What s the reality of using Virtual & Augmented Reality in Research?

Similar documents
VR/AR Development for Student Learning at

When Virtual Reality Meets the Classroom:

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

2015 Technology Fee Full Proposal. Title: Virtual Reality for Good (UFVRfG)

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

interactive laboratory

A Guide to Virtual Reality for Social Good in the Classroom

Campus Space Planning for VR/AR

UMI3D Unified Model for Interaction in 3D. White Paper

Trial code included!

Best Practices for Virtual Reality in Higher Education

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

immersive visualization workflow

Introduction.

your LEARNING EXPERIENCE

Virtual Reality in E-Learning Redefining the Learning Experience

Virtual Reality for Interplanetary Spatial Exploration

Making Virtual Reality a Reality in STEM Education. Mrs Rhian Kerton and Dr Marc Holmes

How Penn State Lehigh Valley Leveraged 360 Video to Create Immersive Learning Modules and Open Educational Resources

Executive Summary Copyright ARtillry 2017

Exploring Geoscience with AR/VR Technologies

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

RH King Academy OCULUS RIFT Virtual Reality in the High School Setting

Virtual Reality for Real Estate a case study

LANEY COLLEGE COURSE OUTLINE

Yale University Art Students Explore Painting in 3D with VR and Tilt Brush

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

Exploring Cost Effective AR & VR Options for your Library. Sandy Avila, MLIS, MA Interim Science Librarian University of Central Florida Libraries

Fund a Teachers Wish

Virtual Reality on a Budget. Tuesday, February 6 8:00 a.m. 11:00 a.m. Room 9C Capacity: 90

About Us and Our Expertise :

A V R S P O T AVRSPOT CASE STUDY VIRTUAL REALITY AVRSPOT OFFICE TOUR MAIN TOOLS AND TECHNOLOGIES. Unreal Engine 4 3D Max Substance Painter

Is This Real Life? Augmented & Virtual Reality in Your Library

The Design & Development of an Immersive Learning System for Spatial Analysis and Visual Cognition

Increasing Academic Brand Awareness through Virtual Reality

The Reality in Virtual Reality: A Conversation with Practitioners at MIT Enterprise Forum of NYC

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

CS21297 Visualizing Mars: Enabling STEM Learning Using Revit, Autodesk LIVE, and Stingray

2018 NISO Calendar of Educational Events

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

Prepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces

VR Headset for Endoscopy and Microsurgery

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

One Size Doesn't Fit All Aligning VR Environments to Workflows

Virtual and Augmented Reality for Cabin Crew Training: Practical Applications

Guidelines for the Professional Evaluation of Digital Scholarship by Historians

New Trends in. Digital Reality. The Democratization of. Presenter: Trevor Leeson

Home Building Industry Innovations BIM and VR

BSc in Music, Media & Performance Technology

2018 NISO Calendar of Educational Events

Digitalisation as day-to-day-business

Interim Results For the six months ended 30 June September 2018

is constituted of 3 main components


Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS

II. PROJECT INFORMATION

BIM & Emerging Technologies. Disrupting Design process & Construction

VR/AR Concepts in Architecture And Available Tools

ISSUE #6 / FALL 2017

Virtual/Augmented Reality (VR/AR) 101

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

Construction of visualization system for scientific experiments

Division of Academic Affairs Technology Fee ITEP Project Proposal 2016

The value of VR for professionals. Sébastien Cb MiddleVR.com

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

WebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies

Executive Summary. Questions and requests for deeper analysis can be submitted at

2018 WITSA Global ICT Excellence Awards Remote Immersive Experience Platform

PKG Token (PKG) Whitepaper V2.4

Restricted Siemens AG 2017 Realize innovation.

Gateway Tower by Gensler Tomorrow 2017 ARCHITECTURAL VISUALIZATION TECHNOLOGY REPORT

Emerging Computing Technologies Part 1 to emerging computing technologies. these include cloud computing, utility computing,

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

Using Hybrid Reality to Explore Scientific Exploration Scenarios

New forms of scholarly communication Lunch e-research methods and case studies

Virtual Universe Pro. Player Player 2018 for Virtual Universe Pro

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

COMPUTER GAME DESIGN (GAME)

VR for Microsurgery. Design Document. Team: May1702 Client: Dr. Ben-Shlomo Advisor: Dr. Keren Website:

lity a Re tual Vir ot g in ttin

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

# Grant Applicant Information. 2. CAMIT Project Title. Sra, Misha Council for the Arts at MIT. CAMIT Grants February 2016

Dr. Charles Watt. Educational Advancement & Innovation

Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology

6Visionaut visualization technologies SIMPLE PROPOSAL 3D SCANNING

Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation

Program.

Designing for an Internet of Humans

Web3D Standards. X3D: Open royalty-free interoperable standard for enterprise 3D

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

Mixed Reality And Architecture Elizabeth Feltz, ARCH 4002

Is VR the auto industry s sleeping giant?

Wearable Technology Show 2017: New Developments in Smart Apparel and Mixed Reality

Scaling Resolution with the Quadro SVS Platform. Andrew Page Senior Product Manager: SVS & Broadcast Video

Global Virtual Reality Market: Industry Analysis & Outlook ( )

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3

Realizing Augmented Reality

Digital Pathology at Johns Hopkins Practical Research and Clinical Considerations

Transcription:

What s the reality of using Virtual & Augmented Reality in Research? NFAIS - Beyond the PDF Webinar March 23, 2017 Carl Grant, Associate Dean/CTO Matt Cook, Emerging Technologies Coordinator

Agenda Introduction Adoption of VR/AR in pedagogy/research Content Creation Peer Review Publishing Archiving Conclusion

What is the Innovation @ the Edge? Located in Bizzell Memorial Library center of campus. Combination of Makerspace/FabLab/Startup Incubator, Classroom, Seminar Room, Laboratory Applied work space. Knowledge Creation. A culture (or mindset) of creating new knowledge using the latest hardware and software. Constant training, workshops, clubs, and events to build a supportive, interdisciplinary culture. Introduction

Introduction What is the Innovation Hub? Located in the Research Park 20K sq ft w/high-end equipment (VR, 3D, cutters, wood-working, steel fabrication, etc) Supporting new methods of pedagogy, research, innovation and creativity

Introduction Opened Innovation @ the Edge in January 2016 in Bizzell Memorial Library, Main Floor (heart of campus) Opened Innovation Hub in September 2016 in Research Park

Introduction What is available at the Innovation @ the Edge? Microcontrollers o Classes taught in use of microcontrollers o Low barrier to entry o Supports reproducible research Informatics 3D Printing

Introduction Virtual Reality Featuring the O.V.A.L. Oklahoma Virtual Academic Laboratory

Introduction Public facing VR workstations (Oculus Rift, Vive and Google Cardboard) Shared analysis and manipulation of 3D assets across a network of virtual reality headsets 360 degrees of interactive, educational content What is OVAL?

Introduction Virtual Reality Benefits Content Manipulation Perspectival changes Fragile, distant, expensive, microscopic, specimens Embodied Interactions No VR gatekeeper natural interface Networked headsets Shared experiences Remote access

Introduction Books/Serials are tools for creating & conveying information So are Innovation Labs that utilize new forms of physical expression of new information.

Introduction Dr. Madura's team (our NASA collaborator s) hints at the potential long-term value of these systems when describing how, "...3D prints and visualizations reveal important, previously unknown [information]...", and, provide new means for, "conveying complex ideas.." (Madura et al. 2015). Visualized supercomputer data from Our NASA collaborator team.

Content Creation Humanities St. Chad Gospels

Content Creation Architecture Finally having some time to watch the videos and reflect I am deeply moved. I have been trying to teach my students spatial skills for 10 years now. I have gone from chalk and cardboard refrigerator boxes in the Lloyd Noble parking lot in my first trials to now working with you and using the OVAL platform. The impact on the students this week was immeasurable and the impact on me has been profound. Professor Elizabeth Pober, College of Architecture

Content Creation Education / Pedagogy

Content Creation Education / Pedagogy The teacher told us: I literally smiled so many times hearing my students squeal with delight, sigh with wonder, and literally say out loud that this is the best day of school they have ever had.

Content Creation

Content Creation Cancer Research

Content Creation Cancer Research

Content Creation Your session provided (students) an opportunity to visualize the future development in the technical area, and to evaluate the potential clinical applications of the new display methods. Both your introduction and the lab session are very well-received by students. Your medical image data base is wonderful. Students are happy to be able to touch the lung tumor displayed in virtual 3D Dr. Hong Liu

Content Creation Virtual reality systems, like the OVAL platform, can greatly assist designers in explaining their design solutions to others by providing more realistic spatial experiences. Impacts include communication between designers, between students or professionals in the built environment disciplines and also between designers and clients. Use of this technology is also making its way into design firms primarily as an alternative method of communication for clients. Students who are able to utilize and understand the advantages of these virtual reality systems during their academic careers have a competitive advantage for future employment. Elizabeth Pober, Professor of Architecture & Matt Cook, Emerging Tech Coordinator

Content Creation VR has been shown to lead to better discovery in domains whose primary dimensions are spatial Donalek et al FOR + Stereo + Parallax = Search, Quantitative estimation, Shape Description, Pattern recognition, Spatial Judgement, etc. In Medicine, Engineering, Architecture, Archaeology, Art + Art History, and more. Ragan, Eric D., Regis Kopper, Philip Schuchardt, and Doug A. Bowman. "Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task." IEEE Transactions on Visualization and Computer Graphics 19, no. 5 (2013): 886-896.

Content Creation Medical Imaging DICOM analysis Architecture ( Pioneers ) SLIS Spatial thinking Scanning + Web Deployment Chem/Bio-Chem Outputting video Gateway (UCOL) Anthropology Virtual Field Trips Hominid fossil skull comparison Public Schools - outreach FJJMA sculpture visualization Journalism 360 Storytelling Pober, E., & Cook, M. The Design & Development of an Immersive Learning System for Spatial Analysis and Visual Cognition. 2016 Conference of the Design Communication Association, Bozeman MT, 2016.

Content Creation Innovation @ the Edge Metrics (January-December 2016) Research and Pedagogical Consultations: 120 Unique departments/organizations by semester: Spring: 20 Summer: 18 Fall: 42 Outside OU consultations: 36 3D print jobs: 606 Total workshop participants: 292 Total course touchdowns in I-Edge: 25 Number of tours given: 51

Peer Review Be thinking about how: AR/VR models will be shared among reviewers? To supply the AR/VR equipment to reviewers? Ensure compatibility between types of equipment that reviewers want to use? Assigning DOI s, ORCID s to AR/VR objects & creators.

Peer Review Producing 21 st century research Being written up using 20 th century tools Using a peer review process developed in 17 th century To package in format developed in 17 th century Anyone see a problem here?

Peer Review Making use of visible knowledge networks http://www.nytimes.com/imagepages/2009/03/13/science/16visual-popup.html

Peer Review Making use of visible knowledge networks with a new tool

Publishing College of Law & Architecture Data from [3D scanning] instruments have been accepted as both scientific and demonstrative evidence in U.S. courts. 38

Publishing Embedded 3D Content

Colladata/XML Scanning vs. modeling vs. abstract data Remote uploading Publishing Metadata

Archiving Working towards shared asset repositories Metadata / Access 3D Scanning Can be downloaded here: https://www.dropbox.com/s/sx2bmc2dbmu9ze8/d raftofroadmapdocumentversion1_2_1.docx?dl=0

Archiving AR/VR technology is advancing rapidly! Backward compatibility? Ability to use across multiple platforms? (Standards needed!) Scalable?

Conclusion AR/VR as part of research is coming at you!

Conclusion AR/VR takes hardware Oculus Rift 8 affiliated across three campus locations Two Touch units HTC Vive Architecture; EDGE; ihub (new) OVAL rig 8 public-facing VR workstations Google Cardboard 10+, for classroom or field use Halolens OU VR Association

Software Unity3D LeapMotion API Oculus API PUN Custom code Dropbox Interface tools Networking Now on Github! Uploader Syncing models Conclusion VR needs a mix of componentry

Conclusion VR needs software OVAL Networked analysis of any 3D asset. Remote uploading Measurement + Annotation IrisVR Gould Hall Google TiltBrush Google Earth Subject Specific Calcflow Ancient Rome The Body VR

Conclusion Plan to support several types of VR devices, especially Google Cardboard

Our Plans for Future Conclusion Ability to manipulate/interact w/objects and API s Weather research Become part of grant funded research Annotation of objects Distance learning across VR Develop broad/deep VR collections Metadata/Content creation

Carl Grant Associate Dean for Knowledge Services & CTO University of Oklahoma Libraries M: +1-540-449-2418 E: carl.grant@ou.edu Twitter: http://www.twitter.com/carl_grant Blog: http://thoughts.care-affiliates.com libraries.ou.edu/edge Matt Cook Emerging Technologies Coordinator University of Oklahoma Libraries Office: (405) 325-5119 E: mncook@ou.edu