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TABLE OF CONTENTS This manual provides details for the new features, installing and basic setup only; please refer to the original Heroes of Might and Magic V manual for more details. GETTING STARTED System Requirements...............................2 Installation.......................................2 GAME SETUP Main Menu.......................................3 PLAYING THE GAME New Features.....................................4 Game Controls....................................8 WARRANTY...........................inside front cover TECHNICAL SUPPORT...................inside back cover

2 3 GETTING STARTED System Requirements Supported OS: Windows 2000/XP (only) (XP recommended) Processor: 1.5 GHz Pentium IV or AMD Athlon (2.4 GHz recommended) RAM: 512 MB Video Card: 64 MB DirectX 9.0c-compliant video card (128 MB recommended) (see supported list*) Sound Card: DirectX 9.0c-compliant sound card DirectX Version: DirectX 9.0c or higher (included on disc) CD-ROM: 12x CD-ROM or 4x DVD-ROM Hard Drive Space: 2 GB free Peripherals Supported: Windows-compatible mouse and keyboard Multiplayer: Internet connection *Supported Video Cards at Time of Release NVIDIA GeForce 3/4/FX/6 families (GeForce 4 MX NOT supported) ATI RADEON 8500/9000/X families Matrox Parhelia Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game on our support website at: http://support.ubi.com. NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives. Installation Installing Heroes of Might and Magic V: Hammers of Fate Insert the game disc into your CD- or DVD-ROM drive. If you have enabled the Autorun option, the game installation will start automatically. Otherwise, double-click on the CD-ROM icon in the My Computer menu. Find Autorun.exe in the list of files and folders and double-click on it to start the installation process. Select Install to run the installation and follow the installation wizard guide to successfully install the game on your computer. Uninstalling Heroes of Might and Magic V: Hammers of Fate To uninstall the game, click on the Game Uninstall icon in the Start menu. Follow the uninstallation wizard guide to successfully uninstall the game from your computer. GAME SETUP Double-click on the desktop icon or click once on the icon in the Start menu to launch the game. Main Menu After the game intro, the Main Menu screen will appear. Here you can select one of the following options: Single-Player This option opens the single-player game menu, where you can start a scenario campaign or select an individual mission. Here you can also choose or change your player s profile. See the Heroes V manual for more details on single-player games. Multiplayer This option opens the multiplayer game menu, where you can select one of the following modes: playing with several opponents sharing the same PC (Hot Seat), playing with partners on Local Area Network (LAN), or playing via the Internet. See more details on this in the Multiplayer section at the end of the Heroes V manual. Options In the Options menu, you can change graphic and sound settings to your own configuration. You can also change several game settings. Check the Appendix of the Heroes V manual for more details. This menu is also accessible from the Adventure Map, and some game settings are also available from the Battle screen. Credits Shows the game s credits. Quit Quits the game and returns to the desktop.

4 5 PLAYING THE GAME New Features Caravans Three new tabs have been added to the in-town creatures purchase interface: Hire Creatures from Dwellings, Hire Creatures from Neighboring Castles, and Caravans Estimated Time of Arrival. Hire Creatures from Dwellings The Hire Creatures from Dwellings tab shows all dwellings owned by the player in which creatures can be hired. It also shows the creatures themselves. The Buildings icons are replaced by the Dwellings icons; the figures show the number of creatures, the increase per week, and the caravan movement time. Dwellings are sorted from the top down by the running time. Hire creatures and then send them by caravan by clicking on the Confirm button. Hire Creatures from Neighboring Castles In the Hire Creatures from Neighboring Castles tab, all the player s castles are shown with all creatures that can be hired there. Everything else is similar to the dwellings. Caravans Estimated Time of Arrival This tab shows all caravans traveling toward this town. The caravans are sorted from the top down by their arrival time. Similar creatures are grouped depending on their time of arrival and what type of place they left from (dwellings are grouped with dwellings, and castles with castles). Caravan Mechanics A caravan is a self-steering cart (a special unit on the Adventure Map) pictured as a cart model. A caravan can only move creatures between towns belonging to the player or from dwellings belonging to the player to his or her towns. A caravan travels all by itself (automatically) from the preset origin to the preset destination. A traveling caravan is visible both to the player who owns it and to his opponents (if it comes within their scope). A caravan travels at the speed of a hero who has Expert Logistics and Pathfinding. All terrain penalties are considered. A caravan consists of an arbitrary number of creatures, but no heroes. The number of creature slots in a caravan equals the number of slots for a hero. Creating the caravan itself is free. Caravans can be attacked by enemy heroes. This leads to a battle, controlled by the player, but without a hero on the side of the caravan (because there are no heroes in caravans). An allied hero can interact with a caravan (when the mouse cursor is moved over the caravan, its shape changes in the same way as when interacting with a friendly hero). Before the interaction attempt, the player receives a Yes/No Message Box saying, Do you want to withdraw creatures from the caravan? Caravan will be disbanded. If the player responds Yes, an interface similar to the Swap Creature interface opens, where troops can transfer between the hero s army and the caravan; after the interaction, the caravan is disbanded, and any troops remaining in it disappear. A caravan selects the shortest unblocked route to its destination. If traveling is impossible (blocked by other units or respawned monsters), the caravan stops and an icon showing that it stands idle appears over it. Once the caravan s owner s turn begins, he sees a pop-up window saying, One or more of your caravans are standing idle, with an OK button. A caravan s destination can t be changed. If an enemy seizes a town to which the caravan has been traveling, the caravan moves on; if the town remains under enemy control when it arrives, the caravan will stop at a distance of 4 tiles and wait. The number of caravans is limited since they occupy the same interface as the heroes. The number of heroes and caravans together can t exceed the maximal number of heroes. Caravans can t be controlled manually, and their destinations can t be changed.

6 7 Random Map Generator (RMG) The RMG allows you to create a map for games against AI and in multiplayer mode. You can select the size of the map, if the underground map is used, the power of neutrals guarding the resources and the number of players. The RMG works with templates. The templates describe the game zones (size, content, and links with other zones). The game zone is similar to a local part of a map, limited on all sides by borders. Each zone has one or more links to other zones. The content is the number and composition of interactive objects, such as mines, dwellings, resources, artefacts, etc. After setting up the parameters, the RMG selects a random template that meets the conditions and builds a map on this template. Experienced users can select templates from the existing list. Press Generate to start the process. It will last anywhere from several seconds to several minutes depending on the settings. At the end, a small image of the map is displayed. The user can choose a name for the map and press Save when the map is ready. The map will be placed in the Maps folder. A map created by the RMG does not need to be sent to other users. The RMG will automatically generate identical maps on connected players computers. Simultaneous Turns This mode is intended to make gameplay faster in the beginning, while the initial development is taking place. Simultaneous Turns is selected by default (global var mp_simultaneous_turns, default value 1 ). In this mode, the players take their turns simultaneously. Clicking on End Turn brings the player into Waiting mode (waiting for other players to finish their turns) or into the Ghost mode (if turned on; see below). As soon as all the players have pressed End of Turn, the next turn begins. Simultaneous Turns only works until the first conflict. A conflict is a situation where players can affect each other. Since the game is essentially turn-based, any encounter between two or more players can cause a game mechanics failure (for example, if two players attempt to take the same award simultaneously). Conflict probability is estimated at the beginning of each turn. If conflict is possible, the game is permanently switched to the basic turn-based mode. All players receive a message confirming this. Simultaneous Turns and Ghost Mode If both options are active, Ghost mode starts after the player has clicked on End of Turn and continues until all players have pressed End of Turn. The ghosts energy is charged according to the length of their previous turn in Ghost mode (i.e., the time the player waited for his or her opponents after clicking End of Turn). When the game changes over to Turn-Based mode, Ghost mode also becomes turn-based.

8 9 Game Controls Clicking and releasing the right mouse button on an object opens the context tip relating to the object, or cycles through the other tip screens if there are several. Camera Management From keyboard: Up arrow Down arrow Left arrow Right arrow Page Up Page Down Home Ctrl + left arrow Insert Ctrl + right arrow Delete Ctrl + up arrow Ctrl + down arrow With mouse: Wheel Right mouse button + left move Right mouse button + right move Right mouse button + up move Right mouse button + down move Right mouse button + Ctrl + move Move camera forward Move camera backward Move camera to the left Move camera to the right Zoom in Zoom out Set camera on average height default camera Rotate camera to the left Rotate camera to the right Tilt camera up Tilt camera down Change scale (zoom in or out) Rotate camera to the left Rotate camera to the right Tilt camera up Tilt camera down Move camera in that direction Mission Map Click on hero portrait or town icon Click on location or object Double-click on location or object, or Click on destination Click on friendly hero Right mouse button on object Space Bar Ctrl + E Esc Select this hero or town, focus the camera on the selected object Set this place as destination for selected hero (route will be chosen) Tell selected hero to move to that location or object Approach this hero and open exchange screen Open the object (hero, unit, building) properties screen which depends on the object type Tellmove hero End turn Cancel hero movement, clear chosen route, close current dialogue window (if applicable) Map M N, Tab Select next hero Shift + Tab Select previous hero C Open spellbook on strategic level spells section E End of turn I open inventory window P open abilities window K open individual and acquired skills window H open biography O Invoke objectives screen (main page) L Invoke objectives screen (log page) T Switch to selected town main screen U Switch between surface and underground maps G Invoke Tears of Asha map 1...8 Select hero by number (left to right) Backspace (Network game only) open text input string Enter (Network game only) send typed text Esc (Network game only) erase typed text

10 11 Town General Commands B Erect selected building Esc Display game menu R M Enter, Esc Switch to hire creatures screen Switch to market screen Leave town interface for mission map Pause Print Screen Pause mode on/off Make screenshot (*.bmp file in the screenshots folder) Tab, Shift + Tab Select next/previous town F4 Show game settings screen Space Bar Switch places of garrison and visiting hero F6 Quick save Battle Arena Click on enemy unit Attack enemy by melee/shooting/magic (depends on the available weapons/magic) F5 F7 F8 Save Load Quick load saved game Ctrl + Click on enemy unit Click on own unit Space Bar or D W C Melee attack regardless of default weapon/magic settings Cast spell/use ability on unit (only with such magic selected) Tell unit pass to the defensive, gaining +30% to Defense Switch unit to waiting mode (for half of usual turn s time) Open spellbook on combat spells section (if book icon present at the control panel), or use special ability (if special ability icon shows) Esc when spell / ability selected Cancel casting spell / using ability Enter Tell hero pass to the defensive or skip turn A Switch to automatic fighting mode R Flee or surrender (retreat)

12 Heroes of Might and Magic V: Hammers of Fate 2006 Ubisoft Entertainment. All Rights Reserved. Heroes, Might and Magic, Heroes of Might and Magic, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Nival Interactive.