3D Photo Wall Manual. 3D Photo Wall Manual FLzone.com

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About 3D Photo Wall for Flash... 2 Features in Detail... 3 A 3D Experience For Your Photos... 3 Installing the component... 8 Creating A Basic 3D Photo Wall... 9 Introduction... 9 Building the 3D Photo Wall... 10 Editing the 3D Photo Wall with the Property Inspector... 19 Introduction... 19 Editing the parameters... 20 Page 1 of 33

About 3D Photo Wall for Flash Transform your images into a 3D experience that will stun your users. Create an interactive moving 3D Photo Wall directly in Flash.Zoom in to full-size versions of images and add links. Directly use photos from your camera or hard drive as the build-in image processor will automatically rotate your images and make thumbnails in an eye blink. No external application is needed! This component is build for the Flash IDE and ActionScript 3. Take a look at the the 3D Photo Wall ActionScript 3.0 reference. It is designed for building Flash Applications. There is also a Dreamweaver version that is build for use in Dreamweaver websites. Page 2 of 33

Features in Detail A 3D Experience For Your Photos Create a cool 3D Photo Wall in seconds o Build an interactive moving 3D Photo Wall with fluent transitions in seconds that will amaze your audience. o o o Enjoy the smooth transitions and live reflections for the best experience Display large amounts of images while keeping a great overview Add titles to your images Page 3 of 33

Get Creative With Camera Settings Set your camera settings to create your unique 3D Photo Wall. Interactivity o Add clickable links to your 3D Photo Wall. o Click on the images for a full sized version with title. Page 4 of 33

Great accessibility! o Full keyboard navigation is at your disposal. Use the arrows to navigate through the photos, Photo Wall and enter to zoom in. o Use the mousewheel on your pc for the quickest and easiest navigation. o Use the customizable preloader to display the remaining loading time for the thumbnails wall of the 3D Photo Wall o Large images are only loaded when needed and have individual preloaders Fully customizable backgrounds and photo descriptions o You can customize the elements in your 3D Photo Wall so they always will fit your site design. o Add custom description and links to each image. Amazing photo display in perspective Smooth transitions and fantastic reflections for the best experience. Full control of your 3D Photo Wall and photos positions You decide the spacing, angle and depth of the photos in your 3D Photo Wall. Page 5 of 33

Images are resized while constraining proportions The extension has a built-in super fast, multithreaded image processor in Flash, that will resize your images and make thumbnails in an eye blink. Original images can be automatically resized to fit the specified size while the proportions are maintained. Without any external applications, no more Fireworks or Photoshop needed. Page 6 of 33

Fully integrated in Flash o o Use the built-in photo manager to add and organise photos, titles, and links in a user friendly interface. No coding is required. Fully PC and MAC (OSX and Leopard) compatible. Fully controllable with ActionScript 3.0 Advanced users can customize a rich set of options and interactions. Take a look at the 3D Photo Wall ActionScript 3.0 reference. Page 7 of 33

Installing the component Open the.mxp file with your component manager, press accept and restart Flash. Page 8 of 33

Creating A Basic 3D Photo Wall Introduction In this tutorial we re going to show you how easy it is to insert a 3D Photo Wall on to your page, below is an example of the end result. The 3D Photo Wall on your page. Page 9 of 33

Building the 3D Photo Wall 1. Create a new Flash page Create a new or open an existing Flash Action Script 3 page and save the page. 2. Applying the component Choose the icon from the Components window and drag it onto your stage: Save your Flash file. Page 10 of 33

Select the preview that is now visible on the stage and switch to the parameters screen in the bottom of the page: Page 11 of 33

3. Adding Images Go to the Commands menu and select 3D Photo Wall Manager. Page 12 of 33

A new popup appears: Page 13 of 33

4. Setting the resize options We set the Destination Folder using the Browse button to specify where our images should be saved. Make that the destination folder is in the same (sub)folder as your FLA file. We use the Images fields to specify the width and height of the large images of the wall (these are displayed when a user clicks on one of the thumbnails). You can also specify the file type. We leave them at their default values. v Then we set the values in the Thumbnails fields to specify the width and height of the thumbnails of the wall. You can also specify the file type. We leave them at their default values. Page 14 of 33

We disable the Crop option as we don t want to crop our thumbnails to have exactly the same size. If you disable this option, the thumbnails will be scaled proportionally to the maximum specified dimensions. We disable the Sharpen option to use our original thumbnails. Page 15 of 33

5. Select the Images tab and select the icon to add a complete folder of images or the icon to insert the images one by one. We ll add our images using the icon. You can arrange the order of your images with the and buttons and delete images from the 3D Photo Wall with the button. Page 16 of 33

6. Adding a Title We add a title to the image by selecting it and entering a text in the Title field. Page 17 of 33

7. Adding Links Add links to your images using the Link field. 8. Final Steps Press OK, save and preview the result in your browser. Page 18 of 33

Editing the 3D Photo Wall with the Property Inspector Introduction In this chapter we re going to edit the properties of the 3D Photo Wall using Flash parameters. Click on the preview of the 3D Photo Wall in the design view to display its parameters. Below is a screenshot of the Flash Parameters before we ve edited them. Read the component reference for all properties. You can also use the component inspector to edit the settings. Page 19 of 33

Editing the parameters 1. Setting the general options backgroundalpha sets the transparency of the background of your 3D Photo Wall, we ll leave it to 1. backgroundcolor enables you to choose the color of the background of your movie. We set it to white (#FFFFFF). keysenabled determines if you can navigate with the keyboard (it only works if the focus is set on the component, search for Working with FocusManager in the documentation of Flash to see how it works). We set it at true. The path to your images is displayed in the largeimagefolder. We leave it at its default value. We recommend using relative paths. Page 20 of 33

We set the mousewheelaction to zoom to enable zooming in and out with the mousewheel. You can also use it to change scroll left or right trough the wall by setting this parameter to position. We ll leave it at zoom. If you want to use this option, make sure to set the mousewheelenabled to true otherwise the mouseheel would be disabled. If you set mousewheelaction to zoom you can set the zoom sensitivity of the mouse with the mousewheelzoomsensitivity option, we ll leave it at 3. Page 21 of 33

numrows sets the number of rows on your wall, we ll set it at 4. The path to your XML file is entered in the source parameter. We leave it at its default value. We recommend using relative paths. Use the startposition to define the image to start with, the counting starts at 0 and goes by column (as displayed in the screenshot below). Page 22 of 33

We ll leave it at 0. The path to your thumbnails is entered in the thumbnailfolder parameter. We leave it at its default value. We recommend using relative paths. Setting the Camera options We set the cameradistance to 800 to increase the space between the photo wall and the camera. We leave the camerafieldofview to 15. Check out the screenshot below to see how these settings work. Page 23 of 33

We ll set the camerarotationfactor to 20 to increase how much the camera rotates when the wall moves to the left or the right. We leave the camerazoom at 3 so we can maintain the same zoom factor. 2. Setting the Thumbnail parameters We set the Size of our thumbnails with the thumbnailmaxheight and thumbnailmaxwidth options. We set them both at 140 to make the maximum dimensions a little bit smaller. Page 24 of 33

thumbnailsegments set the quality of the thumbnails of the wall, the higher the number of Segments, the lower the deformation. We leave it at its default value. We set thumbnailsmoothing to true to enable smoothing, this makes our thumbnails less jaggy, it means you lose a little bit sharpness but since the thumbnails are small it will often give better results. Then we set the thumbnailspacinghorizontal and thumbnailspacingvertical to 24 to increase the spacing between our thumbnails a little bit. Page 25 of 33

3. Defining the Large Images parameters The largeimagemovedistance sets how far the thumbnail will move forward after the user has clicked on it. We ll leave it at 100. largeimagemoveeasing determines the camera movement behaviour when a user clicks an image. Download this file to see the available settings. We leave it to easeinoutquad. Page 26 of 33

You can choose from the following easing settings: Page 27 of 33

largeimagemovetime sets the number of seconds it will take to move the image towards the camera. We ll keep it at 1. largeimagesegments sets the quality of the images of the wall, the higher the number of Segments, the lower the deformation. We ll keep it at 1. Page 28 of 33

We leave largeimagesmoothing to false to keep the image as sharp as possible. Setting the Glow options We leave the glowloadingcolor to its default value, this is the color of the loading bar below the large images. Page 29 of 33

The glowselectedcolor sets the color of the glow when a thumbnail is selected. We set it to #0066FF. We set the glowsize to 14 to make the glow a little bit smaller. 4. Defining the Preloader options preloadtext defines the text that is displayed below the preloader. We ll leave it to its default value. We set the preloadtextcolor to black to define the text color of the preloader. Page 30 of 33

We leave the preloadtextfont at Verdana to define the font of the preloader. The preloadtextsize at 16 to maintain the same preloader font size. 5. Setting the Reflections options We set the reflectionblur to false to maintain maximum detail at our reflections. We leave reflectionstrength at.4 to keep the same strength and transparency of our reflections. Page 31 of 33

We set showreflections to true to keep our reflections. 6. Defining the Interface options We leave the interfacealpha to.6 to keep the same transparency of the interface bar that is visible when viewing a large image. We leave the interfacecolor to black and the interfacetextcolor to white. 7. Changing the Movie Size and the Frame rate We make our movie a bit bigger, we change the Width to 550 and the Height to 400. We set the X and Y to 0. Page 32 of 33

We switch to the Properties tab and set the Frame rate to 31 fps for a smoother display. Page 33 of 33