Games. Episode 6 Part III: Dynamics. Baochun Li Professor Department of Electrical and Computer Engineering University of Toronto

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Transcription:

Games Episode 6 Part III: Dynamics Baochun Li Professor Department of Electrical and Computer Engineering University of Toronto

Dynamics Motivation for a new chapter 2

Dynamics Motivation for a new chapter Sending packets through the Internet What are the design principles to make this happen? How do we make it fair to all best-effort connections? How do we support performance guarantees to those who need them? 2

Dynamics Motivation for a new chapter Sending packets through the Internet What are the design principles to make this happen? How do we make it fair to all best-effort connections? How do we support performance guarantees to those who need them? But intuitively, those who wish to have more priorities, weights, or guarantees need to, somehow, pay a price! 2

Dynamics Motivation for a new chapter Sending packets through the Internet What are the design principles to make this happen? How do we make it fair to all best-effort connections? How do we support performance guarantees to those who need them? But intuitively, those who wish to have more priorities, weights, or guarantees need to, somehow, pay a price! But how? 2

This involves game-theoretic reasoning! 3

This involves game-theoretic reasoning! All peers in a network make their individual decisions to maximize their own benefits A BitTorrent peer may be the best example 3

This involves game-theoretic reasoning! All peers in a network make their individual decisions to maximize their own benefits A BitTorrent peer may be the best example To make it more general Rather than simply choosing a route in isolation, individual sender/receiver pairs can evaluate routes in the presence of the congestion resulting from the decisions made by themselves and everyone else In this chapter of the course, we try to develop models for network traffic using game-theoretic ideas And show that adding capacity can sometimes slow down the traffic on a network! 3

Viewing networks from a different perspective 4

Viewing networks from a different perspective Traditionally, we view networks from the perspective of its underlying structure and architecture 4

Viewing networks from a different perspective Traditionally, we view networks from the perspective of its underlying structure and architecture Now, we switch to a look at an interdependence in the behaviour of the individuals who inhabit the system The outcome for any one depends on the combined behavior of all 4

Viewing networks from a different perspective Traditionally, we view networks from the perspective of its underlying structure and architecture Now, we switch to a look at an interdependence in the behaviour of the individuals who inhabit the system The outcome for any one depends on the combined behavior of all Such interconnectedness at the level of behaviour can be studied in the language of game theory 4

Another example: Google 96% of the revenue ($22 billion in a quarter) is derived from advertising

Adwords: keywordbased advertising

How does Google decide how much to charge for each ad?

To understand how ads are being priced, we need to understand the fundamentals of auctions

To understand auctions, again, we need to understand the fundamentals of games

Textbook Networks, Crowds, and Markets (D. Easley and J. Kleinberg, Cambridge University Press, July 2010) Starting from Chapter 6 Freely downloadable from: http://www.cs.cornell.edu/home/kleinber/networksbook/

What is a game? A first example 12

What is a game? A first example Suppose you are a college student 12

What is a game? A first example Suppose you are a college student Two pieces of work due tomorrow: an exam and a presentation 12

What is a game? A first example 13

What is a game? A first example You need to decide: study for the exam or prepare for the presentation? Assumption 1: You don t have time to do both Assumption 2: You can accurately estimate the grade 13

What is a game? A first example You need to decide: study for the exam or prepare for the presentation? Assumption 1: You don t have time to do both Assumption 2: You can accurately estimate the grade Exam: 92 if you study, 80 if you don t 13

What is a game? A first example You need to decide: study for the exam or prepare for the presentation? Assumption 1: You don t have time to do both Assumption 2: You can accurately estimate the grade Exam: 92 if you study, 80 if you don t Presentation: You need to do it with a partner If both of you prepare for it, both get 100 If one of you prepares, both get 92 If neither of you prepares, both get 84 13

Basic ingredients of a game 14

Basic ingredients of a game There is a set of participants, called players You and your partner 14

Basic ingredients of a game There is a set of participants, called players You and your partner Each player has a set of options for how to behave, referred to as the player s possible strategies Study for the exam or prepare for the presentation 14

Basic ingredients of a game There is a set of participants, called players You and your partner Each player has a set of options for how to behave, referred to as the player s possible strategies Study for the exam or prepare for the presentation For each choice of strategies, each player receives a payoff The average grade you get on the exam and the presentation 14

How do players select their strategies? A few simplifying assumptions Everything the player cares about is summarized in the player s payoffs Each player knows everything about the structure of the game his own list of strategies who the other player is the strategies available to the other player who her payoff will be for any choice of strategies Each player chooses a strategy to maximize his/her own payoff, given his beliefs about the strategy used by the other player this is called rationality, and it implicitly includes two ideas: each wants to maximize payoff each player actually succeeds in selecting the optimal strategy 15

Exam or presentation? 16

Exam or presentation? Your Partner Presentation Exam You Presentation 90, 90 86, 92 Exam 92, 86 88, 88 Figure 6.1. Exam or Presentation? 17

Strictly dominant strategy 18

Strictly dominant strategy A player has a strategy that is strictly better than all other options, regardless of what the other player does In our example, studying for the exam is the strictly dominant strategy A player will definitely play the strictly dominant strategy This will be the outcome of the game 18

Strictly dominant strategy A player has a strategy that is strictly better than all other options, regardless of what the other player does In our example, studying for the exam is the strictly dominant strategy A player will definitely play the strictly dominant strategy This will be the outcome of the game There is something striking about this easy solution If you and your partner could somehow agree that you would both prepare for the presentation, you will each get 90 as an average, and be better off But, despite that both of you understand this, the payoff of 90 cannot be achieved by rational play of this game! why? 18

A related story: the Prisoner s Dilemma 19

A related story: the Prisoner s Dilemma Suspect 2 NC C Suspect 1 NC 1, 1 10, 0 C 0, 10 4, 4 Figure 6.2. Prisoner s Dilemma 20

The arms race between competitors 21

The arms race between competitors Athlete 1 Athlete 2 Don t Use Drugs Use Drugs Don t Use Drugs 3, 3 1, 4 Use Drugs 4, 1 2, 2 Figure 6.3. Performance-Enhancing Drugs 22

Best responses If S is a strategy chosen by Player 1, and T is a strategy chosen by Player 2 P1(S, T) denotes the payoff to Player 1 as a result of this pair of strategies (written in the payoff matrix in previous examples) A strategy S for Player 1 is a best response to a strategy T for Player 2, if S produces at least as good a payoff as any other strategy paired with T: P 1 (S,T ) P 1 (S,T) It is a strict best response if: P 1 (S,T ) >P 1 (S,T) 23

Dominant strategies 24

Dominant strategies We say that a dominant strategy for Player 1 is a strategy that is a best response to every strategy of Player 2 24

Dominant strategies We say that a dominant strategy for Player 1 is a strategy that is a best response to every strategy of Player 2 We say that a strictly dominant strategy for Player 1 is a strategy that is a strict best response to every strategy of Player 2 24

Dominant strategies We say that a dominant strategy for Player 1 is a strategy that is a best response to every strategy of Player 2 We say that a strictly dominant strategy for Player 1 is a strategy that is a strict best response to every strategy of Player 2 In the Prisoner s Dilemma, both players had strictly dominant strategies But this is not always the case! 24

The game of the marketing strategies 25

The game of the marketing strategies People who prefer a low-priced version account for 60% of the population, and people who prefer an upscale version account for 40% of the population 25

The game of the marketing strategies People who prefer a low-priced version account for 60% of the population, and people who prefer an upscale version account for 40% of the population If a firm is the only one to produce a product for a given market segment, it gets all the sales 25

The game of the marketing strategies People who prefer a low-priced version account for 60% of the population, and people who prefer an upscale version account for 40% of the population If a firm is the only one to produce a product for a given market segment, it gets all the sales Firm 1 is the much more popular brand, and so when the two firms directly compete in a market segment, Firm 1 gets 80% of the sales and Firm 2 gets 20% of the sales 25

Only one player has a strictly dominant strategy Firm 2 Low-Priced Upscale Firm 1 Low-Priced.48,.12.60,.40 Upscale.40,.60.32,.08 Figure 6.5. Marketing Strategy Assumption: the players have common knowledge about the game: they know its structure, they know that each of them knows its structure, and so on 26

What if neither player has a strictly dominant strategy? 27

What if neither player has a strictly dominant strategy? Two firms and three clients: A, B and C 27

What if neither player has a strictly dominant strategy? Two firms and three clients: A, B and C If the two firms approach the same client, the client will give half its business to each 27

What if neither player has a strictly dominant strategy? Two firms and three clients: A, B and C If the two firms approach the same client, the client will give half its business to each Firm 1 is too small to attract clients on its own, so if it approaches one client while Firm 2 approaches a different one, then Firm 1 gets a payoff of 0 27

What if neither player has a strictly dominant strategy? Two firms and three clients: A, B and C If the two firms approach the same client, the client will give half its business to each Firm 1 is too small to attract clients on its own, so if it approaches one client while Firm 2 approaches a different one, then Firm 1 gets a payoff of 0 If Firm 2 approaches client B or C on its own, it will get their full business. However, A is a larger client, and will only do business with both firms 27

What if neither player has a strictly dominant strategy? Two firms and three clients: A, B and C If the two firms approach the same client, the client will give half its business to each Firm 1 is too small to attract clients on its own, so if it approaches one client while Firm 2 approaches a different one, then Firm 1 gets a payoff of 0 If Firm 2 approaches client B or C on its own, it will get their full business. However, A is a larger client, and will only do business with both firms Because A is a large client, doing business with it is worth 8, whereas doing business with B or C is worth 2 27

The three-client game 28

The three-client game Firm 2 A B C A 4, 4 0, 2 0, 2 Firm 1 B 0, 0 1, 1 0, 2 C 0, 0 0, 2 1, 1 Figure 6.6. Three-Client Game Neither player has a strictly dominant strategy. 29

The main idea of the Nash Equilibrium is: even when there are no dominant strategies, we should expect players to use strategies that are best responses to each other.

Nash Equilibrium 31

Nash Equilibrium Suppose that Player 1 chooses a strategy S and Player 2 chooses a strategy T 31

Nash Equilibrium Suppose that Player 1 chooses a strategy S and Player 2 chooses a strategy T We say that this pair of strategies, (S, T), is a Nash equilibrium if S is a best response to T, and T is a best response to S 31

Nash Equilibrium Suppose that Player 1 chooses a strategy S and Player 2 chooses a strategy T We say that this pair of strategies, (S, T), is a Nash equilibrium if S is a best response to T, and T is a best response to S This concept is an equilibrium concept: If the players choose strategies that are best responses to each other, then no player has an incentive to deviate to an alternative strategy The system is in an equilibrium state, with no force pushing it toward a different outcome 31

Nash Equilibrium Suppose that Player 1 chooses a strategy S and Player 2 chooses a strategy T We say that this pair of strategies, (S, T), is a Nash equilibrium if S is a best response to T, and T is a best response to S This concept is an equilibrium concept: If the players choose strategies that are best responses to each other, then no player has an incentive to deviate to an alternative strategy The system is in an equilibrium state, with no force pushing it toward a different outcome The only Nash equilibrium in the example: (A, A) 31

Multiple Equilibria: a coordination game Your Partner PowerPoint Keynote PowerPoint 1, 1 0, 0 Keynote 0, 0 1, 1 Figure 6.7. Coordination Game 32

Multiple Equilibria: a coordination game Your Partner PowerPoint Keynote PowerPoint 1, 1 0, 0 Keynote 0, 0 1, 1 Figure 6.7. Coordination Game Two Nash equilibria: (PowerPoint, PowerPoint) and (Keynote, Keynote) 33

An unbalanced coordination game Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.8. Unbalanced Coordination Game 34

An unbalanced coordination game Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.8. Unbalanced Coordination Game Still two Nash equilibria: (PowerPoint, PowerPoint) and (Keynote, Keynote) 34

An unbalanced coordination game Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.8. Unbalanced Coordination Game Still two Nash equilibria: (PowerPoint, PowerPoint) and (Keynote, Keynote) But both may choose Keynote, as strategies to reach the equilibrium that gives higher payoffs to both will be selected 34

What if you don t agree with your partner? Your Partner PowerPoint Keynote You PowerPoint 1, 2 0, 0 Keynote 0, 0 2, 1 Figure 6.9. Battle of the Sexes 35

Multiple Equilibria: The Hawk-Dove Game Animal 2 D H Animal 1 D 3, 3 1, 5 H 5, 1 0, 0 Figure 6.12. Hawk-Dove Game 36

Multiple Equilibria: The Hawk-Dove Game Animal 1 Animal 2 D H D 3, 3 1, 5 H 5, 1 0, 0 Figure 6.12. Hawk-Dove Game 37

Multiple Equilibria: The Hawk-Dove Game Animal 1 Animal 2 D H D 3, 3 1, 5 H 5, 1 0, 0 Figure 6.12. Hawk-Dove Game Two Nash equilibria: (D, H) and (H, D) 37

Multiple Equilibria: The Hawk-Dove Game Animal 1 Animal 2 D H D 3, 3 1, 5 H 5, 1 0, 0 Figure 6.12. Hawk-Dove Game Two Nash equilibria: (D, H) and (H, D) The concept of Nash equilibrium helps to narrow down the set of reasonable predictions, but it does not provide a unique prediction! 37

Matching pennies a zero-sum game Player 2 H T Player 1 H 1, +1 +1, 1 T +1, 1 1, +1 Figure 6.14. Matching Pennies There is no Nash equilibrium for this game, if we treat each player as simply having the two strategies, H or T! In real life, players try to make it hard for their opponents to predict what they will play randomization 38

Mixed strategies 39

Mixed strategies Each player chooses a probability p (q) with which he or she will play H (and 1 - p (1 - q) for T) 39

Mixed strategies Each player chooses a probability p (q) with which he or she will play H (and 1 - p (1 - q) for T) We now changed the game to allow a set of strategies corresponding to the interval of numbers between 0 and 1 mixed strategies The previous examples show pure strategies 39

Mixed strategies Each player chooses a probability p (q) with which he or she will play H (and 1 - p (1 - q) for T) We now changed the game to allow a set of strategies corresponding to the interval of numbers between 0 and 1 mixed strategies The previous examples show pure strategies But how do we evaluate the payoffs? 39

The expected value of the payoff 40

The expected value of the payoff If Player 1 chooses the pure strategy H while Player 2 chooses a probability of q (to play H), as before, then the expected payoff to Player 1 is ( 1)(q) + (1)(1 q) = 1 2q 40

The expected value of the payoff If Player 1 chooses the pure strategy H while Player 2 chooses a probability of q (to play H), as before, then the expected payoff to Player 1 is Similarly, if Player 1 chooses the pure strategy T while Player 2 chooses a probability of q, then the expected payoff to Player 1 is (1)(q) + ( 1)(1 q) = 2q 1 ( 1)(q) + (1)(1 q) = 1 2q 40

The expected value of the payoff If Player 1 chooses the pure strategy H while Player 2 chooses a probability of q (to play H), as before, then the expected payoff to Player 1 is Similarly, if Player 1 chooses the pure strategy T while Player 2 chooses a probability of q, then the expected payoff to Player 1 is (1)(q) + ( 1)(1 q) = 2q 1 ( 1)(q) + (1)(1 q) = 1 2q We assume that each player is seeking to maximize his expected payoff from the choice of a mixed strategy 40

The expected value of the payoff If Player 1 chooses the pure strategy H while Player 2 chooses a probability of q (to play H), as before, then the expected payoff to Player 1 is Similarly, if Player 1 chooses the pure strategy T while Player 2 chooses a probability of q, then the expected payoff to Player 1 is (1)(q) + ( 1)(1 q) = 2q 1 We assume that each player is seeking to maximize his expected payoff from the choice of a mixed strategy The definition of Nash equilibrium for the mixed strategy version remains the same The pair of strategies is now (p, q) ( 1)(q) + (1)(1 q) = 1 2q 40

Revisiting the matching pennies game 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If 1 2q 2q 1, nse by Player 1 to a 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If 1 2q 2q 1, nse by Player 1 to a then one of the pure strategies H or T is in fact the unique best response by Player 1 to a play of q by Player 2 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If 1 2q 2q 1, nse by Player 1 to a then one of the pure strategies H or T is in fact the unique best response by Player 1 to a play of q by Player 2 because one of (1-2q) or (2q - 1) is larger in this case, and so there is no point for Player 1 to put any probability on her weaker pure strategy 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If 1 2q 2q 1, nse by Player 1 to a then one of the pure strategies H or T is in fact the unique best response by Player 1 to a play of q by Player 2 because one of (1-2q) or (2q - 1) is larger in this case, and so there is no point for Player 1 to put any probability on her weaker pure strategy But we just said pure strategies cannot be part of a Nash equilibrium! 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If then one of the pure strategies H or T is in fact the unique best response by Player 1 to a play of q by Player 2 because one of (1-2q) or (2q - 1) is larger in this case, and so there is no point for Player 1 to put any probability on her weaker pure strategy But we just said pure strategies cannot be part of a Nash equilibrium! So we must have 1 2q 2q 1, nse by Player 1 to a 1 2q = 2q 1 41

Revisiting the matching pennies game No pure strategies can be part of a Nash equilibrium why? What is Player 1 s best response to strategy q used by Player 2? If then one of the pure strategies H or T is in fact the unique best response by Player 1 to a play of q by Player 2 because one of (1-2q) or (2q - 1) is larger in this case, and so there is no point for Player 1 to put any probability on her weaker pure strategy But we just said pure strategies cannot be part of a Nash equilibrium! So we must have 1 2q 2q 1, nse by Player 1 to a 1 2q = 2q 1 (0.5, 0.5) is the unique Nash equilibrium for the game 41

Can a game have both mixed and pure-strategy equilibria? Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.17. Unbalanced coordination game. 42

Can a game have both mixed and pure-strategy equilibria? You will be indifferent between PowerPoint and Keynote if (1)(q) + (0)(1 q) = (0)(q) + (2)(1 q) = Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.17. Unbalanced coordination game. 42

Can a game have both mixed and pure-strategy equilibria? You will be indifferent between PowerPoint and Keynote if (1)(q) + (0)(1 q) = (0)(q) + (2)(1 q) Each of you = chooses PowerPoint with probability 2/3! Your Partner PowerPoint Keynote You PowerPoint 1, 1 0, 0 Keynote 0, 0 2, 2 Figure 6.17. Unbalanced coordination game. 42

What s good for the society? In a Nash equilibrium, each player s strategy is a best response to the other player s strategy they optimize individually but we have shown that, as a group, the outcome may not be the best We wish to classify outcomes in a game by whether they are good for society but we need a precise definition of what we mean by this! 43

A choice of strategies one by each player is Pareto-optimal if there is no other choice of strategies in which all players receive payoffs at least as high, and at least one player receives a strictly higher payoff.

Which choice of strategies is Pareto optimal? Players can construct a binding agreement to play the superior pair of strategies cooperative vs. noncooperative games But without the binding agreement, one player would want to switch, even though both realize that there exists a superior pair Your Partner Presentation Exam You Presentation 90, 90 86, 92 Exam 92, 86 88, 88 Figure 6.1. Exam or Presentation? 45

Examples of Pareto optimality Players can construct a binding agreement to play the superior pair of strategies cooperative vs. noncooperative games But without the binding agreement, one player would want to switch, even though both realize that there exists a superior pair Pareto-optimal Your Partner Presentation Exam You Presentation 90, 90 86, 92 Exam 92, 86 88, 88 Figure 6.1. Exam or Presentation? Nash equilibrium 46

Social optimality A choice of strategies one by each player is socially optimal if it maximizes the sum of the players payoffs. You Your Partner Presentation Exam Presentation 90, 90 86, 92 Exam 92, 86 88, 88 Figure 6.1. Exam or Presentation? 47

Social optimality If an outcome is socially optimal, it must be Pareto-optimal, but not the other way around. You Your Partner Presentation Exam Presentation 90, 90 86, 92 Exam 92, 86 88, 88 Figure 6.1. Exam or Presentation? 48

Multiplayer games A game with n players, named 1, 2,..., n, each with a set of possible strategies An outcome (or joint strategy) is a choice of a strategy for each player each player i has a payoff function Pi that maps outcomes of the game to a numerical payoff for i: for each outcome consisting of strategies (S1,S2,...,Sn), there is a payoff Pi(S1,S2,...,Sn) to player i 49

Multiplayer games A strategy Si is a best response by Player i to a choice of strategies (S1, S2,..., Si 1, Si+1,..., Sn) by all the other players if: + P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) for all other possible strategies Si available to player i. An outcome consisting of strategies (S1, S2,..., Sn) is a Nash equilibrium if each strategy it contains is a best response to all the others 50

Strictly dominated strategies 51

Strictly dominated strategies We understand that if a player has a strictly dominant strategy, it will play it but this is pretty rare! 51

Strictly dominated strategies We understand that if a player has a strictly dominant strategy, it will play it but this is pretty rare! Even if a player does not have a dominant strategy, she may still have strategies that are dominated by other strategies 51

Strictly dominated strategies We understand that if a player has a strictly dominant strategy, it will play it but this is pretty rare! Even if a player does not have a dominant strategy, she may still have strategies that are dominated by other strategies A strategy is strictly dominated if there is some other strategy available to the same player that produces a strictly higher payoff in response to every choice of strategies by the other players 51

Strictly dominated strategies We understand that if a player has a strictly dominant strategy, it will play it but this is pretty rare! Even if a player does not have a dominant strategy, she may still have strategies that are dominated by other strategies A strategy is strictly dominated if there is some other strategy available to the same player that produces a strictly higher payoff in response to every choice of strategies by the other players Strategy Si for player i is strictly dominated if there is another strategy Si for player i such that: P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) >P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) for all choices of strategies (S1, S2,..., Si 1, Si+1,..., Sn) by the other players 51

Strictly dominated strategies We understand that if a player has a strictly dominant strategy, it will play it but this is pretty rare! Even if a player does not have a dominant strategy, she may still have strategies that are dominated by other strategies A strategy is strictly dominated if there is some other strategy available to the same player that produces a strictly higher payoff in response to every choice of strategies by the other players Strategy Si for player i is strictly dominated if there is another strategy Si for player i such that: P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) >P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) for all choices of strategies (S1, S2,..., Si 1, Si+1,..., Sn) by the other players Makes sense to study this when there are multiple strategies 51

The Facility Location Game: dominated strategies Two firms are each planning to open a store in one of six towns Firm 2 B D F A 1, 5 2, 4 3, 3 Firm 1 C 4, 2 3, 3 4, 2 E 3, 3 2, 4 5, 1 A B C D E F 52

The Facility Location Game: dominated strategies Two firms are each planning to open a store in one of six towns Firm 2 B D F A 1, 5 2, 4 3, 3 Firm 1 C 4, 2 3, 3 4, 2 E 3, 3 2, 4 5, 1 A B C D E F 52

The Facility Location Game: dominated strategies Two firms are each planning to open a store in one of six towns Firm 2 B D F A 1, 5 2, 4 3, 3 Firm 1 C 4, 2 3, 3 4, 2 E 3, 3 2, 4 5, 1 A B C D E F 52

Iterated deletion of strictly dominated strategies 53

Iterated deletion of strictly dominated strategies With A and F eliminated, B and E becomes strictly dominated strategies! Firm 2 B D Firm 1 C 4, 2 3, 3 E 3, 3 2, 4 Nash equilibrium 53

Iterated deletion of strictly dominated strategies With A and F eliminated, B and E becomes strictly dominated strategies! Firm 2 B D Firm 1 C 4, 2 3, 3 E 3, 3 2, 4 Nash equilibrium The outcome of the game is (C, D) which can be proved to be a Nash equilibrium 53

Iterated deletion of strictly dominated strategies With A and F eliminated, B and E becomes strictly dominated strategies! Firm 2 B D Firm 1 C 4, 2 3, 3 E 3, 3 2, 4 Nash equilibrium The outcome of the game is (C, D) which can be proved to be a Nash equilibrium Obtained by going through a process called iterated deletion of strictly dominated strategies 53

Weakly dominated strategies A strategy is weakly dominated if there is another strategy available that does at least as well no matter what the other players do, and does strictly better against some joint strategy of the other players Strategy Si for player i is weakly dominated if there is another strategy Si for player i such that: P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) for all choices of strategies (S1, S2,..., Si 1, Si+1,..., Sn) by the other players, and P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) >P i (S 1,S 2,...,S i 1,S i,s i+1,...,s n ) for at least one choice of strategies (S1, S2,..., Si 1, Si+1,..., Sn) by the other players. 54

Deleting weakly dominated strategies Deleting weakly dominated strategies may destroy Nash equilibria! Hunter 2 Hunt Stag Hunt Hare Hunter 1 Hunt Stag 3, 3 0, 3 Hunt Hare 3, 0 3, 3 both outcomes are Nash equilibria! 55

Dynamic Games 56

Dynamic Games Dynamic games are games played over time: some player or set of players moves first, other players observe the choice(s) made, and then they respond Negotiations that involve a sequence of offers and counteroffers Bidding in an auction 56

Dynamic Games Dynamic games are games played over time: some player or set of players moves first, other players observe the choice(s) made, and then they respond Negotiations that involve a sequence of offers and counteroffers Bidding in an auction An example: Two firms decide which region they should advertise in Firm 1 moves first Region A is bigger with a market size of 12, Region B is smaller with 6 First mover advantage: it will get 2/3 of the region s market if both firms are in the same region Assumes each player knows the complete history perfect information 56

Extensive-form representation of the game A play corresponds to a path in the tree Player 1 A B Player 2 A B A B 8 4 12 6 6 12 4 2 Figure 6.24. Asimplegameinextensiveform. 57

Extensive-form representation of the game A play corresponds to a path in the tree Player 1 A B Player 2 A B A B 8 4 12 6 6 12 4 2 Figure 6.24. Asimplegameinextensiveform. 57

Conversion to normal form AB means play A if Firm 1 plays B Firm 2 AA,AB AA,BB BA,AB BA,BB Firm 1 A 8, 4 8, 4 12, 6 12, 6 B 6, 12 4, 2 6, 12 4, 2 Figure 6.25. Conversion to normal form. 58

Conversion to normal form AB means play A if Firm 1 plays B Firm 2 AA,AB AA,BB BA,AB BA,BB Firm 1 A 8, 4 8, 4 12, 6 12, 6 B 6, 12 4, 2 6, 12 4, 2 Figure 6.25. Conversion to normal form. 58

More complex example: The Market Entry Game 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market The first move in this game is made by Firm 1, which must decide whether to stay out of the market or to enter it 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market The first move in this game is made by Firm 1, which must decide whether to stay out of the market or to enter it If Firm 1 chooses to stay out, then the game ends, with Firm 1 getting a payoff of 0 and Firm 2 keeping the payoff from the entire market 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market The first move in this game is made by Firm 1, which must decide whether to stay out of the market or to enter it If Firm 1 chooses to stay out, then the game ends, with Firm 1 getting a payoff of 0 and Firm 2 keeping the payoff from the entire market If Firm 1 chooses to enter, then the game continues to a second move by Firm 2, who must choose whether to cooperate and divide the market evenly with Firm 1 or retaliate and engage in a price war 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market The first move in this game is made by Firm 1, which must decide whether to stay out of the market or to enter it If Firm 1 chooses to stay out, then the game ends, with Firm 1 getting a payoff of 0 and Firm 2 keeping the payoff from the entire market If Firm 1 chooses to enter, then the game continues to a second move by Firm 2, who must choose whether to cooperate and divide the market evenly with Firm 1 or retaliate and engage in a price war If Firm 2 cooperates, then each firm gets a payoff corresponding to half the market 59

More complex example: The Market Entry Game Consider a region where Firm 2 is currently the only serious participant in a given line of business, and Firm 1 is considering whether to enter the market The first move in this game is made by Firm 1, which must decide whether to stay out of the market or to enter it If Firm 1 chooses to stay out, then the game ends, with Firm 1 getting a payoff of 0 and Firm 2 keeping the payoff from the entire market If Firm 1 chooses to enter, then the game continues to a second move by Firm 2, who must choose whether to cooperate and divide the market evenly with Firm 1 or retaliate and engage in a price war If Firm 2 cooperates, then each firm gets a payoff corresponding to half the market If Firm 2 retaliates, then each firm gets a negative payoff 59

Extensive-form representation of the game Player 1 Stay Out Enter Player 2 0 2 Retaliate Cooperate -1-1 1 1 60

Extensive-form representation of the game Player 1 Stay Out Enter Player 2 0 2 Retaliate Cooperate -1-1 1 1 60

Conversion to normal form What s the outcome of this game? Firm 2 R C Firm 1 S 0, 2 0, 2 E 1, 1 1, 1 61

Conversion to normal form What s the outcome of this game? Firm 2 R C Firm 1 S 0, 2 0, 2 E 1, 1 1, 1 61

Conversion to normal form What s the outcome of this game? Firm 2 R C Firm 1 S 0, 2 0, 2 E 1, 1 1, 1 61

Conversion to normal form What s the outcome of this game? Firm 2 R C Firm 1 S 0, 2 0, 2 E 1, 1 1, 1 Surprisingly, both outcomes are pure-strategy Nash equilibria! 61

Conversion to normal form What s the outcome of this game? What does this outcome correspond to? R Firm 2 C Firm 1 S 0, 2 0, 2 E 1, 1 1, 1 Surprisingly, both outcomes are pure-strategy Nash equilibria! 61

Important points about extensive vs. normal form 62

Important points about extensive vs. normal form The premise behind our translation from extensive to normal form that each player commits ahead of time to a complete plan for playing the game is not really equivalent to our initial premise in defining dynamic games that each player makes an optimal decision at each intermediate point in the game, based on what has already happened up to that point 62

Important points about extensive vs. normal form The premise behind our translation from extensive to normal form that each player commits ahead of time to a complete plan for playing the game is not really equivalent to our initial premise in defining dynamic games that each player makes an optimal decision at each intermediate point in the game, based on what has already happened up to that point In the Market Entry Game, if Firm 2 can truly precommit to the plan to Retaliate, then the equilibrium (S, R) makes sense, since Firm 1 will not want to provoke the retaliation that is encoded in Firm 2 s plan For example, suppose that before Firm 1 had decided whether to enter the market, Firm 2 were to advertise an offer to beat any competitor s price by 10% 62

Concluding remarks 63

Concluding remarks The style of analysis we developed is based on games in normal form 63

Concluding remarks The style of analysis we developed is based on games in normal form To analyze dynamic games in extensive form, we chose to First find all Nash equilibria of the translation to normal form; Then treat each as a candidate prediction of play in the dynamic game; Finally go back to the extensive-form version to see which make sense as actual predictions 63

Concluding remarks The style of analysis we developed is based on games in normal form To analyze dynamic games in extensive form, we chose to First find all Nash equilibria of the translation to normal form; Then treat each as a candidate prediction of play in the dynamic game; Finally go back to the extensive-form version to see which make sense as actual predictions We can also directly work with extensive-form representation From the terminal nodes upward 63

Chapter 6