Digital Images: A Technical Introduction

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Digital Images: A Technical Introduction Images comprise a significant portion of a multimedia application This is an introduction to what is under the technical hood that drives digital images particularly issues that may affect multimedia authoring Two Kinds of Images Raster: Two-dimensional grid of colors ( picture element = pixel ) Vector: List of shapes defined in terms of their properties Typically easier to go from vector to raster, not vice versa

Editors Raster Photoshop, Painter Vector Illustrator, Freehand Formats GIF, JPEG SVG, PDF Unique Traits Related Terms Size pixel-level control painting bit-mapped Based on resolution infinitely resizable drawing object-based Based on list of shapes Digital displays are virtually all rasteroriented, so in the end, all images end up being rasterized Resolution refers to the number of rows and columns in a raster image e.g., 1024x768 pixels Because vector graphics can be resized to any resolution, they are said to be resolution-independent

Raster Image Life Cycle creation acquisition revision/repurposing Vector Image Life Cycle creation, revision rasterization moves to the raster image life cycle

Colors Ultimately, all images are represented internally as sequences of numbers In particular, pixels, which are essentially units of color, have a numeric interpretation The numerical conversion of colors can be traced to a color model used by lightemitting media used by lightreflecting media frequently seen as most intuitive Regardless of the color model, every pixel is ultimately interpreted as some sequence ( tuple ) of component values. This is the essence of a digital image.

From Pixels to Colors Two primary ways for determining a pixel s color Direct (a.k.a. RGB) the pixel s number is the color Indirect (a.k.a. indexed) the pixel s number corresponds to a color from a palette a lot like paint by numbers Direct Indexed 204 102 255 pixel 167 pixel palette color color

Image Formats In the end, all images become twodimensional grids of pixels; however, there are many ways to represent these grids One big consideration: file size large images require large amounts of memory Thus, many image formats are distinguished by how they compress an image s data Image Format Terms Compression algorithm: Process used to decrease the amount of data space occupied by an image Header: Block of information about the image, separate from the image s pixels (e.g. its width, height, number of colors) Lossy vs. lossless: Whether or not a format completely restores the original image

Depth Compression Typical Use Vector? JPEG 16 million lossy photo, photorealistic no GIF 256 out of 16 million LZW (lossless) icons, view elements no BMP 16 million RLE (lossless) PDF (!) 16 million many TIFF 16 million many Windows default generalized documents printing, publishing no yes no PNG 65,536 LZ77 (lossless) Internet no SVG 16 million n/a: primarily vector Internet yes Image Formats and You Generally, unless there is a specific feature from a format that interests you, you should be format-agile A versatile image format converter (or an image editor that can read/write many formats) is a useful part of your arsenal

Proprietary or Commercial Formats Aforementioned formats are those that are generally considered open programs that read/write these formats are not rooted in any single company On the other hand, there are formats such as Photoshop, Illustrator, among others: these formats adhere closely to an application s feature set (e.g. layers) For maximum flexibility, images are typically acquired in an open or standard format since devices need broad coverage Images are then integrated into proprietary formats such as Photoshop to maximize an image editor s features For deployment, images are re-encoded to something more standard, again for broad coverage