Go to the Ant A game about Proverbs

Similar documents
[GOD AT WORK ICON] We love God by making right choices. [KEY VERSE ICON] "You are my friends if you do what I command." John

Bible Verse Game. Lily Pad Jump

Introducing a Writer s Life MATERIALS: Chart paper, markers, one daybook per child, pen or pencil per child, sample daybooks

Vacation Chruch School Heroes Unit # 1

Phrases for 2 nd -3 rd Grade Sight Words (9) for for him for my mom it is for it was for. (10) on on it on my way On the day I was on

Treasure Hunt. A Pirate Adventure. Get Swashbuckling! (C) 2015 Little Learning Labs & Andrew Frinkle

Be Angry & Do Not Sin

The Lord's Prayer Sandwich

Read Romans 12:10 DAY 1. Thank God for the opportunity to honor others more than yourself. DAY 2. Read Romans 15:7

zero. Numbers to ten 0 (zero) 1 Say and trace. 2 What are some words you know that also mean zero? Write them or tell a partner.

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees

Making Change #4 ~ Tomorrow Matters

word family words bat sat hat can pan man pin tin win

TABLE TALK QUESTIONS THERE ARE TREMENDOUS BENEFITS TO FAMILIES WHO COMMIT TO EATING TOGETHER. // THOUGH IT IS JUST FOOD,

Migration Board Game Pack. KS2 and KS3

2-4 players 5 years and up 15 minutes

Lesson 11 - God Made Colours

Craft Description Children will color and decorate the number associated with the Big Question they are learning.

Wednesday, August 3, 11. Proverbs

SUNDAY MORNINGS August 26, 2018, Week 4 Grade: 1-2

Cultural Environmental Bilingual Educational

Copyright 2013 Erica made Designs, LLC 1

Worth It Lesson 2 October 27/28 1

The Country of the Blind

Contents. Acknowledgments 9 Preface 11 Introduction: The Prayer of Who? 15

1st Grade. Slide 1 / 157. Slide 2 / 157. Slide 3 / 157. Length

1st Grade Length

SUNDAY MORNINGS January 20, 2019, Week 3 Grade: Kinder

FIRST GRADE FIRST GRADE HIGH FREQUENCY WORDS FIRST 100 HIGH FREQUENCY WORDS FIRST 100

DAY 4 DAY 1 READ MATTHEW 7:24-27 HEAR FROM GOD LIVE FOR GOD. If you play an instrument, you know that it takes a LOT of practice.

Craft Description Children will color and decorate the number associated with the Big Question they are learning.

The Poison Dart Frog Game

4. Praise and Worship (10 Minutes) End with CG:Transition Slide

Wipe Out Lesson 3 January 19/20 1

Bring the People Back to My Love Rosary. A Rosary for All Faiths who Love the Immaculate Heart of Mary and the Sacred Heart of Jesus

Worth It Lesson 1 October 20/21 1

The Shepherd Boy. Lesson at a Glance

Hurry, Ping! Game Board

Preschool Fall Lesson 13: Day 7 God Rested and Made it Holy Continued

SUNDAY MORNINGS April 8, 2018, Week 2 Grade: Kinder

NOTE: Worship Team exits backstage for 2 nd bust out! Host chooses volunteers and brings them up to the stage.

Bottle It Up Arif Usmani

From Anna and August

Operations and Algebraic Thinking: Fluency within 5

Superhero Lollipops. Littlebitfunky.com

THE GIFT. The Marian Men s Movement. The Gift

SAMPLE - sample - SAMPLE - sample JESUS. Today s Bible experience. Purpose statement. Bible memory. Bible background.

JANUARY. Your word is a lamp to guide my feet and a light for my path. Psalm 119:105 nlt

Recognize. God. journal

Cub Scout Den Meeting Outline

2004 Education Inspired Homophones For grades 2-5; Groups of 2-4

Lesson Plan. Schedule. Conversation Stations. Review Time. Today's Doodad

Move ahead 3 spaces --- if you oversleep tomorrow. if I skin my knee. If you snooze, if she wins the lottery tonight. if I forget my homework

JAPAN. Lessons for Mission Minded Kids Lesson 6. An Artistic Culture

This book belongs to:

Step #3 Color the rings in Captain America s shield. Following the picture below, paint/ color the outer ring red, then white, and red again.

Galaxy Express Vacation Bible School Pamphlet for the Crafts Station

The Human Calculator: (Whole class activity)

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

Temptation. Temptation. Temptation. Temptation. Temptation START. Lose A Turn. Go Back 1. Move Ahead 1. Roll Again. Move Ahead 1.

Photo Basics By Jack Vanden Heuvel

Be the last tribe standing in a game of survival! Players contend with everyday life and events in the Stone Age.

EVERYONE IS SOMEONE LYRICS

NetMatch: the Game (version 0.1)

Medium Term Plan Summer

SUMMER MATH-LETES. Math for the Fun of It!

Advent 1. Background. Material. Movements. Words. Focus: the prophets. The basket for Advent is on one of the center shelves.

OCTAGON 5 IN 1 GAME SET

OFFICE OF CURRICULUM AND INSTRUCTION

Bible Kids Fun Zone All rights reserved.

PET LOSS HEALING GUIDES

Redemption Sample Game USING 10 th Anniversary STARTER DECKS (Deck G and Deck H):

The Unofficial Friday the 13th Board Game

A Day in the Life of Tӧlpel, the Luthers Dog

Summer Camp Curriculum

FREE Math & Literacy Centers

Book Five. o h S. w e l. Written and illustrated by. A Progressive Phonics book Copyright (c) by Miz Katz N. Ratz, patent pending T.M.

DICEGIFT.COM. Oh dear, the holidays are here and you re being asked to draw lots for Secret Santa.

OLD GLORY. Old Glory Lil Glory Blue Star Service Banner

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

Vocabulary. seven. eight. four. Word Knowledge V.001. Objective The student will identify the meaning of words.

a big horse I see a big horse.

PERISCOPE 5 DAY CHALLENGE. by Zach Spuckler

SUNDAY MORNINGS January 13, 2019, Week 2 Grade: Kinder

Kindergarten - SLED Day 1

MELROSE UNITED CHURCH

Bible Basics Make & Take

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag

Gratitude Is with You... Always

NOVEMBER 24, 2018 WEEKLY MAIN POINTS

You find a wallet with money in it and keep it. You make fun of someone at school. You break your neighbor s window and you do not tell them.

HOW TO PLAY LILY PADS

101 WAYS TO TEACH KIDS MEMORY VERSES

Know how to add positive and negative numbers Know how to use the sign change key on a calculator

Advanced Playing and Bidding Techniques

Game idea. Components

Why Chintu started saving water

DAY 1 READ PSALM 139:13. THANK God for creating you to be exactly who He wanted you to be. DAY 2 READ PSALM 139:14 WEEK

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

Week 2 What does the world teach us about money? Based upon the following what do you learn about money, the need for money or what to do with money?

Transcription:

Go to the Ant A game about Proverbs Purpoase of game: To become familiar with some well-known verses from the book of Proverbs Target age group: 8-12 Time required to play: 10-20 minutes for a 5-card game with 2-3 players Materials needed: copies of these pattern pages (printed onto heavy card stock paper, if possible), scissors, glue, a number cube (die), and colored pencils if you want to color the pictures Optional: sheet of poster board to which you can glue the track How to assemble the game: 1) Cut out the track sections, including the two bridge pieces and glue together as shown in the pictures. You can keep the track as-is (flexible and foldable) or you can choose to glue it to a large sheet of poster board, as shown in the picture, so that the track stays in place. 2) To make the cards, copy the ant page onto the back sides the word pages. (Use card stock for more durable cards.) Then cut the cards apart. Each card should have a verse on one side and an ant on the other. 3) Cut out an ant for each player, from the ant tokens page. Have each player cut and assemble thier ant as shown in the picture. Each player will need to individualize their ant so that they can recognize it from the others. (Coloring the bases a different color works very well.) How to play: The object of the game is to match a verse card, which contains the second half of a proverb, to the squares on the board that has the first half of that verse. 1) Each player puts his ant on any square on the track. You will notice that the track does not have a beginning or an end, but is continuous. Place the ants before you draw cards. 2) Each player receives the same number of cards. For a 10-20 minute game use 5 cards per player. 3) Each player should lay out his cards and familiarized himself with those verses. The game squares have the first half of a verse and the cards contain the second parts to those verses. The goal will be to match the correct halves together. If you are not sure which cards go with which squares on the track, use the number references on the cards to look up the verses in the book of Proverbs. Each player should be able to point out which squares go with his cards.

4) The first player rolls the number cube and may use that number to go either direction on the track. The goal is to head for one of the squares that contains a match to one of your cards. To be able to form a match, you must land on that square with an exact roll. For example, if you roll a 6 you must use all 6 hops. You can t go just 4 then waste the other two. You have to go 6. The only exception to this rule is that you may opt to pass and stay where you are, not using your roll at all. You either move that number, or not at all. 5) Players continue to take turns moving along the track in either direction. (There can be more than one ant token sitting on a square.) 6) When a player happens to land exactly on a square that matches one of his cards, he places that card on the square, with the ant facing up, so it looks like an ant is sitting on that square. Once an ant is placed on a square, no one can land on that square, but must jump over the ant. It really gets interesting as the board fills up with ants! A roll can can take you very far when you are skipping over a large number of ants. 7) If you land on the space on the bridge that says Trade a card with another player then the player who landed there chooses one of his cards and swaps it for someone else s card. Now those two players will be headed for a new destination that was not on their original itinerary. This adds an extra element of interest to the game. 8) The first player to lay down his last card on the track wins the game. (Play another round!) www.ellenjmchenry.com

If your enemy is hungry, give him bread to eat... The locusts have no king, yet... Like cold water to someone who is thirsty... The glory of young men is their strength... As a door turns on its hinges... Do not rejoice when your enemy falls... As a dog returns to its vomit...

Better is a neighbor who is nearby... Like a madman who throws firebrands... You can pick up the lizard in your hands... As iron sharpens iron... He who digs a pit will fall into it; Like clouds and wind with no rain... Like a bird that strays from its nest...

The name of the Lord is a strong twoer... The eyes of the Lord are in every place... The ants are not strong... Even a fool who keeps silent is considered wise... Train up a child ni the way he should go... A soft asnwer turns away wrath... Pride goes before destruction...

A bad messenger plunges men into trouble... The badgers are not mighty... The first to present his case seems right... Go to the ant, sluggarard, consider her ways and be wise... Take instruction rather than silver... A wise son makes a glad father... Trust in the Lord with all your heart...

...than a brother who is far away. 27:10...until another comes forward to question him. 18:17... yet they all march in rank. 30:27...yet they provide their food in the summer. 30:25...without having any ruler, she prepares her food in summer and gathers it at harvest. 6:6-8...is a man who strays from his home. 27:8...and let not your heart be glad when he stumbles. 24:17...but a harsh word stirs up anger. 15:1...the righteous run into it and are safe. 18:10...keeping watch over both evil and good. 15:3...but a faithful messenger brings healing. 13:17...is the man who deceives his neighbor and then says, I was only joking! 26:19...is the fool who returns to his folly. 26:11...so one man sharpens another. 27:17...yet they live in kings palaces. 30:28...and a stone will come back upon him who starts it rolling. 26:27...and when he is old he will not depart from it. 22:6...is a man who boasts of gifts he does not give. 25:14

...so does a sluggard turn on his bed. 26:14...but the beauty of old men is their gray hair. 20:29... and knowledge rather than gold. 8:10...yet they make their homes in the rocks. 30:26...and a haughty spirit before a fall. 16:18...is good news from a far country. 25:25...when he closes his lips he seems intelligent. 17:28...and if he is thirsty give him water to drink. 25:21...but a foolish son is is a sorrow to his mother. 10:1...and do not lean on your own understanding. 3:5

This page gets copied onto the back sides of the card pages.

ROLL AGAIN ROLL AGAIN BUT EVERYONE GETS TO USE THIS ROLL, TOO. (Everyone goes at once.) TRADE A CARD WITH ANOTHER PLAYER TRADE A CARD WITH ANOTHER PLAYER

ANT TOKENS (EACH PLAYER NEEDS ONE TOKEN)