Australian Curriculum: Digital Technologies

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Australian Curriculum: Digital Technologies Julie King Senior Project Officer, Technologies July 2014

Overview Curriculum development process Australian Curriculum: Digital Technologies Implementation and resources

Curriculum development process

Learning for life Australian governments committed to working in collaboration to promote equity and excellence in Australian schooling, with school sectors supporting all young Australians to become successful learners confident and creative individuals active and informed citizens. 4

Dimensions of the Australian Curriculum Learning areas English Mathematics Science Humanities and social sciences history, geography, economics and business, civics and citizenship Arts Languages Health and physical education Technologies design and technologies, digital technologies Cross-curriculum priorities Aboriginal and Torres Strait Islander Histories and Cultures Asia and Australia s engagement with Asia Sustainability General capabilities Literacy Numeracy Information and communication technology capability Critical and creative thinking Personal and social capability Ethical understanding Intercultural understanding 5

Australian Curriculum: Technologies, shaping process Research Position Paper Initial advice Draft Shape Paper Shape Paper

Australian Curriculum: Technologies, writing process Appointment of writers and advisory group Writing Consultation and trialling

Australian Curriculum: Technologies

Technologies curriculum Curriculum has been developed: from Foundation to Year 8 in two subjects: design and technologies, and digital technologies from Years 9 to 10 in two optional subjects: design and technologies, and digital technologies

Design and technologies Comprises two related strands: Design and technologies knowledge and understanding the use, development and impact of technologies and design ideas across a range of technologies contexts: engineering principles and systems; food and fibre production; food specialisations; materials and technologies specialisations Design and technologies processes and production skills the skills needed to design and produce designed solutions.

Digital technologies structure Comprises two related strands: Digital technologies knowledge and understanding the information system components of data, and digital systems (hardware, software and networks) Digital technologies processes and production skills using digital systems to create ideas and information, and to define, design and implement digital solutions, and evaluate these solutions and existing information systems against specified criteria.

ICT in the Australian Curriculum the capability assists students to become effective users of ICT the digital technologies curriculum assists students to become confident creators of digital solutions

Mitchel Resnick...... most young people learn only to USE digital media, not to CREATE with digital media. It is as if they can read but not write. They are not truly fluent with digital media. They browse websites but can't create their own. They play games, but can't create their own. They interact with simulations, but can't create their own.

Key ideas

Key ideas Creating preferred futures Project management Types of thinking: design thinking computational thinking systems thinking

Systems thinking Holistic approach to the identification and solving of problems Components of a system, and their interactions and interrelationships When generating ideas and decisions made throughout design processes, students need to understand systems and work with complexity, uncertainty and risk. To design digital solutions students need to understand the complexity of information and digital systems and the interdependence of components.

Design thinking underpins learning in design and technologies and used in digital technologies involves strategies to support the design process processes and production skills strand reflects the design process: investigating, generating, producing, evaluating, collaborating and managing

Computational thinking underpins learning in digital technologies and is used in design and technologies problem-solving method that is applied to create solutions that can be implemented using digital technologies involves integrating strategies, such as organising data logically, breaking down problems into parts, interpreting patterns and models and designing and implementing algorithms.

Key concepts A number of key concepts underpin the digital technologies curriculum: Abstraction, which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts) Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming) Digital systems (hardware, software and networks and the internet) Interactions (people and digital systems, data and processes) and impact (impacts and empowerment).

Implementation and resources

Implementation Facilitating implementation support discussions with stakeholders Developing work sample portfolios Working with ESA to identify resources on Scootle to support content descriptions

Australian Councils for Computers in Education (ACCE) Grants for state and territory association activities have been distributed. For example, QSITE focused on fostering Digital Technologies champions ACEC Conference in Adelaide - October

Australian Computer Society Identified 200+ fellows interested in mentoring Involved with girls and computing project Identifying professional learning opportunities to enhance information available to careers advisors on digital technologies professions

Google CSER Digital Technologies MOOC F-6 Expanding Computer Science for High Schools (CS4HS) workshop to primary teachers with a focus on the Australian Curriculum Member of Group X national steering committee

CSER Digital Technologies F-6 MOOC Commenced 24 March. 3000 teachers enrolled in the course. Modules reflect five threads in the digital technologies curriculum. Each module explores computer science and computational thinking concepts to provide foundational knowledge Taught over 8 weeks, with a 2-week break at week 4. Teachers should expect to spend 2-3 hours per week on the course.

Digital Careers: Group X National Commonwealth Department of Communications 4-year funded program Coordinated by NICTA Three pillars: activities and events for students to inform, involve and engage teacher professional development eg CSIRO, extending the MOOC, robotics outreach program Promotion of the ICT industry Education advisory groups

Bebras International challenge Bebras Australia Computational Thinking Challenge Pre-pilot in Brisbane, 250 Years 3-7 students very good engagement Pilot 2 500 students across 40 schools (majority from Vic and QLD) Bebras Challenge late 2014.

Tech Girls movement http://www.techgirlsmovement.org/

Grok learning National Computer Science School https://groklearning.com/

Australian Curriculum connections Food and fibre production Engineering Systems

Do you follow?

Questions

More information Contact: Julie King Senior Project Officer, Technologies Julie.king@acara.edu.au