BRIDGE is a card game for four players, who sit down at a

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THE TRICKS OF THE TRADE 1 Thetricksofthetrade In this section you will learn how tricks are won. It is essential reading for anyone who has not played a trick-taking game such as Euchre, Whist or Five Hundred, and it is worthwhile reading for all new players. BRIDGE is a card game for four players, who sit down at a square table and form two partnerships. The partners sit opposite each other. They use an ordinary deck of 52 cards without jokers. The deck has four suits ] (spades), [ (hearts), } (diamonds) and { (clubs). The 13 cards of each suit are ranked from the ace (highest), king, queen, jack, ten, nine, eight and so on down to the two. The cards are shuffled then dealt one at a time in a clockwise direction starting with the player to the left of the dealer. The full deck is dealt so each player starts with 13 cards. You pick your cards up without showing anyone else and sort them into suits, perhaps placing them black-red-black-red for easier recognition. Now you are ready to go. The bidding comes first more about that shortly. Then the cards are played out one at a time until all 13 cards are gone. In the card play the two sides are trying to win as many tricks as they can. Tricks A trick is made up of four cards, one from each player. A designated player leads a card any card placing it face up on the table. Then the other three players in a clockwise rotation play a card, taking care to follow suit. In other words, play a card from the same suit as the one that is led. When you can't follow suit you make a discard. You can always discard any card you like, usually a low one. Each trick is won by the highest card in the suit that is led, unless a trump is played. The power of a trump suit is explained on page 4.

2 THE TRICKS OF THE TRADE Here - are partners against -. The compass points are used for easy reference. {3 {A {4 {2 Let's say has the lead and leads the {A. The play proceeds in a clockwise direction. plays the {3, plays the {4 and plays the {2., who played the highest club, wins the trick. The winner of each trick leads to the next trick. So gathers the four cards, turns them face down and leads to the next trick. Since each player is dealt 13 cards, there are 13 tricks up for grabs. It doesn t matter which partner wins each trick all that counts is the partnership total. You and your partner are a team, trying to win as many tricks as you can. In the following examples is always on lead. This is to make it easier to read in real life, it could be any one of the four players. {T83 {AK7 {Q94 {J62 Again leads the {A, plays the {3, the {4 and the {2. There is no point in playing a higher card because you can't beat the ace. Next leads the {K and everyone plays a low club once again. Then leads the {7 and wins the trick with the {Q.

THE TRICKS OF THE TRADE 3 }754 }KQJ }986 }AT2 leads a diamond, say the }K, and takes the ace. This is a good move for - even though they lost the trick. When they next get the lead the }Q-J will be winners. If your partner leads a low card you should generally play a high card Third hand high When partner leads a low card you should, in general, play a high card to prevent the fourth player winning the trick cheaply. }743 }KJ5 }Q86 }AT2 leads the }5 and plays low. The third player, in this case, should play the }Q. can top the }Q with the }A but now 's }K-J are high. If withholds the }Q, wins a cheap trick with the }10. Playing the queen like this is known as third hand high. It is good advice but do use your common sense: }T43 }QJ5 }K86 }A92 leads the queen. Again is the third hand but this time there is no point in playing high. You would only be beating partner s queen. Remember, it doesn't matter which partner wins the trick.

4 THE TRICKS OF THE TRADE [T95 [KQ2 [A84 [J73 This time leads the [K and plays low. Again, there is no point in beating partner's winner. Next might lead the [2 and now should play the [A, otherwise will take the trick with the [J. The third lead of hearts is won by with the [Q. If the player on your right leads a card, you should usually play a low card You don't have to trump in if you don't want to Second hand low When you are the second player to the trick you generally play a low card. This gives partner the chance to win the trick cheaply. }A43 }QT5 }986 }KJ7 leads the }5. As, there is no rush to play the }A. You should play low second hand low to give the chance to win the trick with a lower card. Here wins the trick with the }J and the }A-K are still there for later. The power of the trump suit When a suit is named as trumps, a card from that suit will beat anything else. Only a higher trump beats a trump. Here is an example with hearts as trumps. ]J ]6 ]A [2 leads the ]6 and plays the ]A. But wins the trick with the [2 because hearts are trumps. You would say that is trumping in. Two points come to mind:

THE TRICKS OF THE TRADE 5 1. must be out of spades you always have to follow suit if you can. 2. was not obliged to trump in you are always free to discard whatever you want. You don t have to have a trump suit sometimes a hand is played in notrumps. In notrumps no suit has priority. Each trick is won by the highest card in the suit that is led. In the last example on the previous page, nothing would have beaten the ]A. Which suit to lead It generally pays to lead from a suit where you have a lot of cards length matters. It also helps if the suit is strong. Lead from a long suit, choosing a low card unless you have a sequence headed by an honour Which card to lead The honour cards are the A-K-Q-J-10. When your suit is headed by two or more honours in sequence, you should lead the top card of the sequence. [KQJ6 lead the king ]QJ742 lead the queen {AK65 lead the ace [JT84 lead the jack When your suit is not headed by such a sequence, lead a low card. {KJ74 lead a low card }QT852 lead a low card A suit headed by a sequence makes an attractive lead. You might ask, why lead the top honour from a sequence wouldn t the second best honour do just as well? Yes, but by always leading the top honour from a sequence you give partner information that might be useful. You tell partner that you have the honour next in rank but not the one above. Like this: }Q }A986 Say you are and partner leads the }Q. You immediately know that one of the opponents has the }K. It might be important to know this.