Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Similar documents
On the creation of standards for interaction between real robots and virtual worlds

HeroX - Untethered VR Training in Sync'ed Physical Spaces

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)

Playware Research Methodological Considerations

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Distributed Robotics: Building an environment for digital cooperation. Artificial Intelligence series

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

The Science In Computer Science

CPE/CSC 580: Intelligent Agents

Foreword The Internet of Things Threats and Opportunities of Improved Visibility

Industry 4.0: the new challenge for the Italian textile machinery industry

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr.

Framework Programme 7

A CYBER PHYSICAL SYSTEMS APPROACH FOR ROBOTIC SYSTEMS DESIGN

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

The Disappearing Computer. Information Document, IST Call for proposals, February 2000.

Ubiquitous Home Simulation Using Augmented Reality

FP7 ICT Call 6: Cognitive Systems and Robotics

INTUITION Integrated Research Roadmap

Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living

IT and Systems Science Transformational Impact on Technology, Society, Work, Life, Education, Training

Human-Robot Interaction for Remote Application

Issues in Information Systems Volume 13, Issue 2, pp , 2012

Wednesday November 29, 2017 IR Technology Seminar Presentation Outline Note: This is an English Translation from the original summary in Japanese.

Multiple Presence through Auditory Bots in Virtual Environments

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy

SECOND YEAR PROJECT SUMMARY

Technologies Worth Watching. Case Study: Investigating Innovation Leader s

HUMAN-ROBOT COLLABORATION TNO, THE NETHERLANDS. 6 th SAF RA Symposium Sustainable Safety 2030 June 14, 2018 Mr. Johan van Middelaar

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

Accelerating Collective Innovation: Investing in the Innovation Landscape

dii 4.0 danish institute of industry

9 th AU Private Sector Forum

DIGITAL TECHNOLOGIES FOR A BETTER WORLD. NanoPC HPC

University ROBOTICS AND THE FUTURE OF JOBS. Student s Name and Surname. Course. Professor. Due Date

Short Course on Computational Illumination

Smart Products and Digital Industry Prof. Dr.-Ing. Dietmar Goehlich

Chapter 2 Mechatronics Disrupted

OVERVIEW OF ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGIES. Presented by: WTI

Digital Transformation. A Game Changer. How Does the Digital Transformation Affect Informatics as a Scientific Discipline?

High Performance Computing Systems and Scalable Networks for. Information Technology. Joint White Paper from the

Game Glass: future game service

The Mixed Reality Book: A New Multimedia Reading Experience

CS594, Section 30682:

Networked Virtual Environments

Chapter Sixteen. Inventing the Future

INDUSTRY 4.0. Modern massive Data Analysis for Industry 4.0 Industry 4.0 at VŠB-TUO

The Fourth Industrial Revolution in Major Countries and Its Implications of Korea: U.S., Germany and Japan Cases

The paradigm does not necessarily describe reality, and at best only describes one aspect of reality.

Executive Summary. Chapter 1. Overview of Control

INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY

AGENTS AND AGREEMENT TECHNOLOGIES: THE NEXT GENERATION OF DISTRIBUTED SYSTEMS

Accessible Power Tool Flexible Application Scalable Solution

Artificial Intelligence and Robotics Getting More Human

What Will Make Consumers Love VR?

Designing Toys That Come Alive: Curious Robots for Creative Play

Ambient functionality : human interfaces for the digital life

Computer Challenges to emerge from e-science

TELEOPERATED SYSTEM WITH ACCELEROMETERS FOR DISABILITY

Empirical Research Regarding the Importance of Digital Transformation for Romanian SMEs. Livia TOANCA 1

HARTING Coaxial and Metric Connectors

What advances in robotics and artificial intelligence could impact on youth employment in South Africa?

Neural Networks for Real-time Pathfinding in Computer Games

Levels of Description: A Role for Robots in Cognitive Science Education

Appendix B: 2017 Paramedic Community of Practice Priorities

USTGlobal. Internet of Medical Things (IoMT) Connecting Healthcare for a Better Tomorrow

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play

The IEEE Global Initiative for Ethical Considerations in Artificial Intelligence and Autonomous Systems. Overview June, 2017

Infrastructure for Systematic Innovation Enterprise

Whitepaper. Lighting meets Artificial Intelligence (AI) - a way towards better lighting. By Lars Hellström & Henri Juslén at Helvar helvar.

Building Spatial Experiences in the Automotive Industry

What is a robot. Robots (seen as artificial beings) appeared in books and movies long before real applications. Basilio Bona ROBOTICS 01PEEQW

PROCEEDINGS OF SPIE. Development of activities to promote the interest in science and technology in elementary and middle school students

Open Source in Mobile Robotics

Using Dynamic Capability Evaluation to Organize a Team of Cooperative, Autonomous Robots

Technologies that will make a difference for Canadian Law Enforcement

Become digitally disruptive: The challenge to unlearn

SPQR RoboCup 2016 Standard Platform League Qualification Report

Industrial Revolutions

Three Work/Technology Global Scenarios for 2050

Artificial Intelligence and Expert Systems: Its Emerging Interaction and Importance in Information Science - An overview

SMARTPHONE SENSOR BASED GESTURE RECOGNITION LIBRARY

Subsumption Architecture in Swarm Robotics. Cuong Nguyen Viet 16/11/2015

Value models for meaningful innovations Creating value for people, organisations and society at large in smart city ecosystems

VIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY

PIP Summer School on Machine Learning 2018 Bremen, 28 September A Low cost forecasting framework for air pollution.

Executive Summary Industry s Responsibility in Promoting Responsible Development and Use:

6 Ubiquitous User Interfaces

Enabling a Smarter World. Dr. Joao Schwarz da Silva DG INFSO European Commission

Designing a New Communication System to Support a Research Community

Human Computer Interaction (HCI, HCC)

Summary of the Report by Study Group for Higher Quality of Life through Utilization of IoT and Other Digital Tools Introduced into Lifestyle Products

Development of a telepresence agent

EDUCATIONAL ROBOTICS' INTRODUCTORY COURSE

Cognitive robots and emotional intelligence Cloud robotics Ethical, legal and social issues of robotic Construction robots Human activities in many

Introduction. digitalsupercluster.ca

Microsoft Services. Mixed Reality: Helping manufacturers develop transformative customer solutions

RescueRobot: Simulating Complex Robots Behaviors in Emergency Situations

PERSONA: ambient intelligent distributed platform for the delivery of AAL Services. Juan-Pablo Lázaro ITACA-TSB (Spain)

Industry 4.0. Advanced and integrated SAFETY tools for tecnhical plants

Transcription:

On the Creation of Standards for Interaction Between Robots and Virtual Worlds By Alex Juarez, Christoph Bartneck and Lou Feijs Eindhoven University of Technology Abstract Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. In this paper we elaborate on one issue affecting the areas of virtual worlds and robotics: the lack of standard mechanisms for communication and interaction between virtual worlds and robots. We contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between these heterogeneous, distributed devices and systems. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication, control and interoperability of such systems (robots and virtual worlds), but also help to improve the standard of life of people through tangible products and services. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Journal of Virtual Worlds Research - On the Creation of Standards for Interaction 4 - On the Creation of Standards for Interaction Between Robots and Virtual Worlds By Alex Juarez, Christoph Bartneck, and Lou Feijs Eindhoven University of Technology Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. Nowadays it is common to see humans of all ages subscribing to and using virtual worlds, an online representation of reality of the likes of those encountered in popular internet applications like Second Life (www.secondlife.com) or IMVU (www.imvu.com). In these virtual worlds, humans can form communities and establish bonds with both avatars and other real people. Even more, the interaction is reaching levels where the real and virtual worlds merge: in real-life virtual items can be purchased on ebay and immediately be used in the virtual world. In a similar way, appliances and toys like the Nabaztag (www.nabaztag.com) can detect events occurring in the virtual world and communicate them to their owners in the real world, showing a synergy that allows virtual and real agents to become essential parts of our lives. One promising area of application for this kind of interaction is robotics. Traditionally, robots have been used to help humans in labor intensive and hazardous work, as research subjects or simply, as means of entertainment. The development in robotics has reached a high level of sophistication that can be easily appreciated in the many complex, precise and accurate manipulators, autonomous mobile platforms, surveillance and rescue vehicles, insect-like and humanoid robots available, either commercially or as research prototypes. Yet, robots and robotics in general face a major challenge: to reach the masses. Many interesting and inspiring robotic projects do not reach media and public attention due to expensive components, poor performance on highly complex environments of operation, tight IP agreements, or simply because of bad marketing strategies. The massive and growing popularity of virtual worlds is a characteristic that allows to showcase real robotic agents in challenging environments, showing their features in a collaborative setup, bringing them to mainstream attention and, even more importantly, reaching potential customers directly. Furthermore, virtual worlds allow us to test new robotic platforms in circumstances that most popular simulation tools lack: a highly interactive, non-deterministic, socially affected, close-to-reality environment, where the robot is able to show its true potential. The social presence of a robot can also be increased with its inclusion in virtual environments. For example, a service robot that is able to connect to a virtual world can guide children or the elderly to interact and communicate with other people in the virtual environment, while monitoring them both in their real and virtual lives. This adds a social dimension to the task of the robot, making it useful to minimize loneliness, improve health and social care, and even providing some affection in the process (Nourbakhsh et al., 1999). 4

Journal of Virtual Worlds Research - On the Creation of Standards for Interaction 5 In addition, a robot that is designed, controlled and tested in a virtual environment offers the possibility of physically distant researchers to contribute to the creation of new prototypes in a more constructive, efficient and cost-effective way. The same environment can be easily used to commercialize the product by presenting it to potential customers in countries spread around the world, all at a fraction of the traditional investment in sales and marketing. The open nature of virtual environments, continuously connected to the internet, offers a huge potential to make the product known to larger audiences than those previously reached via more traditional advertisement mechanisms and with a significant reduction in the associated costs. It would be naive to say that the current level of development of virtual worlds offers a substitute for more traditional ways of developing, testing, commercializing and using a product. However, the rapid growth of virtual and mixed reality and the increasing interest of the research community and the general public can turn it into a viable economic alternative with which compete in a globalized world. In the next sections we present our thoughts on some of the current challenges that this research area offers, along with ideas on how to overcome them. In this paper we contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between real robots and virtual worlds. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication and interaction between such systems (robots and virtual worlds), but also help to improve the standard of life with tangible products and services Fast Pace Development, Technical Isolation and Standardization We believe that the exciting research and commercial opportunities offered by the integration of real robotic agents and popular virtual reality environments are hindered by the lack of standardization in the interaction between them. The fast pace of virtual worlds and robot technology development add a further aggravating component, which makes standard communication and interaction mechanisms more of a necessity than a simple feature of these systems. Initial efforts in this area have tried to integrate tangible robotic spaces (a real robot and its surrounding environment) with a virtual world focusing on multiple-user robot control through avatars (Syamsuddin et al., 2008). Other approaches investigate the effects of social interaction and cooperation between humans and robots in scenarios that simulate reality, but are impractical to replicate in the real world (e.g. a simulation of potentially unsafe situations that can arise when humans and robots interact in a home environment) (Prattichizzo, 1999). These approaches, however, are mostly technically isolated from one another, in the sense that the mechanisms that allow the interaction between the virtual environment (i.e. simulators, virtual worlds, etc.) and the real agents have been constructed in ad-hoc manner using heterogeneous technologies and, in some cases, neglecting the possibility of a conventional platform for their integration. In synthesis, most existing approaches do not concern themselves with one fundamental question: is it possible to build a common platform that allows the seamless integration (to a certain degree) of heterogeneous robotic hardware and virtual environments, such that the sensors and actuators can be monitored and controlled across software and hardware platforms? 5

Journal of Virtual Worlds Research - On the Creation of Standards for Interaction 6 We are convinced that it is not only possible, but necessary to produce such platforms that will allow the next step" in the fusion of virtual and real worlds. Moreover, this platform can easily turn into a benchmark that allows researchers and industry to compare and judge the quality and performance of different hardware and software available. Building a Standard for Communication and Interaction Between Virtual and Real Worlds In order to build a standard for the interaction between real robots and virtual worlds, several challenges must be addressed: Determine the virtual worlds and robotic hardware that are suitable for standardization. With innovative robotic systems appearing almost every week, and virtual worlds evolving at a rapid pace, the ideal of producing a platform that allows us to interconnect any robot within any environment, is extremely difficult, if not impossible. There is a need, then, to determine which are the appropriate hardware and software on which to base a standard for connection and interaction. Some of the characteristics that these components must agree upon are their public acceptance, industry/research community support and the technology used to build/produce them. Develop a software platform that allows the monitoring and control of sensors and actuators. Such a platform must allow the connection (ideally, in a `Plug-n-Play` fashion) of heterogeneous robotic hardware with several heterogeneous virtual worlds. It must also allow for transmission and visualization of monitoring and control information between the virtual reality and the real agent, as well as the appropriate security mechanisms that make for the safe operation of the real machines. Integrate the three components (virtual worlds, communication/interaction software and robotic hardware) into a cohesive and robust structure. Reliability and consistency are critical issues in an application that is networked by nature. Real time and information transmission issues also come into play when building a software platform that must be functional, but at the same time, usable. Conclusion Virtual worlds offer exciting opportunities for robotics, however they are currently hindered by the lack of a common platform where the heterogeneous robotic hardware and the different virtual environments available can integrate. We believe that the creation of a standardized mechanism for communication and interaction between real robots and virtual worlds is a crucial step in the development of the next generation technology and applications where robots can show their true potential. More concretely, this will allow us to build a general platform that can be used as a benchmark where researchers and industry can test and evaluate different software and hardware available. We also anticipate that further development of this technology will provide interesting mechanisms to develop and test new products in particular, robots - ensuring their usability, acceptability and reliability in different areas of application such as medical and health care, telerobotics, augmented and mixed reality. 6

Journal of Virtual Worlds Research - On the Creation of Standards for Interaction 7 Finally, the introduction of this technology into everyday life will allow the end user (the grandmother that lives alone at home, or the child that wants to meet with his friends living many kilometers apart) to experience a new form of social interaction: they will not isolate at home but instead they will be able to communicate to a real friend, a robot that can assist them. In many cases this will result in a direct improvement in quality of life for many people. For example, for elderly people struggling with loneliness or illness, a robotic device can be used as a proxy to guide them in a journey through virtual worlds where they meet family and make new friends. At the same time, the robotic device can monitor their health and make sure that appropriate response is given in case of any emergency. This is a critical capability, as noted by T. G. Holzman (1999): Quality medical care depends on prompt, accurate recording, communication, and retrieval of patient data [ ] In emergency medicine, such information can make the difference between life and death (p. 13, Holzman, 1999). 7

Bibliography Journal of Virtual Worlds Research - On the Creation of Standards for Interaction 8 Holzman, T. G. (1999). Computer-human interface solutions for emergency medical care. Interactions ACM Journal, 6(3), 13-24. Nourbakhsh, I.R., Bobenage, J., Grange, S., Lutz, R., Meyer, R., and Soto, A. (1999). An affective mobile robot educator with a full-time job. Artificial Intelligence, 114(1-2), 95 12. Prattichizzo, D. (2009). Robotics in Second Life. IEEE Robotics and Automation Magazine, 16(1), 99-102. Syamsuddin, M.R., Mayangsari, M.N., Juasiripukdee, P., and Kwon, Y.M. (2008). Trying to integrate ubiquitous robotic space and metaverse. In Proceedings of the Workshop on Virtual Worlds, Collaboration, and Workplace Productivity (CSCW08), San Diego, California. 8