 hours each week. Gamers have life outside of gaming and that is what makes it interesting for device manufacturers like us to design the ideal pc for them. The most popular genres of games are social/casual games and first-person shooters (FPS). Different genres were found to have differing popularity depending on the region the respondent was from. For example, China saw much stronger results for massively multiplayer online games (MMOs) and multiplayer online battle arena games (MOBAs). When we drill into how much gamers would like to be playing, we find that they actually would like to be gaming more often. Most gaming is taking place in the evenings and late at night (69% of total time), with other responsibilities taking the focus during the mornings and afternoons. While a lucky few (14%) said they play as often as they like, a majority of gamers said that work (67%) and family (56%) were sometimes barriers to playing more often. Looking back at our gamer segments, it is the avid and hardcore groups who held strongly to the view that they made time in their life for gaming. Our other groups largely played games when the rest of their life allowed them to do so. Most players enjoy more than one style of game, with the average being an interest in 2.8 different types of games.

GAMES TYPES PLAYED 63% BARRIERS TO GAMING MORE CASUAL PC GAMES WORK 56% MOBILE 41% IMMERSIVE PC GAMES DATA/COMPUTER ACCESS 37% 31% CONSOLE GAMES MMO FAMILY OBLIGATIONS 29% MOBA 21% SOCIAL Source: The Lenovo PC gaming experience study, September 2018 HOUSEHOLD RESPONSIBILITIES

GAMING CONTENT: CREATION & CONSUMPTION Game content is a boom area in recent years, with the rapid rise of live streamed content joining the long history of pre-recorded videos found at places like YouTube. This is still a small slice of the overall gamer segment, with just one-in-ten posting their own gameplay videos to sharing sites. Most distribute videos across an average of three different platforms. We found that almost half of all gamers (45%) watch videos of other people playing games. YouTube was the top destination for watching game videos (63%) with live streaming platform Twitch in second (44%). Other platforms included Ustream (33%), Livestream (23%) and Mixer (14%). Of the 11% who share gaming videos, 54% share to YouTube, with Twitter (45%) and Facebook (41%) next. Twitch sat at 33%, while directly sharing videos with individual friends in a more private fashion was at 42%. Of those who do share videos, 57% said they have created their own channels and 91% had monetized their videos. Those who do this have channels on YouTube (45%), Ustream (40%), Mixer (38%), Livestream (35%), and Twitch (30%). Many of these sites focus on or support live streams as well as recorded videos. Games people like to watch included many of the biggest name titles. But it isn t just about playing anymore either. Many gamers are not only enthusiastic participants in gaming today, they also aspire to become professional content creators themselves. AND WATCH THE VIDEOS ON... 63% YOUTUBE 44% TWITCH 33% USTREAM 23% LIVESTREAM 14% MIXER WATCH VIDEOS POSTED BY OTHERS RECORD VIDEOS OF THEMSELVES GAMING OF THOSE WHO RECORD THEMSELVES HAVE A CHANNEL Source: The Lenovo PC gaming experience study, September 2018

GAMING PC: EXPERIENCE AND PERFORMANCE So just how much do PC gamers care about the quality of their gaming experience? The simple answer is: a lot. We have found that the majority of gamers have put time and effort into improving aspects of how their PC is set up for gaming, and 85% of all gamers have a wish list of upgrades and improvements they are eager to explore. ENHANCING WHAT YOU VE GOT On average, each person has made 2 changes to their current PC to enhance their gaming experience. At the top of the list is one of the most simple ways to enhance a game - changing the volume. This might seem almost simplistic, but close to the top of the list is also changing a sound mode or profile. There are many games where changing sound settings can provide not only a more immersive sound experience but also a competitive edge - elite gamers can determine weapon types and enemy positioning based on sound alone. The second biggest upgrade many gamers said they have performed is changing their GPU. This is widely seen as the best way to extend the life of any desktop gaming PC, so it is no surprise to see it rated so highly. Gamers also say they like to make adjustments to their touchpad and keyboard behaviors, or setting up priority network access for their game to maximize their connectivity and minimize potential interruptions. Tweaking settings like overclocking the CPU or adjusting fan speed settings are the domain of the very committed, and so are understandably lower down this list. PC CHANGES TO ENHANCE EXPERIENCE CHANGED VOLUME CHANGED GPU SOUND MODE OR PROFILE TOUCH PAD SENSITIVITY Game reviews KEYBOARD BEHAVIOR PRIORITY ACCESS TO YOUR NETWORK LIGHTING EFFECTS CPU OVERCLOCKING FAN SPEED Source: The Lenovo PC gaming experience study, September 2018

NEXT ON THE WISH LIST Almost everyone has something they want to do to make their gaming PC run better than ever, and on average gamers have 2 enhancements on their wish list. At the top of the list are the big three: RAM, CPU and GPU. These really are the cornerstone of any meaningful upgrade to PC performance so there s no question why they top the list. Next we see a new screen on the list. In recent years there have been a number of new screen technologies that synchronize a monitor s refresh rate to the current frame rate being delivered by the GPU. There are also new curved monitors and other design features like lighting and USB hubs that are making an upgrade an ever more attractive proposition. Cooling is another feature that, given the complexity of upgrading fans or adding water cooling, is impressive to see as sought after by gamers. This is closely followed by another advanced feature - overclocking and related CPU function controls. Input device upgrades like gaming mice, keyboards and touchpads rounding out the wishlist, with cosmetic upgrades to lighting at the tail end. FEATURES TO ADD TO ENHANCE EXPERIENCE MEMORY CPU GPU SCREEN COOLING Game reviews MORE OVERCLOCKING/CPU FUNCTIONS CONTROL GAMING MOUSE KEYBOARD TOUCHPAD LIGHTING Source: The Lenovo PC gaming experience study, September 2018 A LOT OF GAMERS USE THEIR PCS FOR WORK (DATA PROCESSING, GRAPHIC DESIGN) AS WELL AS TO WATCH MOVIES. IMPLICATIONS FOR PC MANUFACTURERS LIKE US ARE TO CREATE DESIGNS AND SPECIFICATIONS THAT CATER TO THIS GAMER WHO IS MULTIDIMENSIONAL. EMILY HOPPES CUSTOMER INSIGHTS SENIOR MANAGER, INTELLIGENT DEVICES GROUP, LENOVO

TRADE-OFFS: PREFERENCES FOR FEATURES When offered any given option one at a time, gamers of all stripes will show a very strong preference for the best and brightest options in any category. But what about when asked to rank the various feature options available to them in a new gaming laptop? Through this set of questions we build a very useful picture of where their ideal system preferences really lie. PC FEATURE IMPORTANCE Across seven key higher-level features of a new gaming laptop, our three most enthusiastic gamer segments again aligned very closely as to what their priority rankings would be. 1. Screen resolution 2. Screen refresh rate 3. Keyboard / trackpad function 4. Overall look of the laptop 5. Screen bezel size 6. Thickness of laptop 7. External system lighting Having already learned that graphics is one of the highest priority of every gaming segment, it should come as no surprise to learn that the screen will be the most important feature in a new gaming laptop, with resolution taking the crown ahead of refresh rate. In the gaming context, keyboard is also seen as a high priority as responsiveness and comfort will be a meaningful performance factor during long gaming sessions. We also see the overall look being ranked above bezel, thickness and lighting as a strong statement that - while all these factors feed into that question of the look - it is how they all come together in any specific laptop design that will be the most important question.

CONCLUSION Gamers are everywhere and everyone, but when we delve deeply into the PC gamer we see plenty of variability in the types of people who play. But as diverse as gamers may be today, we see a common thread in their strong desire for great graphics and a great gaming experience. With almost every gamer segment wishing they had more time to play, it is clear they want to maximize their experience within the time they do have available. By understanding the strong needs and preferences of our global community, we can continue to innovate, iterate and deliver the kinds of powerful, immersive gaming experiences they are seeking through Lenovo Legion that s stylish on the outside, savage on the inside. We will continue to study this dynamic market as Lenovo designs and innovate for the best possible gaming experience. All gamers hold a lot of confidence in what the latest hardware can do to improve their game experience, and they demand the features that deliver solid improvements to their time at the PC. LENOVO and LENOVO LEGION are trademarks of Lenovo. YOUTUBE is a trademark of Google, Inc. TWITCH is a trademark of Twitch Interactive, Inc. USTREAM is a trademark of Ustream, Inc. LIVESTREAM is a trademark of Livestream, Inc. MIXER is a trademark of Microsoft Corporation. TWITTER is a trademark of Twitter, Inc. FACEBOOK is a trademark of Facebook, Inc. Other company, product and service names may be trademarks or service marks of others and are the property of their respective owners. 2019, Lenovo Group Limited.