Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating

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Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating Master s Thesis Tim Weißker 11 th May 2017 Prof. Dr. Bernd Fröhlich Junior-Prof. Dr. Florian Echtler

2 Immersive Virtual Reality

3 Immersive Virtual Reality

4 Immersive Virtual Reality

Steering 5 Spell Fighter VR (Kubold Games)

Teleportation 6 Spell Fighter VR (Kubold Games)

vista space beyond vista space 7

Jumping 8 The Lab (Valve)

9 vista space beyond vista space

10 Spatial Awareness

Types of Spatial Knowledge 11 LRS-Model (Siegel and White 1975)

Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 12 Map data OpenStreetMap, CC BY-SA

Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 13 Map data OpenStreetMap, CC BY-SA

Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 14 Map data OpenStreetMap, CC BY-SA

15 Types of Spatial Knowledge

16 Types of Spatial Knowledge

17 User Study Design

18 Route Layouts

19 Route Layouts

20 Route Layouts

21 Route Layouts

22 Route Layouts

23 Route Layouts

24 Route Layouts

25 Manifestation Task

Trial Procedure Steering

Trial Procedure Jumping

Study Procedure manifestation error travel time first/second point-to-start error first/second point-to-goal error 28 SSQ (Kennedy et al. 1993)

29 User Study Results

Participants university students and employees 24 participants between 19 and 38 years (mean: 25.5 years) 17 males 7 females 30

Travel Times Outlier Extreme value significantly different with large effect size 31

Pointing Accuracies Outlier Extreme value 32

Pointing Accuracies Outlier Extreme value baseline measurements 33

Pointing Accuracies Outlier Extreme value acquisition of survey knowledge 34

Pointing Accuracies Outlier Extreme value learning by repetition 35

Pointing Accuracies Outlier Extreme value travel technique differences 36

Per-Participant Differences JumpingError SteeringError -40-20 0 +20 +40 more accurate when jumping more accurate when steering 37

Per-Participant Differences JumpingError SteeringError more accurate when jumping -40-20 0 +20 +40 more accurate when steering 38 first point-to-start error

Per-Participant Differences JumpingError SteeringError mean standard deviation standard deviation -40-20 0 +20 +40 more accurate when jumping more accurate when steering 39 first point-to-start error

Per-Participant Differences JumpingError SteeringError mean standard deviation standard deviation -40-20 0 +20 +40 more accurate when jumping more accurate when steering -1 0 +1 40 first point-to-start error

Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering 41

Simulator Sickness people felt better when jumping people felt better when steering 42

Summary Simulator Sickness Travel Times Pointing Accuracies 43

Summary Simulator Sickness Travel Times Pointing Accuracies Jumping is a viable travel technique for many users but not for everybody! 44

45 Future Work

46

Thank you for your attention! Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating Master s Thesis Tim Weißker 47

Bibliography Bowman, Doug; Koller, David; Hodges, Larry. 1997. Travel in Immersive Virtual Environments : An Evaluation of Viewpoint Motion Control Techniques. Proceedings of the 1997 Virtual Reality Annual International Symposium. Fujita, Naofumi; Klatzky, Roberta; Loomis, Jack; Golledge, Reginald. 1993. The Encoding-Error Model of Pathway Completion without Vision. Geographical Analysis 25(4): 295 314. Kennedy, Robert; Lane, Norman; Berbaum, Kevin; Lilienthal, Michael. 1993. An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3(3): 203 20. Kolasinski, Eugenia. 1992. Simulator Sickness in Virtual Reality. The Journal of the Acoustical Society of America 92(4): 2458. Kunert, André; Kulik, Alexander; Beck, Stephan; Froehlich, Bernd. 2014. Photoportals: Shared References in Space and Time. Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing - CSCW 14: 1388 99. Lackner, James. 2014. Motion Sickness: More than Nausea and Vomiting. Experimental Brain Research 232(8): 2493 2510. Riecke, Bernhard. 2003. How Far Can We Get with Just Visual Information? Path Integration and Spatial Updating Studies in Virtual Reality. Dissertation Abstracts International 8: 10243. Siegel, Alexander; White, Sheldon. 1975. The Development of Spatial Representatins of Large-Scale Environments. and many more in the written thesis 48

49 Appendix

50 Steering-Teleportation-Continuum

The Encoding-Error Model 51 (Fujita et al. 1993)

Distractor Task 42? 42! 52

Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering more accurate when jumping more accurate when steering 53

Per-Participant Differences JumpingTime SteeringTime faster response when jumping faster response when steering faster response when jumping faster response when steering 54

Preferences steering jumping steering jumping 55