Demo Available October 2016 Closed Beta Begins March 6, 2017

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by A massively multi-player, power-up charged, on-line social version of the classic game of Bunco. Demo Available October 2016 Closed Beta Begins March 6, 2017 (C) Copyright 2015-2017 Yapping Moose Entertainment, Inc BUNCO BONKO(R) is a registered trademark of Yapping Moose Entertainment, Inc Patent Pending

Bunco is Bonko 7 million women play Bunco regularly [1] 17.4 million women have played Bunco before [1] Prilosec Bunco on MSN registered 1.7 million unique visitors in 2007 [2] (the year the iphone was released!) Circa 2012 Bunco Blast on Facebook registered nearly 50,000 likes on it's Facebook page [3] (and it wasn't even real multi-table Bunco) A fully featured, desktop + mobile, social network version of Bunco hasn't been done yet. [1] Proctor & Gamble Research Published by The Washington Post, 2007 [2] ClickZ.com, 2007 [3] Facebook.com, 2012

Development Screens Desktop Mobile

Areas of Focus Social Gaming with Facebook Elimination of Barriers via Free Play Retention Driving Features Monetize via Upgrades & Extended Gameplay Build & Reuse Core Components

User Acquisition Quality Product - Good App Reviews Trigger Featured App Slots Facebook Invites With Rewards Bunco Community Manager Wall Post Opportunities Daily Facebook Freebies Targeted Email Blasts

Retention Multiple Locations to Play Each With Charms to Collect Free Daily Credits via Daily Spin, Email, & Wall Posts Free Gifts for Real Money Purchases One Hour Free Play per Day Leader Boards Book of Memories

Monetization $0.05 ARPDAU During Growth Stage $0.10 - $0.20 ARPDAU Long Term Sale of In-Game Currency, Used For; Playing Game Rounds Buying Power Ups Avatar Customizations Facebook Subscriptions Snowball

Primary Risks Not Moving Fast Enough User Retention Failures It's not the big that eat the small, it's the fast that eat the slow. People love Bunco! Don't screw it up. Server Scaling or Development Failures Servers will crash. Software will have bugs. We will fix it.

Development Team Ethan Burnside: Formerly VP, Live Technology at Playtika Santa Monica Matt Levitan: Formerly Sr. Director, Marketing at Sony Playstation Canada

Bunco Launch Plan Facebook Closed Group Beta (Mar 2017) +2mo Facebook Launch +3mo Android Launch +4mo ios Launch +6mo Marketing Launch ++7mo Add Content New Travel Cities Time Limited Seasonal Cities

Bunco Revenue Projections (Monthly) Facebook Soft Launch 10,000 DAU @ $0.05 ARPDAU Mobile Soft Launch 30,000 DAU @ $0.05 ARPDAU Full Marketing Release 50,000 DAU @ $0.05 ARPDAU Ongoing Content Creation 100,000 DAU @ $0.05 ARPDAU Tighten Game Economy 300,000 DAU @ $0.10 ARPDAU $1,400,000 $1,200,000 $1,000,000 $800,000 $600,000 $400,000 $200,000 $0 1 3 6 12 18 24 36 Month After Launch DAU Revenue/Mo * Bingo Blitz w/ 2.0M-2.5M DAU had $0.12 ARPDAU making approx $175,000 - $250,000 per day.

Company Funding Use of Proceeds 1st Round Goal $600k - $1m USD 15%-25% Equity 20% - Bunco Development 18% - Customer Service & Marketing 15% - Second Game 14% - Shared Software Components Current Investors 100% The Burnside Family 13% - Server Staff & Hosting 10% - Management 5% - Loan Servicing

Deeper Dive Bean Dip

Why Bunco? (con't) Google Monthly Search Averages Farkle 10k 100k Bunco 10k 100k Games On Facebook ios Android Farkle 13 / 5 13+ / 7 50+ / 15+ Bunco 0/0 4/0 3/0 [total apps available] / [multiplayer versions] Facebook Search: Farkle 92,418 people talking about this Bunco 89,824 people talking about this Bunco is as big as Farkle, yet there are no multi-player versions of it available. Single-player versions are not real Bunco.

Multi-Player Bunco with Power-Ups Real Life Multi-Player Table Games are NOT FUN as SINGLE PLAYER Mobile Apps Breakout Success Bingo Blitz Recognized that Single Player Bingo had Been Done to Death - So Has Single Player Bunco No One Has A Multi-Player Bunco There Was A Poorly Designed One On Facebook 2010-2012 It Maxed At 4 Players And Had Minimal Features Did Not Provide The Bunco Social Game Experience Yet Still Has 49,000 Followers And Regular Posts Requesting A Reboot And Re-Release!

Social As A Way Of Life Chat On-line With Friends & Teammates Facebook Wall Posts That Reward Clicks Innovative Book of Memories Feature Screen Captures of Crowning Moments Friends Can Post Comments Yearbook Style Organized Photo Album Style Charm Bracelets Collecting for Rewards Gifting & Trading Incentivised Friend Invites Elizabeth

Truly Unique Features Multi-player Online Bunco Bunco Oriented Power Ups Book of Memories Chat as a Focus Massively Multiplayer Game Hall

Book of Memories Memories Are Screen Captures During Exciting Game Moments Memories Get Archived Into A Book of Memories And Posted To Facebook Friends Can Post Comments On Memories That Graphically Become Part Of The Memory Memories Fade If You Do Not Return To The Game Regularly

Chat As A Focus Bunco Bonko Bingo Blitz Demographic is Female, Age 25 55 Chat (Texting) is a Way of Life

The Massively Multi-Player Game Hall Simulate the Feel of Being in a Room with Tens or Hundreds of People Players are Sorted Into Groups of Four and Placed at a Table Tables are Numbered, From One (The HEAD TABLE ) to X (The Losing Table ) Players Move Up OR Down Tables Each Round Based on Game Performance. The Goal is to Get to the HEAD TABLE and STAY THERE

Yapping Moose Entertainment CEO Charissa Burnside - Bunco Veteran, 15 Years Experience Community Networking, Organizing, & Volunteering CMO Matt Levitan 7 Years Sr. Director, Marketing Sony Playstation Canada CTO Ethan Burnside 4 Years VP, Live Technology Playtika Santa Monica. 19 Years President & CEO Kattare Internet Services. Based in Kelowna, British Columbia Contact: info@yappingmoose.com

After Bunco Release - Company Growth Drive Player Base Growth via Social Mechanics Embrace Unique Play Mechanisms Massively Multi-player Collections & Power Ups Tables in a room Head Table Ranking System Attract Different Style Players With New Games Farkle Yahtzee Bunco Slots Liar's Dice (Pirate Dice) Video Poker Yapping Moose

Longer Term Revenue Projections (USD) Develop Second Project - Yapping Moose Farkle Add 100,000 DAU Yapping Moose Total 200,000 DAU ~= $7,000/day, $210,000/mo Develop Third Project - Yapping Moose Slots Add 100,000 DAU Yapping Moose Total 300,000 DAU ~= $10,500/day, $315,000/mo Every Additional 100,000 DAU @ 0.05 ARPDAU += $105,000/mo @ 0.10 ARPDAU += $210,000/mo By Q4 2019 Yapping Moose will reach 1M+ DAU across multiple well-designed multi-player social games, resulting in revenue over $24M per year.