Introduction Choose and Tell: Legends

Similar documents
Introduction Choose and Tell: Fairy Tales Choose and Tell: Fairy Tales

Introduction Installation Switch Skills 1 Windows Auto-run CDs My Computer Setup.exe Apple Macintosh Switch Skills 1

Welcome to the Word Puzzles Help File.

MazeQuest: Tales of the Wandering Grammarian

SolidWorks Tutorial 1. Axis

Scanning Guide for Adobe Photoshop

PowerPoint 6-Pack Training Games Volume 2 Help

IGNITE BASICS V1.1 19th March 2013

Making Your World - the world building tutorial

Creating Your Own PowerPoint Jeopardy Game

QUICK TIPS GETTING STARTED

Part 11: An Overview of TNT Reading Tutor Exercises

A game by DRACULA S CAVE HOW TO PLAY

Camtasia Studio: Windows

Welcome to the Break Time Help File.

Kurzweil Adaptive Technology Lab - FAQs.

Software user guide. Contents. Introduction. The software. Counter 1. Play Train 4. Minimax 6

System Requirements...2. Installation...2. Main Menu...3. New Features...4. Game Controls...8. WARRANTY...inside front cover

Kodu Game Programming

Daedalic Entertainment presents

Welcome to the More Brain Games Help File.

Space Information User Guide

Using the Desktop Recorder

Instant Engagement Pair Structures. User s Manual. Instant Engagement 2011 Kagan Publishing

The Snipping Tool is automatically installed in Windows 7 and Windows 8.

Try what you learned (and some new things too)

eleven User Guide for Teachers

EYFS Profile. HelpCard. This HelpCard is about using the EYFS Profile. Class EYFS Profile Record

things you should know first: Technology Tablets Download free app Puffin Acdemy. More info in the Resources page on your educator dashboard.

Mediasite Desktop Recorder: Recording a Lecture 2017

Inventory Manual. Version 3. Hart ID = Have a question? Call Hart Client Care at , or us at

Introducing Photo Story 3

Instruction Manual. 1) Starting Amnesia

IRISYS ISI Series Imager Report Writing Software

Warehouse Instruction Guide

Cutwork With Generations Automatic Digitizing Software By Bernadette Griffith, Director of Educational Services, Notcina Corp

Dear Parent: Sincerely, Your Friends at VTech. To learn more about the Voyager Adventure System and other VTech toys, please visit

DARK EGYPT Hints, Tips & Tricks

Reference Guide Brief explanations for routine operations

Making Your World with the Aurora Toolset

Getting Started with Coding Awbie. Updated

Daedalic Entertainment presents

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Brief introduction Maths on the Net Year 2

Unit 6.5 Text Adventures

Nikon View DX for Macintosh

2. Creating and using tiles in Cyberboard

Conversational CAM Manual

UWYO VR SETUP INSTRUCTIONS

An Introduction to Programming using the NXT Robot:

Instruction manual Chess Tutor

NWN ScriptEase Tutorial

NWN Toolset Module Construction Tutorial

Next Back Save Project Save Project Save your Story

FastAttach Stand Alone User Guide

Spellodrome Student Console

Table of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19

Autodesk AutoCAD 2012: Fundamentals. Elise Moss. autodesk authorized publisher SDC PUBLICATIONS

KoPa Scanner. User's Manual A99. Ver 1.0. SHENZHEN OSTEC OPTO-ELECTRONIC TECHNOLOGY CO.,LTD.

User manual of Vairon's Wrath.

In the event that rules differ in the app from those described here, follow the app rules.

Part 11: An Overview of TNT Reading Tutor Exercises

1 Running the Program

Head Tracker Range Checking

Introduction to QTO. Objectives of QTO. Getting Started. Requirements. Creating a Bill of Quantities. Updating an existing Bill of Quantities

GAME DESIGN DOCUMENT HYPER GRIND. A Cyberpunk Runner. Prepared By: Nick Penner. Last Updated: 10/7/16

When you load GarageBand it will open a window on your desktop that will look like this:

VIRTUAL MUSEUM BETA 1 INTRODUCTION MINIMUM REQUIREMENTS WHAT DOES BETA 1 MEAN? CASTLEFORD TIGERS HERITAGE PROJECT

THE LOST CITY OF ATLANTIS

Setup. How to Play. Controls. Adventure

with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation

Kodu Lesson 7 Game Design The game world Number of players The ultimate goal Game Rules and Objectives Point of View

Digital Photography 1

5.0 Events and Actions

Draw IT 2016 for AutoCAD

Top Storyline Time-Saving Tips and. Techniques

Accessibility Tools Color Contrast Analyser

Viewer 2 Quick Start Guide

The project focuses on the design for a Pencil holder, but could be adapted to any simple assembly.

Welcome to the Brain Games Chess Help File.

Entering NACADA s Zoom Meeting / Webinar Environment (Presenters Panelists)

Name: Jessica Denny Date: April 7, Multimedia Flowchart

ADVANCED TOOLS AND TECHNIQUES: PAC-MAN GAME

Alibre Design Tutorial: Loft, Extrude, & Revolve Cut Loft-Tube-1

Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook

Learning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax:

Create a Flowchart in Word

Mastering Your. Embroidery Software V6.0. Owner s Workbook - Part 1

Copyright Jniz - HowTo

INVENTORY LEAD S INSTRUCTION MANUAL FOR

Clipping Masks And Type Placing An Image In Text With Photoshop

Module 1 Introducing Kodu Basics

MUSC 1331 Lab 3 (Northwest) Using Software Instruments Creating Markers Creating an Audio CD of Multiple Sources

Version SmartPTT Enterprise. Web Client User Guide

AutoCAD 2D. Table of Contents. Lesson 1 Getting Started

Brief introduction Maths on the Net Year 1

How to blur a background in Photoshop CS3, Elements 9 or later By Steve Zimic

Creating Drop Shadows with Photoshop

After you launch StoryO, you will see 5 sample projects in the Projects screen. To sample a project, click on the name of the project.

Transcription:

Introduction This beautifully illustrated story program allows the learner to select a legendary hero and create their own adventure. This CD takes your learners on a magical adventure based on legends from around the world and different cultures. Packed with fun decisions to make and puzzles to solve, this mouse, switch and touch screen accessible program is sure to motivate your children! Join Jason, Sir Lancelot, the Pharaoh, Hiawatha or Rama on a spellbinding quest. Pick a destination and decide how they will travel. Find treasure and encounter monsters who will set a question with a configurable difficulty level. Choose and Tell: Legends engages and motivates the student. It encourages them to respond to the unfolding story on screen and to make their own decisions, using a combination of cause and effect and choice-making activities. It also helps them to gain an understanding of sequences of events. The images can be printed out to use in activities away from the computer and black and white versions are available for learners to colour in. 1

Installation Please note: an active internet connection is required To install Choose and Tell: Legends, simply run the following file: choose_and_tell_legends.exe The installer will prompt you to enter your name, email address and activation key (sent to you at the time of purchase ). All fields are required. When the activation key has been successfully validated, the installation will begin. Running Choose and Tell: Legends If a Choose and Tell: Legends icon is visible on the the desktop, you can double- click to launch directly into the program. If there isn't a desktop shortcut, you can find the software in the Programs list of your Start menu / screen. 2

Stopping Choose and Tell: Legends Whilst playing an activity, press the Esc or M key on the computer s keyboard. This will take you to the Options screen. To exit the program completely, click on the Exit button on the Options screen. Print You can print out a picture from Choose and Tell: Legends at any time. Colour or black and white images are also available on the CD to print out. In Windows, hold down Control and press the P key. A standard Windows Print Dialogue Box will appear. Click the Print button to print. Tips for using Choose and Tell: Legends When Choose and Tell: Legends begins, simply choose Play Story from the title screen. The first page of the story will then appear. The learner is given audio and visual prompts to encourage them to engage with the story. Where the learner simply needs to press their mouse button to make the story progress, a picture of a mouse will appear. Alternatively, if the program is set up to use switch access (see Options for details), a picture of a switch will appear. Where a choice needs to be made from different on-screen options, simply move the mouse pointer over the required object. The pointer changes to a hand and a scan outline will appear around the item. Now click! 3

When the program is set up to use switch scanning, each object will be highlighted in turn. From time to time, a Back Button will appear in the top left hand corner of the screen. Clicking this button gives the learner the option to go back and make a different choice (this button will not appear when using switch scanning). Playing Choose and Tell: Legends Choose a Character First, select your hero! Choose from Sir Lancelot, Jason (of the Argonauts), the Pharaoh, Rama or Hiawatha. If you are using switches, you must press your switch to start the scanning. (Press the space bar switch if you have two switches.) Having chosen a character, you will hear some appropriate music. The voiceover will then say that your hero has lost his love - can you help him go on a quest to find her? 4

Choose the Mode of Transport How will your hero travel on the quest? The voice will prompt the learner to make a choice and the options will appear on-screen. Pick from a horse, an elephant, a royal barge, the ship Argo or a canoe. The computer will randomly select from these to offer the learner three things to choose from (this can be reduced to two if required. See the Options section). You do not need to choose the mode of transport that matches the character. Choose a Destination Where will the character go - a castle, a forest, a pyramid, a palace or a temple? You do not need to choose the destination that matches the character. 5

Choose a Door When the character has reached their destination, they will be presented with a choice of doors or pathways. Either a monster or treasure lies ahead! Finding Treasure If the hero is lucky, they will find treasure behind their chosen door and they will progress straight to level 2. Then, the character will have to choose another door or pathway and may be faced with further questions or treasure before progressing to Level 3 of the game. 6

Finding a Monster If the hero is unlucky, they will find a monster behind their chosen door who will ask them a question. You must answer correctly to progress to the next level. (The level of difficulty may be configured using the Options menu.) Level 3: Finding the Lady Now the hero will find their lady, trapped in a cage. Answer another question correctly to set her free. At the end of the game the learner will see a summary of the treasure they have collected and monsters they have encountered. Replay the Story At the end of the game the learner can choose to see their story again. This option will replay their story, without the decision-making screens. 7

Choose and Tell: Legends Options When the program starts, click the Options button to access the Options menu. Alternatively, when a story page is displayed, press the Esc or the M key. On the left-hand side of the Options menu you will see a column of buttons where different options can be set. Click on these to see the changes you can make. Choices Here you can decide whether the learner will be offered a choice of two or three items on each decision-making page. (They will always be offered all five heroes to choose from.) Questions Here you can configure the level of difficulty of the questions your learner is set during the quest. 8

Back Button This option allows the Back Button, which lets the learner go back and choose a different item, to be removed. Switch Access Here you can choose whether to use the mouse, touch screen, keyboard, IntelliKeys or one or two switches. 9

Scan Speed This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next. Scan Colour The Scan Colour menu controls the colour of the scan outline that appears when interactive objects on the screen are selected. 10

Auditory Scanning Here you can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the object with the mouse cursor. Delay Choose and Tell includes a pre-acceptance delay function. This is useful for students who make brief involuntary switch presses which you don t want the program to recognise. If you set the delay to 0.5 seconds, the program will only accept switch presses that last longer than 0.5 seconds. 11

Print This section is a quick and simple reminder of how to access ready to print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your learners to colour in. 12