Allied HeroQuest Questbook Against the Ogre Horde

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This book is a tribute to HeroQuest. Inspired by the huge community of fans, this compilation came to life. The author is in no way affiliated to MB, Games-Workshop or Fantasy Flight Games. The rules presented in this book are meant for all fans of the age-old game from MB. HeroQuest by MB and Advanced HeroQuest by Games-Workshop are both out of print for many years now. You might be interested in HeroScape and/or Warhammer. Descent is currently still available at the Fantasy Flight Games website. Images from Les Edwards and Gary Chalk have been reused. Both artists contributed to the HeroQuest community with their graphical talents. You can visit Les Edwards his website at www.lesedwards.com. Visit Gary Chalk at www.garychalkillustration.com. All rules presented are free of charge, open source and for personal use only. They re meant just to have fun.

Allied HeroQuest Descent in the Dark AGAINST THE OGRE HORDE Version 1.1

Necessary Components To play the quests from this Against the Ogre Horde Questbook, you will need following extra components. (In addition to both the basic sets of HeroQuest and Advanced HeroQuest.) - 6 or more Ogre miniatures on small bases (25mm) (Alternatives from DarkWorld or Legend of Zagor would be acceptable options.) - 1 Pit of Chaos template - 1 Outside template Optional components that are not really necessary to be able to play Against the Ogre Horde quests: - Chaos Spell Tokens (You could use other tokens combined with the rules from the original book.) - 1 Ogre Throne (You could use a regular Throne instead.) - 1 Ogre Champion miniature. (You could use a regular Ogre miniature.) - 1 Ogre Lord miniature. (You could use a regular Ogre miniature.) - 1 Chasm Room template. (You could use a 5 by 5 room with added Chasm tile.) - Pit of Darkness tiles.

Special Rules A gainst the Ogre Horde - Monsters Shown below are the Monsters and Characters that can be encountered in Quests from this book.

Ogre Background Ogres see the world as one long series of meals: enemies mean lunch or breakfast. Depending on the time of day. More often than not, Ogre duels are vast eating competitions although violent brawls make a good substitute. As enemies, Ogres are ruthless foes who show no mercy once their appetite has been whetted. Anyone brave enough to do battle with Ogres must be sure of their own fighting prowess. Otherwise, they might not end up just dead they ll end up as someone s dinner! Ogres are not evil as such. Just permanently hungry and frighteningly violent. Often they just wander about alone. At other times they group together in clans led by an Ogre Lord, also known as a Tyrant. These are some of the meanest, nastiest and hungriest of all Ogres. It is possible for both the Empire and the forces of Chaos to hire Ogres as mercenaries, so long as they are guaranteed a good time a brawl and plenty to eat (usually as a result of the fighting). But their habits make them unpredictable and horribly dangerous.

Map: Quest I Search for the Ogre Fortress

"You, my Heroes, must find the gateway to the Ogre Fortress which is hidden within the coils of a vast cavern complex. But tread warily for the denizens of that Fortress will surely have placed guardians and traps to protect their domain." Route: Notes: Two Passages. Chaos Link You can play a Character Threat Token to summon Tograk or Nexrael in room H or at any Spawnpoint. (If they are/were not on the board yet.) Fresh Air The Outside tile counts as a Glyph. Spears All Orcs in this Quest can attack diagonally (with 3 Skulldice). Gates A Hero can open a Portcullis like a regular door. Miniatures cannot enter or pass the tile but they can see through the Portcullis. E. These Orcs can attack with their bows. They have a ranged attack of three Skulldice. This room has no walls. It counts as a corridor section. F. Fireballs launch down the corridor. They move D12 each GM turn until they cover a wall or any miniature(s). A hit miniature loses three Body points. G. This stone Gargoyle has three Body points. A. Any Hero or Henchman stepping on this square opens door B. C. Each Chest contains 2 emeralds worth 100 Gold Coins each. The first Hero to search for Treasures here chooses any one card from the Treasure deck. Reshuffle deck and replace. He also finds a useable Hand Axe at the Weapons Rack. D. You can play a Trap Threat Token in this room or corridor section to activate a regular Pittrap or a Pit of Darkness Trap. H. This is the Eating Hall of the Ogres. They hate it to be disturbed in their favorite pastime. When searching for Treasure here, the Hero finds 200 Gold Coins scattered across the room. I. At the start of each GM turn, if any Hero or Henchman is in any of these corridor sections, roll a D12. If the result is 1,2,3 or 4, then open door H. Characters: Tograk, Ogre Chief. Nexrael, Chaos Sorcerer. Move 8 / Att 3 / Def 4 / 1 Body / Mind 5 / 4 Chaos Spell Tokens. Denizens: Plunderers.

Map: Quest II The Pit of Chaos

"You passed through the Ogres eating halls where they pursue one of their favorite pastimes and have now entered the inner reaches of the Fortress. Tread carefully Heroes, for I sense that you are now approaching a source of Chaos power. You must destroy this source by finding Festral s Ring of Power and hurling it into the Pit." Route: Two Passages OR Search for the Ogre Fortress followed by one Passage. (All Passages use Plunderers Denizens.) Notes: Engage! The Heroes start this Quest on the stairs next to room A. Nexus of Evil The Hero who finds Festral s Ring must go to the Pit of Chaos room. When the ring is thrown into the pit, the magical force field at C is removed. After destroying the ring the Heroes win this Quest by leaving through the Glyph nearby C. E. Anyone who falls into the Chasm is killed. It can be crossed at the Rope Bridge. Any miniature trying to jump to the other side rolls 2 Skulldice, if any skull as result, the miniature falls into the Chasm. A. The Goblins in this room are armed with Short Swords and bows with a ranged attack of 2 Skulldice. B. This is the Pit of Chaos room. Festral is revealed at square B. All Chaos Warriors in this room are Bodyguards of Festrall. Any Hero falling into the greyed out Pit of Chaos squares comes under control of the GM. Any Henchman or Monster falling into the Pit of Chaos is killed. C. This Magic Circle is a force field and cannot be entered nor passed by any miniature. It prevents the adjacent Spawn Point from being used. D. The first Hero to search for Treasures in this room finds a hollow book with Festral s Ring and 7 diamonds worth 100 Gold Coins each. Characters: (Do not use Character Threat Tokens. See Quest Notes B.) F. Hero Spellcasters can exchange one Mind point for one random Chaos Spell Token when adjacent to the Sorcerer s Table. This dark study Exhausts the Spellcaster. Replace Chaos Sorcerer by caster of this spell when a Hero uses the token. The first Hero to Search for Treasures in this room finds 5 diamonds worth 100 Gold Coins each behind the Sorcerer s Table. G. The first search for Treasures here reveals 200 Gold Coins hidden in the Alchemist s Bench. H. Spend a Trap Threat Token to spring a Pittrap. Festral, Evil Sorcerer. Move 6 / Attack 4 / Defence 5 / Body 3 / Mind 8 / 9 Chaos spell Tokens. Festral's Bodyguard. Chaos Warriors with 5 Attack and 5 Defence Skulldice. Denizens: Ogre Lair.

Map: Quest III Fortress of the Ogre Tyrant

"At last you have reached the heart of the Ogre Fortress where the lord of the Ogres presides over his clan. If you can kill the Ogre Tyrant you will break the unity of the Ogre Horde and save the Empire from their threat." Route: Two Passages with Chaos Horde Denizens. OR Search for the Ogre Fortress and The Pit of Chaos. Notes: Run! The Heroes start this Quest on the stairs. Chaos Link You can play a Character Threat Token to summon Xenloth in room D or at Spawn points. (Summon Xenloth only once per game this way.) Panic AmbushThreat Tokens are not recycled after use. Remove them from play when used. Flight to the Surface When the Ogre Tyrant is killed, instead of drawing a Threat Token at the start of the GM s turn, you may open any one door (revealing the room behind it) or summon three Orcs at any Spawn point. The Heroes win this Quest if they reach the Outside template Glyph. D. This is the Room of Magic. Do not discard Spell cards or Spell Tokens when cast here. E. You can play a Trap Threat Token in this room or corridor section to activate a regular Pittrap or a Pit of Darkness Trap. F. Restore one lost Body point of the Ogre Tyrant (Lord) when he is adjacent to one of these ration Chests. Remove the cardboard Chest token when used. Any Hero can open a ration Chest to make the contents useless to the Ogre Tyrant. Remove the ration Chest when opened, then roll 1 Skulldice, that Hero loses a Body point due to a trap when a skull is rolled. Finally, when the Ogre Tyrant is killed: A thousand praises my Heroes! You have destroyed the Ogre Tyrant and shattered the might of the Ogre horde. A. The 3 Orcs in this corridor can attack with their bows. They use 3 Skulldice for their ranged attacks. B. A Trap Threat Token can be played in any of these corridor sections to activate a Falling Rocks Trap. C. Each Chest here contains 250 Gold Coins. Characters: But beware for we cannot rejoince yet! You are still deep within the Ogre Fortress and the alarm has now been raised. You must escape and if you can reach the surface you will be able to lead the Emperor s forces against the remnants of the Ogre Horde. Xenloth, Chaos Mage. Move 6 / Attack 2 / Defence 4 / Body 1 / Mind 4 / 10 Chaos Spell Tokens. The Ogre Tyrant. He has the stats of an Ogre Lord. (He ignores Character Threat tokens.) Denizens: Ogre Horde.

Conclusion A solitary traveler stepped forward and addressed the sinister presence on the throne. My lord Morcar, I come bearing grave tidings. I must report the failure of your plan to raise the Ogre Horde against the Empire. Once again we were routed by his accursed Champions and once again we were forced to flee. The figure on the throne shifted and a voice like death broke the silence. I am aware of your failure, Festral. But as in all things I have learned from my failures. Firstly I have learned not to underestimate the Emperor s Heroes. Secondly, I have learned not to rely on fools. I have therefore conceived a new scheme to destroy the Emperor s Heroes forever. I have chosen four Lieutenants to carry out my plan

Errata: Questmap I should have one Spawn point in room H. It is located 4 squares to the right of mark H, on the wall to the East. There should be 2 Ogre Warriors in room H, but the icons are missing. Place the Ogre Warriors on any square adjacent to the table furniture.