Patterns of Sustained Collaborative Creativity Across Open Computerization Movements

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Patterns of Sustained Collaborative Creativity Across Open Computerization Movements Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory University of California, Irvine Irvine, CA 92697-3425 USA http://www.ics.uci.edu/~wscacchi

Overview Three emerging Computerization Movements Open source software, computer games, and scientific grid computing CM intersections OSS-CG, OSS-SGC, CG-SGC, OSS-CG-SGC Observations and discussion 2

Computerization movements Social movement theory: Blumer, Zald, Gerlach CM studies: Kling and Iacono, Elliott and Scacchi Computing world dynamics: Kling and Gerson, Scacchi Socio-technical interaction networks: Kling, McKim, Lamb, Sawyer, Scacchi, et al. 3

Three emerging CMs Open source software Computer games Scientific grid computing (Cyberinfrastructure) 4

CM drivers Structural patterns Participants beliefs in action Organizational centers Collaborative work practices within innovation processes that intersect or segment one another Innovations add to, or redistribute access to, computing or workplace resources Innovation processes animate and provide emergent force to computerization movements 5

Routine innovation processes as collaborative creativity Development--inventing and discovering, reinventing, and standardizing software development Use--acquiring software systems and skills, while also tailoring of software system features to support software system use Maintenance--debugging, enhancing, restructuring (refactoring), tuning, or migrating to new versions of software systems being actively maintained 6

Open Source Software 7

8

9

SourceForge Projects May 2006 10

Sample OSS Development Group Work, Utretch 2006 11

FOSS Social Networking across projects 12

Google Summer of Code 2006 13

Computer Games 14

15

Csports.net Game Players, May 2006 16

17

18

19

Hot Rod PCs 20

21

22

23

Scientific Grid Computing (Cyberinfrastructure) 24

NSF Cyberinfrastructure May 2006 25

Scientific Grid Computing site sample, May 2006 26

OpenScienceGrid Web site May 2006 27

Intersecting CMs OSS and Computer Games If developing software is rewarding, and playing games is fun, then developing game software should be fun and rewarding. Game modding is a primary venue for innovative OSS game development Game mods sell games, and help their developers get jobs in the game industry. --> Likely to persist as a shared segment of both the OSS and Computer Game worlds 28

SourceForge Software Map May 2006 29

Intersecting CMs OSS and Scientific Grid Computing Globus, the key middleware component for SGC, is OSS GC depends on: Open grid service integration (OGSI) Open grid service architecture (OGSA) Globus standardization and open source To enable innovative configuration and integration of virtual organizations from their open application service interfaces --> Likely to be assimilated within Scientific Grid Computing world 30

31

Intersecting CMs Computer Games and Cyberinfrastructure Game grids for massively multiplayer online games (MMOG) New Sony PlayStation 3 (Fall 2006) to utilize grid services Enables new class of innovative game play experiences and virtual (game-based) economies (i.e., games + EBay) for game developers to create Represents new, innovative venue for government R&D (and Education) investments --> Likely to be assimilated into Computer Game world 32

CERN Quantum Game 33

34

Intersecting CMs OSS, Computer Games, Cyberinfrastructure Smallest, least-populated sub-world Linking three independent CMs/subworlds Very few projects, modest social network, unable to instigate network externalities Denotes an interesting boundary case, as is potential to stimulate or support innovative apps --> May be the social locale giving rise to the Web 3.0 35

36

Observations Prior studies treated CMs as independent, rather than segmented, polycentric, networked, heterogeneous, and intersecting Some intersecting CMs are assimilated into the larger/dominant CM Other intersecting CMs have the potential to emerge as their own sub-world Other intersections may be so fragile and marginal as to merit study on their own. 37

Observations How open a CM is determined by the innovation frontier it supports or creates The recurring emergence of creative collaborative work is inherent when CMs intersect one another. 38

Acknowledgements Mark Ackerman (UMichigan), Margaret Elliott (ISR), Les Gasser (UIUC), Chris Jensen (ISR), Robert Nideffer (UCI Game Lab), John Noll (Santa Clara U), Celia Pearce (ISR), also others at ISR and UCI Game Lab. Research grants from the National Science Foundation (no endorsement implied) #0083075, #0205679, #0205724, #0350754, and #0534771. Discovery Science Center, Santa Ana, CA UC Humanities Research Institute Digital Industry Promotion, Daegu, Korea California Institute of Telecommunications and Information Technology (CalIT2) Creative Kingdoms Inc. 39