Linear Systems. Claudia Feregrino-Uribe & Alicia Morales-Reyes Original material: Rene Cumplido. Autumn 2015, CCC-INAOE

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Linear Systems Claudia Feregrino-Uribe & Alicia Morales-Reyes Original material: Rene Cumplido Autumn 2015, CCC-INAOE

Contents What is a system? Linear Systems Examples of Systems Superposition Special Properties of Linearity Common Decompositions

What is a system? A system is any process that produces an output signal in response to an input signal.

Understanding the systems Why do we want to understand a system? You may want to design a system to remove noise in an electrocardiogram sharpen an out-of-focus image, or remove echoes in an audio recording. In other cases, the system might have a distortion or interfering effect that you need to characterize or measure. Speaking into a telephone, input signal output signal, compensation may be required In still other cases, the system may represent some physical process that you want to study or analyze. Radar and sonar operate by comparing the transmitted and reflected signals to find the characteristics of a remote object. The problem is to find the system that changes the transmitted signal into the received signal.

Most useful systems fall into a category called linear systems. Without the linear system concept, we would be forced to examine the individual characteristics of many unrelated systems. With this approach, we can focus on the traits of the linear system category as a whole.

Linear systems A system is called linear if it has two mathematical properties: homogeneity and additivity. If you can show that a system has both properties, then you have proven that the system is linear. If you can show that a system doesn't have one or both properties, you have proven that it isn't linear. A third property, shift invariance, is not a strict requirement for linearity, but it is a mandatory property for most DSP techniques. In DSP a linear system includes shift invariance These three properties form the mathematics of how linear system theory is defined and used.

Homogeneity Homogeneity means that a change in the input signal's amplitude results in a corresponding change in the output signal's amplitude. In mathematical terms: if an input signal of x[n] results in an output signal of y[n] then an input of kx[n] results in an output of ky[n] for any input signal and constant, k.

Additivity Consider a system where: an input of x 1 [n] produces an output of y 1 [n], and an input of x 2 [n] produces an output of y 2 [n] The system is said to be additive if x 1 [n] + x 2 [n] results in y 1 [n] + y 2 [n] for all possible input signals. In other words, signals added at the input produce signals that are added at the output. The important point is that added signals pass through the system without interacting.

Shift invariance Shift invariance means that a shift in the input signal will result in nothing more than an identical shift in the output signal. In formal terms: If an input signal of x[n] results in an output of y [n], then an input signal of x[n+ s] results in an output of y[n+ s], for any input signal and any constant, s. By adding a constant, s, to the independent variable, n, the waveform can be advanced or retarded in the horizontal direction.

Shift invariance is important because it means the characteristics of the system do not change with time or whatever the independent variable happens to be. If an x in the input causes a y in the output, you can be assured that another x will cause an identical y. Most of the systems you encounter will be shift invariant. This is fortunate, because it is difficult to deal with systems that change their characteristics while in operation.

Static Linearity and Sinusoidal Fidelity Homogeneity, additivity, and shift invariance are important because they provide the mathematical basis for defining linear systems. There are two additional properties: Static linearity and sinusoidal fidelity

Static linearity Static linearity defines how a linear system reacts when the signals aren't changing I.e., when they are DC or static. The static response of a linear system is very simple: the output is the input multiplied by a constant. Memoryless systems: The output depends only on the present state of the input, and not on its history. If a system has static linearity, and is memoryless, then the system must be linear.

Sinusoidal Fidelity An important characteristic of linear systems is how they behave with sinusoids. Sinusoidal fidelity: If the input to a linear system is a sinusoidal wave, the output will also be a sinusoidal wave, and at exactly the same frequency as the input. Sinusoids are the only waveform that have this property.

Examples of Linear Systems Wave propagation such as sound and electromagnetic waves Electrical circuits composed of resistors, capacitors, and inductors Electronic circuits, such as amplifiers and filters Mechanical motion from the interaction of masses, springs, and dashpots (dampeners) Systems described by differential equations such as resistor-capacitorinductor networks Multiplication by a constant, that is, amplification or attenuation of the signal Signal changes, such as echoes, resonances, and image blurring

Examples of Linear Systems (2) The unity system where the output is always equal to the input The null system where the output is always equal to the zero, regardless of the input Differentiation and integration, and the analogous operations of first difference and running sum for discrete signals Convolution, a mathematical operation where each value in the output is expressed as the sum of values in the input multiplied by a set of weighing coefficients. Recursion, a technique similar to convolution, except previously calculated values in the output are used in addition to values from the input

Examples of NonLinear Systems Systems that do not have static linearity The voltage and power in a resistor: P = V 2 R The radiant energy emission of a hot object depending on its temperature: R = kt 4 The intensity of light transmitted through a thickness of translucent material: I = e -at Systems that do not have sinusoidal fidelity Electronics circuits for: peak detection, squaring, sine wave to square wave conversion, frequency doubling. Common electronic distortion, such as clipping, crossover distortion and slewing Multiplication of one signal by another signal. amplitude modulation and automatic gain controls Hysteresis phenomena, magnetic flux density versus magnetic intensity in iron mechanical stress versus strain in vulcanized rubber Saturation, electronic amplifiers and transformers driven too hard Systems with a threshold, digital logic gates, or seismic vibrations that are strong enough to pulverize the intervening rock

Special Properties of Linearity Linearity is commutative, a property involving the combination of two or more systems. E.g. Two systems combined in a cascade, that is, the output of one system is the input to the next. If each system is linear, then the overall combination will also be linear. The commutative property states that the order of the systems in the cascade can be rearranged without affecting the characteristics of the overall combination.

MIMO systems MIMO: multiple inputs and outputs A system with multiple inputs and/or outputs will be linear if it is composed of linear subsystems and additions of signals. The complexity does not matter, only that nothing nonlinear is allowed inside of the system.

Multiplication Multiplication can be either linear or nonlinear, depending on what the signal is multiplied by. A system that multiplies the input signal by a constant, is linear. This system is an amplifier or an attenuator, depending if the constant is greater or less than one, respectively. In contrast, multiplying a signal by another signal is nonlinear.

Superposition When we are dealing with linear systems, the only way signals can be combined is by scaling followed by addition. Scaling: multiplication of the signals by constants A signal cannot be multiplied by another signal. The process of combining signals through scaling and addition is called synthesis. Decomposition is the inverse operation of synthesis, where a single signal is broken into two or more additive components. Superposition, overall strategy for understanding how signals and systems can be analyzed.

Synthesis and decomposition Decomposition is more involved than synthesis There are infinite possible decompositions for any given signal. E.g. the numbers 15 and 25 can only be synthesized (added) into the number 40. In comparison, the number 40 can be decomposed into: 1 + 39 or 2 + 38 or -30.5 + 60 + 10.5, etc.

The output signal obtained by this method is identical to the one produced by directly passing the input signal through the system. Not necessary to understanding how complicated signals are changed by a system, all we need to know is how simple signals are modified. In DSP, the input and output signals are viewed as a superposition (sum) of simpler waveforms. This is the basis of nearly all signal processing techniques.

Common Decompositions There are two main ways to decompose signals in signal processing impulse decomposition Fourier decomposition In addition, several minor decompositions are occasionally used. Step Decomposition Even/Odd Decomposition Interlaced Decomposition

Impulse Decomposition Impulse decomposition breaks an N samples signal into N component signals, each containing N samples. Each of the component signals contains one point from the original signal, with the remainder of the values being zero. A single nonzero point in a string of zeros is called an impulse. Impulse decomposition allows signals to be examined one sample at a time. Similarly, systems are characterized by how they respond to impulses. By knowing how a system responds to an impulse, the system's output can be calculated for any given input. This approach is called convolution

Impulse Decomposition

Step decomposition Step decomposition also breaks an N sample signal into N component signals, each composed of N samples. Each component signal is a step, that is, the first samples have a value of zero, while the last samples are some constant value. Step decomposition characterizes signals by the difference between adjacent samples. Likewise, systems are characterized by how they respond to a change in the input signal. Consider the decomposition of an N point signal x[n] into the components x 0 [n], x 1 [n], x 2 [n],..., x N-1 [n] where the k th component signal x k [n] is composed of zeros for points 0 through k-1, while the remaining points have a value of x[k] x[k-1]

Step decomposition (2)

Even/odd decomposition The even/odd decomposition, breaks a signal into two component signals, one having even symmetry and the other having odd symmetry. An N point signal is said to have even symmetry if it is a mirror image around point N/2. Similarly, odd symmetry occurs when the matching points have equal magnitudes but are opposite in sign These definitions assume that the signal is composed of an even number of samples, and that the indexes run from 0 to N-1. The decomposition is

Even/odd decomposition

Interlaced Decomposition The interlaced decomposition breaks the signal into two component signals the even sample signal and the odd sample signal not to be confused with even and odd symmetry signals To find the even sample signal, start with the original signal and set all of the odd numbered samples to zero. To find the odd sample signal, start with the original signal and set all of the even numbered samples to zero.

Interlaced Decomposition (2)

Interlaced Decomposition & FFT Simple, but it is the basis for an extremely important algorithm in DSP, the Fast Fourier Transform (FFT). The FFT is a family of algorithms developed in the 1960s to reduce this computation time. The strategy is to reduce the signal to elementary components by repeated use of the interlace transform calculate the Fourier decomposition of the individual components synthesize the results into the final answer

Fourier decomposition Any N point signal can be decomposed into N+2 signals half of them sine waves and half of them cosine waves. The lowest frequency cosine wave, makes zero complete cycles over the N samples, i.e., it is a DC signal. The next cosine components: make 1, 2, 3,... complete cycles over the N samples, respectively. This pattern holds for the remainder of the cosine waves, as well as for the sine wave components. Since the frequency of each component is fixed, the only thing that changes for different signals being decomposed is the amplitude of each of the sine and cosine waves

Fourier decomposition Fourier decomposition is important for three reasons A wide variety of signals are inherently created from superimposed sinusoids. E.g. Audio signals. Fourier decomposition provides a direct analysis of the information contained in these types of signals. Linear systems respond to sinusoids in a unique way: a sinusoidal input always results in a sinusoidal output. Systems are characterized by how they change the amplitude and phase of sinusoids passing through them. Since an input signal can be decomposed into sinusoids, knowing how a system will react to sinusoids allows the output of the system to be found. The Fourier decomposition is the basis for a broad and powerful area of mathematics called Fourier analysis, and also Laplace and z-transforms. Most cutting-edge DSP algorithms are based on some aspect of these techniques.

? Why is it even possible to decompose an arbitrary signal into sine and cosine waves? How are the amplitudes of these sinusoids determined for a particular signal? What kinds of systems can be designed with this technique? For now, the important idea to understand is that when all of the component sinusoids are added together, the original signal is exactly reconstructed.