SCIENCE OLYMPIAD. Mission Possible B Patrick Chalker m

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Transcription:

SCIENCE OLYMPIAD Mission Possible B 2016-17 1 Patrick Chalker patrickchalkerso@gmail.co m

WHAT IS MISSION POSSIBLE? Students design, build, test & document a Rube Goldberg-like device Device made of a series of simple machines Device must run autonomously Specific Start and End Task 2

GENERAL TIPS ALWAYS go for reliability over cool factor Make every simple machine run as smoothly as possible Make a highly reliable, consistent timer Use as high-quality materials as you can afford

SAFETY REQUIREMENTS/INSPECTION Students must wear at least safety spectacles with side shields Items not allowed Electrical components Flames Remote controls or Remote timing Hazardous items 4

OTHER POTENTIAL HAZARDS NOT ALLOWED Rat traps Model rocket engines Fireworks, explosives, lighters Flammable substances, matches Uncontrolled projectiles Any other hazardous materials 5

POTENTIAL ENERGY No potential energy may be stored in an object. Magents, springs, stretched objects 1 EXCEPTION!! In the start task!! The only potential energy allowed is that of position due to gravity 6

BUILDING PARAMETERS Max. Size of Device (60 cm x 60 cm x 60 cm) Points for smaller devices! Top & at least one vertical wall must be open or transparent All scoreable transfers must be visible Designed to begin with the Start Task and end with the Final Task 7

START TASK 100 PTS. Plunger- A team member reaches into the device, and pulls a plunger. The action of releasing the plunger must start the sequence of events. The entire plunger must return into the boundaries of the device. One spring is allowed in the device, only to be used in the start task. 100 points 8

SIMPLE MACHINE TRANSFERS Up to 18 scoreable unique transfers for points Must be from one Simple Machine Type to a different Simple Machine Type 9

SIMPLE MACHINE TRANSFERS Transfers: A successful transfer of energy from one type of simple machine to a different type of simple machine. Receive points only if successful Listed on the Transfer Sequence List (TSL) All Transfers must contribute to the completion of the Final Task Must contribute to only one scoreable Transfer No parallel sequence of Transfers allowed 10

SCOREABLE TRANSFERS Each Simple Machine Type may be used to score points up to three (3) times based on specific criteria Scoring is based on the initial type of machine in the transfer Ex. 1 Pulley to a screw is a Pulley Transfer Ex. 2 Screw to a Pulley is a Screw Transfer 11

SCOREABLE TRANSFERS CONT D Each Scoreable Type of transfer must be Unique Transfer Types may be repeated but only one instance is scoreable Ex. Device has 2 instances of Pulley -> Screw, only one would count for points. Ex. Device has 2 instances of Lever -> Inclined Plane, with different classes of Levers in each instance. Only one would be counted for points. 12

ADDITIONAL DETAILS Transfers between the Start Task and Final Task may be in any order. Each moveable/adjustable/physical object in the device can only be utilized by one transfer. Additional transfers may be built into the device between the scoreable tasks but will not earn points. Additional transfers must contribute to the completion of the final task. Additional non scoreable tasks must be listed on the Transfer Sequence List (TSL) 13

SIMPLE MACHINES 14

SCREWS Must complete at least two full rotations before causing the next action Must have a clearly visible mark to show both full rotation 15

WHEEL & AXLE Must lift an object 10 cm before the object causes the next action Must be used as a Simple Machine, input on axel/output on wheel or vice versa Energy applied to the wheel must be transferred to the axle, or vice versa. 16

WEDGES Must be used to separate and go between two touching objects The objects can not be touching when they initiate the next action. 17

INCLINED PLANES Must be stationary Object must be pushed or pulled at least 10 cm vertically up the Inclined Plane before the object initiates the next action Objects must be continuously push or pulled up the plane 18

PULLEYS Must have an Ideal Mechanical Advantage (IMA) >1 Pulleys must lift an object 10 cm, before the object initiates the next action. 1 2 3 4 6 19 2 3 4 5 6

LEVERS Any class of lever can be used to count for points. 1 st Class 2 nd Class 3 rd Class 50 points if all three Classes of Levers initiate different successful scoreable transfers 20

FINAL TASK 250 POINTS Raise a cardboard flag Rectangular flag made of corrugated cardboard, which can be easily removed from the flag pole All parts of the flag must be below the top of the device in the ready to run position The flagpole must start parallel to the ground. Timing stops when the flag stops moving 21

TRANSFER SEQUENCE LIST What is listed? - TSL All transfers in operation sequence Follow Specific Format on NSO website All Transfers must be numbered and listed on the TSL and numbered in the Device Must be Accurate Submitted at Impound or Check-in Coaching hint - Have several copies of TSL 22

SAMPLE TSL No. Starting Simple Machine 1-2 Pulley Action/Transfer Description Pull plunger, plunger hits marble into pulley. Pulley lifts marble 10 cm, and spits marble out onto a 1 st Class Lever Ending Simple Machine Transfer Point s Pulley - 100 1 st Class Lever P-> L 1 st 50 3 1 st Class Lever 1 st Class Lever has a string attached to 2 nd Class Lever 2 nd Class Lever - - 4 2 nd Class Lever 5 Inclined Plane 6 1 st Class Lever 10 Wedge 2 nd Class Lever lifts mass up Inclined Plane Mass falls off top of Inclined Plane onto 1 st Class Lever 1 st Class Lever lifts mass up Inclined Plane and so on Wedge separates counter weight from flag pole, raising flag and signaling end of operation Inclined Plane L 2 nd -> IP 50 1 st Class Lever IP -> L 1 st 50 Inclined Plane - - 23 - - 250

DEVICE OPERATION - TIMING Timing begins when Student releases the plunger into the device Timing stops when: The cardboard flag stops moving for the Final Task or 3 minutes have elapsed (180 seconds) Transfers completed after the flag has raised or after 3 minutes will not be scored 24

DEVICE OPERATION IDEAL OPERATION TIME The Ideal Operation Times for State & Nationals will be announced after impound Regional 60 seconds State from 61 90 seconds Nationals from 91 120 seconds 25

SCORING GENERAL POINTS 2 pts - each full second of operation up to the ideal time. 100 pts Start Task 250 pts - Final Task completed in 3 mins. 50 pts no more that 30 min. setup 50 pts each successful unique Simple Machine Transfer (max 900 pts).1 pt for each.1 cm that the dimensions of the device are under 60.0 cm x 60.0 cm x 60.0 cm 26

SCORING TSL POINTS 25 pts TSL submitted at Impound 25 pts TSL correct format 25 pts TSL & device labels correspond 25 pts TSL 100% accurate documentation of device operations 27

DEVICE OPERATION PENALTIES -25 pts each dimension of the device that exceeds 60 cm -1 pt each full second device operates beyond the ideal time until Final Task completion or the 180.0 s time limit -15 pts - for each time the device is touched, adjusted, or restarted. -50 pts - for anything that leaves the measured dimensions of the device. One time penalty 28

POINTS NOT AWARDED Points will not be awarded for transfer completion when touches or adjustments lead directly to the transfer completion Transfers skipped or completed out of sequence on the TSL will not earn points Points will not be awarded for task completion after time as elapsed Stalling can lead to DQ 29

TIERS Teams are ranked by the highest score within each Tier Tier 1 Devices without violations Tier 2 Devices with construction or competition violations Tier 3 Devices impounded after the deadline Unsafe devices must not run and teams receive participation points 30

TIE BREAKERS Fewest Penalty Points Number of scorable Simple Machines successfully used Smallest overall dimension (L+W+H) of the device 31

TOURNAMENT DAY Impound Set up Only 30 mins. Before you plan or are scheduled to run device Be able to explain device to judges Go through TSL Run Device Remove from testing location 32

PARALLEL & DEAD END PATHS Parallel tasks have no direct relationship to one another and if one of the two tasks fails, the overall sequence of events can still continue or lead to a dead-end path. Parallel tasks are not measured in a chronologic manner but in a causality 33 manner. That is to say, if one task causes the next task, then they are not parallel.

PARALLEL PATHS EXAMPLES Example #1 Parallel Task: Two different levers hit a single switch and only one or the other is required to activate the switch. Example #2 Tasks that may appear to be parallel or simultaneous tasks but are not parallel or simultaneous tasks: A latch releases a spring attached to a third class lever. The spring pushes the lever, which then moves an object 15 cm and continues the chain 34 of events.

THINGS TO CONSIDER Avoid questionable components Device may not be timed or controlled by any remote method Final Task the team may not complete the task themselves Obvious stalling will be a DQ 35

COSTS & TIME COMMITMENT Look for Inexpensive available materials Avoid the Black Hole phenomenon Where does the money go? Use a Long Term Project approach Consider what s best for your team In your classroom vs. in a student s garage or basement Parent involvement Can be a life saver or a headache. Who s project is this? 36