November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

Similar documents
A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Integrating Virtual Reality (VR) into traditional instructional design. Abstract

ABSTRACT. A usability study was used to measure user performance and user preferences for

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology

Introduction to Virtual Reality (based on a talk by Bill Mark)

Chapter 1 - Introduction

- Modifying the histogram by changing the frequency of occurrence of each gray scale value may improve the image quality and enhance the contrast.

Omni-Directional Catadioptric Acquisition System

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

Virtual/Augmented Reality (VR/AR) 101

VR/AR Concepts in Architecture And Available Tools

Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann

The SIU CAVE Project Definition Document

Virtual Environments. Ruth Aylett

VIRTUAL REALITY. Mete CINAR - Merve KAYA - Gonul KANBAY - Umit VATANSEVER. Course Professor Rushan ZIATDINOV FATIH UNIVERSITY

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

Virtual Reality Opportunities and Challenges

The Reality in Virtual Reality: A Conversation with Practitioners at MIT Enterprise Forum of NYC

Hologram Table 2018 EUCLIDEON PTY LTD

Holotive Global Business & Products and Contents Introduction. Company Introduction 2017 I

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.

Collaborative Visualization in Augmented Reality

Augmented and Virtual Reality

Output Devices - Visual

Physical Presence in Virtual Worlds using PhysX

By: Celine, Yan Ran, Yuolmae. Image from oss

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Restricted Siemens AG 2017 Realize innovation.

Chapter 1 Virtual World Fundamentals

The NASA Ames VIEWlab Project A Brief History

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces

CSE 165: 3D User Interaction. Lecture #11: Travel

The Use of Virtual Reality System for Education in Rural Areas

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

Real-time AR Edutainment System Using Sensor Based Motion Recognition

A Hybrid Immersive / Non-Immersive

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

VR based HCI Techniques & Application. November 29, 2002

VIRTUAL REALITY FOR METAL ARC WELDING: A REVIEW AND DESIGN CONCEPT

Guidelines for choosing VR Devices from Interaction Techniques

Reviews of Virtual Reality and Computer World

BASIC COMPONENTS OF VIRTUAL REALITY

ENGAGING STEM STUDENTS USING AFFORDABLE VIRTUAL REALITY FRAMEWORKS. Magesh Chandramouli Computer Graphics Technology Purdue University NW STEM

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

Introduction.

Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror

Realtime 3D Computer Graphics Virtual Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality

Embodied Interaction Research at University of Otago

MarketsandMarkets. Publisher Sample

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience

Application of 3D Terrain Representation System for Highway Landscape Design

Innovations in Simulation: Virtual Reality

Optical camouflage technology

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

Usability Studies in Virtual and Traditional Computer Aided Design Environments for Benchmark 2 (Find and Repair Manipulation)

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

Applications of Virtual Reality Dhruv Pahuja, Dipti Bhardwaj, Manohar Kumar

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Brought to you by: #PLMConx

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

One Size Doesn't Fit All Aligning VR Environments to Workflows

Paper on: Optical Camouflage

synchrolight: Three-dimensional Pointing System for Remote Video Communication

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING

An Introduction into Virtual Reality Environments. Stefan Seipel

Visual Data Mining and the MiniCAVE Jürgen Symanzik Utah State University, Logan, UT

MRT: Mixed-Reality Tabletop

Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays. Habib Abi-Rached Thursday 17 February 2005.

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

interactive laboratory

What is Augmented Reality?

virtual reality SANJAY SINGH B.TECH (EC)

Short Course on Computational Illumination

Enhancing Shipboard Maintenance with Augmented Reality

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Geo-Located Content in Virtual and Augmented Reality

New AR/VR Trends in Aerospace

E-Learning in Virtual- und Augmented Reality. Hannes Kaufmann

Intelligent interaction

Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality

Virtual Environments. CSCI 420 Computer Graphics Lecture 25. History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics

Augmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:

Augmented Reality Lecture notes 01 1

Digital and Non-Digital Media. Media 8 and 9

Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

Transcription:

4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National University it http://fab.snu.ac.kr ahnsh@snu.ac.kr 1

Outline Introduction o to VR/AR Interface of VR/AR Applications Photo copyright: Sung-Hoon Ahn 2

What is VR/AR Virtual Reality (VR) - The user becomes fully immersed into an artificial, three dimensional environment that is completely generated by a computer graphics. - Immersive virtual reality (a) 3D driving simulation (b) Hardware: HMD & Data glove < Example of virtual reality > 3

What is VR/AR (cont.) Augmented Reality (AR) - The virtual objects display information that the user cannot directly with his own senses. - The information conveyed by the virtual objects helps a user perform real-world task. < Example of augmented reality > 4

What is VR/AR (cont.) Range of VR/AR technologies Mixed Reality (MR) Physical Reality Augmented Reality (AR) Augmented Virtuality (AV) Virtual Reality < Diagram from reality to virtuality > 5

Interface of VR/AR Head Mounted Display (HMD) - Viewing tool for 3D virtual models - First wearable device - Often uncomfortable intrusiveness (a) Glasses type (b) Goggle type (c) Helmet type < Various type of HMD > 6

Interface of VR/AR (cont.) Binocular Omni-Orientation Monitor (BOOM) - Head-coupled stereoscopic display device - Display device attached on multi-link system for tracking a head movement. < Example of BOOM> 7

Interface of VR/AR (cont.) Cave Automatic Virtual Environment (CAVE) - Provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube - Several persons wearing lightweight stereo glasses can enter and walk freely inside the CAVE < Example of CAVE > 8

Input device of VR/AR (cont.) Input devices - Allow interact with a virtual world (a) Data glove (b) Glasses type (c) Projection Desk (d) Controller (e) Space mouse 9

Application AR Desktop Environment (a) AR desktop environment (b) Remote AR Conferencing (c) Augmented Surfaces system 10

Application (cont.) Education (a) Geometry education (b) AR museum (c) Magic book (real, augmented & virtual reality) (d) Military Training Simulation 11

Application (cont.) Entertainment (a) ARQuake (b) RV-Border Guards game, (c) AR Lego (d) Human Pacman 12

Application (cont.) Other fields (a) Printer maintenance (a) Surgery 13

Application (cont.) You know the feeling. You try on a shirt at the store and think you look pretty fly, but you need a second opinion. With Social Retailing, developed by IconNicholson and shown at Bloomingdale's in March, you can send a video to your friends' cell phones and instantly get their vote. You can also try on outfits virtually using a mirror that shows how fab they might look - or not. Available 2008 iconnicholson.comcom http://www.time.com/time/specials/2007/article/0,28804,1677329_1678102_1678096,00.html 14

Application (cont.) Future healthcare facility concept with nuclear imaging equipment (positron emission tomography, or PET) and advanced displays. November 2007 Mechanical Engineering Future concept of a roboticassisted, minimally invasive surgical facility consisting of a physician workstation (a portable console), and a bedside unit (based on the CorPath system developed by Corindus, Inc.). 15

Application (cont.) Data acquisition techniques give researchers insights i into fields outside the realm of machines. Getting the moves down: Actor Andy Serkis (left) donned a motion capture suit to computerize his physical movements, which formed the basis of his character, Gollum (below), in the film The Lord of the Rings: The Two Towers. Pattern recognition research may simplify that process. November 2007 Mechanical Engineering 16

Application (cont.) AR for Training and Assistance to Maintenance in the Industries < User equipment > < 3D augmented workspace > < View on tracked person and object from a normal camera and the infrared camera> 17

Application (cont.) AR using mobile phone < Example of AR on mobile phone > <t total t view using mobile phone > < network system > 18

Application (cont.) AR Application (Demo) < Icons with different marks > < Demo of sample icons > 19

Application (cont.) Product viewer in AR using Bar Code System based on PC Cam 20

Application Head-Mounted Display < Hardware: HMD > < Demo of sample image > 21

Application Wearable Gestural Interface <M.I.T. Media Lab.> 22

Thank you for your attention! 23