THE STATE OF PLAY IN EUROPE S CREATIVE INDUSTRIES JAN RUNGE VALENCIA, 19 APRIL 2010

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THE STATE OF PLAY IN EUROPE S CREATIVE INDUSTRIES JAN RUNGE VALENCIA, 19 APRIL 2010

Industrial Design Consumer Electronics CREATIVE INDUSTRIES/ ACTIVITIES CULTURAL INDUSTRIES Education Film and Video Performing Arts Books and Press Telecoms Advertising Luxury brands Video Games CORE ARTS FIELDS Music Heritage etc. Television and Radio Fashion Design Design Tourism Architecture Software RELATED SECTORS

KEY TRENDS <<<<< DIGITAL SHIFT >>>> <<<<< GLOBALISATION >>>> <<<<< INDIVIDUALISATION >>>> CHANGE IN CREATIVE INDUSTRIES <<<<< COLLABORATION >>>> <<<<< SYMBOLIC VALUES >>>> <<<<< CONTENT INNOVATIONS >>>>

ECONOMIC PROFILE OF THE SECTOR IN EUROPE TURNOVER The sector turned over more than 654 billion in 2003 VALUE ADDED TO EU GDP The sector contributed to 2.6% of EU GDP in 2003 CONTRIBUTION TO EU GROWTH The sector s growth in 1999-2003 was 12.3% higher than the growth of the general economy EMPLOYMENT In 2004 5.8 million people worked in the sector, equivalent to 3.1% of total employed population in EU25. In 2007: 626 billion (different definition). SMEs make up 60 % of turnover in CIs compared to 3% in automotive A fragmented sector: The market share of non-national European films in theatres remains at a moderate 8%

SPILL OVER EFFECTS Externalities/ impacts of economic activity upon those not involved In local/ regional development Between different industries (i.e. creative content ICT / culture tourism) Between creative and non-creative companies Firms that spend double the average amount on creative products - 6% compared with 3% of Their output - are 25% more likely to introduce product innovations either new to their firm or market (NESTA, 2009)

A WEIGHTLESS (CREATIVE?) ECONOMY 2005 Source: HMS Treasury Working Papers Series 2007, UK

CREATIVE INNOVATION A new understanding of how innovation comes about Networked innovation is as much triggered by collaboration, communication and cultural awareness as by technological inventions or dominant market share Behavioural innovation failures are common obstacles CIs as cases of good practice of how to innovate CIs as providers of innovation services to other companies CIs as a test-bed for developing new policy tools

CULTURE-BASED CREATIVITY IN EUROPE Culture can act as a catalyst of innovation and change in many areas: lllustrations of renewal/ change: Culture Creativity - Business strategies - Social innovation - Learning KEA Study on the Contribution of Culture to Creativity

EU POLICY BACKGROUND The European Agenda for Culture OMC on creative industries and innovation The European Parliament Resolution on creative industries European Year of Creativity and Innovation in 2009 Cultural stakeholder platforms CI Recommendations Green paper on creative industries (end of April 2010) DG Enterprise initiative on creative industries

KEA BASELINE POLICY RECOMMENDATIONS/ 2009 1. Raise awareness about culture and the creative industries as an important resource of innovation 2. Mainstream creativity in policies to foster innovation 3. Re-direct existing financial resources or create new programmes to stimulate creativity 4. Brand Europe as the place to create 5. Question and tailor regulatory and institutional frameworks to support creative and cultural collaboration

Thank You PDF files of KEA studies and newsletters available at www.keanet.eu KEA European Affairs 51, rue du Trône 1050 Brussels + 32 2289 2600 jrunge@keanet.eu