mixed reality mixed reality & (tactile and) tangible interaction (tactile and) tangible interaction class housekeeping about me

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Mixed Reality Tangible Interaction mixed reality (tactile and) mixed reality (tactile and) Jean-Marc Vezien Jean-Marc Vezien about me Assistant prof in Paris-Sud and co-head of masters contact: anastasia.bezerianos@lri.fr Research (very) large and multiple displays (touch and) collaboration with the above information visualization in the above www.lri.fr/~anab class link from my webpage www.lri.fr/~anab/teaching/m2r-tui/ before email subject add [TUI], allow 24-48h class housekeeping Polls Dig.Fabrication + Gest.Mobile Interaction Evaluation group assignment combining both AR+TUI 1 exam (presentation of each group exercise) class participation 1 paper summary + presentation (in pairs) select a research article of your choice in the field of AR, TUI, Touch, Fabrication for TUI or UbiComp (check with me beforehand). Email summary/critique on Sunday before presentation (1 page) Short presentation and critique (10min + questions) Volunteers for week 28/11 1

Mixed Reality Tangible Interaction TUI AR distinction? input real objects a medium to interact with digital augmented reality output real-life view augmented with digital channels TUI AR distinction? input real objects a medium to interact with digital augmented reality output real-life view augmented with digital channels A tangible user interface TUI is a user interface where users interact with digital information through the physical environment. [...] The purpose of TUI developpement is to empower collaboration, learning and design by giving forms to digital information, thus taking advantage of human abilities to grasp and manipulate physical objects and material. WIKIPEDIA (01/2015) I. ISHI, TANGIBLE BITS: BEYOND PIXELS. IN PROC. OF TEI 08, 2008. 2

Mixed Reality Tangible Interaction http://vimeo.com/19930744 GUI vs. TUI [Ishii 2006] Tangible User Interface Tangible representation as interactive control to manipulate the information and computation Continuity between physical and digital representation in design vs Xerox Star Graphical User Interface Sensetable Intangible representation (pixels on a screen) Generic input devices as remote-controllers GUI vs. TUI [Ishii 2006] Tangible User Interface Tangible representation as interactive control to manipulate the information and computation Continuity between physical and digital representation in design Xerox Star Graphical User Interface Intangible representation (pixels on a screen) Generic input devices as remote-controllers Sensetable GUI vs. TUI [Ishii 2006] characteristics space-multiplexed input / output dedicated devices spatial awareness reconfigurability advantages direct physical manipulation two handed interaction + prehensile behavior parallel input + collaboration context sensitive input spatial reasoning one-to-one mapping between control and controllers 3

Mixed Reality Tangible Interaction touch screens tangible bits digital paper and augment paper Audiopad (James Patton) Anoto pen 4

Mixed Reality Tangible Interaction on body mobile and things (internet of things) everything (Ubicomp) Sean Gustafson et al. UFO (concept) [ Yankodesign, 12] The MediaCup [Gellersen et al., 99] subtle and around us ambient fabrication Ambient Orb Yvonne Jansen et al. 5

Mixed Reality Tangible Interaction class goal overview of the field (we will try ) touch, tangibles, fab, ambient displays, UbiComp technology + interaction design challenges mixed reality (tactile and) Jean-Marc Vezien touch interfaces touch technology and frameworks touch multi-touch design tables, walls, mobiles 6

Mixed Reality Tangible Interaction touch interfaces touch interfaces technology and frameworks touch multi-touch design tables, walls, mobiles technology and frameworks touch multi-touch design tables, walls, mobile adapted from Arnout de Vries 09 early times 1965 - Touch Screen Technology [E.A. Johnson, Royal Radar Establishment, UK] : capacitive 1972 - PLATO IV Touch Screen Terminal [CERL, University of Illinois, USA] : IR beams 1965 2015 1982 - Flexible Machine Interface [N. Mehta, University of Toronto] : 1st multi-touch system (optical) 1984 - Multi-Touch Screen [B. Boie, Bell Labs, USA] : 1st multi-touch screen (capacitive, excellent response time) 1985 - Multi-Touch Tablet [Input Research Group, University of Toronto] 1st multi-touch tablet (capacitive, arbitrary number of simultaneous touches with location and degree of touch for each)... and other early prototypes... 7

Mixed Reality Tangible Interaction the revolution (1) the revolution (2) 1991 - Digital Desk [P.Wellner, Xerox EuroPARC, UK] 1st AR system with hands, fingers and objects sensing, and advanced direct manipulation techniques (e.g. pinch) 2001 - Diamond Touch [Mitsubishi Research Labs, Cambridge, USA] multi-touch table with user identification and library of touch interactions 1992 - Simon [IBM Bell South] 1st Smartphone, with a touch screen (single-touch) 1995 - Graspable/Tangibles Interactions [University of Toronto] concept and implementation of sensing physical objects 2002 - SmartSkin Augmented Surfaces [J. Rekimoto, Sony CSL, Japan] collaborative AR surfaces that can sense hand and finger gestures 2003 - Lemur MT displays [JazzMutant/Stantum, Bordeaux, France] 1st commercially available multi-touch transparent display [Fitzmaurice, G.W., Ishii, H. Buxton,W. (1995)] 1998 - FingerWorks [Elias Westerman, FingerWorks, USA] commercial multi-touch tablets and pads, with a large library of gestures (acquired by Apple in 2005) touch everywhere (1) touch everywhere (2) 2004 - TouchLight [A.Wilson, Microsoft Research] rear-projection and digital image processing for multi-touch input 2010 - ipad [Apple, USA] 1st mainstream MT tablet, success story similar to iphone... 2005 - FTIR [J. Hann,...] introduce FTIR technology for touch sensing, found Perceptive Pixel (acquired by Microsoft) ~2010-3M and many commercial MT displays commercial touch displays and overlays were already mainstream (e.g. Elo) but 3M introduced the 1st high-end, robust and affordable MT displays 2005 to now - Research on multi-touch interaction [Wilson, Moscovitch, Benko,...] design, evaluation, etc. to address usability, performance, precision,... 2007 - iphone [Apple, USA] 1st mainstream well-designed multi-touch device, with a whole ecosystem... ~2010 PQLabs 1st commercial high-end IR based multi-touch overlays (small to large sizes)... to be continued... 2007 - MS Surface I [Microsoft, USA] 1st MT table to transition from research to commercial application 8