by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

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by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

Dungeon WC is a real time cooperative game where the players try to connect dungeon cards to bring the Hero to the bathroom before time ends. Players: 1-5 Playtime: 5 minutes Age: 7+ Setup: The player that most recently went to the bathroom is declared the dealer. The dealer must: 1. Take the Dungeon deck, shuffle it and put it on the side of the table. Then draw four cards from the Dungeon deck and put them on the table face up. 2. Shuffle the Treasure and Monsters decks and puts them near the dungeon deck. 3. Randomly choose a Hero card and place it at a distance of 10 cards from the Toilet (65cm you can use the cards to measure the length, see picture at start for reference) 4. Shuffle the three Toilet cards and stack them on top of each other. 5. Take the five Combat Tokens, shuffle them and put them face down near the Monsters deck 6. Take the Starting Coins (Beginner: 10 coins. Intermediate: 8 coins. Advanced: 5 coins), the hourglass, and the dice, and put them near the other decks. 7. Turn the hourglass: And so, it begins! You get +1 when rolling the dice Ignore the last Combat icon When you lose coins, Once per match you can while in combat with a monster. when fighting a monster. lose one less. turn the hourglass for free.

Gameplay: The players take turns clockwise, starting with the dealer. In his/her turn each player must: 1. Choose and play one of the face up dungeon cards. He/She must resolve the card's effect, then attach the card to the Hero card or to another dungeon card in play, so that ALL the streets in the dungeon are connected. A street cannot end in a wall, but can end in an empty space on the table./ by dropping off the table/going off the table 2. After resolving the card's effect and placing it, draw a new card from the Dungeon deck, and replace the one played so there are always four dungeon cards face up. The turn then passes to the next player. At any moment a player can, pay 5 coins from the Hero pool, and turn the hourglass to gain additional time. Dungeon card's effects are: Barrier cards: these cards have a cost at the top of the card. To pass the barrier you must lose coins equal to the cost before replacing the card and passing/ending the turn. Treasure chest cards: these cards have the image of a closed chest. When played you must draw a card from the Treasure Chest deck and resolve the effect, before replacing and passing/ending the turn Monster cards: these cards represent a monster to fight; when you play them, you must draw a card from the Monsters deck and fight it. Once you have defeated the monster you can proceed with replacing the Dungeon card and passing/ending the turn.

Until a player has replaced the Dungeon card played putting it face up with the unused cards, he/she cannot pass the turn. Monster cards: Monster cards are divided in two kinds: Monsters to fight with strength and Monsters to fight with the mind. In both cases, the monster has a coin which, represents the reward for beating the monster. When the monster is beaten, collect that many coins from the box and add them to the Hero's pool. Monsters to fight with strength: These monsters have a numerical value represented in the top left-hand corner. The player must roll a dice until he/she obtains an equal or higher value than the monster's. Each time a lower value is thrown, the next player can retry the roll, but the turn player remains the same. Monsters to fight with the mind: These monsters have a series of images represented in the top left-hand corner. The player must uncover the combat Tokens in the correct order as represented on the monster. If they are uncovered in the wrong order, they must be put face down again and the procedure must be repeated from the beginning. The player adds the coins to the hero's pool and puts the senses tokens face down before passing the turn to the next player. Treasure cards: Treasure cards can hold a big surprise, both good or bad. Resolve the effect on the card Throw the dice. Lose coins equal to the number rolled.

Throw the dice. Gain that many coins. Immediately turn the hourglass. You found the toilet paper! You will need this when you get to the toilet. Keep it where you can see it. Nothing there. Quick, move! All players must stand up and change places with another player. When you sit down again all players must be in a different place from where they were sitting before. If you are playing alone, the player must stand up and make a full turn of the table. If there is no chance of moving around the table, the players count together out loud 5 seconds to resolve the effect.

End of game: Target toilet Lose coins. If you don't have enough, you lose. You win! Fight the WIWIC! If at any moment during the game the time in the hourglass is over, and the Hero couldn't make it to the bathroom then the game is over. The players lost this match, but they can try again with a different Hero. If the players place the last card that connects the way from the Hero to the Toilet, and they have the Toilet Paper (you can find it in some Treasure Chest cards) then they almost did it and can try to enter. To enter the toilet, they must uncover the first card of the Toilet deck. If they find the Free Toilet card, they did it! The players won the game, and the Hero made it to the toilet in time. if they find another card in the toilet, they must resolve it before drawing the next one. NOTE It is suggested that players share thoughts and advice, divide the roles of drawing cards, moving coins etc. help others to be faster, shout and scream... as the time is short and the toilet is far.