2 nd Semester! Monday: Admin Review / Chess Tuesday: Admin Review / Chess Wednesday: The Code, Part 1, with worksheet Thursday: The Code, Part 2, with worksheet Friday: Chess, Chapter 5 Assignments Next Week: Chapter 5 Quadrilaterals and Complex Numbers 1
Tuesday Meditations start next week Administration review Chess review Chess playing 2
Admin Review Rules Changes or reminders 1. Be on time, ready to go 2. Pay attention, cut the chatter when I m talking 3. Get work turned in 4. Food or drink is okay until any one person doesn t clean up their mess 5. Don t bother others trying to work 3
Participation Changes Participation 10 points per week 2 points per day for meditation 5 points lost for playing on phone 3 points for general behavior throughout the week Automatic zero for the week, to include: playing on phone more than one day if I have to repeatedly ask to be quiet sent to the office, parental contact, etc. 4
Working the Maths Grading Changes Depends on assignments Pre-reading 1 point per item in reading Checking section assignments 5 per Worksheets as needed Quizzes as needed Might add board work 5
Exams No corrections on exams. Get off your phones, stop talking, and do your homework to get ready for them. If you miss an exam, for ANY REASON, you will have a zero for that exam. Two opportunities to make up any missed exam(s): (1) If you don t have to take the semester exam, now you do. It will count for one missed exam. (2) If you do have to take the semester exam, now you have to take an additional exam during the same timeslot for the semester exam for this class. It s up to you to remind me during exam week you have exam(s) to make up. 6
Topics This Semester Sections 4.1 and 5.2 Quadratics & Complex Numbers Chapter 6 Exponential and Logarithmic Functions Banking (Interest), Science (Growth, Decay) Chapter 7 Systems of Equations Linear Algebra, Matrices Chapter 8 Sequences, Induction, The Binomial Theorem Special Topics: Cryptography, Music, Problem Solving 7
Questions? 8
Questions? 9
Chess Pieces Pieces on the Board White Diagram Pieces Black Diagram Pieces King Queen Bishop Knight Rook Pawn 10
King & Queen Shape in Diagrams The King s crown has a rounded shape King s have a cross on top of their crown The Queen s crown has a pointed shape King Queen 11
Bishop - Shape in Diagrams The cleft between the front and back of the Mitre became the diagonal cut in the Bishop chess piece. These are lappers, not feet A Bishops Mitre Clipart courtesy FCIT, http://etc.usf.edu/clipart Chess Bishop for print diagrams The shape of the Bishop used in printed chess diagrams is based on the Bishop s Mitre, a liturgical headpiece worn by the bishop when exercising his office. Two bands called lappers hang from the back of the mitre down onto the shoulders 12
Knight Shape in Diagrams Statue, Doncaster Knights Rugby Club Copyright Dave Pickersgill and licensed for reuse Chess Knight for print diagrams The shape of the Knight used in printed chess diagrams is the head of a Knight s horse 13
Rook Shape in Diagrams Winsor Castle Derek A R., 2005 licensed for reuse Chess Rook for print diagrams The shape of the Rook used in printed chess diagrams is a circular tower from a castle 14
Pawn Shape in Diagrams Pikeman s Armor, 1600-1630 A.D. mharrsch, licensed for reuse Chess Pawn for print diagrams Swiss infantry formed pike squares of 100 infantry men in a 10 x 10 array, each holding a long pointed staff. A well-drilled pike square was impenetrable by cavalry and very mobile. Notice how the pikeman s helmet and armor looks like a pawn 15
A Pike Square 16
Chess Basics Boards: FLAT in box Pieces: in the cabinet How to Set Up the Chess Board Basic Rules How the Pieces Move Rules for Castling En Passant Pawn Captures Checkmate How a game is won The Ways to Draw a Game 17
Setting Up a Chess Board White to the Right Put the White corner to the right side Switching this can make A game invalid. If the board has letters, They should read A-H for the White player. Chess Merit Badge 2011 18
Setting Up the Pieces Queen On Her Color White Queen is on a white square Black Queen is on a shaded square A lady wants her shoes to match her dress. Check this before you start the game. 19
Pieces in Alphabetical Order Add the pieces in Alphabetical Order, going out from the King & Queen. Bishops next to K & Q Knights next to Bishops Rooks in the Corners Switching a Bishop and a Knight is a common mistake in setting up the board. 20
Add the Pawns in Front Now the board is ready to play Chess! 21
Rules for Setting Up Board White (corner) to the Right Queen on Her Color Add Pieces Alphabetically from the Center Pawns in Front How many squares on the board? 22
Moving Rooks Rooks move to vacant squares in a horizontal or vertical straight line. Rooks must stop before their own pieces, or they can capture an opponent s piece and occupy that square. 23
Moving Bishops Bishops move to vacant squares in a diagonal straight line. Bishops must stop before their own pieces, or they can capture an opponent s piece and occupy that square. 24
Moving Knights Knights move in an L, two squares in one direction and one square at a right angle. Knights jump over pieces of any color. Knights can capture opponent s pieces, but not their own pieces. 25
Moving the Queen The Queen combines the moves of the Rook and the Bishop. The Queen moves to vacant squares in a straight line. The Queen must stop before her own pieces, or she can capture an opponent s piece and occupy that square. 26
Moving the King The King moves one square in any direction, but cannot stay in or move to a square under attack by an opposing piece, or occupy a square that has one of his own pieces. The King may capture an unprotected piece, even if it is attacking him. Castling is done with both the King and Rook in the same move. 27
Moving Pawns Pawns move forward, either one or two empty squares on their first move, and only one empty square after that. Pawns may capture opponent s pieces that are one diagonal square in front of it A Pawn cannot capture a piece directly in front of it. 28
En Passant Capture Pawns allowed able to take an opponent s pawn en passant (French for in passing ). When the opponent s pawn moves two squares, the pawn can captures as if the pawn only moves one square. This en passant capture MUST be done immediately (on the very next move), or the option to capture this way is lost. 29
Pawn Promotion When a Pawn reaches the final rank, it is exchanged (in the same turn) for a Queen, Rook, Bishop or Knight of the same color. 1. a8 N is checkmate 1. a8 Q is stalemate 30
Rules for Castling 1. The King & Rook have not yet moved in the game 2. All squares between the King and Rook are empty 3. The King is not in check 4. The King does not move to or move over a square that is in check 31
Checkmate & When to Resign Checkmate is when one player s King is threatened and there is no legal move to meet the threat. The player giving checkmate wins the game. A player can resign when their position is hopeless. It is a loss, but it saves time & shows they knew they lost. 32
4 Ways to Draw a Game 1. By agreement with your opponent 2. Repeating the same position three (3) times, with the same person to move and the same possible moves 3. Stalemate: The player to move has no legal moves and is not in check 4. The 50-Move Rule: 50 moves without a check or a piece being captured 33
About Draws To request a draw, 1) You must be the player to move, 2) Make your move, and 3) Offer a draw before touching the clock. The offer is considered on your time, not your opponent s time. If your opponent offers a draw, he often thinks he is losing. Check what winning chances you have. 34
50-Move Draw Example The opposite-color Bishops can avoid each other, and avoid capture by the King forever. This will be a draw eventually, if one is not offered and accepted. Trying to win on time can be challenged by appeal to the director. 35
Let s Play! Try some games 36
Chess Exercises 1. Bring out the pawns! 2. The power of the queen. 3. Bishop vs. 10. 4. Knight vs. 8. 5. White knight versus frozen pawns. 18 moves. 6. King vs. pawns. 37
Wednesday The Code Worksheet fill out as we watch Due after we finish tomorrow 38
The Code Thursday Worksheet due at the end of class today 39
Friday Hand out Chapter 5 Prereading Chess Puzzles: Mate in One Worksheet Play Chess 40