Capcom Co., Ltd. (Tokyo and Osaka Exchanges, 1st section, 9697) Financial Highlights in Fiscal Year ended March 31, 2012

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Capcom Co., Ltd. (Tokyo and Osaka Exchanges, 1st section, 9697) Financial Highlights in Fiscal Year ended March 31, 2012 0 0

Forward-looking Statements Information in these materials concerning strategies, plans, outlooks and all other items except historical facts are forward-looking statements. These statements are based on certain assumptions that use reasonable judgments in accordance with information that is currently available. Actual performance may differ significantly from these statements for a variety of reasons. The operating results of all companies in the video and arcade game business may be highly volatile due to shifts in market conditions caused by changing user needs and other factors. Factors that may affect operating results include: 1) the ability to introduce hit products, and the volume of sales, in the home video games business, which accounts for the majority of sales; 2) progress in developing new home video games; 3) the popularity of home video game players; 4) sales outside Japan; 5) changes in stock prices and foreign exchange rates; 6) alliances with other companies concerning product development, sales and other operations; and 7) changes in market conditions. Please note that there are many other unforeseeable factors that can have an effect on operating results. 1

< Contents > 1.Consolidated Statements of Income P3 2.Consolidated Balance Sheet 3.Consolidated Cash Flows 4.Business Segments P8 P10 P12 2

1.Consolidated Statements of Income 3

Consolidated Statements of Income Results in FY3/11 vs. FY3/12 (Million yen) 2011/3 2012 /3 Difference Net sales 97,716 82,065-15,651 Operating income 14,295 12,318-1,977 Ordinary income 12,861 11,819-1,042 Net income 7,750 6,723-1,027 Sales and earnings were lower as the number of major titles in the Consumer Online Games business declined. Achieved operating income margin of 15% by raising profitability through effective cost cutting. 4

Consolidated Statements of Income FY3/12 Plan vs. Results (Million yen) 2012/3Plan 2012/3 Difference Net sales 86,000 82,065-3,935 Operating income 12,100 12,318 218 Ordinary income 12,000 11,819-181 Net income 7,000 6,723-277 Sales fell short of the forecast due to delays in the release of major titles and other factors. Earnings were largely in line with the forecast, supported mainly by favorable performance of the Mobile Contents business. 5

2012/3 Net Sales Point of Consolidated Statements of Income (1) (100 Million Yen) 1,000 950 97.7 bn. Consumer Online Games - 16.7 bn. Decline in major title releases Dragon s Dogma release postponed Sales were lower in the Consumer Online Games business from one-year earlier when sales benefitted from the release of Monster Hunter Freedom 3. Sales in the Mobile Contents business rose sharply from the previous fiscal year. 900 850 800 2011/3 2012/3 Mobile Contents + 2.2 bn. Social games became fully operational in Japan Arcade Operations Amusement Equipments Existing-store sales up 1% Y-o-Y 6 + 0.1 bn. - 0.2 bn. Lower sales in the Arcade Games Sales business Other Businesses - 1bn. Decline in sales of merchandise related to major titles 82.2 bn.

Point of Consolidated Statements of Income (2) 2012/3 Operating Income (100 Million Yen) 150 Profitability improved in the Mobile Contents business despite lower total sales. Operating income margin rose to 15% Consumer Online Games - 1.9 bn. 140 14.2 bn. Decline in major title releases Profit margin improved reflecting lower cost-of-sales ratio Mobile Contents + 1bn. Arcade Operations Amusement Equipments + 0.6bn. - 1.7bn. Thorough cost control Existing-store sales up 1% Y-o-Y Declined from a year earlier when earnings benefitted from high-margin machines 130 Higher earnings due to strong performance of social games 120 2011/3 2012/3 7 Other Businesses - 0.2bn. Lower earnings due to decrease of sales 12.3 bn.

2. Consolidated Balance Sheets 8

Pont of Consolidated Balance Sheet Cash on hand and in banks 2011/3 2012/3 Difference 35,011 24,752-10,259 Notes and accounts receivable, trade 11,700 17,285 5,585 Work-in-progress for game software 10,443 22,373 11,930 (1) Cash on hand and in banks Decreased mainly because of growth in work-in-progress for game software. (2) Notes and accounts receivable, trade Increase in accounts receivable due to release of major titles at the end of the previous fiscal year. (3) Work-in-progress for game software (Million yen) Continuing increase due to ongoing work on development of titles for release from fiscal year March 2013 onward. 9

3. Consolidated Cash Flows 10

2012/3 Consolidated Cash Flows Point of Consolidated Cash Flows (100 Million Yen) 500 +31 +17 CF from Investing Activities - 4.7 bn. CF from Financing Activities + 0.5 bn. 450 Depreciation and amortization -118 Increase in accounts receivable, trade 400 +114 350 300 250 200 35 bn. Beginning of this fiscal year Net income before income taxes 2012/3 期首 2012/3 期末 Increase in notes and accounts payable, trade -55 Increase in work-in-progress for game software CF from Operating Activities - 7.6 bn. -41 Income taxes paid -24 Other 11 Payment for Purchase of time deposits -24 Payment for acquisition of tangible fixed assets -21-2 Other Increase in short-term borrowings +67 Payment for repurchase of treasury stock -27 Dividends paid -23-12 Other 22.2 bn. End of this fiscal year

4.Business Segments 12

4-1. Consumer Online Games (1) Released three major package software titles Online Games business steadily contributing to earnings Consumer Online Games Highlights Sales of flagship titles mostly favorable in Japan Sales of Monster Hunter 3 (Tri) G reach 1.6 million units in Japan Overseas sales of some major titles below target Dragon s Dogma launch rescheduled to May 2012 Online Games business Growing Steadily Steady sales of Monster Hunter Frontier Online (for PC/Xbox 360) Content downloads (DLC) also on target 13

4-1. Consumer Online Games (2) Three million-sellers in Japan and overseas markets Middle-ranking titles also favorable FY2011 Sales of Major Titles (Unit: Thousand) PS3 Xbox 360 Title Resident Evil: Operation Raccoon City Region Released Date T otal North America 12/3/20 Europe 12/3/23 1,700 3DS Monster Hunter 3 (Tri) G Japan 11/12/10 1,600 PS3 Xbox 360 Street Fighter X Tekken Japan 12/3/8 North America 12/3/6 Europe 12/3/9 1,400 *Sales for Japan include the entire Asian region. 14

4-1. Consumer Online Games (3) Sales and earnings were lower from one-year earlier due in part to the reaction to the release of multiple flagship titles during the previous year Consumer Online Games Performance 2010/3 2011/3 2012/3 Difference Net sales 437 702 535-167 Operationg income 78 124 105-19 Operating margin 17.9% 17.8% 19.6% - 2010/3 2011/3 2012/3 Difference Titles 72 53 68 15 Japan 5,200 9,000 6,800-2,200 North America 3,600 6,000 5,100-900 Europe 3,400 5,000 3,300-1,700 Asia 300 500 500 0 Total 12,500 20,500 15,700-4,800 (Composition) (100 Million yen) (Unit: Thousand) (Unit: Thousand) 2010/3 2011/3 2012/3 Difference Distribution Titles 1,000 650 1,250 600 Old and Lower PriceTitles 5,500 4,000 3,900-100 15

4-2. Mobile Contents Big increases in sales and earnings as the social games business is off to a good start in Japan and overseas Mobile Contents Highlights Capcom: Transferring powerful content to the social game platform Members of Resident Evil: Outbreak Survive (GREE) surpassed 1.5 million. Members of Monhan Tankenki Maboroshi no Shima (GREE) surpassed 1 million. Members of Minna to Monhan Card Master (Mobage) surpassed 1.5 million. Beeline: Growing Favorably; Registered a large number of users (total downloads: 56 million) Smurfs Village (ios/android) was the No. 1 game in 80 countries and continues to contribute to earnings. Snoopy s Street Fair (ios) fared well in Japan and Asia. Mobile Contents Performance (100 Million yen) 2010/3 2011/3 2012/3 Difference Net sales 35 40 63 23 Operating income 7 13 23 10 Operating margin 21.0% 33.9% 37.8% - 16

4-3. Arcade Operations Higher sales and earnings backed by extensive cost control and recovery from the March 2011 earthquake disaster Arcade Operations Performance Continuing to focus on enhancing operational efficiency of existing arcades Existing-arcade sales up 1% YoY Through studies for opening and closing arcades New arcade openings and closures: Openings: 0, Closures: 0 Total: 37 arcades Plaza Capcom Morioka Arcade (100 Million yen) 2010/3 2011/3 2012/3 Difference Net sales 119 116 117 1 Operating income 5 11 17 6 Operating margin 4.9% 9.7% 15.2% - 17

4-4. Amusement Equipments (1) Aggressively leveraged popular home video game series Amusement Equipments business supports earnings Pachinko & Pachislo Highlights Actively promoted original Capcom machines Launched Street Fighter IV : Sold approximately 7,000 units. Earnings from machines made for other companies Monster Hunter Installation started in March 2012. Actively promoted other contract base businesses. Pachislo Machine Street Fighter IV 18

4-4. Amusement Equipments (2) Sales and earnings were lower from one-year earlier due in part to the reaction to the release of profitable video games during the previous year Arcade Games Sales Highlights Started installing medal machines with original Capcom content Monster Hunter Medal Hunting Installation started in November 2011. Monhan Nikki Sugoroku Airu Mura Installation started in December 2011. Amusement Equipments Performance (100 Million yen) 2010/3 2011/3 2012/3 Difference Net sales 45 79 76-3 Operating income -3 26 8-18 Operating margin -7.6% 33.4% 11.6% - *FY2011sales was 8 : 2 between Pachinko & Pachislo and Arcade Games Sales 19

4-5. Other Businesses Sales and earnings were lower from the previous year due in part to the reaction to the release of character goods for major titles during FY10 Character Contents Performance Actively promoted merchandise related consumer mobile games, and game guide books Sales of merchandise related to Monster Hunter, Sengoku Basara and other series popular in Japan contributed to earnings. Raised awareness of content among people who do not play video games by using this content for other visual content and movies. Premiere of the Phoenix Wright: Ace Attorney in February 2012 Premiere of the Sengoku Basara in June 2011 (100 Million yen) 2010/3 2011/3 2012/3 Difference Net sales 30 38 28-10 Operating income 10 10 8-2 Operating margin 33.3% 28.2% 30.6% - Movie ACE ATTORNEY C2012 CAPCOM / "Ace Attorney" FILM PARTNERS 20

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