IR Presentation. March 2014

Similar documents
Table of Contents. 1. 4Q13 Earnings Summary - Financial Highlights. 2. Service & Business Strategy. 3. Mobile 4. PC. 5. Appendix

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018

Content Ⅰ. OVERVIEW. Ⅱ. SNG & Mobile Game. Ⅲ. Online Game. Ⅳ. Appendix. Company Overview Business Overview Strategic Goals

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018

2018 1Q IR PRESENTATION

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

FY nd Quarter Financial Results

FY rd Quarter Financial Results

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013

FY nd Quarter Financial Results

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

FY rd Quarter Financial Results

Financial Results Briefing Session

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014

Reference Materials Nine Month Period Ended December 31, 2018

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014

Explanation on FY2018 Q3

FY rd Quarter Financial Results

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2015

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2013

GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for February 10, 2015

FY2018 Financial Results

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, rd Quarter Report Fiscal year ending March 31, 2010

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Second Half Business Strategies Fiscal year ending March 31, 2017

A Presentation for Prospective Investors & Partners. Feb 2004

Appendix of Consolidated Financial Statements 6 Months Ended September 30, FY Ending March YoY Change. Full Year. Full Year Forecasts

FY st Quarter Financial Results

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Results for the Three-Month Period Ended June 30, 2013

The resulting net sales were 87,170 million yen (up 13.2% from the previous fiscal year).

Financial Results Six-Month Period Ended September 30, 2013

FY2015 Financial Results

January June Summary

January September Summary

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Annual Shareholders' Meeting. Stuttgart May 14th 2009

Second Quarter CY 2012 Results. August 2, 2012

FY2015 Financial Results

1 SQUARE ENIX HOLDINGS CO., LTD.

FY2005 Results Briefing Session. May 24, 2006

2005 First Quarter Presentation

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2013

January September Summary

January September Summary

We Value Your Business

Bringing More to the Table

Confirms 2013 Financial Guidance

FY nd Quarter Financial Results

NCSOFT PRESENTATION. January 2014

Financial Presentation (First Half of the Year Ending March 31, 2014) FIELDS CORPORATION. (November 7, 2013) JASDAQ Standard 2767

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, 1st section, 9697) Financial Highlights in Fiscal Year ended March 31, 2012

INVESTOR RELATIONS Com2uS Q Financial Results. August 10 th 2016

Briefing Session of Revisions to Consolidated Results Forecasts

January March Summary

2008 San Francisco Money Show August 7-10, GRAVITY Co., Ltd. (NASDAQ: GRVY)

First Quarter 2014 Results

Fourth Quarter 2013 Results. February 6, 2014

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO

Activision Announces Second Quarter 2006 Results

Report on Operations 1999

NCSOFT PRESENTATION. June 2014

1Q 2016 Results. Mermaid Maritime Plc. May 23, 2016

Appendix of Consolidated Financial Statements Year Ended March 31, FY Ended March 2015 Full Year Results

1.Operating results (1) Qualitative information and consolidated financial statements Operating results of the fiscal year ended March 31, 2012

The game market is expanding worldwide and Capcom continues to grow due to mobile and download sales

Take-Two Interactive Software, Inc.

Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2013

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results

FIELDS CORPORATION. 3rd quarter ( ) Financial Presentation (Nine Months Ended December 31, 2013) (February 5, 2014)

Tainan Enterprises Co., LTD. Date: Feb. 20, 2009

2Q 2017 Results. 11 Aug 2017 MERMAID MARITIME PUBLIC COMPANY LIMITED

August 7, 2014 Heiwa Corporation

Active Cable TV Connections. Active Residential Cable Modem Customers. Page FIRST QUARTER REPORT

KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018

Results Presentation 2017 Second Quarter and Interim Results. 30 Aug, 2017

The 43 rd AGM Material

April, 2014 GameAccount Network

Summary of 3rd Quarter Results for FY Ending March 2017

Q Results Nov 2, 2006

Textron Reports Third Quarter 2014 Income from Continuing Operations of $0.57 per Share, up 62.9%; Revenues up 18.1%

NCSOFT PRESENTATION. August 2014

Second Quarter 2013 Results August 1, 2013

GREE, Inc. FY2017 Third Quarter Financial Results. April 27, Copyright GREE, Inc. All Rights Reserved.

Textron Reports Second Quarter 2014 Income from Continuing Operations of $0.51 per Share, up 27.5%; Revenues up 23.5%

COMPANY PROFILE THINK OF GAME ; THINK OF IGS

Investor Presentation Q1 2014

Investor Conference, 2017

Interim Results. IGG Inc August 2018

G5 ENTERTAINMENT AB. Investor Presentation

ASX: UCW FULL YEAR RESULTS FOR THE YEAR ENDED 30 JUNE 2017

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2012

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, Overview of Strategies and Plans Fiscal Year ending March 31, 2011

2 nd Quarter Earnings Conference Call

First Quarter CY 2012 Results. May 9, 2012

Third Quarter 2014 Results

Q Results May 3, 2006

First Quarter 2013 Results May 8, 2013

Transcription:

IR Presentation March 2014 1

Table of Contents 1. 4Q13 Earnings Summary - Financial Highlights 2. Service & Business Strategy 3. Mobile 4. PC - Developing Quality Contents - Growth Strategy - Expanding Development - CGP & Investment - Global Expansion & Alliance with Various Platforms - Domestic Publishing of Overseas -developed Quality Games - Mobile Games Line-up - Focusing on Competitiveness in PC Online Business - Expansion of PC Online line-up - Web-board Regulation and Strategy 5. Appendix 2

1. 4Q13 Earnings Summary / Financial Highlights (KRW m) 4Q12 3Q13 4Q13 Q/Q Y/Y FY13 Y/Y Sales 155,783 153,405 163,827 6.8% 5.2% 641,757 2.6% [By Business] Game 151,154 146,191 156,779 7.2% 3.7% 619,919 4.0% PC 133,133 114,315 119,461 4.5% -10.3% 489,810-12.0% Mobile 18,021 31,877 37,319 17.1% 107.1% 130,109 228.7% Others 4,628 7,214 7,048-2.3% 52.3% 21,838-24.7% [Game Sales by Region] Domestic 89,574 101,865 112,053 10.0% 25.1% 431,716 18.9% Overseas 61,581 44,326 44,726 0.9% -27.4% 188,203-19.3% Operating Expenses 105,159 116,647 137,022 17.5% 30.3% 462,791 8.2% Commission 44,946 52,747 65,965 25.1% 46.8% 218,083 26.0% Labor 37,902 43,934 44,276 0.8% 16.8% 162,542-5.5% Marketing 9,521 3,546 10,216 188.1% 7.3% 24,516-10.7% Depreciation 3,912 5,019 5,423 8.1% 38.6% 17,714 13.4% Others 8,877 11,401 11,142-2.3% 25.5% 39,936 1.5% Operating Income 50,624 36,758 26,806-27.1% -47.0% 178,966-9.5% Operating Margin 32.5% 24.0% 16.4% -7.6%p -16.1%p 27.9% -3.7%p Non-operating Income 11,462 13,297 16.0% 48,572 Non-operating Expenses 25,057 25,384 1.3% 91,717 Pre-tax Income 23,163 14,718-36.5% 135,821 Income Tax 7,424 6,754-9.0% 39,817 Net Income 15,739 7,964-49.4% 96,004 Net Income Margin 10.3% 4.9% -5.4%p 15.0% Thanks to domestic PC Online and mobile games performance, sales rose by +6.8% Q/Q Due to the increase of commission and marketing fee, operating income decreased by -27.1% Q/Q 3

1. 4Q13 Earnings Summary / Financial Highlights Mobile Games PC Online Games KR Pokopang for Kakao Puzzle Developer: Treenod Launched Oct. 2013 JP LINE Tsuri Tomo Fishing Developer : NHN PA Launched 2Q 2013 KR EOS: Echo of Soul MMORPG Developer: Nvius Launched Sep.2013 JP DragonNest Action RPG Developer: Eyedentity Launched Sep.2013 4Q13 Sales 4Q13 Sales 4Q13 Sales 4Q13 Sales KRW 7.2 bil JPY 527 mil KRW 13.0 bil JPY 531 mil DAU DAU Avg. PCU Avg. PCU 1,500,000 130,000 30,000 10,000 Cumulative Downloads Time Share Ranking 10,000,000 10 th in Korea 4

1. 4Q13 Earnings Summary / Financial Highlights Sales by Segment Sales by Mobile Platform Game Revenue KRW 596b Game Revenue KRW 620b 7% 21% (+14%p Y/Y) LINE 11% KakaoTalk 27% 45% 38% (-7%p Y/Y) Mobile PC Online Web-board Non-Platform 89% LINE 39% 49% 41% (-8%p Y/Y) Non-Platform 34% 2012 2013 2012 2013 5

2. Service & Business Strategy / Service Strategy Growth Strategy Partnership with Global Game Platforms Unique Game Operation Know-how Quality Game Marketing Strategy Rapid Market Growth The key factor of winning game business is the contents itself 6

2. Service & Business Strategy / Strategy Growth Strategy by Segment Concentrating on Key Game Business Growth by Global Expansion Expanding development Mobile Enhancing game promotion through CGP and investment Alliance with various platforms for global expansion Domestic publishing of overseas-developed quality games PC Focusing on competitiveness in PC Online business Expansion of PC Online line-up Aggressive Business Strategy within regulatory framework 7

3. Mobile / Domestic Strategy Expanding Development 8

3. Mobile / Domestic Strategy Cross Game Promotion Enhancing game line-up by investment Cookie Run + Pokopang Accomplished three million downloads in 5 days after breakthrough two million Pokopang + Wooparoo Mt. Acquired a 3% stake in Ateam (Dec 2013) Completed establishment of JV development (Jan 2014) Successfully promoted Pokopang through CGP Acquired a 22% stake in Devsisters (Oct 2013) DAU 190,000 320,000 +68% Sales rank * 27 th 13 th +14 To strengthen our position in overseas markets Acquired a 55.3% stake in Dancinganchovy (Jul 2013) Reference : appannie.com * 9

3. Mobile / Overseas Strategy Global Expansion Building solid relationship with Qihoo 360, 91.com and other key local app stores Developing social casino games leveraging our casual DNA and a long period of experience (as the end of 1H 14) Cooperating with various platforms such as Facebook for global expansion Ent. C H I N A Ent. U S A Ent. SINGAPORE Business expansion leveraging Singapore branch for in-depth analysis of the region Strengthening strategic partnership with LINE Publishing overseas high quality games in Korea 10

3. Mobile / Overseas Strategy Alliance with Various Platforms 12 games in service on LINE (as of Jan 14) Expansion of line-up featuring LINE characters Potential opportunities in ex-japan markets Full-scale expansion into new markets through cooperation with various global platforms 11

3. Mobile / Overseas Strategy Domestic Publishing of Overseas-developed Quality Games Love Live! School Idol Festival Rhythm Action Developer: KLab ios grossing 10 th (JP) AOS grossing 20 th (JP) Puyo Puyo!! Quest Puzzle RPG Developer: SEGA ios grossing 20 th (JP) AOS grossing 15 th (JP) Dragon Coins Dozer Developer: SEGA Launched in Nov. 2012 (JP) Derby Impact Sports Developer: Ateam ios grossing 40 th (JP) 12

3. Mobile / Line-up Mobile Line-up in 1H14 80 52 games in live + New launchings in January 2014 Launchings in 1H14 Launchings in Jan-14 In service As of Jan-14 As of 1H14 Targeting 30 Mobile Launchings in 1H14 (15 in-house & 15 3 rd -party) 13

4. PC / Domestic Focusing on Competitiveness in PC Online Business 14

4. PC / Strategy Expansion of Domestic Publishing Strengthening Japanese PC Lineup Winning Eleven Online 2014 Sports / Developer: NHN Entertainment & Konami Inazuma Eleven Sports RPG / Developer: level 5 PAL Online MMORPG /Developer: Dream Network Dungeon Striker RPG / Developer: Eyedentity Games 15

4. PC / Web-board Regulation Web-board Regulation and Strategy Implementation of Regulatory Measures in Feb 2014 Deterioration of games enjoyability, followed by users drop off Unfavorable impact to web-board business Strategic Direction Aggressive Business Strategy within Regulatory Framework Active and aggressive strategy execution Seeking various opportunities of mid/long-term growth Preparation of Countermeasures Counterplans in place by likely scenario based on internal simulation 16

Appendix / Global Industry Outlook Overall Gaming Mobile Gaming (USD b) (USD b) 28 119 111 102 93 79 71 2011 2012 2013E 2014E 2015E 2016E 13 8 9 5 4 4 3 2 2 3 22 17 8 7 6 4 5 4 2 2 3 11 6 7 5 2011 2012 2013E 2014E 2015E 2016E Asia 35% CAGR N. America 24% CAGR Europe 32% CAGR Others 26% CAGR - Source: Gartner - Source: Gartner, IDG Robust expansion of mobile gaming amid continued growth of overall industry 17

Appendix / Management Ujin Chung, CEO - CEO, NHN Entertainment - Director of Business Center, NHN Entertainment - Head of Casual Game Business, NHN Corp. - Head of Business Development, NHN USA - Search Solution - Seoul National University 18

Appendix / Corporate Information Holding Structure Description Overseas Institutions, 20.9% Naver Corp., 9.5% Executives, 8.8% Listed Market KOSPI Stock code: 181710 KS Total shares listed 15,165,025 shares Others, 19.3% Korea National Pension, 11.6% Truston Asset, 3.7% Employees (As of end-4q13) 2,532 employees (Consolidated) - 892 (NHN Entertainment) - 422 (NHN PlayArt, Japan) Other Domestic Institutions, 26.3% Headquarters Play Museum, Seongnam-si, Gyeonggi-do As of December 31, 2013 Ownership of domestic institutions and others internally estimated 19

Appendix / History 1998 NOV Established Hangame Communications Corp 1999 DEC Launched Hangame game portal 2000 JUL Acquired by Naver Communication Corp 2000 SEP Ranked first among world gaming websites by Alexa.com 2001 MAR Launched Hangame Premium service, world s first fee-based game business model 2001 SEP Renamed as NHN Corp Search portal Naver, Online gaming Hangame 2006 DEC Acquired Personal Info Protection ISO27001 certificate, world s first in the gaming industry 2008 APR Opened Hangame Clean Center to help create a safe and sound gaming culture 2011 JAN Launched TERA service in Korea and Japan (August) 2011 AUG Launched mobile games, starting with Sachunsung, New Mot-Go, Run and Hit, and Every Farm 2012 SEP Launched Fish Island, smartphone fishing game and Golden Glove, real-time baseball game 2013 MAR NHN Corp announced to split off Hangame business 2013 AUG Renamed NHN Entertainment Corp after split off and listed in KOSPI market 2013 AUG Newly launched global mobile brand, TOAST 20

Appendix / Financial Statement (KRW m) 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13 4Q13 Sales 167,277 147,031 155,249 155,783 166,108 158,417 153,405 163,827 [By Business] Game 159,580 138,705 146,917 151,154 161,973 154,976 146,191 156,779 PC 151,271 131,793 140,579 133,133 135,183 120,853 114,315 119,461 Mobile 8,309 6,911 6,338 18,021 26,790 34,123 31,877 37,319 Others 7,697 8,326 8,331 4,628 4,135 3,441 7,214 7,048 [Game Sales by Region] Domestic 100,802 83,857 88,997 89,574 110,095 107,703 101,865 112,053 Overseas 58,777 54,847 57,920 61,581 51,878 47,273 44,326 44,726 Operating Expenses 116,347 103,237 102,872 105,159 103,649 105,473 116,647 137,022 Commission 45,892 40,516 41,793 44,946 47,400 51,971 52,747 65,965 Labor 48,119 45,005 41,016 37,902 36,856 37,476 43,934 44,276 Marketing 7,943 3,608 6,395 9,521 6,446 4,308 3,546 10,216 Depreciation 3,626 4,364 3,724 3,912 3,852 3,420 5,019 5,423 Others 10,768 9,744 9,945 8,877 9,094 8,298 11,401 11,142 Operating Income 50,930 43,794 52,377 50,624 62,459 52,943 36,758 26,806 Operating Margin 30.4% 29.8% 33.7% 32.5% 37.6% 33.4% 24.0% 16.4% 21

Appendix / Financial Statement Balance Sheet (Parent) (KRW m) 3Q13 4Q13 Current Assets 458,385 445,082 Cash and Cash Equivalent 328,830 308,299 Accounts Receivables 100,131 113,173 Others 29,423 23,610 Non-current Assets 637,238 706,551 Tangible Assets 4,255 17,185 Intangible Assets 21,833 23,807 Investment Assets 503,290 559,593 Others 107,860 105,966 Total Assets 1,095,622 1,151,633 Current Liabilities 47,641 65,489 Accounts Payable 30,464 37,144 Accrued Income Taxes 5,627 14,583 Others 11,550 13,762 Non-current Liabilities 30,838 32,644 Accounts Payable 793 1,038 Long-term borrowing 6,894 6,756 Allowance for Severance Pay 23,151 24,850 Total Liabilities 78,478 98,132 Shareholders Equity 1,017,144 1,053,501 Paid-in Capital 7,583 7,583 Capital Surplus 1,004,559 1,004,559 Capital Adjustment (2,704) (2,704) Other Comprehensive Income (1,330) 10,608 Retained Earnings 9,036 33,455 Total Equity 1,017,144 1,053,501 Balance Sheet (Consolidated) (KRW m) 3Q13 4Q13 Current Assets 711,138 677,986 Cash and Cash Equivalent 534,573 494,342 Accounts Receivables 140,477 157,388 Others 36,089 26,256 Non-current Assets 429,060 500,266 Tangible Assets 15,143 28,764 Intangible Assets 45,341 55,705 Investment Assets 238,324 289,315 Others 130,253 126,482 Total Assets 1,140,199 1,178,252 Current Liabilities 104,946 119,588 Accounts Payable 68,845 74,707 Short-term Borrowings 2,099 1,588 Accrued Income Taxes 11,071 20,797 Others 22,932 22,495 Non-current Liabilities 44,560 45,648 Accounts Payable 951 1,030 Long-term borrowing 10,894 12,639 Allowance for Severance Pay 30,557 29,513 Others 2,159 2,466 Total Liabilities 149,506 165,236 Shareholders Equity 983,759 1,003,426 Paid-in Capital 7,583 7,583 Capital Surplus 968,531 968,531 Capital Adjustment (2,612) (3,431) Other Comprehensive Income 616 10,791 Retained Earnings 9,641 19,952 Non-controlling Interests 6,934 9,591 Total Equity 990,692 1,013,016