State of the Gaming Industry in the King County Region

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State of the Gaming Industry in the King County Region December 6, 2017 By Maureen A. Majury, M.Ed. Director, Center of Excellence for Information and Computing Technology Hosted at Bellevue College, Bellevue, Washington This a high-level overview of the state of the gaming industry in the King County region and includes information related to types of gaming jobs, demand for software developers in gaming occupations, competition for community and technical college (CTC) in King County from other educational organizations. Finally, there are recommendations for developing a game developer program of study. There is a variety of different jobs within the gaming industry. The gaming industry relies on teamwork, as there are specialized roles that all work to create a game. Game ideas come from an original story, new technological development, a novel, or film, or the effort revolves around improving a pre-existing game. There are arcade, console, mobile, online, PC, and television games. Types of Jobs in the Gaming Industry Designer: Use scripting languages Content Designer: Develop content (technical writing and research) Programmer: These programmers are experts in writing code, work with artificial intelligence (AI), graphics, networking, physics, tools developer, user interface. Game Tester: Perform quality assurance tasks on games, test for bugs, etc.

2 Gaming Job Posting Search, Seattle (50-mile radius) Source: Indeed.com Jobs Type Number of Jobs Artificial Intelligence/AI 11/ Algorithms 2 Data Analyst/Engineer 157 Front-End/Back-End Web Developer 69 Game Developer/Designer/Engineer 408/221/577 Networking 52 Physics Engineer Programming (Note: Systems Programming for video games run on a machine, stand-alone applications is C++ and Java. For Web Programming, HTML5, CSS, JavaScript, SQL. Mobile Application Programming it s Java, C++, C# and Objective C (for ios)) 51 Software Development/Engineering 114/114 Technicians 20 Quality Assurance/Testers 15/5 Virtual Reality/VR 8/75 In looking at the gaming programs that are offered by educational institutions and in the CTC system, the following were found: For-Profit Academy of Interactive Entertainment : The Academy of Interactive Entertainment (AIE) offers two primary paths for students, one in programming and the other in art. Programming students have an intensive two-year period of learning everything they need to know to make program games. Art students have an intensive first year covering all the tools they will need to

be successful in their chosen field. They will then select specialty at the start of the second year, choosing between game art and design or D animation and visual FX for film. AIE is private and for-profit. An Australian company owns it. The CoE Director was invited to attend an AIE gaming skills panel five years ago. Currently, tuition is $21K a year. Thus, the twoyear degree s total tuition is $42K. AIE is increasing the total tuition to $4,500 starting in 2019. Note: Since the Director became aware of AIE, it has consistently had to raise their tuition, so that might mean it is running at a loss, or its operating expenses, including salaries are very high. Game Programming: two-year program. Year One Game Programming with C Game Programming with C++ Game Programming with C# Open GL Game Libraries Version control Year Two D Graphics, Artificial Intelligence Networking Physics and Collision, Console Hardware Profiling Project Management DigiPen Undergraduate Programs: DigiPen offers a BS and a BA in Computer Science (CS) and Game Design. Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and D level design, character behaviors, AI programming, design documentation, and play-testing. Core academic courses such as linear algebra, calculus, physics, and computer science (including C, C++, and scripting languages). Humanities and social sciences courses such as psychology, writing, and communication. They list the different gaming occupations as follows (Source: Indeed.com): Game Designer (9 jobs) Level Designer (12 jobs) System Designer N/A as this would bring up networking jobs

4 Technical Designer Software Engineer (See indeed.com job posting chart above, page 1) Gameplay Programmer (91 jobs) Tools Programmer (2 jobs) The highlighted courses are the gaming/programming courses. SAMPLE COURSE SEQUENCE CHART Course Course Title Core Credits 1 GAM 100 Project Introduction X GAT 101 Game History and Analysis X 4 CS 100 Computer Environment X 4 CS 120 High-Level Programming I: The C Programming Language X 4 MAT 140 Linear Algebra and Geometry X 4 COL 101 College Life and Academic Skills 1 Total 20 2 GAM 150* Project I X GAT 210 Game Mechanics I X CS 170 CS 20 MAT 150* High-Level Programming II: The C++ Language Game Implementation Techniques Calculus and Analytic Geometry I X 4 X X 4 Total 17 GAM 200* Project II X 4

5 Course Course Title Core Credits GAT 211 Game Mechanics II X GAT 240 Technology for Designers X CS 225 Advanced C/C++ X MAT 200* Calculus and Analytic Geometry II X 4 ENG 110* Composition Total 20 4 GAM 250* Project II X 4 GAT 250 2D Game Design I X CS 180 Operating System I: Man- Machine Interface X CS 280 Data Structures X PHY 200 Motion Dynamics X 4 PHY 200L Motion Dynamics Lab X 1 Total 18 5 GAM 02* Project III for Designers X 4 GAT 251 2D Game Design II X MAT 258 Discrete Mathematics X PHY 250 COM 150 Waves, Optics, and Thermodynamics Interpersonal and Work Communication 4 Total 17 6 GAM 50* Project III X 4 GAT 15 D Game Design I X CS Any three-credit CS course numbered 200 or higher. X

6 Course Course Title Core Credits Math or Science Art, CG, or Music Any three-credit PHY or BIO course numbered 250 or higher, or MAT course numbered 220 or higher. ART 105, CG 102, CG 125, CG 10, or MUS 115 Total 16 7 GAM 75* Project III X 4 GAT 16 D Game Design II X CS Math or Science English Any three-credit CS course numbered 200 or higher. Any three-credit PHY or BIO course numbered 250 or higher, or MAT course numbered 220 or higher. Any three-credit course with the ENG designation. X Total 16 8 GAM 400* Project IV X 4 CS 0 Algorithm Analysis X Design Math or Science HSS Any three-credit GAT course numbered 200 or higher. Any three-credit PHY or BIO course numbered 250 or higher, or MAT course numbered 220 or higher. Any three-credit course with the COM, ENG, ECN, HIS, LAW, PHL, PSY, or SOS designation. X Total 16 Degree Total 140 minimum Gaming Course Descriptions

7 Tuition: 16-22 Credit Flat Rate (1 semester) $15,570. For eight semesters, the full degree costs $124,560. The per-credit rate is $1,005. Community and Technical College (CTC) Game Program Offerings The following CTCs offer a certificate or AA in gaming (not counting digital media arts, because it is centered more specifically on the front end of game design): AA Certificate Lake Washington Institute of Technology (LWTech) (The AAS-T has two programming courses are: ITAD 105: Programming Concepts for Non-Programmers, ITAD 111: Computer Programming Fundamentals) o (Note: LWTech also offers a Bachelor s of Applied Science (BAS) in Digital Gaming and Interactive Media and includes two courses in programming, CS 141: Computer Science 1 Java, and GAME 20: C# Programming in Unity ) Shoreline Edmonds Lake Washington Institute of Technology Shoreline 4-Year Colleges/Universities University of Washington (UW): Computer Science and Engineering. As part of the program, they offer specialized classes in game design/development for a bachelor in CS. They are 400- level courses and focus mainly on animation. The Continuing Education does not offer much and again it focuses on animation. Recommendations: Based upon job demand, the primary area to focus on would be a gaming developer (gameplay designer) program of study. Use content already contained within the Digital Media Arts and then use the programming courses in C++ and/or Java would be viable either as a: certificate program in continuing education new degree (AA) boot camp for current IT workers who need to either master programming or animation/graphics and/or bachelor graduates a summer program for high school or running start students

If it is priced competitively then a King County CTC gaming program(s) could directly compete with AIE and DigiPen. The UW is so hard to get into, that again there is a space in the market for a gameplay programming program of study. 8