Alabama Course of Study Digital Literacy and Computer Science Grade 8

Similar documents
DRAFT 2016 CSTA K-12 CS

Introduction to Computer Science - PLTW #9340

CSTA K- 12 Computer Science Standards: Mapped to STEM, Common Core, and Partnership for the 21 st Century Standards

Indiana K-12 Computer Science Standards

2016 Massachusetts Digital Literacy and Computer Science (DLCS) Curriculum Framework

2016 Massachusetts Digital Literacy and Computer Science (DLCS) Curriculum Framework

Mountain Brook High School

2016 Massachusetts Digital Literacy and Computer Science (DLCS) Curriculum Framework

Correlating 21st Century Skills Assessment reports with South Dakota Standards

West Windsor-Plainsboro Regional School District Advanced Topics in Computer Science Grades 9-12

Trenton Public Schools. Fifth Grade Technological Literacy 2013

Years 9 and 10 standard elaborations Australian Curriculum: Digital Technologies

Computer Progression Pathways statements for KS3 & 4. Year 7 National Expectations. Algorithms

in the New Zealand Curriculum

Trenton Public Schools. Fourth Grade Technological Literacy 2013

Bibb County School District Technology Scope and Sequence Kindergarten - 12 th Grade

Trenton Public Schools. Eighth Grade Technological Literacy 2013

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Media Design Grade 11 BIG IDEAS

Visual Arts What Every Child Should Know

Identify and use a variety of media storage (cd, dvd, flash, cloud, and etc ) and rationalize their use for specific purposes

STRANDS AND STANDARDS

Standard K-2 Benchmarks 3-5 Benchmarks 6-8 Benchmarks 9-12 Benchmarks

understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems

Instructional Technology Curriculum

Peanut Butter & Jelly Robot

Environmental Science: Your World, Your Turn 2011

Grade 6: Creating. Enduring Understandings & Essential Questions

BIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Graphic Production Grade 12 BIG IDEAS

200 West Baltimore Street Baltimore, MD TTY/TDD marylandpublicschools.org

Required Course Numbers. Test Content Categories. Computer Science 8 12 Curriculum Crosswalk Page 2 of 14

5. Why does the government need this information?

Running head: THE IMPACT OF COMPUTER ENGINEERING 1

Biology Foundation Series Miller/Levine 2010

DEPARTMENT: Technology COURSE: Multimedia Productions Grade 8. Week Marking Period 1. 1 AUP and School Computer Rules Review 2 Internet Safety

BIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards

3-5 TA TEKS Content Integration

Visual Art Standards Grades P-12 VISUAL ART

Computing Scheme of Work Key Stage 1 Key Stage 2

2009 New Jersey Core Curriculum Content Standards - Technology

Iowa Core Technology Literacy: A Closer Look

ESSAY Author shousenick Last modified by Before you begin writing a paper,

ADVANCED DIGITAL LITERACY CURRICULUM

Winthrop Primary School

Prentice Hall Biology 2008 (Miller & Levine) Correlated to: Wisconsin Academic Model Content Standards and Performance Standards (Grades 9-12)

E Technology: A. Innovations Activity: Introduction to Robotics

Grade 5: Kansas Visual Art Performance Standards

OVERVIEW OF ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGIES. Presented by: WTI

Information and Communications Technology and Environmental Regulation: Critical Perspectives

Board/Authority Authorized Course Framework Template

OCR H446 A-Level Computer Science

2014 New Jersey Core Curriculum Content Standards - Technology

TECHNOLOGY GUIDELINES

Computer Studies. Resources

Understand the capability of peripheral devices (e.g. scanners, digital cameras, probes, video editing) Use network to locate and retrieve files

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGY Computer Studies Grade 10 BIG IDEAS. Complex tasks require the sequencing of skills.

Delaware Standards for Visual & Performing Arts

8.1 Educational Technology A. Technology Operations and Concepts Pre-K

Exploring Technology 8 th Grade Prof Crudele

Information and Communication Technologies (ICT)

National Core Arts Standards Grade 8 Creating: VA:Cr a: Document early stages of the creative process visually and/or verbally in traditional

2009 Michigan Educational Technology Standards - Grades 6-8

West Windsor-Plainsboro Regional School District Computer Programming Grade 8

Page 1 of 8 Graphic Design I Curriculum Guide

7th Grade - Unit 1 - Technology, Financial Literacy

Digital Citizenship Continuum

Digital Literacy Training Program for Canadian Educators MediaSmarts

Grade 5: Technology Curriculum Warren Hills Cluster (Pre-K 8) NJCCCS Alignment Essential Questions Understandings. Technology. uses of technology?

The IEEE Global Initiative for Ethical Considerations in Artificial Intelligence and Autonomous Systems. Overview June, 2017

Information and Communication Technology

Rapid City Area Schools

Processing Skills Connections English Language Arts - Social Studies

VALLIAMMAI ENGINEERING COLLEGE

Montana K-12 Digital Literacy and Computer Science Guidelines. A Resource for Schools

Computer Science 160 Course Standards

Mr. Kim s Courses Year Plans

TECHNICAL EDUCATION SUBJECT BOOKLET

BI TRENDS FOR Data De-silofication: The Secret to Success in the Analytics Economy

Human-Computer Interaction

Engineering, & Mathematics

Years 3 and 4 standard elaborations Australian Curriculum: Digital Technologies

K-4 MNPS Digital Literacy Scope & Sequence. TN Tech. Standards. ISTE Student Standards 2016 Empowered Learner. Skills K

Grade 4: Kansas Visual Art Performance Standards

OECD WORK ON ARTIFICIAL INTELLIGENCE

Interaction Design -ID. Unit 6

Aviation Data Symposium June 2018 Berlin, Germany

Students develop an understanding of technology, its characteristics, scope, core concepts and relationships between technologies and other fields.

Learning Goals and Related Course Outcomes Applied To 14 Core Requirements

A Day in the Life of the Jos Curriculum Connections. Prince Edward Island

Drawing and Watercolor. Grades: 10-12

BONDING: HOW DOES IT AFFECT US?

Individual Test Item Specifications

Executive Summary Industry s Responsibility in Promoting Responsible Development and Use:

Modern World History Grade 10 - Learner Objectives BOE approved

A Balanced Introduction to Computer Science, 3/E

UNIT 3A Algorithmic Thinking. Algorithms

Foundation Skills. Digital Citizenship. Communication & Collaboration. Research & Information Fluency

A Writing Workshop Introductory Handout

TECHNOLOGY CURRICULUM OBJECTIVES

Creative Design. Sarah Fdili Alaoui

Transcription:

A Correlation of Computer Programming Fundamental Concepts Using Java 2017 To the Alabama Course of Study Digital Literacy and Computer Science Grade 8

Recurring Standards for Digital Literacy and Computer Science Course of Study Safety, Privacy, and Security 1. Identify, demonstrate, and apply personal safe use of digital devices. SE/TE: 270-271, 272-276, 277-280, 281-282, 283-285 Legal and Ethical Behavior 2. Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules. SE/TE: 14-16, 19 Impact of Computing 3. Assess the validity and identify the purpose of digital content. SE/TE: 16, 19, 270-271 Systems 4. Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues. SE/TE: 13, 281-282, 283-285 Collaborative Research 5. Locate and curate information from digital sources to answer research questions. SE/TE: 19, 294 Digital Tools 6. Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. SE/TE: 19 2

Grade 8 Computational Thinker Abstraction 1. Design a function using a programming language (block-based or script) that demonstrates abstraction. Example: Create a program in Game Lab that utilizes functions in an effort remove repetitive sequences of steps. SE/TE: 30-32, 33-36, 37-38, 245-249 2. Explain how abstraction is used in a given function. Example: Examine a set of block-based code and explain how abstraction was used. SE/TE: 235, 242, 245-249 Algorithms 3. Create an algorithm using a programming language, block-based or script that includes conditionals and Boolean statements. Example: Use a programming language, blockbased or script language if (jar jelly open = false) open jar else put knife in jelly jar SE/TE: 312-316, 317-320, 321-322, 325-326 TE Only: 29, 52 4. Design a complex algorithm that contains sequencing, selection or iteration. Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line. SE/TE: 94-96, 97-98, 99-100, 101-102, 106, 109-110, 111-113, 117, 130-132, 199-200 5. Create a function to simplify a task. Example: The term spread as a function would include the steps involved in spreading jelly or peanut butter on a slice of bread. SE/TE: 222-224, 225-228, 229-232, 245-249 3

Programming and Development 6. Debate the efficiency of an algorithm or technology used to solve complex problems. SE/TE: 12-14, 317 TE Only: 29, 52 7. Combine algorithmic processes and automation to increase efficiency. SE/TE: 316-320, 321-323, 325-326 8. Create a program that includes selection, iteration, or abstraction, and initializes, updates, and re-initializes at least two variables. Examples: Make a game, interactive card, story, or adventure game. SE/TE: 52-55, 77-81, 90-92 4

Citizen of a Digital Culture Safety, Privacy, and Security 9. Compare and contrast common methods of data encryption. SE/TE: 276-281, 293-294 10. Secure a file or other data. SE/TE: 283, 287-291 Legal and Ethical Behavior 11. Analyze different modes of social engineering and their effectiveness. Examples: Phishing, hoaxes, impersonation, baiting, spoofing. SE/TE: 270-271, 272-276, 277-281, 285-287, 293-294 12. Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content. Example: Students create a brochure that highlights the consequences of illegally downloading media. SE/TE: 14-16, 19 Digital Identity 13. Cite evidence of the positive and negative effects of data permanence on personal and professional digital identity. SE/TE: 283-285, 286, 287-291 Impact of Computing 14. Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information. SE/TE: 287-291, 293-294 15. Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society. 16. Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture. SE/TE: 7-10, 14-16, 19 This objective is addressed as students complete the Group Exercise on the following page: SE/TE: 19 5

Global Collaborator Creative Communications 17. Present content designed for specific audiences through an appropriate medium. Example: Create and share a help video for a senior's center that provides tips for online safety. SE/TE: 19, 283-285, 286-287, 288-291, 293-294 18. Communicate and/or publish individually or collaboratively to persuade peers, experts, community, etc., about issues and problems. SE/TE: 19, 293-294 Digital Tools 19. Type 40 words per minute (wpm) with 95% accuracy using appropriate keyboarding techniques. Pearson Fundamental Concepts Using Java provides the fundamentals of problem-solving processes applied through computer programming. Keyboarding is used to create programs. Social Interactions 20. Critique the impacts of net neutrality as it impacts global society. Example: Create a presentation outlining the social implications of limiting access to web content by favoring or blocking particular products or websites. This objective is addressed as students complete the Group Exercise on the following page: SE/TE: 19 21. Examine an artifact that demonstrates bias through distorting, exaggerating, or misrepresenting data and redesign it to reflect truth more accurately. Example: Using a biased resource, redesign the artifact to include factual, relevant, unbiased content. Pearson Fundamental Concepts Using Java provides the fundamentals of problem-solving processes applied through computer programming. Bias is not specifically addressed. 6

Computing Analyst Data 22. Compare and contrast various transferring protocols. SE/TE: 5-6 23. Differentiate types of data storage and apply most efficient structure. Examples: Stack, array, queue, table, database. SE/TE: 202, 203-209 24. Encrypt and decrypt various data. Example: Using decrypting or encrypting characters. SE/TE: 276-281 Systems 25. Design a digital artifact to propose a solution for a content-related problem. Example: Create a presentation outlining how to create a cost-efficient method to melt snow on roads during the winter. 26. Compare and contrast common methods of cybersecurity. Example: Discuss how password protections and encryption are similar and different. SE/TE: 90, 130-132, 218, 245-249 SE/TE: 285-286, 287-291, 293-294 Modeling and Simulation 27. Apply a model to a system that best represents the system selected. Example: Food chain, supply and demand SE/TE: 77-78, 79-81, 90-92 28. Create a simulation that tests a specific model. Examples: Test how pressure changes with temperature in a controlled environment. Test how the rocket design affects the height of the rocket s launch. Test how the amount of water changes the height of a plant. SE/TE: 85-87 7

Innovative Designer Human/Computer Partnerships 29. Analyze assistive technologies and how they improve the quality of life for users. Example: Research multiple speech to text technologies and write a persuasive essay in favor of one over another. This objective is addressed as students complete the Group Exercise on the following page: SE/TE: 19 30. Develop a logical argument for and against artificial intelligence. Examples: Students debate the use of artificial intelligence in self-driving vehicles. Students write a persuasive essay to argue for or against artificial intelligence. This objective is addressed as students complete the Group Exercise on the following page: SE/TE: 19 Design Thinking 31. Create an artifact to solve a problem using ideation and iteration in the problem-solving process. Examples: Computer program, app. SE/TE: 199-200 8