Culture is culture only to the extent that culture does not deny her playful character. Homo Ludens: culture arises from play.

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Onderwijs bemoeials Asterix & Obelix Culture is culture only to the extent that culture does not deny her playful character. Homo Ludens: culture arises from play THE 21ST CENTURY CHALLENGES A CRITICAL ATTITUDE AND SEEING THE PLAY ASPECTS www.ludic-pedagogic.eu

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HOMO LUDENS IN SCHOOL We will teach our law dictators Method Pen pushers Professor Prlwytzkofski (Bommel serie) Jerom (Suske & Wiske serie) Officer 1st Class Dorknoper (Bommel serie)

HOMO LUDENS IN THE 21 ST E Play is "a voluntary act or activity that Johan Huizinga within certain fixed limits of time and place, is carried out voluntarily accepted, but in absolutely binding rules, with its aim in itself, accompanied by a feeling of excitement and joy, And by a sense of "otherness" than the "normal life".

Characteristics of play Play is by definition free 1938 is serious, not ordinary, not banal is bounded and closed in time and place, is repeatable tends to be 'clean : stress equilibrium, balancing has unquestionably binding rules creates a play community

Vygotsky (Russia 1896-1934) The zone of proximal development in play, the child is a head taller than in reality and goes into the future. PIAGET (SWITSERLAND 1896-1980) Development phases 0-2 years: (everything is play) 2-6 years: (parallel play) 6-11 years: (ensemble play) 11 years and older (investigative play)

Enjoying learning through challenge yourself Lev Vygotsky Mihalyi Csikszentmihalyi

HOMO LUDENS IN SCHOOL We'll even teach those facilitators Hiep Hieper (Bommel serie) Jerom (Suske & Wiske serie)

Give backlash Suske & Wiske Backlash provides space to play with data and while playing give it a meaning (on the play floor, the screen, discussions and research) provides additional digital media windage (game world - you tube - face book etc) provides opportunities for cheating

Tom Poes (Bommel serie) Suske & Wiske Suske & Wiske

Asterix & Obelix Believe in the big Lie Improvisations In play moments: In the digital world in reality: the distinction is clear between play and reality, the facilitator monitors the dividing lines between the two play is very confusing, it allows players to play roles, one cannot play in reality in social role-playing one often plays strategically, a supervisor is missing. A good observer distinguishes play and reality.

education busybodies Culture is culture only to the extent that she does not deny her playful character. Homo Ludens: culture arises in play Asterix & Obelix The 21st century demands leeway in attitudes / beliefs,. sees itself as a play without an overarching goal, and play with no time transcending destination. playing in / with commercials, background, windows decors, sales training, strategic play (politics), economic gamble (banks) THE 21ST CENTURY CHALLENGE TO A CRITICAL ATTITUDE, AND INSIGHT OF THEIR PLAY ASPECTS.

The Play binds and redeems It fascinates, It inspires, ThaT means enchants. Homo Ludens, Johan Huizinga 1938 culture does not starts as play and not out of play, but in play. (as in) a rival play to culture, (---) temporarily a contest overgrows the cultural life, it loses its ludic, its sacred and cultural value to degenerate to pure emulation (rivalry), to passion...

Play belongs to 'a very deep layer of our spiritual being [Huizinga] Intuition is the knowing ahead Play accommodates the intuitive thinking (abrupt ideas - spontaneous insight) and enriches thereby the familiar reasoned and tamed thinking. It approaches the mythical thinking. Play offers possibilities to experiments Open play on the playground within agreed settings (instantly recognizable as play) Veiled play in reality (public figures who occurs otherwise, even not always recognizable) Digital play behind a screen, one plays total incognito (not recognizable). Ludic padaogy intends openly, recognizable and improvised play (analogue as digital) that provides space to the untamed thinking.

In the footsteps of Huizinga: Roger Caillois He distinguishes four different game categories: Agon: play with an element of competition (sports) Alea: play with an element of luck (lottery) Mimicry: out of make-believe play (role playing) Ilinx: play in which dezziness is central (roller coaster). Playful Pedagogical play involves mimicry and has a specific element of luck (flow).

In the footsteps of Huizinga: Roger Caillois He distinguishes ludus and paidea: Ludus: Paidea: submission to rules room for creativity, improvisation and spontaneity. Ludic Pedagogy intends Paidea, there are rules and there is room for new rules (Ludus).

Play and Reality Play offers the player a delimited time and space with freedom, rules and play fun. D. Heathcote Play experiences are deliberately created. Each play uses selective perspectives and rules that are needed specifically for that play. Without realism players are unaware that they experience only perspectives on reality or created by themselves. It is not reality. Play bans and captivates the player, in spite of the fact that she realizes she plays within The Big Lie.

HOMO LUDENS IN SCHOOL all wiseacre replaced by playing companions Do it yourself