Global Esports Market: Size, Trends & Forecasts ( Edition) May 2018

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Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018

Global Esports Market: Coverage Executive Summary and Scope Introduction/Market Overview Market Analysis Regional Analysis Competitive Landscape Company Profiles

Global Esports Market: Coverage Scope of the Report Attributes Title Coverage Details Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) Global and Regional Forecast Period of Market 2018-2022 Competition in the Market Key Players The market is dominate by few major players. Valve Corporation, Activision Blizzard, Nintendo Co., Ltd. and Tencent Holdings Limited.

Global Esports Market Executive Summary Esports is a short form of electronic sports and is a subsection of sports market. In esports people play in tournaments which are played on electronic systems, particularly video games. Esports tournament can be of single combat or multiplayer video game, mainly played between professional players. The esports games generally falls into four types of genre based games namely; fighting games, first person shooter, real time strategy and multiple online battle arena games. Esports video games are designed on the basis of the platform on which the game is to be played : online, spectator mode or local area network. Esports is a big platform for players on international level. And as the level of tournament rises, the number of media covering the event increases like television, internet live streaming, news reporting and print media coverage. Esports are of different formats with various sub types. For e.g. match types (best of 1, best of 2, best of 3); Group stages (Round robin, Double round robin, Swiss seeding) and Knockout stages (Single/Double elimination bracket). Global esports market is expected to increase with steady growth rates during the forecasted period 2017-2021. Global esports market is supported by various growth drivers, such as, large prize events, increasing esports popularity among youngsters, hypnotic gaming experience: VR market etc. Still, the market faces certain hindrances and challenges, such as, weakness in smartphone games, games containing violent contents, net neutrality etc. Few trends of the market are social media providing live video platform, inclusion of esports in Asian games, expanding esports focused games etc.

Global Esports Market Market Overview Sports Market Esports Market

Sports Market: Global Analysis Global Sports Market by Value; 2018-2022 (US$ Billion) Global Esports Market by Penetration; 2017 2018 2019 2020 2021 2022 CAGR 2018-2022 Segments Sports Market Esports Market Share

Esports Market: Global Analysis Global Esports Market by Value; 2014-2017 () Global Esports Market by Value; 2018-2022E () 2014 2015 2016 2017 2018 2019 2020 2021 2022 CAGR 2014-2017 2018-2022

Esports Market: Global Analysis Global Esports Market by Region; 2016 Global Esports Market by Segments; 2017 Region North America Europe Asia-Pacific ROW Share Segments Sponsorship Advertising Game Publisher Fees Media Rights Merchandise & Tickets Share

Esports Market: Global Analysis Global Esports Market by Type of Viewers; 2017 Global Esports Market by Platform; 2016 Types of Viewers Share Types of Viewers Share Esports Enthusiasts Online Occasional Viewers Offline

Million Million Esports Market: Viewers Analysis Global Esports Market by Number of Occasional Viewers; 2017-2022E (Million) Global Esports Market by Number of Esports Enthusiasts; 2017-2022E (Million) 2017 2018 2019 2020 2021 2022 2017 2018 2019 2020 2021 2022 Occasional Viewers Esports Enthusiasts CAGR (2018-2022E)

Esports Market: Segment Analysis Global Esports Sponsorship Market by Value; 2018-2022E () Global Esports Advertising Market by Value; 2018-2022E () 2018 2019 2020 2021 2022 2018 2019 2020 2021 2022 Global Esports Media Right Market by Value; 2018-2022E () 2018 2019 2020 2021 2022

Esports Market: Segment Analysis Global Esports Game Publisher Fees Market by Value; 2018-2022E () Global Esports Merchandise & Tickets Market by Value; 2018-2022E () 2018 2019 2020 2021 2022 2018 2019 2020 2021 2022

Esports Market: Regional Analysis North America Esports Market by Segments; 2016 () Europe Esports Market by Segments; 2016 () Advertising Sponsorship Merchandise and tickets Publisher fees Media Rights Advertising Sponsorship Merchandise and tickets Asia Esports Market by Segments; 2016 () Publisher fees Media Rights Advertising Sponsrship Merchandise and tickets Publisher fees Media Rights

Esports Market: Competitive Landscape Players Profiled Valve Corporation Activision Blizzard Nintendo Co., Ltd. Tencent Holdings Limited