Why the Hell Am I Playing This?

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Why the Hell Am I Playing This? A defense of Wrath Unleashed by Anonymous

What is Wrath: Unleashed? Image removed due to copyright restrictions. Please see: http://www.gamershell.com/static/screenshots/4481/77134_full.jpg

What is Wrath Unleashed? Image removed due to copyright restrictions. Please see http://www.gamershell.com/static/screenshots/4481/77135_full.jpg

Why DID I Want to Play It? Because it s unique Because I love board games Because I love fighters Because I wanted to know why nobody else plays / makes / enjoys this kind of game

Overview Wrath Unleashed has a huge problem So why did I finish it (and enjoy it)? The answer requires an addendum to our theories of why we play to understand

The Big Problem Wrath Unleashed has the worst narrative I have ever encountered It is Meager It is Predictable It is Deceptive

It is Meager Images removed due to copyright restrictions. Please see http://mojoart.mixnmojo.com/original-art/wrath-unleashed/wallpapers/wrath-unleashed_blue_1024x768.jpg http://mojoart.mixnmojo.com/original-art/wrath-unleashed/wallpapers/wrath-unleashed_green_1024x768.jpg http://mojoart.mixnmojo.com/original-art/wrath-unleashed/wallpapers/wrath-unleashed_red_1024x768.jpg http://mojoart.mixnmojo.com/original-art/wrath-unleashed/wallpapers/wrath-unleashed_purple_1024x768.jpg There are four characters, but only two cut-scenes!

It is Predictable Every character has a very similar final battle (against the other three) Every character has the same ending

It is Deceptive The formal constraints do not match the material constraints Formal constraint your goal is to fend off an ambush from the Earth Demigod Material constraint you must kill the Earth Demigod or capture 7 of 9 temples

DRAW

YOU LOSE!

GAME OVER

The Narrative Fails Because it s it does not provide any immersion Because there s no motivation to find out what happens next Because beginners will be confused as to what their goals are

Overview Wrath Unleashed has a huge problem So why did I finish it (and enjoy it)? It requires an addendum to our theories of why we play to understand

Overview Wrath Unleashed has a huge problem So why did I finish it (and enjoy it)? Because it s challenging It requires an addendum to our theories of why we play to understand

Strategic Elements Pieces have different strengths Hexes give elemental advantages Spells can be cast on the world map Maps have special hexes (temples, mana wats, amplifiers, nexus points, teleporters, etc.)

Adding to the Challenge Different goals on each map Limited number of turns Recognizable AI tendencies

Overview Wrath Unleashed has a huge problem So why did I finish it (and enjoy it)? It requires an addendum to our theories of why we play to understand

A New Category of Play (not covered by Callois) Not a meeting of equals on a field of battle Not a game of chance Not mimicry because there s NO immersion Not much of an adrenaline rush (usually)

Player vs. Designer Player motivation comes from the challenge provided by the designer The two sides have different goals Popularized by video games

Examples Ancient arcade games Puzzle games Images from video games removed due to copyright restrictions. Please see, for example, http://en.wikipedia.org/wiki/pac-man http://en.wikipedia.org/wiki/image:duck_hunt_screenshot.png Arcade shooters Platformers?

But can you really play a game with no narrative?...

Jenkins Emergent Narratives These games provide a space to explore The player will make up narrative about themselves. Even if the only characters are the player and the AI.

Juul on Players vs. Viewers The reader/viewer need an emotional motivation for investing energy in the movie or book; we need a human actant to identify with. This is probably also true for the computer game, only this actant is always present - it is the player. The player is motivated to invest energy in the game because the game evaluates the player's performance.

In Summary Games can be enjoyable without any formal narrative or constraints Video games have popularized a new type of play Player vs. Designer The player remains engaged in these games because they construct narratives around themselves