DOWNLOAD PDF BORDERLANDS THE PRE SEQUEL PRIMA GUIDE

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Chapter 1 : Borderlands: The Pre-Sequel Guides â blog.quintoapp.com Borderlands the Pre-Sequel: The Best Weapons For the Job. What guns should you use when it comes to taking down the worst on the Moon? We've got a quick guide. To access the full range of graphics settings, you will need to scroll down the screen using the arrow at the bottom of the Video options page, or by using your mouse wheel. Most of these settings will have an impact on image quality and performance, unless otherwise noted. This slider controls the overall brightness of the game image. Set brightness such that it is not high enough to cause the screen to appear washed out or "milky" looking, and not low enough to lose all detail in darker areas. This setting has no impact on performance. These settings determine the boundaries of your Heads Up Display HUD, which is the various informational elements shown around the screen, including the shield and health bars to the bottom left; the level indicator at the bottom center; the grenade and ammunition counters at the bottom right; and the minimap and objectives displayed at the top right. Bounds slider controls the horizontal left and right side boundary; the HUD V. Bounds slider controls the vertical top and bottom boundary. Moving the relevant slider to the left forces the HUD elements closer to the middle of the screen; moving the slider to the right pushes them closer to the edges of the screen. This setting allows you to change the size of all of the HUD elements, shown as a percentage of their original size. If set to On, this option allows certain in-game menus, such as your Inventory screens, to constantly sway left and right when shown. This setting determines your Field of View FOV, which is how much of the game world you can see at once on the screen. The default is 90 degrees, and raising FOV will make more of the game world visible at once, effectively zooming out your view, while lowering it will do the reverse. Changing FOV may have an impact on performance. This determines the Resolution of the game image, measured by the number of pixels horizontally and vertically e. The number of resolutions available here is limited by the capabilities of both your graphics card and monitor. The higher the resolution you choose, the more detailed the image will be. However higher resolutions also generate an increased load on your system, particularly your graphics card, and hence reduce your overall performance. To set a custom resolution, see the Advanced Tweaking section. An indication of the performance impact of changing this setting is shown below: The graph shows that progressively higher resolutions will noticeably reduce your framerate. If all else fails to improve performance, or if you simply want to keep other eye candy enabled and still maintain playable framerates, then lower your Resolution. By default the game runs in Fullscreen mode, which takes up the entire screen, and is generally recommended for optimal image quality and memory management. If you want to run the game in a window on your desktop instead, then you can select Windowed, or Fullscreen-Windowed here. If you select Windowed, the size of the game window which appears on your desktop will depend on your Resolution setting. If you select Fullscreen-Windowed, a borderless window which takes up the entire screen will be used. The key difference is that Fullscreen-Windowed mode prevents any of your desktop from showing in the background. Running Borderlands 2 and Borderlands: When VSync is Off, there is no FPS cap depending also on the Framerate setting below, however you may experience a phenomenon known as "tearing", whereby portions of the game image sometimes appear to be out of alignment "torn" across the screen. This does no harm to your system, but it can be annoying. Fortunately you have several options when it comes to VSync: Enable VSync but also enable Triple Buffering along with it, which provides the anti-tearing benefits of VSync but without the loss in performance. This method automatically disables VSync whenever your framerate falls below your refresh rate, preventing the performance loss usually associated with VSync, and also smoothing out framerates and minimizing tearing. However, mouse lag may still occur. Disable VSync, which is the simplest method for providing maximum performance, removing the FPS cap and removing any mouse lag. However, tearing will be visible at times, and you may get large FPS fluctuations which can result in stuttering. In Borderlands 2 and Borderlands: It is recommended that in the first instance you try Adaptive VSync. If you experience any problems or have mouse lag, or if Adaptive VSync is not available to you, the next thing you can try is to disable VSync and instead use one of the options under the Framerate setting to cap your FPS and hence Page 1

reduce the incidence of tearing and large FPS fluctuations, without any mouse lag or performance drop. Dynamic Super Resolution DSR Our new Maxwell architecture introduces a raft of innovative, exciting technologies that make your games better in dramatic ways. Of these new features, Dynamic Super Resolution DSR will have largest impact, enhancing any game that supports resolutions above x What does DSR do? Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, xquality graphics on any screen. Enthusiasts with compatible monitors and technical know-how refer to this process as Downsampling or Super Sampling. With DSR enabled the benefits are easily seen in any game: Take the interactive comparison below, for example, showing a moon buggy. In the foreground, textures are sharper and better defined, shadows and shading are more accurate, and everything is clearer. In the background, overbearing black outlines are thinned out, shading is improved, and the mesh on the upper right of the image is far more detailed. Again, we see detail reclaimed from the overbearing black outlines, as well as sharper detail and improved texturing throughout. Of more interest is the greatly improved shadowing and shading on the rocks and around the rocket, rendered as a result of the increased sample points provided by the higher resolution. If you wish, learn more about sample points here. For that, download the x and x screenshots and flick between enlarged portions using an application like Windows Photo Viewer. Alternatively, check out our interactive comparison if you simply want to compare fullscreen to fullscreen without any enlargement. Note the sharper, more detailed textures, reduced aliasing, and increased detail throughout the scene. Then, load the game and enjoy higher-resolution graphics with all of the improvements outlined above. As DSR is rendering a higher-resolution image, albeit with the addition of a high-quality filter, the performance cost of DSR on Maxwell Architecture GPUs is near-identical to plugging in a higher-resolution display and increasing the resolution the old-fashioned way. And given the speed at which Borderlands 2 and Borderlands: This option controls your maximum framerate frames per second, or FPS in Borderlands 2 and Borderlands: Therefore to make optimal use of this setting, it is recommended that you first disable any form of VSync. There are several settings available, depending on your needs: When selected, Borderlands 2 and Borderlands: This provides maximum performance, but there may be stuttering during framerate spikes, and also a variable feeling of responsiveness in different areas of the game. The Pre-Sequel attempt to smooth out your framerate and try to maintain it in a range of between 22 and 62 FPS. This is a reasonable compromise for people who want a more consistent feeling of responsiveness, but with minimal tearing and stuttering from FPS spikes. This does not mean that the game will attempt to adjust settings to give you an average of 30 FPS, it means that any time your system tries to go above 30 FPS, it will be restricted in doing so. There are several benefits to implementing an appropriate framerate cap, chief among them being a smoother framerate, and a more consistent feeling of input responsiveness. For most people it is recommended that you disable VSync and try experimenting with a framerate cap of 50 or 60 to get a good balance between performance, responsiveness and lack of tearing. Anisotropic Filtering AF is a texture filtering technique designed to improve the clarity of textures that are displayed at an angle to the screen, such as those covering the ground when looking down a pathway. The available options here are Off, then sample rates starting at 2x, then 4x, 8x, and the maximum possible, which is 16x. The higher the sample rate used, the crisper and more distinct surfaces will look as they recede into the distance. Click here for an interactive comparison showing AF Off vs. The screenshots above show that when AF is Off, surfaces appear blurry into the distance, especially the rocky ground. Setting AF to 2x improves surface clarity, and at 4x and 8x, there are further improvements, again most noticeable in the detailing of the rocky ground. The difference between 8x and 16x is very subtle, and hard to see in these screenshots, but within the game it adds slightly more detail in the distance. Click the Apply button at the bottom. Note that using the AF provided by Borderlands 2 and Borderlands: The performance impact of Anisotropic Filtering on most modern graphics cards is minimal, and in Borderlands 2 and Borderlands: The Pre-Sequel it appears to be almost negligible according to the graph above. As such, most people should be able to use at least 8x Anisotropic Filtering without any problems for a significant boost in surface detailing, and 16x AF is recommended for medium to high-end GPUs. This setting controls the presence and frequency of marks left by weapons on the environment, such as bullet holes. The available options are Off, Normal and High. At Off, Page 2

no bullet holes or scorch marks will be shown, which may improve performance during combat, but reduces realism. However this does not affect any PhysX effects caused by weapon impacts, such as debris or sparks. At Normal, various decals will be shown, while setting this option to High allows a greater number of decals at any one time. In practice the difference between Normal and High is not major, as even at Normal a large number of decals can still be displayed. Click here for an interactive comparison showing Bullet Decals Off vs. In the screenshots above, when Bullet Decals is set to High, you can see the dark bullet holes caused by gunfire on the ground towards the bottom of the screen, and a large scorch mark from a grenade explosion in the center of the screen. With Bullet Decals switched off, these marks will not appear, which reduces realism. Notice that a few small persistent PhysX-based pebbles caused by the gunfire and explosion are still present, even when Bullet Decals is Off. The graph shows the virtually insignificant impact that this setting has on framerate, at least on a modern GPU like our GTX On most systems the impact should also be negligible, and when combined with the reduction in realism which comes from disabling Bullet Decals, it makes it difficult to recommend disabling this setting. Set it to Normal if you want a balance between performance and image quality. This setting determines the distance at which foliage, such as trees, bushes and grass, can be seen. The available options are Near or Far. Selecting Near means that you must be relatively close to foliage before it appears, while Far extends the distance at which such foliage is visible. Click here for an interactive comparison showing Foliage Distance Near vs. In the screenshots above, you can see that the extra tufts of grass around the middle of the screen only appear when the Far setting is used. However in the far distance, detailed grass is still not shown at the Far setting, so there is a limit as to how far the foliage will be displayed. To completely disable dynamically generated foliage, or to adjust this setting beyond just the Near or Far presets, see the Advanced Tweaking section. Page 3

Chapter 2 : Borderlands: The Pre-Sequel Achievements TrueAchievements This guide covers all of the enemies, maps, missions, characters, skills, and goodies that you find in Borderlands: The Pre-Sequel. We'll help you master the tools of the trade, find better gear, and know what to equip to blow epic holes in the biggest badasses. Side Quest Student 15G â Completed 30 side missions. Moon Mission Meister 25G â Completed all of the side missions. Mouth to Mouth 15G â Revived 10 players with oxygen. Air Supremacy 25G â Killed enemies with Wolf. Executioner 25G â Killed 10 enemies in a single activation of Showdown. Challenger 20G â Completed level 1 of all challenges with a single character. Space Rookie 5G â Reached level 5. Lunar Lieutenant 10G â Reached level Moon Master 15G â Reached level Space Lord 25G â Reached level Then proceed to drink all the drinks on top of the bar that are sparkling with colorful lights. Cosmic Completionist 30G â Discovered all named locations. High Fashion 15G â Unlocked 10 Customization items. The Duelist 10G â Won a duel. This can be done early on in the game as you get a Sniper Rifle at the beginning. Elementalist 20G â Had an enemy frozen, corroded, ignited, and electrocuted at the same time. Pancake Parlor 20G â Pancaked an enemy in the Stingray. Search some low health enemies, gather 2 or 3 then use those two shoulder buttons on your controller to pancake at least one flat. The Drink cost 10 Moonstones and gives you 30 minutes per Health Regeneration. Buy this Drink, go to any Location without Oxygen and wait 5 Minutes. There are several ways to get the Achievement: You cannot unlock this Achievement if you play as Claptrap. Who Constructs The Constructor? Who You Gonna Call? Rocketeer 20G â Launched 4 rockets from Elpis. Please comment if you have any Borderlands: The Pre-Sequel achievement unlock tips of your own. Kudos will be given. Chapter 3 : Skill Calculator for Borderlands: The Pre-Sequel! This Borderlands: The Pre-Sequel strategy guide receives our signature series treatment, featuring a premium cover and more, making this a must have for any Borderlands fan! About the Game. This story unfolds between Borderlands and Borderlands 2, chronicling the rise to power of the series primary foe, Handsome Jack. Chapter 4 : Borderlands: The Pre-Sequel (Xbox ) Achievements A Walkthrough for Borderlands: The Pre-Sequel will be posted here when the game is released (October 14,). It will focus on both the Story Missions and Side Missions contained within the game. Chapter 5 : Borderlands: The Pre-Sequel! Game Guide blog.quintoapp.com This guide for Borderlands the Pre-Sequel is a richly illustrated walkthrough for the game developed by the American-based Gearbox blog.quintoapp.com guide comprises all of the aspects of this excellent game, of the FPS genre, with elements of an RPG. Chapter 6 : Borderlands: The Pre-Sequel: How To Get Legendary Weapons Guide Full list of Borderlands: The Pre-Sequel achievements and guides to unlock them. The game has 63 Achievements worth Gamerscore and takes around hours to complete There is 1 guide. Chapter 7 : Steam Community :: Borderlands: The Pre-Sequel The Pre-Sequel runs on the Borderlands 2 engine and is exclusive to PlayStation 3, Xbox and PC only, aiming for a Fall release. No word of a PS Vita version has been mentioned. Page 4

Chapter 8 : Borderlands: The Pre-Sequel Trophies TrueTrophies Borderlands: The Pre-Sequel is a video game developed by 2K Australia with cooperation from Gearbox Software, formally announced on April 9th, and released on Xbox, PlayStation 3 and PC on October 14th, for America, October 16th, for Australasia, and October 17th, for Europe. Chapter 9 : Borderlands: The Pre-Sequel SegmentNext The H-Source has been located! Travel to the insides of your fellow Claptrap and find out what really makes him tick in this surprisingly emotional DLC addition to the Pre-Sequel. Page 5