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Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

ARMIES AND WARLORDS Battle Forged Armies: Pairs of Team Member detachments that share one of the following keywords Imperium, Chaos, Aeldar, Necron, Tyranid, Tau, or Ork form a Battle Forged Army. When Team Member Detachments are combined, if the resultant Army would not be considered Battle Forged, both Detachments function independently as separate forces, and at no time may they share or benefit from each other s rules, abilities or Command Points. Faction Keywords will still be enforced (e.g., if a transport has a Legion Keyword rule it will only be able to transport units with that Legion Keyword). o Provided that an Army is Battle Forged, Wargear and Special Abilities could benefit/affect both detachments in that Army (depending on whether there are additional Keyword requirements), but will not affect detachments in another other Army on a different table. For example, an Autarch s The Path of Command rule could affect both members of an Army but would not affect other players from the team on a different table. o Please be sure to reference the relevant official Games Workshop FAQ documents for further clarification on how specific Wargear and Special Abilities are applied in Warhammer 40,000 8 th Edition. Warlords: Each Army will nominate a single Warlord per the Warhammer 40,000 rulebook with the following modifications and clarifications: Your Army Warlord can be from either detachment. All Warlords that are eligible to choose a Warlord Trait may do so. If your Army s Warlord is not on the table, or in a transport that is on the table, at the conclusion of a game, that Warlord counts as being slain for the purposes of calculating Slay the Warlord. TERMINOLOGY & FACTION AWARD CATEGORIES Team Member: An individual member of a Team and their 1000-point detachment. Army: The combined detachments of two Team Members. An Army is treated as a single entity comprised of two individual 1000-point detachments and follows all rules associated with the term Army. Teams will form two Armies each game that will operate independently. Team: The combined detachments of all four Team Members. A Team is treated as a single entity comprised of four individual 1000-point detachments. Teams will also be referred to as Imperial, Heretical, Xenos, or Hybrid. Faction Award Categories: If a Team s four detachments do not all share a Faction Keyword in common, the Team is categorized as Hybrid. If all four detachments share the Imperium Faction Keyword, the Team is categorized as Imperial. If all four of a Team s detachments share the Chaos Faction Keyword, the Team is categorized as Heretical. If all four of a Team s detachments share one of the following Faction Keywords Aeldari, Necron, Tyranid, Tau, Ork the Team is categorized as Xenos. ARMY SHOWCASE After the conclusion of tournament games on Saturday evening, Teams receiving Rank 5 (Showcase) honors will be invited to set up for display in a special section of the Convention Center where a panel of celebrity judges will assemble to award bonus points. Teams participating in the Army Showcase will be eligible for up to 10 bonus points. While participation is not mandatory, Teams declining this invitation will receive the base 50 points for Rank 5 and be ineligible to receive any bonuses.

SUDDEN DEATH AND CONCEDING Sudden Death: If Sudden Death (see Mission Special Rules: Sudden Death, in the Battle Orders section) comes into effect, the game ends and the winning Army is awarded 5 Victory Points. Concession: If an Army concedes at any time, the game ends immediately and is scored 40-0 (Battle Points). ROUND PAIRINGS The tournament will consist of five rounds of play. During each round, two Team Members will be paired together in an Army and they will play their own game. Thus, each Team will be playing 2 separate games each round. Opposing Team Captains WILL ALWAYS play each other. The pairing of Team Members will be determined by the table assignments posted before every round. SCORING The maximum number of points each Team can score is 670, divided up as follows: Category Points % of Total Battle Points 400 60% Appearance 135 20% Theme & Display Base 135 20% Sportsmanship Marks Special 0% Team Spirit Special 0% Each mission will define a number of objectives which will generate Victory Points. The Victory Point differential will determine total Battle Points earned during each mission. Battle Points are a cumulative total of all mission results throughout the entire tournament. PLAYER SCORED THEME Maximum of 135 points per Team. Each Army will score their opponents during the first three games (Day One) of the Team Tournament. Armies will be judged and awarded a base ranking of 1 to 5, taking into account the overall composition of the opposing Army, discussions with your opponents, supporting materials and the overall attention to unifying details of the combined forces. Army Theme is judged outside the game and is not concerned with how the opposing Team fights as a unified whole. Adversarial themes are encouraged, and should be supported with relevant background material (e.g., Ultramarines and Hive Fleet Behemoth Tyranids). The scores will be factored into the final Team Theme score, along with the judges score. Note: Teams whose armies are constructed without consideration for their opponents enjoyment cannot expect to score well. TOURNAMENT SCHEDULE (FRI) 9:00PM 12:00AM Team Check-in & Table Assignments TOURNAMENT SCHEDULE (SAT) 7:00AM - 8:00AM Registration and Table Assignments* 7:00AM - 9:00AM Appearance, Theme & Spirit Judging 9:15AM - 12:150PM Game #1 12:15PM - 1:15PM Lunch / Appearance and Theme Judging 1:15PM - 4:15PM Game #2 4:15PM - 5:00PM Break 5:00PM - 8:00PM Game #3 8:30PM Army Showcase Setup 9:00PM 12:00AM Judge s Consideration and Public Display 12:00AM Conclusion of Army Showcase** TOURNAMENT SCHEDULE (SUN) 7:30AM 8:30AM Table Assignments 8:30AM 11:30AM Game #4 11:30AM 12:30PM Lunch 12:30PM 3:30PM Game #5 4:00PM Awards * Teams that checked in on Friday night must have their detachments, display base and any additional thematic elements set up at their assigned table and ready for a judge by 7:00AM Saturday morning. Appearance, Theme and Spirit Judging will start promptly. Only one representative from the Team needs to be present between 7:00AM and 9:00AM in order to answer questions regarding theme. ** All models and display elements must be retrieved at the conclusion of the Team Tournament Army Showcase.

WARHAMMER 40K TEAM TOURNAMENT BATTLE ORDERS BATTLE ORDERS 1. Exchange Lists and Discuss Terrain Rules 2. Generate Pre-game Abilities: Make pre-game determinations such as Command Point expenditures, Warlord, Warlord Trait, Psychic Powers, Relics, and the like. 3. Terrain: Terrain is not fixed; Armies roll-off and alternate placing terrain. No piece of terrain may be placed within 4 of another piece of terrain or the board edge. 4. Determine Deployment Style: The deployment style is dictated by the mission. See the Missions for specific instructions. 5. Place Objective Markers: Armies either roll off to alternate placing objective markers or place them in accordance with mission directives. See the Missions for specific instructions. 6. Determine Deployment Zones & Deployment Order: Armies roll-off and the winner chooses their deployment zone. The other Army begins deploying first. 7. Determine First Turn: The Army that finished deploying first gains a +1 to the roll to go first. The winner of the roll may elect to go first or second; the other Army can attempt to seize the Initiative. Game Length: Missions 1-3 use Variable Game Length (5-7 Battle Rounds). Missions 4 and 5 use Fixed Game Length (6 Battle Rounds). MISSION SPECIAL RULES Sudden Death (40K 8th Ed. Rulebook FAQ): If at the end of any turn after the first battle round, one [Army] has no models on the battlefield, the game ends immediately and their opponent automatically wins. When determining if [an Army] has any units on the battlefield, do not include any units with the Flyer Battlefield Role. Furthermore, do not include any units with the Fortification Battlefield Role unless they have a unit embarked inside. o If Sudden Death comes into effect, the game ends and the winning Army is awarded 5 Victory Points. o Concession: If an Army concedes at any time, the game ends immediately and is scored 40-0 (Battle Points). Matched Play rules from Chapter Approved 2017 (Reminder): o [Army] that finishes deploying first gains a +1 to the roll to go first, unless the mission specifies otherwise (see Mission 1: The Beginning of the End) o Objective Secured rule is in effect. o Boots on the Ground rule is in effect. Games Workshop Beta Rules for Matched Play (Reminders): o Smite is -1 to cast, stacking, for each attempt after the first. o Characters with less than 10 wounds cannot screen for other characters with less than 10 wounds. OBJECTIVES AND SCORING Primary OBJECTIVES Eternal War Objectives: Eternal War objectives are ALWAYS scored at the end of the game. Progressive Objectives: Progressive objectives are ALWAYS scored at the top of the player turn, after the first Battle Round.

WARHAMMER 40K TEAM TOURNAMENT BATTLE ORDERS SECONDARY OBJECTIVES Advance: At the end of any of your turns, have all your units on the table (i.e. not in reserves) and have none of your units within your own Deployment Zone. This objective is not scoreable during Battle Round 1. Fire for Effect: During any of your Shooting phases, destroy 3 enemy units. This objective is not scoreable during Battle Round 1. Lead from the Front: At the start of any of your turns, have your Warlord within 3 of any Objective that is not in your deployment zone. Your Warlord must be completely outside your Deployment Zone. Marked for Death: After exchanging lists, before anything else, secretly but clearly indicate (and mark down) three (3) of your opponent s units that you must destroy before the end of the game. Reveal these units to your opponent at the start of Battle Round 1. Modified Kill Points: Every 100 points worth of enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. Example A: 4 units worth 495 points rounds to 500/100 = 5 Victory Points Example B: 4 units worth 650 points rounds to 700/100 = 7 Victory Points Example C: 8 units worth 320 points rounds to 300/100 = 3 Victory Points Example D: 1 unit worth 385 points rounds to 400/100 = 4 Victory Points Example E: 1 unit worth 40 points rounds to 0/100 = 0 Victory Points NOTE: A maximum of 20 Victory Points may be earned from Kill Points regardless of the number of units in a player s army. Vanguard: At the start of any of your turns, have at least 1 of your units entirely within your opponent s Deployment Zone. War to the Knife: During any of your Fight phases, destroy 3 enemy units. This objective is not scoreable during Battle Round 1. Player-Selected Secondary Objectives: Mission 1 includes Player-selected Secondary Objectives. Choose any three (3) after exchanging lists, during Battle Orders Step 2. Record your chosen Secondary Objectives on your scenario sheet. Slay the Warlord: If, at the end of the game, the enemy's Warlord has been removed as a casualty, you score 2 Victory Points. First Blood: The first unit to be completely destroyed during the game is worth 2 Victory Points to the opposing army at the end of the game. Linebreaker: If, at the end of the game, your army has at least one model from one or more scoring units completely within 12 of your opponent s table edge, you score 2 Victory Points. HOW SCORING WORKS At the end of the game, Armies compare total VPs earned. The difference in VPs is added to the winning Army s Battle Points and subtracted from the losing Army s Battle Points. Both Armies begin the game with 20 Battle Points. A difference of 20 VPs or greater is scored 40-0. Example Game: Player One scores 25 total VPs and Player Two scores 18 VPs; a 7 VP differential between the two Armies. The Example Game is scored as such: o Player One: 27 Battle Points (20 starting +7 for VP Differential) o Player Two: 13 Battle Points (20 starting -7 for VP Differential) The maximum score is 40 Battle Points; the minimum score is 0 Battle Points. In the case of concession, the winner is given 40 Battle Points and the other player is given 0. In the case of a wipeout (see: Sudden Death), the winner earns 5 Victory Points and the game is scored as normal.

MISSION 1: UNWRITTEN LAW *** READ THE ENTIRE MISSION BEFORE SETTING UP *** DEPLOYMENT & SPECIAL RULES Please follow the Battle Orders rules as presented in the Warhammer 40,000 Team Tournament Battle Orders sheet. Deployment: Split vs. Consolidated Army deploying into the Split DZ automatically goes first; the opponent may attempt to seize initiative. Army deploying into the Split DZ must alternate making deployments in each of the two zones. Primary Objectives (5 total): Place five (5) objective markers in accordance with the deployment diagram below. GAME LENGTH: RANDOM At the end of Battle Round 5, roll a D6. On a 3+, the game continues to Battle Round 6. At the end of Battle Round 6, roll a D6. On a 4+, the game continues to Battle Round 7. The game automatically ends after Battle Round 7. Eternal War Objectives: 5 Objective Markers (see above). Objective control is determined by the army with the greatest number of models within 3 of the center of the objective. Each objective is worth 4 Victory Points to the army that controls it at the end of the game. Contested objectives score 2 Victory Points for each army. SECONDARY OBJECTIVES During Battle Orders step 2, after exchanging lists, choose any three (3) Secondary Objectives from the list below. They are worth 4 Victory Points each. Some cannot be scored during Battle Round 1. Advance Fire for Effect Lead from the Front Marked for Death Vanguard War to the Knife See the Battle Orders sheet for complete Secondary Objective descriptions. There are three Secondary Objectives. They are worth 2 Victory Points each. 1. Slay the Warlord 2. First Blood 3. Linebreaker See the Battle Orders sheet for complete Tertiary Objective descriptions. SCORING TRACKER Eternal War Objectives are scored at the end of the game. Controlled Objectives X4 = Contested Objectives X2 = Max: 20 SECONDARY OBJECTIVES Total Number of Secondary Objectives Achieved X4 Max: 12 Total Number of Tertiary Objectives Achieved X2 Max: 6 OVERALL Max: 38

MISSION 2: FROM THE LION S MOUTH *** READ THE ENTIRE MISSION BEFORE SETTING UP *** DEPLOYMENT & SPECIAL RULES Please follow the Battle Orders rules as presented in the Warhammer 40.000 Team Tournament Battle Orders sheet. Deployment: Vanguard Strike Objective Markers: None GAME LENGTH: RANDOM At the end of Battle Round 5, roll a D6. On a 3+, the game continues to Battle Round 6. At the end of Battle Round 6, roll a D6. On a 4+, the game continues to Battle Round 7. The game automatically ends after Battle Round 7. Eternal War Objective (Table Quarter): Table quarters are defined by two lines, one splitting the board in half perpendicular to the long edge, and one splitting the board in half perpendicular to the short edge, creating four rectangles. The army with the most total models in Qualifying Pairs of Units controls a Table Quarter and earns 6 Victory Points. Qualifying Pairs of Units: To make a qualifying pair of units, each Team Member must have at least one unit wholly within the table quarter in question. Objective Secured (or its equivalent): In order to enjoy Objective Secured (ObSec) status, BOTH Team Member s units must, individually, qualify as Objective Secured. o ObSec unit + ObSec unit = Models have ObSec status. o ObSec unit + Non-ObSec unit = Models DO NOT have ObSec status. o Non-ObSec unit + Non-ObSec unit = Models DO NOT have ObSec status. Note: ObSec models control a Table Quarter regardless of how many qualifying Non-ObSec enemy models are in it. SECONDARY OBJECTIVE Non-Troop Modified Kill Points: Every 100 points worth of non-troop (Battlefield Role) enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. See the Battle Orders sheet for scoring examples. 1. Slay the Warlord 2. First Blood 3. Linebreaker See the Battle Orders sheet for complete Tertiary Objective descriptions. SCORING TRACKER Table Quarters are scored at the end of the game. Quarters Controlled x6 = Max: 24 SECONDAY OBJECTIVE Total Point Value of all non-troop Enemy Units Destroyed (rounded to nearest 100) /100 Max: 20 Total Number of Tertiary Objectives Achieved x2 Max: 6 OVERALL Max: 50

MISSION 3: NEW DARK AGE *** READ THE ENTIRE MISSION BEFORE SETTING UP *** DEPLOYMENT & SPECIAL RULES Please follow the Battle Orders rules as presented in the Warhammer 40,000 Team Tournament Battle Orders sheet. Deployment: Hammer & Anvil Primary Objectives (2 total): Place two (2) objective markers in accordance with the deployment diagram below. GAME LENGTH: RANDOM At the end of Battle Round 5, roll a D6. On a 3+, the game continues to Battle Round 6. At the end of Battle Round 6, roll a D6. On a 4+, the game continues to Battle Round 7. The game automatically ends after Battle Round 7. Eternal War Objectives: 2 Objective Markers (see above). Objective control is determined by the army with the greatest number of models within 3 of the center of the objective. Each objective is worth 6 Victory Points to the army that controls it at the end of the game. Contested objectives score 3 Victory Points for each army. SECONDARY OBJECTIVE Modified Kill Points: Every 100 points worth of enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. See the Battle Orders sheet for scoring examples. There are three Secondary Objectives. They are worth 2 Victory Points each. 1. Slay the Warlord 2. First Blood 3. Linebreaker See the Battle Orders sheet for complete Tertiary Objective descriptions. SCORING TRACKER Eternal War Objectives are scored at the end of the game. Controlled Objectives x6 = Contested Objectives x3 = Max: 12 SECONDAY OBJECTIVE Total Point Value of all Enemy Units Destroyed (rounded to nearest 100) /100 Max: 20 Total Number of Tertiary Objectives Achieved x2 Max: 6 OVERALL Max: 38

MISSION 4: WORLD AS IT IS *** READ THE ENTIRE MISSION BEFORE SETTING UP *** DEPLOYMENT & SPECIAL RULES Please follow the Battle Orders rules as presented in the Warhammer 40,000 Team Tournament Battle Orders sheet. Deployment: Dawn of War Primary Objectives (5 total): Place five (5) objective markers in accordance with the deployment diagram below. SCORING TRACKER Progressive Objectives are scored at the top of the army turn, after the first Battle Round. Army A Army B Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Max: 25 Max: 25 SECONDARY OBJECTIVES GAME LENGTH: FIXED This game is 6 Battle Rounds, do not roll to see if games end after Battle Round 5, and do not continue to Battle Round 7. Progressive Objectives: Objective control is determined by the player with the greatest number of models within 3 of the center of the objective. Worth 1 VP to the army that controls it at the start of their turn. No Progressive VPs are scored during Battle Round 1. Contested Objectives score no points for either army. SECONDARY OBJECTIVES There are three Secondary Objectives. They are worth 4 Victory Points each. 1. Advance 2. Lead from the Front 3. Vanguard See the Battle Orders sheet for complete Secondary Objective descriptions. There are three Tertiary Objectives. They are worth 2 Victory Points each. 1. Slay the Warlord 2. First Blood 3. Linebreaker See the Battle Orders sheet for complete Tertiary Objective descriptions. Total Number of Secondary Objectives Achieved X4 Max: 12 Total Number of Tertiary Objectives Achieved x2 Max: 6 OVERALL Max: 43

MISSION 5: SHOT UP AND SHUT DOWN *** READ THE ENTIRE MISSION BEFORE SETTING UP *** DEPLOYMENT & SPECIAL RULES Please follow the Battle Orders rules as presented in the Warhammer 40,000 Team Tournament Battle Orders sheet. Deployment: Vanguard Strike Primary Objectives (6 total): Players place six (6) objective markers in accordance with the instructions given in Step 5 on the Battle Orders sheet. GAME LENGTH: FIXED This game is 6 Battle Rounds, do not roll to see if games end after Battle Round 5, and do not continue to Battle Round 7. Eternal War Objectives: 6 Objective Markers (see above). Objective control is determined by the army with the greatest number of models within 3 of the center of the objective. Each objective is worth 4 Victory Points to the army that controls it at the end of the game. Contested objectives score 2 Victory Points for each army. SECONDARY OBJECTIVE Modified Kill Points: Every 100 points worth of enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. See the Battle Orders sheet for scoring examples. There are three Secondary Objectives. They are worth 2 Victory Points each. 1. Slay the Warlord 2. First Blood 3. Linebreaker See the Battle Orders sheet for complete Tertiary Objective descriptions. SCORING TRACKER Eternal War Objectives are scored at the end of the game. Controlled Objectives X4 = Contested Objectives X2 = Max: 24 SECONDAY OBJECTIVE Total Point Value of all Enemy Units Destroyed (rounded to nearest 100) /100 Max: 20 Total Number of Tertiary Objectives Achieved X2 Max: 6 OVERALL Max: 50

RESULTS FOR MISSION 5: SHOT UP AND SHUT DOWN TEAM NAME TABLE NO FINISH?* * Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out. OPPONENT S Yes No If one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points. OPPONENT S STARTING TERTIARIES Check all Tertiary Objectives achieved by your Army regardless of outcome: SLAY THE WARLORD FIRST BLOOD LINEBREAKER Your Battle Points + Your Opponent s Battle Points should ALWAYS equal 40. If not, please double check your results. Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Now, in private, rate your Opponent s Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent. Remember to record your opponent s name on the sheet provided. SPORTSMANSHIP MARK Good Amazing Negative Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes. Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most net positives mark are eligible to win Best Sportsmanship. Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent s sportsmanship only and should NEVER be a reflection on the final results of the game.

RESULTS FOR MISSION 4: WORLD AS IT IS TEAM NAME TABLE NO FINISH?* * Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out. OPPONENT S Yes No If one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points. OPPONENT S STARTING TERTIARIES Check all Tertiary Objectives achieved by your Army regardless of outcome: SLAY THE WARLORD FIRST BLOOD LINEBREAKER Your Battle Points + Your Opponent s Battle Points should ALWAYS equal 40. If not, please double check your results. Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Now, in private, rate your Opponent s Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent. Remember to record your opponent s name on the sheet provided. SPORTSMANSHIP MARK Good Amazing Negative Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes. Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most net positives mark are eligible to win Best Sportsmanship. Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent s sportsmanship only and should NEVER be a reflection on the final results of the game.

RESULTS FOR MISSION 3: NEW DARK AGE TEAM NAME TABLE NO FINISH?* * Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out. OPPONENT S Yes No If one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points. OPPONENT S STARTING TERTIARIES Check all Tertiary Objectives achieved by your Army regardless of outcome: SLAY THE WARLORD FIRST BLOOD LINEBREAKER Your Battle Points + Your Opponent s Battle Points should ALWAYS equal 40. If not, please double check your results. Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Now, in private, rate your Opponent s Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent. Remember to record your opponent s name on the sheet provided. SPORTSMANSHIP MARK Good Amazing Negative Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes. Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most net positives mark are eligible to win Best Sportsmanship. Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent s sportsmanship only and should NEVER be a reflection on the final results of the game.

EVALUTATE AND EACH ARMY BASED ON THE FOLLOWING GUIDELINES Player Scored Army Theme (maximum of 135 points per Team): Judge the Army (see Team Tournament Terminology on the Rules Reminders page of your packet) you and your teammate faced and award a base ranking of 1 to 5, taking into account the overall composition of the opposing Army, discussions with your opponents regarding their Theme, supporting materials and the overall attention to unifying details of the combined forces. While Army Theme is judged outside the game, it does value whether the Army was built in a manner that takes the enjoyment of all players into account. Adversarial themes are encouraged, and should be supported with relevant background material (e.g. Hive Fleet Behemoth Tyranids vs. Ultramarines). Note: Teams/Armies constructed without consideration for their opponents enjoyment cannot expect to score well. Mark the box that corresponds to the base Rank and then circle the appropriate number of Discretionary Bonus Points to award (if any). 1 Minimal: No cohesive theme is apparent for the Army. No discernible effort has been made to tie a MAJORITY of the army together. No supporting documentation or additional thematic elements. No particular consideration given for the enjoyment of all players is evident in army list composition; favors table top performance over thematic elements, including repetitive uses of known superior unit choices (e.g. spamming hyper-efficient, underpriced/overpowered units). 2 Minor: The Army has a theme, but in general there is very little evidence to support it, or the theme is clearly developed to maximize tabletop performance. Theme is present in at least some of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. At least some consideration given for the enjoyment of all players is evident in army list composition. 3 Major: The Army has a theme and some evidence is presented to support it. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. Consideration for the enjoyment of all players is evident in army list composition. 4 Exceptional: The Army has a well-developed theme with evidence that strongly supports it. The ENTIRE army has been developed with an overall theme in mind. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.). Theme is backed with supporting documentation and has been partially expressed in elements like basing, display base, objective markers, etc. Consideration for the enjoyment of all players is evident in army list composition; favors thematic elements over tabletop performance. 5 Showcase: The Army has an exceptionally well-developed theme with strong evidence to support it. The ENTIRE army has been developed with a definitive, overall theme in mind. The collection of models presented tells a cohesive story linking elements like basing, display base, objective markers, unit markings, banners, character models, conversions, paint scheme, historical references / models, printed materials, etc. Thematic elements are clearly emphasized in favor of tabletop performance.

RESULTS FOR MISSION 2: FROM THE LION S MOUTH TEAM NAME TABLE NO FINISH?* * Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out. OPPONENT S Yes No If one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points. OPPONENT S STARTING TERTIARIES Check all Tertiary Objectives achieved by your Army regardless of outcome: SLAY THE WARLORD FIRST BLOOD LINEBREAKER Your Battle Points + Your Opponent s Battle Points should ALWAYS equal 40. If not, please double check your results. Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Now, in private, rate your Opponent s Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent. Remember to record your opponent s name on the sheet provided. SPORTSMANSHIP MARK Good Amazing Negative Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes. Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most net positives mark are eligible to win Best Sportsmanship. Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent s sportsmanship only and should NEVER be a reflection on the final results of the game.

EVALUTATE AND EACH ARMY BASED ON THE FOLLOWING GUIDELINES Player Scored Army Theme (maximum of 135 points per Team): Judge the Army (see Team Tournament Terminology on the Rules Reminders page of your packet) you and your teammate faced and award a base ranking of 1 to 5, taking into account the overall composition of the opposing Army, discussions with your opponents regarding their Theme, supporting materials and the overall attention to unifying details of the combined forces. While Army Theme is judged outside the game, it does value whether the Army was built in a manner that takes the enjoyment of all players into account. Adversarial themes are encouraged, and should be supported with relevant background material (e.g. Hive Fleet Behemoth Tyranids vs. Ultramarines). Note: Teams/Armies constructed without consideration for their opponents enjoyment cannot expect to score well. Mark the box that corresponds to the base Rank and then circle the appropriate number of Discretionary Bonus Points to award (if any). 1 Minimal: No cohesive theme is apparent for the Army. No discernible effort has been made to tie a MAJORITY of the army together. No supporting documentation or additional thematic elements. No particular consideration given for the enjoyment of all players is evident in army list composition; favors table top performance over thematic elements, including repetitive uses of known superior unit choices (e.g. spamming hyper-efficient, underpriced/overpowered units). 2 Minor: The Army has a theme, but in general there is very little evidence to support it, or the theme is clearly developed to maximize tabletop performance. Theme is present in at least some of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. At least some consideration given for the enjoyment of all players is evident in army list composition. 3 Major: The Army has a theme and some evidence is presented to support it. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. Consideration for the enjoyment of all players is evident in army list composition. 4 Exceptional: The Army has a well-developed theme with evidence that strongly supports it. The ENTIRE army has been developed with an overall theme in mind. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.). Theme is backed with supporting documentation and has been partially expressed in elements like basing, display base, objective markers, etc. Consideration for the enjoyment of all players is evident in army list composition; favors thematic elements over tabletop performance. 5 Showcase: The Army has an exceptionally well-developed theme with strong evidence to support it. The ENTIRE army has been developed with a definitive, overall theme in mind. The collection of models presented tells a cohesive story linking elements like basing, display base, objective markers, unit markings, banners, character models, conversions, paint scheme, historical references / models, printed materials, etc. Thematic elements are clearly emphasized in favor of tabletop performance.

RESULTS FOR MISSION 1: UNWRITTEN LAW TEAM NAME TABLE NO FINISH?* * Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out. OPPONENT S Yes No If one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points. OPPONENT S STARTING TERTIARIES Check all Tertiary Objectives achieved by your Army regardless of outcome: SLAY THE WARLORD FIRST BLOOD LINEBREAKER Your Battle Points + Your Opponent s Battle Points should ALWAYS equal 40. If not, please double check your results. Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: *** STOP *** DO NOT FILL THIS OUT UNTIL GAME RESULTS HAVE BEEN DOUBLE-CHECKED AT THE JUDGE S BOOTH Now, in private, rate your Opponent s Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent. Remember to record your opponent s name on the sheet provided. SPORTSMANSHIP MARK Good Amazing Negative Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes. Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most net positives mark are eligible to win Best Sportsmanship. Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent s sportsmanship only and should NEVER be a reflection on the final results of the game.

EVALUTATE AND EACH ARMY BASED ON THE FOLLOWING GUIDELINES Player Scored Army Theme (maximum of 135 points per Team): Judge the Army (see Team Tournament Terminology on the Rules Reminders page of your packet) you and your teammate faced and award a base ranking of 1 to 5, taking into account the overall composition of the opposing Army, discussions with your opponents regarding their Theme, supporting materials and the overall attention to unifying details of the combined forces. While Army Theme is judged outside the game, it does value whether the Army was built in a manner that takes the enjoyment of all players into account. Adversarial themes are encouraged, and should be supported with relevant background material (e.g. Hive Fleet Behemoth Tyranids vs. Ultramarines). Note: Teams/Armies constructed without consideration for their opponents enjoyment cannot expect to score well. Mark the box that corresponds to the base Rank and then circle the appropriate number of Discretionary Bonus Points to award (if any). 1 Minimal: No cohesive theme is apparent for the Army. No discernible effort has been made to tie a MAJORITY of the army together. No supporting documentation or additional thematic elements. No particular consideration given for the enjoyment of all players is evident in army list composition; favors table top performance over thematic elements, including repetitive uses of known superior unit choices (e.g. spamming hyper-efficient, underpriced/overpowered units). 2 Minor: The Army has a theme, but in general there is very little evidence to support it, or the theme is clearly developed to maximize tabletop performance. Theme is present in at least some of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. At least some consideration given for the enjoyment of all players is evident in army list composition. 3 Major: The Army has a theme and some evidence is presented to support it. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.), but not throughout the entire army. Minimal supporting documentation and additional thematic elements. Consideration for the enjoyment of all players is evident in army list composition. 4 Exceptional: The Army has a well-developed theme with evidence that strongly supports it. The ENTIRE army has been developed with an overall theme in mind. Theme is present in a MAJORITY of the army s units and detachments (banners, campaign patches, story elements, etc.). Theme is backed with supporting documentation and has been partially expressed in elements like basing, display base, objective markers, etc. Consideration for the enjoyment of all players is evident in army list composition; favors thematic elements over tabletop performance. 5 Showcase: The Army has an exceptionally well-developed theme with strong evidence to support it. The ENTIRE army has been developed with a definitive, overall theme in mind. The collection of models presented tells a cohesive story linking elements like basing, display base, objective markers, unit markings, banners, character models, conversions, paint scheme, historical references / models, printed materials, etc. Thematic elements are clearly emphasized in favor of tabletop performance.