Table of Contents. 1. 4Q13 Earnings Summary - Financial Highlights. 2. Service & Business Strategy. 3. Mobile 4. PC. 5. Appendix

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Table of Contents 1. 4Q13 Earnings Summary - Financial Highlights 2. Service & Business Strategy 3. Mobile 4. PC - Developing Quality Contents - Growth Strategy - Expanding Development - CGP & Investment - Global Expansion & Alliance with Various Platforms - Domestic Publishing of Overseas -developed Quality Games - Mobile Games Line-up - Focusing on Competitiveness in PC Online Business - Expansion of PC Online line-up - Web-board Regulation and Strategy 5. Appendix 2

1. 4Q13 Earnings Summary / Highlights Sales Trend Others Mobile PC (-2.3% Q/Q) (17.1% Q/Q) (4.5% Q/Q) Mobile KR Pokopang for Kakao Puzzle Developer: Treenod Launched Oct. 2013 4Q13 Sales DAU KRW 7.2b 1,500,000 3Q13 4Q13 4Q13 2013 (KRW b) (Q/Q) (KRW b) (Y/Y) Sales 163.8 6.8% 641.8 2.6% PC 119.5 4.5% 489.8-12.0% Mobile 37.3 17.1% 130.1 228.7% Others 7.0-2.3% 21.8-24.7% Operating Expenses 137.0 17.5% 462.8 8.2% Commission 66.0 25.1% 218.1 26.0% Labor 44.3 0.8% 162.5-5.5% Marketing 10.2 188.1% 24.5-10.7% Depreciation 5.4 8.1% 17.7 13.4% Others 11.1-2.3% 39.9 1.5% Operating Income 26.8-27.1% 179.0-9.5% Operating Margin 16.4% -7.6%p 27.9% -3.7%p Non-operating Income 13.3 16.0% 48.6 Non-operating Expenses 25.4 1.3% 91.7 Pre-tax Income 14.7-36.5% 135.8 Income Tax 6.8-9.0% 39.8 Net Income 8.0-49.4% 96.0 Net Income Margin 4.9% -5.4%p 15.0% PC Online JP LINE Tsuri Tomo Fishing Developer : NHN PA Launched 2Q 2013 KR EOS: Echo of Soul MMORPG Developer: Nvius Launched Sep.2013 JP Dragon Nest Action RPG Developer: Eyedentity Launched Sep.2012 4Q13 Sales JPY 527m DAU 130,000 4Q13 Sales KRW 13.0b Avg. PCU 30,000 4Q13 Sales JPY 531m Avg. PCU 10,000 3

1. 4Q13 Earnings Summary / Breakdown Sales by Segment Sales by Mobile Platform Game Revenue KRW 596b Game Revenue KRW 620b 7% 21% (+14%p Y/Y) LINE 11% KakaoTalk 27% 45% 38% (-7%p Y/Y) Mobile PC Online Web-board Non-Platform 89% LINE 39% 49% 41% (-8%p Y/Y) Non-Platform 34% 2012 2013 2012 2013 4

2. Service & Business Strategy / Service Strategy Growth Strategy Partnership with Global Game Platforms Unique Game Operation Know-how Quality Game Marketing Strategy Rapid Market Growth The key factor of winning game business is the contents itself 5

2. Service & Business Strategy / Strategy Growth Strategy by Segment Concentrating on Key Game Business Growth by Global Expansion Expanding development Mobile Enhancing game promotion through CGP and investment Alliance with various platforms for global expansion Domestic publishing of overseas-developed quality games PC Focusing on competitiveness in PC Online business Expansion of PC Online line-up Aggressive Business Strategy within regulatory framework 6

3. Mobile / Mobile Strategy Expanding Development 7

3. Mobile / Mobile Strategy Cross Game Promotion Enhancing game line-up by investment Cookie Run + Pokopang Accomplished three million downloads in 5 days after breakthrough two million Pokopang + Wooparoo Mt. Acquired a 3% stake in Ateam (Dec 2013) Completed establishment of JV development (Jan 2014) Successfully promoted Pokopang through CGP Acquired a 22% stake in Devsisters (Oct 2013) DAU 190,000 320,000 +68% Sales rank * 27 th 13 th +14 To strengthen our position in overseas markets Acquired a 55.3% stake in Dancinganchovy (Jul 2013) Reference : appannie.com * 8

3. Mobile / Mobile Strategy LINE Disney Tsum Tsum Puzzle / Developer: NHN PlayArt & Disney Launched January 29, 2014 Wara Store for Kakao SNG / Developer: New. F. O Launched February 25, 2014 0 10 20 30 40 Source: AppAnnie Download Rank Grossing Rank 50 29-Jan 5-Feb 12-Feb 19-Feb 26-Feb 5-Mar 0 30 60 90 120 Source: AppAnnie Download Rank Grossing Rank 150 26-Feb 5-Mar 12-Mar 12 games in service on LINE (As of Jan 14) Expansion of line-up featuring LINE characters Potential opportunities in ex-japan markets CGP (Cross Game Promotion) between various games offered on Kakao platform 9

3. Mobile / Overseas Strategy Global Expansion Building solid relationship with Qihoo 360, 91.com and other key local app stores Developing social casino games leveraging our casual DNA and a long period of experience (as the end of 1H 14) Cooperating with various platforms such as Facebook for global expansion Ent. C H I N A Ent. U S A Ent. SINGAPORE Business expansion leveraging Singapore branch for in-depth analysis of the region Strengthening strategic partnership with LINE Publishing overseas high quality games in Korea 10

3. Mobile / Overseas Strategy Domestic Publishing of Overseas-developed Quality Games Love Live! School Idol Festival Rhythm Action Developer: KLab ios grossing 10 th (JP) AOS grossing 20 th (JP) Puyo Puyo!! Quest Puzzle RPG Developer: SEGA ios grossing 20 th (JP) AOS grossing 15 th (JP) Dragon Coins Dozer Developer: SEGA Launched in Nov. 2012 (JP) Derby Impact Sports Developer: Ateam ios grossing 40 th (JP) 11

3. Mobile / Line-up Mobile Line-up in 1H14 57 In service 80 + 10 titles launched in Jan/Feb 2014 Additions in rest of 1H14 Added in Jan/Feb 2014 In service As of Feb 2014 As of 1H14 Targeting 30 Mobile Launchings in 1H14 (15 in-house & 15 3 rd -party) 12

4. PC / Strategy Focusing on Competitiveness in PC Online Business 13

4. PC / Strategy Football Day Sports / Developer: NHN Entertainment Launched December 2013 Active Users Trend Solid performance in Korea after launching in Dec 2013 Overseas launching before World Cup 2014 Dec-13 Jan-14 Feb-14 Mar-14 ARPU Trend Dec-13 Jan-14 Feb-14 Mar-14 14

4. PC / Strategy Expansion of Domestic Publishing Strengthening Japanese PC Lineup Winning Eleven Online 2014 Sports / Developer: NHN Entertainment & Konami Inazuma Eleven Sports RPG / Developer: level 5 PAL Online MMORPG /Developer: Dream Network Dungeon Striker RPG / Developer: Eyedentity Games 15

4. PC / Web-board Regulation Web-board Regulation and Strategy Implementation of Regulatory Measures in Feb 2014 Deterioration of games enjoyability, followed by users drop off Unfavorable impact to web-board business Strategic Direction Aggressive Business Strategy within Regulatory Framework Active and aggressive strategy execution Seeking various opportunities of mid/long-term growth Preparation of Countermeasures Counterplans in place by likely scenario based on internal simulation 16

Appendix / Global Industry Outlook Overall Gaming Mobile Gaming (USD b) (USD b) 28 119 111 102 93 79 71 2011 2012 2013E 2014E 2015E 2016E 13 8 9 5 4 4 3 2 2 3 22 17 8 7 6 4 5 4 2 2 3 11 6 7 5 2011 2012 2013E 2014E 2015E 2016E Asia 35% CAGR N. America 24% CAGR Europe 32% CAGR Others 26% CAGR - Source: Gartner - Source: Gartner, IDG Robust expansion of mobile gaming amid continued growth of overall industry 17

Appendix / Management Ujin Chung, CEO - CEO, NHN Entertainment - Director of Business Center, NHN Entertainment - Head of Casual Game Business, NHN Corp. - Head of Business Development, NHN USA - Search Solution - Seoul National University 18

Appendix / Corporate Information Holding Structure Description Overseas Institutions, 20.9% Naver Corp., 9.5% Executives, 8.8% Listed Market KOSPI Stock code: 181710 KS Total shares listed 15,165,025 shares Others, 19.3% Korea National Pension, 11.6% Truston Asset, 3.7% Employees (As of end-4q13) 2,532 employees (Consolidated) - 892 (NHN Entertainment) - 422 (NHN PlayArt, Japan) Other Domestic Institutions, 26.3% Headquarters Play Museum, Seongnam-si, Gyeonggi-do As of December 31, 2013 Ownership of domestic institutions and others internally estimated 19

Appendix / History 1998 NOV Established Hangame Communications Corp 1999 DEC Launched Hangame game portal 2000 JUL Acquired by Naver Communication Corp 2000 SEP Ranked first among world gaming websites by Alexa.com 2001 MAR Launched Hangame Premium service, world s first fee-based game business model 2001 SEP Renamed as NHN Corp Search portal Naver, Online gaming Hangame 2006 DEC Acquired Personal Info Protection ISO27001 certificate, world s first in the gaming industry 2008 APR Opened Hangame Clean Center to help create a safe and sound gaming culture 2011 JAN Launched TERA service in Korea and Japan (August) 2011 AUG Launched mobile games, starting with Sachunsung, New Mot-Go, Run and Hit, and Every Farm 2012 SEP Launched Fish Island, smartphone fishing game and Golden Glove, real-time baseball game 2013 MAR NHN Corp announced to split off Hangame business 2013 AUG Renamed NHN Entertainment Corp after split off and listed in KOSPI market 2013 AUG Newly launched global mobile brand, TOAST 20

Appendix / Financial Statement (KRW m) 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13 4Q13 Sales 167,277 147,031 155,249 155,783 166,108 158,417 153,405 163,827 [By Business] Game 159,580 138,705 146,917 151,154 161,973 154,976 146,191 156,779 PC 151,271 131,793 140,579 133,133 135,183 120,853 114,315 119,461 Mobile 8,309 6,911 6,338 18,021 26,790 34,123 31,877 37,319 Others 7,697 8,326 8,331 4,628 4,135 3,441 7,214 7,048 [Game Sales by Region] Domestic 100,802 83,857 88,997 89,574 110,095 107,703 101,865 112,053 Overseas 58,777 54,847 57,920 61,581 51,878 47,273 44,326 44,726 Operating Expenses 116,347 103,237 102,872 105,159 103,649 105,473 116,647 137,022 Commission 45,892 40,516 41,793 44,946 47,400 51,971 52,747 65,965 Labor 48,119 45,005 41,016 37,902 36,856 37,476 43,934 44,276 Marketing 7,943 3,608 6,395 9,521 6,446 4,308 3,546 10,216 Depreciation 3,626 4,364 3,724 3,912 3,852 3,420 5,019 5,423 Others 10,768 9,744 9,945 8,877 9,094 8,298 11,401 11,142 Operating Income 50,930 43,794 52,377 50,624 62,459 52,943 36,758 26,806 Operating Margin 30.4% 29.8% 33.7% 32.5% 37.6% 33.4% 24.0% 16.4% 21

Appendix / Financial Statement Balance Sheet (Parent) (KRW m) 3Q13 4Q13 Current Assets 458,385 445,082 Cash and Cash Equivalent 328,830 308,299 Accounts Receivables 100,131 113,173 Others 29,423 23,610 Non-current Assets 637,238 706,551 Tangible Assets 4,255 17,185 Intangible Assets 21,833 23,807 Investment Assets 503,290 559,593 Others 107,860 105,966 Total Assets 1,095,622 1,151,633 Current Liabilities 47,641 65,489 Accounts Payable 30,464 37,144 Accrued Income Taxes 5,627 14,583 Others 11,550 13,762 Non-current Liabilities 30,838 32,644 Accounts Payable 793 1,038 Long-term borrowing 6,894 6,756 Allowance for Severance Pay 23,151 24,850 Total Liabilities 78,478 98,132 Shareholders Equity 1,017,144 1,053,501 Paid-in Capital 7,583 7,583 Capital Surplus 1,004,559 1,004,559 Capital Adjustment (2,704) (2,704) Other Comprehensive Income (1,330) 10,608 Retained Earnings 9,036 33,455 Total Equity 1,017,144 1,053,501 Balance Sheet (Consolidated) (KRW m) 3Q13 4Q13 Current Assets 711,138 677,986 Cash and Cash Equivalent 534,573 494,342 Accounts Receivables 140,477 157,388 Others 36,089 26,256 Non-current Assets 429,060 500,266 Tangible Assets 15,143 28,764 Intangible Assets 45,341 55,705 Investment Assets 238,324 289,315 Others 130,253 126,482 Total Assets 1,140,199 1,178,252 Current Liabilities 104,946 119,588 Accounts Payable 68,845 74,707 Short-term Borrowings 2,099 1,588 Accrued Income Taxes 11,071 20,797 Others 22,932 22,495 Non-current Liabilities 44,560 45,648 Accounts Payable 951 1,030 Long-term borrowing 10,894 12,639 Allowance for Severance Pay 30,557 29,513 Others 2,159 2,466 Total Liabilities 149,506 165,236 Shareholders Equity 983,759 1,003,426 Paid-in Capital 7,583 7,583 Capital Surplus 968,531 968,531 Capital Adjustment (2,612) (3,431) Other Comprehensive Income 616 10,791 Retained Earnings 9,641 19,952 Non-controlling Interests 6,934 9,591 Total Equity 990,692 1,013,016