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OPERATING MANUAL Rev. 05-17-10 (Software Version: OPER515) Coastal Amusements, Inc. 1935 Swarthmore Ave. Lakewood, NJ 08701 (732) 905-6662 http://www.coastalamusements.com

INTRODUCTION The coin-operated version of Operation is a licensed product from Warner Bros., based on the universally popular board game. As in the original board game, the player must extract a body part to win tickets. The player tries to extract the random body part selected by the game. When a player successfully extracts the part, the value is added to the points total. A second body part will be selected, and if the player successfully extracts that part, the value will be added to the total points and the bonus multiplier will increase by one. The multiplier will keep increasing for each subsequent body part extracted until time runs out. The faster you play, the more you win! OPERATION OPTIONS & SETTINGS To change settings, press the ERROR RESET button located inside the front door. Operation must be in attract mode to access and change settings. The OPTION NUMBER is displayed on the POINTS display. The CURRENT VALUE is displayed in the BONUS AWARD display. Move the joystick UP to INCREASE the OPTION NUMBER. Move the joystick DOWN to DECREASE the OPTION NUMBER. Move the joystick LEFT to INCREASE the OPTION VALUE. Move the joystick RIGHT to DECREASE the OPTION VALUE. Press the LOWER FORCEPS button to EXIT and SAVE the settings.

OPTIONS & SETTINGS # OPTION 1 COINS PER PLAY 1-8 2 GAME TIME 10-60 (30) 3 GRACE PERIOD 0-5 4 ATTENDANT PAY 0-900 (500) 5 FLAT PAY 0=OFF; 1-10 (0) 6 SOUND IN ATTRACT 7 DEMO MODE (5 TICKET PAY), NO METERS / COIN ERRORS RANGE (DEFAULT) 0=OFF; 1=ON 0=OFF; 1=ON (0) 8 MERCY TICKETS 0=OFF; 1-10 (0) 9 TICKET SETTING 1-8 (3) 10 VALUE OF COIN 1-200 (25) 11 VALUE OF TICKET 1-5 COMMENTS SETS # OF COINS REQUIRED TO PLAY ONE GAME SETS MAX. # OF SECONDS FOR ONE GAME PLAY SETS # OF SECONDS BEFORE GAME TIME BEGINS SETS MAX. # OF TICKETS TO BE PAID DIRECTLY BY GAME SETS EQUAL TICKET VALUES FOR ALL BODY PARTS (WILL OVERRIDE OPTION 10) ELIMINATES SOUND WHEN GAME IS NOT BEING PLAYED NO COIN(S) NEEDED TO PLAY. GAME WILL PAY 5 TICKETS. METERS WILL NOT RECORD. SETS # OF TICKETS PAID IF NO WINNER RECORDED VALUES WILL BE SET RANDOMLY AMONG ALL TARGETS. SEE TABLE BELOW FOR VALUES. (GAME WILL RANDOMLY SELECT 13 VALUES WITHIN THE RANGE SET) VALUE OF EACH COIN (IN CENTS) VALUE OF TICKET (IN CENTS)

PAYTABLE NUMBER VALUES (Distributed Randomly) 8 7 6 5 4 3 2 1 14 12 10 8 6 4 2 1 15 13 11 9 7 5 3 2 16 14 12 10 8 6 4 3 17 15 13 11 9 7 5 4 18 16 14 12 10 8 6 5 19 17 15 13 11 9 7 6 20 18 16 14 12 10 8 7 21 19 17 15 13 11 9 8 22 20 18 16 14 12 10 9 23 21 19 17 15 13 11 10 24 22 20 18 16 14 12 11 25 23 21 19 17 15 13 12 26 24 22 20 18 16 14 13 27 25 23 21 19 17 15 14 28 26 24 22 20 18 16 15 x 27 25 23 21 19 17 16 BOOKKEEPING (FOR INFORMATION ONLY) 12 PAYOUT PERCENTAGE VALUE OF AVG. TICKETS PER GAME DIVIDED BY COST OF GAME (MUST SET PROPER VALUES IN OPTIONS 10 & 11) 13 TICKETS PER GAME AVG. # OF TICKETS PAID PER GAME PLAYED 14 HIT FREQUENCY PERCENTAGE OF WINS PER GAMES PLAYED NOTE: To clear bookkeeping, press the ATTENDANT PAY button while option 12, 13 or 14 is on the displays. To restore factory settings, cycle the AC power while holding both the ERROR RESET and ATTENDANT PAY buttons for at least 5 seconds.

DIAGNOSTIC MODE To enter Diagnostic Mode, hold Attendant Pay button while powering up the game, until you hear a beep, then release button. Test 1: The playfield displays will start counting 0-9, and then 10-90 to self-test all of the digits. This test will repeat until you advance to the next test. The Attendant Pay button will advance you to the next test. Test 2: The body cavity displays will be numbered from 1 to 13 in a U-shaped pattern to make sure that they are wired correctly. Test 3: Will light the rim of each cavity on the playfield, starting at brain freeze and working down and up in a u-shaped pattern. This test will also repeat until you advance to the next test. Test 4: Will light up the 13 back board lights, one at a time, starting at WRITER S CRAMP moving counterclockwise to BROKEN HEART; (2) then the nose light; (3) the front corner LED strips; (4) and playfield border LED strips all at once. Again, this test will keep cycling until you proceed to the next one. Test 5: Will light up the TIME, MULTIPLIER, and SCORE displays on the head. They will all count 0-9 and 10-90, and then the SCORE display will count 100-900. Test 6: Pressing attendant pay again will show 14, 15, and 16 in those same displays from left to right. Test 7: Will light up the timer column LED s and turn rows off one by one starting at the top working downward. Test 8: The final test will check the gantry, the playfield cavities, the coin mechs, ticket dispenser, joystick, switches and meters. Use the joystick to move the gantry in any direction and test the limit switches. (2) Press the drop button to test the up/down motor and up/down limit switches. (3) Insert a coin to advance the coin meter by one and display either a 1 or a 2 depending on which mech is used. (4) Press the Error Reset button to increment the ticket meter by 3 and dispense 3 tickets. It will also display a 3 on the top display. (5) Test the playfield by hooking a wire to GND (the forceps are connected to GND) and touching the bottom of each cavity. The LED s around the cavity should light up and you should hear a winner sound. If you touch the outer rim of a cavity, the nose should light up and you should hear the loser buzzer.

ERROR CODES BRAIN FREEZE light is flashing on back panel on power up: Indicates a TWI communication error. Er is visible on the POINTS display and 0 is visible on the MULTIPLIER display: Indicates gantry did not return to the home position, or at least one of the limits switches is not being read. CORD WINDING It is possible that the cord connecting the forceps may unwind all the way and wind back up in the opposite direction. If you think that may be the case, compare your gantry to the pictures below: CORRECT WINDING INCORRECT WINDING