AWAKENING WALKTHROUGH

Similar documents
DAS ROBOSS WALKTHROUGH

PLANETPHILLIP FINISHING HALF- LIFE IS JUST THE BEGINNING! WALKTHROUGH FOR CITY 7: TORONTO CONFLICT

Penumbra - Requiem. Game introduction and walkthrough

RESIDUAL POINT WALKTHROUGH

DAY HARD WALKTHROUGH. by Carlo Piscicelli and Stephen King

Tomb Raider 3 Playstation Demo Walkthrough

Watch Dogs Game Guide. 1st edition eisbn: Print ISBN

this guide downloaded from ignguides.com

ALBEDO - Eyes from outer space WALKTHROUGH

-- Darkseekers -- Design Document Team Cobra: Mitchell Arthur Sean Burke Emilio Cantu Gerard Louis Aaron Russell Quan Yu

AWAKENING Awakening.indd 12 10/9/07 7:54:56 AM

Castlevania: Lords of Shadows Game Guide. 3rd edition Text by Cris Converse. eisbn

Design Document 1. SUMMARY... 1

The Bureau: XCOM Declassified Game Guide. 3rd edition Text by Cris Converse. Published by

Lego Marvel Super Heroes Game Guide. 3rd edition Text by Cris Converse. eisbn

Introduction IGN Entertainment, Inc.

2014 DigiPen Institute of Technology 2013 Valve Corporation.

Games Radar Presents. Fallout 3 Game Guide. Part 9: The American Dream Part 10: Take it Back! Part 11: Project Impurity. Written by Daniel Acaba

WELCOME TO THE WORLD OF

Finishing Half-Life is just the beginning! COMPLETE HALF-LIFE: OPPOSING FORCE WALKTHROUGH. By Stanley E. Dunigan

Cylinder of Zion. Design by Bart Vossen (100932) LD1 3D Level Design, Documentation version 1.0

Plastic Apocalypse: The Withdrawal. Episode 1. Steven Tan. Plastic Apocalypse By: Michael Akkerman

Assignment Cover Sheet Faculty of Science and Technology

Splinter Cell: Double Agent Game Guide. 3rd edition Text by Cris Converse. Published by

TIMELINE II: ICED EARTH WALKTHROUGH. by Ross Smith

A Place Beyond the Heart. Marc S. Buckley.

The Level is designed to be reminiscent of an old roman coliseum. It has an oval shape that

TABLE OF CONTENTS CHARACTERS 2 ORIENTATION AND GAME BASICS

FPS Assignment Call of Duty 4

Tomb Raider Game Guide. 3rd edition Text by Cris Converse. Published by

A Guardsman s Introduction to Siegeworld

LOTUS (V.O) For generations you ve slept... No purpose... No call to wake you. A Grineer shuttle descends through the upper atmosphere.

Simple Machines. Contact the National Museum of the U.S. Navy for Field Trip and School Visit opportunities!

Getting Started with Osmo Hot Wheels MindRacers. Updated

GAMESPOT UNOFFICIAL GAME GUIDE TO HALF-LIFE. By Alan Dunkin & Wyatt Shaker

EmagiKit. Privacy Pod Plus. Quiet. Easy. Affordable. INSTRUCTIONS ASSEMBLY

Batman Arkham Origins Game Guide. 3rd edition Text by Cris Converse. eisbn

This little piece here I created is some of the scraps and then samples I was making for today s show. And these are wonderful for doing like

INSTRUCTION MANUAL PS4 JUGGERNAUT VER 7.0

580A Automatic Cable Tying Machine 580A

Quests Created By Jordan Hawkey

Urban Saints Centre, Westbrook, Oakhill Road, Ryde, Isle of Wight PO33 1PU westbrookcentre.org.

2014 One-bit Punch ABOUT

THE CAVE OF MYSTERY. Written by. Ryan V Hawkins

Instruction Manual. 1) Starting Amnesia

CAUTION - Stylus Use CONTROLS... 6 DEEP SPACE DISPLAY... 8 CAMPAIGN ARMORY PICK-UPS CUSTOMER SUPPORT.. 17 WARRANTY...

How to Zombie Guide Written by Luke Raymond Thiessen

INSTALLATION INSTRUCTIONS

Deus Ex: Human Revolution Game Guide. 3rd edition Text by Cris Converse. eisbn


1 THE CHRONICLES OF NARNIA: PRINCE CASPIAN

Tac2i s Quick Start Guide for New Players

RAID OVER MOSCOW INSTRUCTIONS

XMOD RAPID FIRE MOD KIT 20 MODES - v4 INSTRUCTIONS

This guide will cover the basics of base building, we will be using only the default recipes every character starts out with.

DESCRIPTION. Mission requires WOO addon and two additional addon pbo (included) eg put both in the same place, as WOO addon.

Problem Solving Minefield Maze Instruction sheet

III. COMBAT- CONTESTED DIE ROLLS.

TROLLS TRIBULATIONS TM AND CREATIVE SOFTWARE

Finishing Half-Life is just the beginning! COMPLETE HALF-LIFE WALKTHROUGH. By Stanley E. Dunigan

Handling the Pressure l Session 6

Newton Mining Co. A Teacher s Guide for the MinecraftEdu World Created by Joey Glatt All Rights Reserved Page 1

$19.95 CRUSADER: NO REMORSE ORIGIN S OFFICIAL GUIDE TO

INSTRUCTIONS. For the Commodore 64

THREE LITTLE WISHES CAMPAIGN RULES: PLEASE TAKE CARE OF YOURSELF THESE LITTLE THINGS WE MISS

Z-Town Design Document

A Princess of Mars, Part Two

Sample CREDITS. Line Developer: Simon Powell. Writing: Steven J. Black. Editing: James Sutton, Dawn Sutton. Layout: Dawn Sutton

Payday 2 Game Guide. 3rd edition eisbn

AUDI A8 D3 REPLACING THE OUTSIDE DRIVER DOOR HANDLE

Navy Field Europe: Quick Start Up Guide

Star Wars: The Force Unleashed II

A retro space combat game by Chad Fillion. Chad Fillion Scripting for Interactivity ITGM 719: 5/13/13 Space Attack - Retro space shooter game

Doom: Semper Fidelis a QUICK 24-hour Solo RPG based on the computer game 'Doom'

Straight staircases. Practical staircase solutions, outside and indoors

Introduction. Guide by: Chris Carle

Aurora Watching walkthrough - solution -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

Interview with Trespassers

Create PDF with GO2PDF for free, if you wish to remove this line, click here to buy Virtual PDF Printer

Ragnarok PS4 Flex Mod Chip Operation Instructions

Discovery Gallery On the second floor, there is a space known as the Discovery

Policy Sponsor: Assistant Vice President Facilities Management. Responsible Unit: Trade Services

System Components. Commando, Getting Started. your mission is to. pause a game during play; You've discovered the secret underground treasure hoard of

Grand Theft Auto Iv Manual Pc Cheats Ps3 >>>CLICK HERE<<<

The Big Train Project Status Report (Part 94)

ORANGE PEEL December 6 th, 2006

Session 2 01/04/14. Campaign: the Terminal Verge Adventure: Stargunner, Episode 2 CREW

A Clash of Arguments

INSTALLATION MANUAL WEEKENDER STEEL LADDER RACK

ADVANCED RULES FOR THE ALAMO by Alan R. Arvold

Team Fortress 2: Class and Weapon Guide. By Alexander McElhaney

INTRO. Lighting plays a very important role in showcasing your store merchandise, as well as highlighting the design in your store.

Getting to know your controller

Beginner's guide. How to play? Where to find resources?

WHOSE FUTURE IS IT ANYWAY?

Product Number: Instructions. Please save these instructions for future reference. Adult assembly is required. No tools needed for assembly.

Assassin s Creed III Game Guide. 3rd edition Text by Cris Converse. eisbn

(A SEQUEL TO CASTLE WOLFENSTEIN ) COPYRIGHT 1984 MUSE SOFTWARE. All Rights Reserved PUBLISHED BY: SOFTWARE. 347 N. Charles Street Baltimore, MD 21201

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

Writing Constructed Responses

Transcription:

PLANETPHILLIP FINIS HING HALF -LIF E IS JUS T THE BEGINNIN G! AWAKENING WALKTHROUGH by BlueStrike

Awakening Walkthrough CONTENTS Contents... 2 Introduction... 2 Basic Mod Information... 2 Author s Note... 3 Chapter 1: Awakening (Intro)... 3 Chapter 2: Grand Escape... 3 Chapter 3: Kilo Base... 6 Chapter 4: Citadel Foundations... 7 Chapter 5: Antlion Infestation... 8 INTRODUCTION This walkthrough is for Awakening, a Half-Life 2 mod. The author is BlueStrike. BASIC MOD INFORMATIO N Released: 17 th May 2007 Author: BlueStrike Link: PlanetPhillip.com Page 2 of 9

AUTHOR S NOTE Nobody likes to be stuck so I made this walkthrough. This content can spoil the game for you so only continue if you are stuck, or completed the game. CHAPTER 1: AWAKENING (INTRO) The game starts with a Combine assault on a base. During this intro you will pass a room where Kleiner and Eli are working on the experimental Zero Point Modulator (AKA Gravity Gun). Then it proceeds to a room with people in stasis pods, one being Shepard s pod. CHAPTER 2: GRAND ESC APE It s been a few days since the Combine assaulted the base and they are now in control of the facility. The G- man shows up and releases Corporal Shepard from his stasis pod. You have to explore the area and eventually end up in a maintenance room. You can see the crowbar in a ventilation duct, push the crate in front of the ventilation and climb inside. Make your way into the big ventilation shaft where you have a conversation with an NPC. She tells you she managed to take the gravity gun before the Combine got their hands on it and asks you to take it to Dr. Kleiner in City 17. She also hints there is a buggy in one of the containers in the garage. Pick up the gravity gun and also check the supply crates before leaving through the ventilation duct she opened. Going trough the ventilation duct you end up in a armory, the doors are closed but there is a machine gun lying one of the tables. While you are trying to get the machine gun a Combine soldier will start shooting at you. Kill the Combine and pickup the pistol if you didn t check the crates in the ventilation shaft. The tunnel you are in leads to the garage, but you can t enter it from there. Check the other end and you will find an open door into the generator room. Climb the big generator to the right and then higher into the ventilation duct. You will notice there is a hole in the ventilation duct. Use the gravity gun to pull the grate over the hole, walk/jump over the bridge you have just made and proceed. You will come to a higher level of the big ventilation shaft. The NPC hinted that the ventilation duct on this floor leads to the garage, Page 3 of 9

so enter the ventilation duct on the right. When entering the garage you get into your first big battle. But first, notice the buggy inside the container in front when you leave the ventilation system. Its wise to stay at the ceiling and shoot advancing combine from the pipes, but you can also jump down and throw some obstacles to the enemy with the gravity gun. Behind one of the trailers you will find a supply crate with health. You will be short on ammo so pickup ammo from dead soldiers if needed. Once the area is safe you need to open the big gate. The door to the gate control room is closed and locked; you have 2 ways of opening it: - Shoot the window if it isn t broken yet and throw in one of the explosive barrels, it will destroy the barrier that s blocking the door. - Go up the stairs, jump over the railing onto the little edge and enter the room through the window. Recharge your health, pickup the ammo and supply crates and push the button on the wall to open the big gate. An alarm will sound and more Combine soldiers will enter the garage. Deal with these soldiers, then drive the buggy out the container and go outside. More soldiers are defending outside, and they have placed a Combine gate. Drive over the sentry gun and head back to the tunnel. Step out, replenish your ammo from the buggy s ammo crate and go outside again on foot. Immediately turn left where you will see some pipes that you can use as cover to take out the combine soldiers. Another tactic is to drive out with the vehicle, get out the vehicle and use it as cover. Once the Combine soldiers are dead you must walk to the gate and press the button at the left side of the gate to open the barrier. Step back into the buggy and follow the road. Just before the tunnel ahead there are some supplies at the base of a light. The next level is loaded in the tunnel. At the end of the tunnel you will run into a guard booth with barriers blocking your way, get out the vehicle, grab ammo from the buggy s weapon crate and try to kill the Combine, using the buggy and the truck as cover. In the truck you will find some extra supplies as well. Once the soldiers outside are dead you can proceed to the guard booth. Beware; there are still 2 remaining soldiers inside that booth. Page 4 of 9

Kill both soldiers and try to push the button between the windows to open the barrier. Meanwhile, a dropship is dropping extra soldiers; watch out for the dropship s weapon. Once all soldiers are dead and the barriers are open, you can jump back in the buggy. The road to the left ends in a destroyed bridge, so go right. When you get close to the car wreckage rollermines spawn in mid air. Don t let the Combine mines stop you, just drive over them and with some luck none of the spawning rollermines will catch up with you when driving through. If some did manage to attach themselves to the vehicle, you should stop in the half open tunnel and remove them with the gravity gun. Proceed with the buggy until you come to a big truck inside the tunnel, get out fast and pickup the RPG launcher, deal quickly with the soldiers at this barricade because a gunship will be joining the fight sooner then you want. Once the Soldiers are dead you can use the truck as cover and fire RPGs at the gunship. The nearby van has an RPG crate when you need to reload. You can also reload from the side through the window which can be much safer depending on the gunship s position. Using the big truck as cover and show yourself to pull the gunship, when it comes for you move back a bit and be ready to shoot when it flies by, so it has no time to shoot back. Move to the other side of the truck and repeat pulling and shooting until the gunship has been destroyed. Once the gunship has been destroyed you can clear the wreckage from the road by shooting them with your gravity gun. Proceed again with the buggy and when you leave the half open tunnel you will see a bridge with a lambda logo. Stop under the bridge and shoot the wooden planks so the supply crates on top of it fall down. Get in the buggy again and follow the road, you will pass a quarry and run into a Combine shield wall. You will see a cable lead from the shield wall to the red barn at the quarry, return to the quarry by either using the door in the fence, or the big gate near the river. Kill the soldiers around and inside the barn, select your gravity gun and pickup the sawblades on the wall and place them in the middle of the barn for quick access. Two dropships have arrived and are dropping Combine reinforcements. Kill them as they try to enter the barn, this fight can be pretty hectic. Once the situation is clear you must figure out a way to disable the Combine generator that s also protected by a shield. Page 5 of 9

You have 2 options: - The easiest way is to use a barrel and place it next to the racks with granite plates, jump onto the barrel and then jump to the top of the racks. Jump now over the shield. - Another way is to use a wooden plank to get on top of the racks but this is a bit trickier and requires a sprint. Inside the field you have to push the button to disable the generator. Now the generator is down you can go back to the buggy and follow the road again. When you come on top of the bridge more rollermines will spawn but just drive through before their spawn sequence is done. CHAPTER 3: KILO BASE Once past the level load, driving outside the canyon you arrive at a Soviet submarine base. A landslide is blocking the way; turn left and follow the sand road into the base. On the left you will see a small structure with a lambda logo on it, go inside, watch out for the headcrab and pickup the health packs. A bit further down you will see an oil truck that just exploded blocking your way. If you look at the left side of the truck you have a G-man sighting. Since the fire is blocking the road you need to find another way, moving back you now see a double door that s open. Deal with the enemies and follow the stairs down. A gate is blocking the tunnel ahead, pull the lever on right to open the door. Follow the tunnel and kill the enemies ahead, Use the gravity gun to throw the various objects. At the end of the tunnel another door blocks your way, push the button on the wall at the right side of the door to open. Kill the zombies and behind the elevator you will find ammo and supply crates. Take the elevator or ladder up. Watch out for the barnacle when using the ladder. You end up in a dark room, with headcrabs, zombies, a poison zombie and fast zombies, the rack has jerry cans that explode and set the zombies on fire. A blockade of crates is blocking your way to get outside, zombies are breaking it, make an opening with the gravity gun if needed and go outside. When you come outside you see a dock with 2 submarines. To the left is an open door, but once inside the way is blocked by a headcrab canister on fire. You need to get on the nearby submarine. Some ways to get on the submarine: Page 6 of 9

- From the railing you can jump towards the submarine. - From the wooden dock you can jump to a rudder of the submarine at the front. - Move to the far side on the wooden dock and with the gravity gun you can lift the walkway to create a bridge. Proceed to the back side where you can see a walkway that brings you to behind the building past the roadblock, enter the building and on the right is a door that leads to an indoor dry dock. Crates block the path to the left; use one of the various paths to go to the mobile power generator deeper inside the building. Pull the lever and lights will go on and gates out of view will open. Go deeper inside where you will encounter zombies in a loading zone. Once all the enemies are dead you can pickup the supplies in the locker room. You now have 2 options: - You can drive the buggy inside into the area with the poison zombie and drive out through the gate behind the burning truck from earlier. - Another way is to go through the offices with zombies where you will find a door that also leads outside behind the burning truck. You will see another barrier further ahead with some supply crates. When you are checking out the supply crates you hear a portal sound and can see some kind of portal being formed on the road to the right. 3 Elite combine soldiers come from that portal. Kill the soldiers and you will notice the portal is still there. Jump into the portal. CHAPTER 4: CITADEL F OUNDATIONS You will find yourself in a portal tube, and the G-man appears, and bends your portal so it collides with another portal. You then spawn in a huge shaft with a big elevator moving Striders up. On the other side is a ladder to climb, a door on the left and another ladder to climb. Shoot the Combine soldiers and move across the big shaft into a room with 2 balconies and Combine shooting you. Right next to the door you came from is a button that brings down a small elevator; use the elevator to bring you to the balcony where there is a door that brings you to the big shaft again. After another ladder and mini elevator in the shaft you come to a control room built in the sidewall of the shaft. Kill the Combine soldiers and run past the windows to the open door further away, avoiding the sentry gun inside that control room. Page 7 of 9

Behind this door is a hallway with a weapons rack against the wall. When restocking at the ammo rack Combine soldiers will assault you from the left. Follow the stairs up. Another shield with Combine soldiers blocks your way, kill them and go inside the big room to the left. You now are inside the Combine s experimental portal room, seen in the portal on the previous map. A portal sequence is going on, all doors closed and the portal is protected by a shield. Meanwhile Combine soldiers try to kill you. At a higher ramp 4 elite soldiers are shooting you. Once the elite soldiers are dead the portal closes and a sound starts. At the origin of the sound you find a console with lever to pull. A new portal sequence is started. Something went wrong, the shield is gone and a large hole appears in the wall. Jump through the hole and follow the stairs up again until you get back in the big shaft. At the other side is a door that leads to some kind of Combine airlock. CHAPTER 5: ANTLION I NFESTATION After the level change you can proceed through the airlock, disable the 2 sentry guns with the gravity gun. It looks like the Combine stumbled on something ancient when building the Citadel. A cave with a tunnel is in front of you; the Combine cut a hole in the tunnel and placed some lights. Follow the tunnel and you come into a bigger cave with some kind of collapsed bridge. Follow the tunnel to the other side of the cave and it will lead you to a generator room. Pushing the flashing button on the console starts the generator, lights go on in the tunnels and a screen goes on showing you how the cave you just passed through is now full of antlions, rollermines and manhacks! Return to the cave, the antlions broke the glass tunnel at the side, use the pipes to get there. Follow the tunnel and another small cave with pods moving around appears. One door leads to the generator you were before, the second won t open and the third brings you eventually to a control room. Push the flashing button on one of the consoles again and you see the doors open on the screen. More antlions come into the control room to fight with you. Go back but watch out for the antlion guard breaking through a door near the control room. Return to the cave with moving pods and go through the door that s now open. Page 8 of 9

Follow the tunnel and you get caught in a weapon stripper sequence that overcharges the gravity gun. Then you end up in a huge cave with more pods moving around. At the end of the tunnel is another control room with flashing button, when you press this button an explosion takes place and part of the ceiling collapses. You can see how the antlions escape to their freedom. Since there is only one way in and out you go back to the tunnel where an in-game sequence takes control. Dr. Breen comes running in with 2 elite Combine soldiers, giving a speech how these antlions won t stop the Combine invasion, only slow them down a bit. Before Breen can do anything, the G-man ports you out for a debriefing and so ends the game with the credits. Page 9 of 9