Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two One champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two One champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two One champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s
Day two one One - GAME three two champions acred Battle Opponents escort challenge will at Ground Recognize & portsman cenarios Welcome to U.. AGA Gr Melee, hosted by AdeptiCon 06 Day One: conjunction with tudio Tomahawk Grip Beast. Layout: cenario - Battle at Ford & Walls - AGA 63 (Modified cenario) game is ed on a 48" x 36" table, with ers startg from long edges. cenery is placed as described above, but no may be placed with Rules cenario - will Recognize His Own 4 center. Cresent AGA U.. cenario Crescent AGA Ma & 3 Cross Gr - Rule & Rule Book Challenge Melee Cross Book - will Rule be 67 63 (Modified - ed Book 4 cenario) with - 6-pot 0 warbs. Your warb may be selected from eir : AGA or Crescent Cross rule books or from any ficial released game lasts Opponent 6 rounds. & Warb scenario (Norrn requires uses all three Fury, rules baggage listed Raven s s. hadow, aga Rule Varajazi book on & Basileus). page 64 63 with only exception that beg followg Deployment: certa that modifications: cenario Milites battle Christi - fields warbs Escort will be - usg AGA may walls not 67 clude stead rivers. Poor Fellow same oldiers rules apply Christ wall beg Temple Each er sets Opponent aside his Warlord, & as Warb y are not deployed at this pot. impassable olomon. cenario teppe except - acred Tribes at Ground are opengs. also - AGA cluded 64 as (Modified a able cenario) faction. tartg cenario with er scenery, er 0deploys at least half models his Warb with M his table edge. Each At er n end 3 Opponent deploys a rest er s & Warb latest rules as defed his models, turn, that same er Crescent order. counts number Cross rule VPs book scored. will be used number along with VPs is latest based Modified FAQ. on models that are any three terra s placed on accordg to Romly Opponent s Any cenarios or determe clarifications are explaed specific furr to U.. document. AGA Gr Melee who goes first. first er n places his Warlord with will be found table. His opponent m this document. places his Warlord with structions on pages 6 (i.e. Warlord gives you 3VPs, Hearthguard VP, one VP, more than V away from enemy Warlord. every TWO Opponent s aga Dice Victory Conditions: Opponent & Warb A chedule At er immediately end 6th loses game if at start any turn his round, er totals his g Victory pots, adds bonuses described warb does below. If a er not generate any has scored at least VPs re is a maximum amount VPs that can be gaed per turn. This maximum is equal to one VP more AGA than Gr his Dice. opponent, Melee he ws will ends, a consist victory. VPs six are games, scored, three wner ed determed. on aturday times Opponent turn number & per Warb three Opponent s unday. prelimary terra schedule reguardless is as follows: how many models are. pecial Rules: corg & Victory In th, Warlords cannot be killed, nor suffer any effect that result m beg sacrificed, killed or removed from game. No opponent may any, has Warb Our aturday, Opponent s scorg March system Hearthgaurd kill, victory sacrifice or condition remove one terra even isdetermed if that behalf third terra targeted. Warlord. structions 9:00am - 9:30am with 6 Registration pots At a scenario end Introduction victory, first turn 3 pots he gets if neir 3 VPs. er One pot accomplished maximum scenario terra as it s turn. At end turn if same models were he get 6 pots- with pot is called Challenge This area is impassable to all models or than Warlords. area outside pots Challenge -.30pm Ground hearth is Lunch impassable guard, to Warlords, pots so y will rema 3 with warriors Challenge Ground pots throughout game 8 warrirors. or units will not enter. Any :30pm er - :30pm who scores at least 8 more victory pots than his opponent satisfies a Crushg Victory Warlords fightg with Challenge Ground are to followg special rules: number VPs gaed turn are added to VPs scored previous turns. condition :30pm y do not - benefit 3:00pm from will ir Break earn We 7 Obey pots special rule match rar than 6 pots. Total possible VP a round is 7. 3:00pm y may not - 5:00pm use ide by ide 3 nor may y sacrifice avoid beg elimated. At end 8th tournament turn, er round that ers scored will record most VPs ws Victory game. pots per rules on y may not shoot at, nor be shot at by, units outside Challenge page unday, If Warlord 08 March unit as consists a tie st breaker more than one model event (as placg. is case with Both some ers Heroes will Vikg have Age) a y sheet are all deployed to track VP Challenge mselves 9:00am Any special - rule :00am or. that This ce will be unit turned to be deployed at with end X ir Warlord battle. is ignored It entirely. is important to keep track Your Warlords are immune to opponent AGA abilities. y ignore all aga effects when ed by an opponent. o, appoenet may aga abilities opponents :00am -.00pm pots as Lunch well own sce Crusader award is based f total. ga benefits ir Warlord cludg extra attack dice, etc., but any abilities affectg Warlord, such as reducg his dice pool or armour value, etc :00pm are ignored. - uch :00pm abilities may still be ed to affect several units, y just don t affect Warlord. Placg :00pm - cenery :30pm Break imply Favorite consider Opponent Challenge Ground as two separate game areas, sharg only AGA dice. cenery :30pm - will 4:30pm be provided 3at table. Players will perm scenery bids as normal. Terra will be hit or game AVAILABLE effect that should elimate him, table. er re that flicted will that be hit between or triggered that 7-9 effect varied gas a s. Might Token. se At end Opponent s game, Might Token is worth VP. will be placed accordg to terra rules on pages 06-07 Crescent Cross rulebook. In some cases, scenario may modify terra placement rules. Opponent s Opponent s