Game Overview. Objectives of the Game. Components. Fund Cards 72. Funding Board 1. Industry Tiles 60. Luxuries 4 Start Player Marker Player Screen 5

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Game Overview In 1919, the global financial market is in a recession following the end of World War I. Charles Ponzi, who have just returned to Boston, came up with a brilliant get-rich-quick scheme. He lured numerous investors with the promise of high returns into an investment plan concerning a kind of European stamps -- the International Reply CouponAs (IRC). Instead, he was merely robbing Peter to pay Paul, using the cash received from new investors as the dividends paid out to existing investors each month, and Ponzi made no effort to generate legitimate profit. But due to the lack of information transparency, his promised "50% return on investment after only 45 days" received very positive responses from the Boston Post and various news outlets, and thousands of people were eager to hand over their money to Ponzi. The scheme lasted for a year, at which point it was finally brought down by the increasing burden of dividends. It was revealed by suspicious authorities that Ponzi's company was deeply in debt, with no real method of earning money. Charles Ponzi was sentenced to prison shortly after his bankruptcy. Similar schemes have occurred several times over the last century, with increasingly "promising" investment plans and "overly complex" financial instruments. And the term "Ponzi Scheme" has even been passed into professional terminology in the field of finance. Objectives of the Game In Ponzi Scheme, players are financial frauds who are attempting to raise funds by claiming to invest in various bogus industries. Upon due day, players must pay the promised dividends to their investors. In addition, players may trade stakes in these bogus industries with each other through Clandestine Trading. Whenever a player fails to pay the interest due, the game ends immediately. All "surviving" players score points according to the scale of their virtual industries. Components Fund Cards 72 Funding Board 1 Starting Fund Card 9 "Bear" fund card 18 Fund Card 45 Industry Tiles 60 Luxuries 4 Transportation Grain Media Real Estate Start Player Marker Player Screen 5 Time wheel & Time Marker 5 Cash Trading Envelope

Setup 1. Place the Funding Board in the middle of the table. There are three rows of Funding Rows on the Funding Board. The cards from steps (2)-(5) will form the market. 2. Place and arrange the 9 Starting Fund Cards on the Funding Board according to their value, with the lowest three cards in the first row, and the highest three cards in the third row. Order within the same row does not matter. 3. Shuffle the other 63 Fund Cards to form a Fund Deck. Place it face down next to the funding board. 4. Separate the Industry Tiles by type into four piles. Place them next to the Funding Board. 5. Place the Luxury Tiles next to the Funding Board. 6. Separate the cash bills by denomination to form the bank. Place them near the board within easy reach of all players. A player may also be appointed to act as the banker to pass and sort the cash. 7. Each player takes 1 Time Wheel, 1 Time Marker and 1 Player Screen. Place the time wheels in front of each player, with generous space around the wheel. Place the time marker next to wheel by the arrow space. It will not be moved during the game. Players could use the screen to hide the money received later, but never cover anything else. 8. The player who is best at keeping their word will be the starting player. Pass the Start Player Marker to that player. Player turns will go in clockwise order for this game. 9. The Game begins! The players do not have any money or industry cards at the beginning of the game. They have to obtain them from the market or through trade with other players. Setup in a 4-player game

Basic Rules The game will consist of several rounds. Each round proceeds in the following phases. Funding Clandestine Trade Pass the Marker Market Crash Turn the Wheel Pay the Interest Funding Beginning clockwise from the starting player, each player may choose to "Fund" from the market. Passing is allowed. $ Funding Example:

Clandestine Trading Beginning clockwise from the start player, each player may choose to offer a clandestine trade to another player. Passing is allowed. Pass the Marker Market Crash If the amount of "Bear" fund cards in the market is equal or greater than the number of players, then the market crashes: 3 72 59.26%

Turn the Wheel Wheel Example $$$ $$$$ Pay the Interest Example

Game End & Scoring Tiles in an Industry 0 1 2 3 4 5 6 N Points Scored 0 1 3 6 10 15 21 +N Cash on hand 0-29 30-55 56-77 78-95 96+ Points Scored 0 1 2 3 4 Scoring Example Advanced Rules We recommend all players to have played the game at least once before playing the advanced rules. The advanced rules are the same as the basic rules, with only the following changes. Clandestine Trade Game End & Scoring

FAQ Q1. What if someone forgot to turn the wheel, or turn it incorrectly? Q2. Clandestine Trading is so hard! How should I price my offer? Q3. What if all players go bankrupt at the same time? Q4. I offered a Clandestine Trade, but the envelope is returned, and the amount of money within is incorrect. What should I do? Q5. Can I use a calculator? Can I take notes?