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www.adepticon.org :: www.adeptuswindycity.com NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

ADEPTICON 2010 W F B T E A M T O U R N A M E N T NOTES Welcome to the AdeptiCon Warhammer Fantasy Team Tournament. A few things to keep in mind: Be sure to set your armies out for display before and after each round. You put a ton of effort into your army, it s time to show it off! Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on Page 10 (the last page). After filling out each game s scoring sheet, please turn it into the scoring judge. Be sure to keep notes needed to fill out the Best of Tournament Scoring on Page 7. Questions on Scenarios or Rules should be referred to a Tournament Judge. We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be available as soon as possible. Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete your games. Good Luck and Have Fun! - The AdeptiCon Fantasy Staff TOURNAMENT SCHEDULE 7:00AM 8:00AM Check-in, Table Assignments, and Paint Pre-Judging 8:00AM 10:30AM Game #1 10:30AM 11:15AM Checkout, Lunch and Paint Judging 11:15AM 1:45PM Game #2 1:45PM 4:15PM Game #3 4:15PM Awards W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T TABLE SETUP T E R R A I N One Hill on the Midline, centered in a deployment zone, the other hill angled 16 from the edge partially in the deployment zone. Each Tree 8 in from the edge and more than 3 into the deployment zone. House or ruin, centered 16 on the centerline. Fence or Other, centered 16 on the centerline. Woods, Hills, Forests and Houses are all Large Target Sized.

W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T RULES RECAP OVERVIEW Special Characters/Named Characters are NOT allowed. No Regiments of Renown are allowed in a Non-Dogs of War army. Rhinox Riders are only allowed in Ogre Kingdoms and Dogs of War armies. Each Combined Team needs to provide one objective marker. This should be modeled on a 40mm base. T E A M S Each Team will consist of two 1000 point contingents per its army book with the following restriction: Each contingent shall have 1-2 Heroes. Brettonians do not get a free Paladin. Teams- As this is a Team Tournament, players are encouraged to use contingents from two different army books/races. Each contingent is allowed one hero model to be upgraded to a battle standard bearer. No duplicates of magic items or Runic items are allowed between contingents except for dispel scrolls (Runes) and power stones. Three games will be played. Scenarios will be used. They will not be pitched battles. (No Wood elf Extra woods) No new turns may begin after the 2-hour mark for the game. Each Contingent must provide an army list to their opponents with the stats of their army. Magic Items do not need to be named, but a line should appear denoting the cost of items. Hidden models (Assassins, Fanatics, etc ) should be listed separate of the unit they are contained in. Magic Generation: Each 1000 point side generates its own power and dispel dice to be used by its own mages. If a side has no mages, it can only use the Common Pool. The Common Pool dice (2) must be divided at the beginning of the magic phase, and cannot be switched mid-phase. Magic Effects: Beneficial spells may be cast on your friendly contingents. Special Racial effects or Race Spell Effects (Cauldron of Blood, Screaming Bell, etc ) affect both friendly and enemy models that are applicable. The list of Beneficial Spells is available in the FAQ. Tomb King magic does not affect Vampire Counts and Vice versa. Army Specific Rules: "Armies" that generate special effects only generate half of those effects, rounding up for each 1000 point portion of the alliance. Example: A team of Dwarves and Empire would only generate 3 basic dispel dice for the team, rather than 4 as a "standard" dwarf army would. A Dwarf-Dwarf team would generate 4. Units or characters that create their own "ability" are not affected by this. Each contingent must have its own general and will gain regular bonuses and detriments from its own general and battle standard bearer, and not the teammate's general or battle standard bearer. Examples: A unit of Skaven slaves could not use a Chaos Lord's leadership plus the unit's rank bonus for LD tests. An Undead army will only start to crumble with the removal of that contingent's specific general. Characters in each army cannot join units of the teammate's army. Fleeing/Destroyed Allied units may panic friendly units. S C O R I N G Battle (75 Points Total) 15 Victory Points per round (15 - Victory, 10 - Draw, 5 - Loss) plus up to 3 bonus Battle Points per round, 4 Bonus points for using different (race/book) armies for each contingent,, and up to 3 Objective Points per Round. +301 VP determines a Victory, using the Standard Victory Point values from the BRB Pg 102 unless specified otherwise in the scenario. Team Theme and Composition (25 Points Total) Each team will be judged on team theme and composition by AdeptiCon Team Tournament Fantasy Judges. Team Theme will be given 10 points and Team Composition will be given 10 points. A portion of each score will be awarded via checklist. The remainder is up to the judge's discretion. This is to allow for teams to be awarded for thinking outside the box and not limiting the scope of what is awarded for theme and composition. Appearance (25 Points Maximum) Appearance will be judged via Checklist. Fill out the checklist on your scoring sheet. Be prepared to answer questions on High or Low scores. Tourney's Choice Between rounds, each team will display their army and teams will be allowed to vote for their favorite team of the tourney. Tourney's Choice votes will be used to award the Tourney's Choice award. Additionally, players will cast votes for their Favorite Opponents, Favorite Team, and Favorite Theme. T H E M O S T I M P O R T A N T R U L E! HAVE FUN!

W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T S C E N A R I O 1 : T H E A RCANE MONOLITH *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW The Old Ones scattered Monoliths, Waystones, Plinths and Statuary all over the Warhammer World. Look what just happens to be in your neighborhood BATTLEFIELD Terrain is Preset. Confirm your table s terrain to the layout on Page 2 of this packet. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are in effect. DEPLOYMENT All players roll a die, the Team with the highest combined score may choose which side to deploy on by placing a unit from each contingent. The other Team s is the opposite side. The Teams then take turns deploying one unit from each contingent until both of their entire forces are on the table. SPECIAL RULES After Deployment is complete, including scouts, the player which finished placing first selects a Scatter dice and a d6, the other player selects a d6. Both players roll those dice in the center of the table. Move the Objective Marker of the Team the number of inches in the direction of the scatter dice from the centerpoint of the table. The Other team now does Likewise. Each Marker is considered an Arcane Monolith per the BRB Pg 100. WHO GOES FIRST One player from each Team rolls a D6. The Team who finished placing all their units first may add +1 to this die roll. The Team with the highest result may choose whether to go first or second. GAME LENGTH Game will last 6 turns or until time is called. Do not start a new turn with less than 10 minutes on the Countdown Timer. VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 If you concede, your opponent gets full Battle Points. Battle Point Modifiers +1 You Control/Contest at least one Enemy table quarter. +1 The Enemy s largest Point Character is Dead or fleeing at the end of the game. +1 None of your units have been destroyed. -1 None of your units have Charged an Opponent Unit outside of your. Objective Points +2 For the Team Controlling the Both Monoliths at the End of the Game +1 For Controlling Your Monolith.

W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T S C E N A R I O 2 : THE IDOL (NOT AMERICAN IDOL) *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW All races create edifices in praise of the past or the gods. To capture or despoil the idol of your enemy is a great feat, one of legend. BATTLEFIELD Terrain is Preset. Confirm your table s terrain to the layout on Page 2 of this packet. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are in effect. Before Placing Units or Choosing sides, each player rolls a d6. The Team with the Highest Combined score must place their marker on the table not in a, and not closer than 4 from a Terrain Feature or another Marker. DEPLOYMENT All players roll a die, the Team with the highest combined score may choose which side to deploy on by placing a unit from each contingent. The other Team s is the opposite side. The Teams then take turns deploying one unit from each contingent until both of their entire forces are on the table. SPECIAL RULES The Markers represent an Ancient Idol per the BRB Pg101. The re-roll affects any fleeing friendly within 24 of a friendly controlled idol. WHO GOES FIRST Each player rolls a D6. The player who finished placing all his units first may add +1 to this die roll. The player with the highest result may choose whether to go first or second. GAME LENGTH Game will last 6 turns or until time is called. Do not start a new turn with less than 10 minutes on the Countdown Timer. VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 If you concede, your opponent gets full Battle Points. Objective Points must still be earned. Battle Point Modifiers +3 An Enemy General is Killed or Fleeing. Objective Points +2 You Control Your Monolith. +1 You Control the Enemy s Monolith.

W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T S C E N A R I O 3: THI S T H I S I S H I S T O R Y *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW Dr. Belloq kinda sums it up. (Raiders of the Lost Ark) BATTLEFIELD Terrain is Preset. Confirm your table s terrain to the layout on Page 2 of this packet. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are in effect. DEPLOYMENT All players roll a die, the Team with the highest combined score may choose which side to deploy on by placing a unit from each contingent. The other Team s is the opposite side. The Teams then take turns deploying one unit at a time from each contingent until both of their entire forces are on the table. Each team places it s Marker on the Centerline of the table, 12 to their left of the Centerpoint. SPECIAL RULES The Markers represent a Historic Landmark per the BRB Pg 100. WHO GOES FIRST Each Team rolls a D6. The Team who finished placing all their units first may add +1 to this die roll. The Team with the highest result may choose whether to go first or second. GAME LENGTH Game will last 6 turns or until time is called. VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 If you concede, your opponent gets full Battle Points. Battle Point Modifiers +3 You have destroyed/ currently fleeing all Enemy Units in one contingent.. Objective Points +2 You Control your Marker. +1 You Control the Enemy Marker.

W A R H A M M E R F A N T A S Y TEAM TOURNAMENT FAVORITES SHEET Y O U R T E A M Y O U R A R M I E S Fill this section out after each round appropriately. O P P O N E N T S T E A M A R M I E S P L A Y E D P O I N T S R o u n d 1 R o u n d 2 R o u n d 3 After your 3rd Game, Rank your opponents from 1pt (least Favorite) to 3pts (Most Favorite). You may only use each number once. F AV O R IT E O P P O N E N T S Y O U P L A Y E D * Team Name: Round Played: F A V O R I T E T E A M * Team Name: Army Types: F A V O R I T E T H E M E * Team Name: Army Types: * A Team may be chosen for more than one category.

W A R H A M M E R F A N T A S Y TEAM TOURNAMENT R E S U L T S F O R S C E N A R I O 3: THIS THIS IS HISTORY Y O U R T E A M N A M E Y O U R A R M I E S T A B L E N O Battle Result: (circle one) Objective Points: (circle one) Bonus Battle Points: (circle one) W i n D r a w Loss +301 VP 15 BP +300 to -300 VP 10 BP -301 VP 5 BP Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Armies: *** STOP *** Now, in private, rate the opposing Team s and Appearance. Do NOT share these results with your opponent. SPORTSMANSHIP A N D A P P E A R A N C E Were your Opponents On Time and Prepared to play with all needed items? Did your Opponents Measure Accurately and play at a timely pace? Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponents and Not their Armies: 4 5 The Worst Opponents I Have Ever Played Were Awful Displayed Average Were OK Displayed Good are My New Best Friends If you circled 0 or 5, please explain: Circle One regarding the opposing Team s Army Appearance: 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon! We ARE Using Clipping Please turn in this sheet to the judge s booth after your game TOGETHER with your opponents.

W A R H A M M E R F A N T A S Y TEAM TOURNAMENT R E S U L T S F O R S C E N A R I O 2: T H E I D O L ( N O T A M E R I C A N I D O L ) Y O U R T E A M N A M E Y O U R A R M I E S T A B L E N O Battle Result: (circle one) Objective Points: (circle one) Bonus Battle Points: (circle one) W i n D r a w Loss +301 VP 15 BP +300 to -300 VP 10 BP -301 VP 5 BP Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Armies: *** STOP *** Now, in private, rate the opposing Team s and Appearance. Do NOT share these results with your opponent. SPORTSMANSHIP A N D A P P E A R A N C E Were your Opponents On Time and Prepared to play with all needed items? Did your Opponents Measure Accurately and play at a timely pace? Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponents and Not their Armies: 4 5 The Worst Opponents I Have Ever Played Were Awful Displayed Average Were OK Displayed Good are My New Best Friends If you circled 0 or 5, please explain: Circle One regarding the opposing Team s Army Appearance: 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon! We ARE Using Clipping Please turn in this sheet to the judge s booth after your game TOGETHER with your opponents.

W A R H A M M E R F A N T A S Y TEAM TOURNAMENT R E S U L T S F O R S C E N A R I O 1 : T H E A R C A N E M O N O L I T H Y O U R T E A M N A M E Y O U R A R M I E S T A B L E N O Battle Result: (circle one) Objective Points: (circle one) Bonus Battle Points: (circle one) W i n D r a w Loss +301 VP 15 BP +300 to -300 VP 10 BP -301 VP 5 BP Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Armies: *** STOP *** Now, in private, rate the opposing Team s and Appearance. Do NOT share these results with your opponent. SPORTSMANSHIP A N D A P P E A R A N C E Were your Opponents On Time and Prepared to play with all needed items? Did your Opponents Measure Accurately and play at a timely pace? Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponents and Not their Armies: 4 5 The Worst Opponents I Have Ever Played Were Awful Displayed Average Were OK Displayed Good are My New Best Friends If you circled 0 or 5, please explain: Circle One regarding the opposing Team s Army Appearance: 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon! We ARE Using Clipping Please turn in this sheet to the judge s booth after your game TOGETHER with your opponents.