Projectile Launcher (Order Code VPL)

Similar documents
Vernier SpectroVis Plus Spectrophotometer (Order Code: SVIS-PL)

Evaluation copy. Ocean Floor Mapping. computer OBJECTIVES MATERIALS PROCEDURE

Experiment A2 Galileo s Inclined Plane Procedure

12 Projectile Motion 12 - Page 1 of 9. Projectile Motion

Graphing Your Motion

Graph Matching. walk back and forth in front of. Motion Detector

Learning to Use a Light Probe

Two Dimensional Motion Activity (Projectile Motion)

Experiment A2 Galileo s Inclined Plane Procedure

Projectile Motion. Equipment

Physics 4C Chabot College Scott Hildreth

An Inclined Plane. Experiment OBJECTIVES MATERIALS

Name Class Date. Brightness of Light

PHOTOGATE 0662I WITH PULLEY ATTACHMENT User s Guide

Resistance Apparatus EM-8812

PHYSICS 220 LAB #1: ONE-DIMENSIONAL MOTION

Sound Waves and Beats

Determining the Relationship Between the Range and Initial Velocity of an Object Moving in Projectile Motion

The Magnetic Field in a Slinky

Reflection and Absorption of Light

Ocean Floor Mapping LAB 12 From Vernier Middle School Science, Vernier Software and Technology

3. Apparatus/ Materials 1) Computer 2) Vernier board circuit

Heart Rate Exercise Sensor Product Number: ENEXRT-A298

Heart Rate/Pulse Sensor Product Number: ENHRT-A155

The Heart Rate Exercise sensor can be connected to the all einstein Tablets, einstein LabMate, and einstein LabMate+.

2-Axis Force Platform PS-2142

An Inclined Plane. wooden block with a hook. Vernier computer interface. Figure 1: Using the Dual-Range Force Sensor

Activity 1 Position, Velocity, Acceleration PHYS 010

F=MA. W=F d = -F YOUTH GUIDE - APPENDICES YOUTH GUIDE 03

Experiment P55: Light Intensity vs. Position (Light Sensor, Motion Sensor)

Magnetic Fields. Introduction. Ryerson University - PCS 130

GPS Position Sensor PS-2175

12A Distance, Time, and Speed

OWNER S MANUAL. But that s just half the story. The fence INCRA Miter Gauge really does work

Name That Tune: Matching musical tones through waveform analysis

Lab 4 Projectile Motion

Properties of Magnetism

Series and Parallel Circuits

Newton s Laws of Motion Discovery

Science Sensors/Probes

DNAZone Classroom Kit

Faraday's Law. Objective: In today's experiment you will investigate electromagnetic induction and determine the factors that affect it.

just below the screen. Data collection will begin, and a graph will show your data being plotted in real time.

Relationship to theory: This activity involves the motion of bodies under constant velocity.

VZ-EA2 Product Manual

Evaluation copy. Case File 4

Color Mixer Kit. (Order Code CM-OEK)

Owner s Manual #TSGUARD

MedRx Avant Polar HIT AH-I-MPHITS-5 Effective 11/07/11

OWNER S MANUAL. Safety. Please read this owner s manual before use and keep it at hand for reference. Warranty

Forensics with TI-NspireTM Technology

Sound. Use a Microphone to analyze the frequency components of a tuning fork. Record overtones produced with a tuning fork.

Experimental Procedure

INSTRUCTIONS PS2500 POWER SUPPLY

An Activity in Computed Tomography

TImiddlegrades.com. Science. Watt s The Deal

NEULOG PHOTO GATE LOGGER SENSOR GUIDE

NEULOG PHOTO GATE LOGGER SENSOR GUIDE

Chabot College Physics Lab Ohm s Law & Simple Circuits Scott Hildreth

Active Wear. Math Objectives: Create, interpret and analyze graphs of data, Relate slope to rate of change

An Activity in Computed Tomography

Please read this owner s manual before use and keep it at hand for reference.

Computer Tools for Data Acquisition

Laboratory 1: Motion in One Dimension

Bruker Dimension Icon AFM Quick User s Guide

Tilting & Swiveling Plasma/LCD Flat Panel Wall Mount Installation Guide Model: A380SM

Visual Physics Lab Project 1

Experiment P11: Newton's Second Law Constant Force (Force Sensor, Motion Sensor)

PosiTector 200. Ultrasonic Coating Thickness Gage. Standard and Advanced. INSTRUCTION MANUAL v Simple. Durable. Accurate.

Lab 4 Projectile Motion

CURRENT. User Guide ACCESSORIES. External Sensor DT139. for MicroLog EC600 and EC mA ±0.1mA ±3% (before calibration)

Collecting Live Data in Fathom NCTM 2013

Basic Users Manual for Tecnai-F20 TEM

Only the best is good enough

USING TECHNOLOGY FOR DATA COLLECTION

Page 21 GRAPHING OBJECTIVES:

INTRODUCTION TO DATA STUDIO

AUC Cell Assembly Torque Stand. User Manual

KneeWalkersForRent.com How to Set Up and Adjust Your Knee Walker

Where am I? Plane Mirrors

REFERENCE GUIDE FOR THE SOIL COMPACTOR ANALYZER

VE-TTLHX32. Hexoval Softbox 32. for Venture TTL 600 Ws Monolight INSTRUCTIONS

OWNER S MANUAL CONTENTS. The only table saw fence with Automatic Positioning Control TM

Trillium US Inc. E350 Temperature Monitor User s Manual Rev A / February 2016

Experiment P10: Acceleration of a Dynamics Cart II (Motion Sensor)

Concepts of Physics Lab 1: Motion

BRM * This item is for consumer use only and it is not meant for commercial use.

Setting up and Using Digital Micrometer Controlled Lapping Fixtures

Hollywood Swing Away 2 and 4 Bike Racks Assembly and Installation Guide

Momentum and Impulse

Engage Examine the picture on the left. 1. What s happening? What is this picture about?

Sensor Calibration Lab

18600 Angular Momentum

Inspiration strikes. VS-210 FLASH. User s Manual

#

LASER ENHANCED REVOLVER GRIP OWNER S MANUAL RED LASER GREEN LASER

This manual describes the Motion Sensor hardware and the locally written software that interfaces to it.

A3 Pro INSTRUCTION MANUAL. Oct 25, 2017 Revision IMPORTANT NOTES

Mast R Lift II. User Manual for Incra Mast-R-Lift II. Suggested Router Bit Speeds. Model #02120

Introduction to Oscilloscopes Instructor s Guide

Transcription:

Projectile Launcher (Order Code VPL) The Vernier Projectile Launcher allows students to investigate important concepts in two-dimensional kinematics. Sample experiments include: Investigate projectile range as a function of launch angle Measure the launch speed of the Projectile Launcher Predict the ball landing point from the initial speed of a horizontally launched ball Predict the ball landing point from the initial launch speed and angle Attempt to hit a target A Closer Look at the Components Launcher What is Included with the Projectile Launcher? Launcher Level (6) Steel balls Roll of waxed marking paper Hand pump Photogate cable (2) Pairs of safety goggles Launcher The Projectile Launcher is used to investigate important concepts in two-dimensional kinematics. A steel ball placed in the launch barrel can be projected for different launch velocities and launch angles. An easy-to-use dial allows you to set the desired launch angle. A turn knob allows you to control the desired range. Dial Knob Vernier Projectile Launcher A unique pneumatic launching system provides excellent repeatability at angles between 0 and 70 degrees and up to a distance of 2.5 m. The launch point is 0.030 m from the back plane of the launcher, 0.146 m above the base, and 0.082 m from the side. The launch point is independent of angle setting. 2

Upon setting the desired angle and range, the hand pump is then used to pressurize the system. To initiate the launch, the launching system requires simultaneous engagement of the Arm and Launch buttons. This allows the ball to be launched quickly and easily, while still ensuring students safety. For more details on the launch procedure, please see page six. Power Allows you to connect an optional 5 V DC power supply for using the launcher when not using an interface. For more details on powering the launcher, please see page six. Ports on the front of the base Two photogates positioned within the launch chamber allow for precise determination of the ball s launch speed using Vernier s various software applications. To do this, the software records when the ball passes through the first gate and the second gate then calculates the difference, known as the pulse time. The average speed of the ball is then determined from the ratio of the separation distance of the photogates and the pulse time. Steel Balls, Hand Pump, and Safety Goggles Six steel balls are included for projectiles. Note that the tolerance of the launch barrel for receiving the ball is small. We recommend cleaning the balls with isopropyl alcohol periodically to avoid introducing debris or build-up into the barrel and to ensure proper engaging of the pneumatic launching system. The included hand pump is designed for generating the necessary pressure for the pneumatic launching system. The pump is easy to use, and features a pressure gauge so that students can collect pressure data to correlate with their range data. A button below the gauge releases residual pressure. Hand pump There are four I/O ports located on the base of the launcher, as shown on the following page: Interface For connection to a Vernier interface via the photogate cable. This connection also provides power to the VPL. Ext. Switch For connection to accessory devices, such as the Time of Flight Pad (TOF-VPL). Aux Input Receives input from future optional auxiliary devices Safety goggles Two pairs of safety goggles are included to ensure students safety. We recommend wearing the goggles at all times during data collection. Roll of waxed marking paper A roll of waxed marking paper is included for recording the position of the ball landing. When the ball strikes the paper, a dark mark is created on the paper, which can be utilized when measuring the range with a meter stick. 3 4

Photogate cable A photogate cable is included for connecting the launcher to your Vernier interface. The clear telephone-style end connects to the Interface port on the Projectile Launcher, and the white rectangular British Telecom end connects to a digital port (e.g., DIG1) on a Vernier interface. Preparing the Projectile Launcher for Use Leveling the Launcher Follow these steps to level the launcher: 1. Position 1 the launcher on a flat surface, with the launch chamber positioned horizontally. 2. Place the level on top of the launch chamber, as shown in the image to the right. 3. Using the lower knob on the back of the unit, adjust the orientation of the launch chamber until level and secure the knob, as shown in the below-right image. 4. Next, using the upper knob on the back of the unit, adjust the position of the angle markings until the zero marking is aligned with the center of the launch chamber and secure the knob. 5. Now that you ve aligned the zero marking with true horizontal, you can loosen the lower knob and move the launch chamber to the desired launch angle, and secure the knob. Powering the Projectile Launcher If you are using the launcher with an interface, the connection via the photogate cable powers the launcher. Therefore, there is no need to connect the launcher to an external power source. Optionally, you may choose to perform experiments without an interface in which case you will need to supply a LabQuest power supply (order code LQ-PS). Performing Experiments with the Projectile Launcher Basic Launching Procedure Follow these steps to use the Projectile Launcher: 1. Place the launcher on a flat surface and secure. We recommend placing the launcher on a sturdy table and securing the launcher to the table with table clamps. 2. Level the launcher (see page five for detailed instructions) and clamp the base to the table if desired. 3. Connect the hand pump to the launcher. 4. Connect the launcher to a Vernier interface using the photogate cable. If you are not using an interface, you need to connect a LabQuest Power Supply to the power port. 5. Set the desired launch angle. 6. Set the release pressure by adjusting the range knob. Turn clockwise for higher pressure and higher muzzle velocity and counter-clockwise for lower pressure and lower muzzle velocity. 7. Insert one steel ball into the barrel. This is most easily done by inserting the ball into the launch chamber with your index finger and guiding the ball into the barrel. 8. If you are using an interface, verify that the software is set to collect photogate data in the pulse mode and start data collection. For additional details for software setup, see page seven. 9. Pump the hand pump until the pressure stabilizes. You should hear a small release sound when that pressure is reached. We recommend listening for at least three small release sounds and then waiting for five seconds to ensure the pressure has fully stabilized. 10. Press and hold the Arm button, while still pressing the Arm button, press the Launch button to launch the steel ball. If you are using LabQuest App or Logger Pro, data collection will stop automatically after the launch. If you are using another data-collection software setup, manually stop data collection. 11. Observe the range of the ball and position the waxed tape along the line of sight for subsequent data collection. 1 Some experiments (e.g., determining the repeatability of the apparatus) benefit from having the apparatus clamped to the tabletop. Tabs at the base of the launcher facilitate this step. 5 6

Data-Collection Interface and Software Compatibility Data collection with the Projectile Launcher is possible with the following combinations of interfaces and software. Logger Pro 3 Use version 3.8.5 or newer with LabQuest 2, original LabQuest, LabQuest Mini, and LabPro. LabQuest App Use LabQuest 2 or original LabQuest with version 1.6 or newer when LabQuest is used as a standalone device. DataQuest Software for TI-Nspire Use this application with TI-Nspire Technology and the TI-Nspire Lab Cradle. EasyData App Use this app with a TI-83 Plus or TI-84 graphing calculator and LabPro or CBL 2. LabVIEW National Instruments LabVIEW software is a graphical programming language sold by National Instruments and used with SensorDAQ. Contact Vernier for more information concerning compatibility. NOTE: Vernier products are designed for educational use. Our products are not designed nor recommended for any industrial, medical, or commercial process such as life support, patient diagnosis, control of a manufacturing process, or industrial testing of any kind. Data-Collection Overview and Software Setup The Projectile Launcher allows students to study the trajectory of a projectile. In addition to investigating the motion in one or two dimensions, students can use the projectile equations of motion to predict outcomes and test their predictions. Software setup is described in more detail as follows. Be sure to always load the ball into the chamber before starting data collection, as your fingers will pass through the arms of the photogates. LabQuest with Logger Pro or as a Standalone Device If you are using LabQuest 2 or original LabQuest running LabQuest App 1.6 or later as a standalone device or in combination with Logger Pro, the launcher will be identified automatically. If you are using LabQuest Mini and Logger Pro, the launcher will be identified automatically. LabQuest App or Logger Pro will be configured to read the pulse time between the photogates and calculate the speed of the ball. LabPro and Logger Pro If you are using LabPro and Logger Pro, the launcher will not be identified automatically. Instead, open the appropriate experiment file within Logger Pro. To do this, choose Open from the File menu, then navigate within the Experiments folder and choose the Probes & Sensors folder. Next, choose the Projectile Launcher folder and open the Projectile Launcher.cmbl file. Collecting data with this file records the pulse time measured by the photogates and calculates the speed of the ball. LabPro or CBL 2 and EasyData If you are using LabPro or CBL 2 and the EasyData app on TI graphing calculators, the launcher will not be identified automatically. Instead, you will need to manually configure the software. To do this within EasyData, select and choose New. Then, select and choose Other Sensors. Select the channel to which the launcher is connected (e.g., DIG/SONIC1) and select. This displays a list of digital sensors from which you will select Photogate and then select. Now that the photogate is set up, modify the settings to collect pulse data. To do this, select and choose Pulse Timing. Verify that the distance is set to 0.05 m and select. The launcher is now set up to collect pulse data. After loading the ball, choose, launch the ball, then select Stop. Plot 1 displays the pulse time, and Plot 2 displays the speed of the ball. TI-Nspire Lab Cradle and DataQuest If you are using the TI-Nspire Lab Cradle and the DataQuest app on a TI-Nspire, the launcher will not be identified automatically. Instead, you will need to manually configure the software. To do this within DataQuest, open the Menu and then choose Experiment. From the Experiment menu, choose Advanced Setup and then Configure Sensor. Select the channel to which the launcher is connected (e.g., DIG1). This displays a list of digital sensors from which you will select Photogate and then select OK. Now that the photogate is set up, modify the settings to collect pulse data. To do this, open the Menu, select Experiment, and then select Collection Mode. Select Photogate Timing and change the collection mode to Pulse Timing. Change the distance to 0.05 m and choose to end data collection after 4 events, then select OK. The launcher is now set up to collect pulse data. After loading the ball, start data collection and launch the ball. The top graph displays the pulse time, and bottom graph displays the speed of the ball. Other Combinations of Equipment If you are using any other combination of probeware, the launcher will not be identified automatically, and you will need to manually configure the software. To do this, set up the sensor as a Photogate in Pulse Timing mode. Double-check that the distance is set to 0.05 m. This will record the pulse time measured by the photogates and calculate the speed of the ball. Contact Vernier if you have questions. Sample Experiments Although the speeds commonly encountered in the projectile equations of motion are the horizontal and vertical components of the projectile s speed, the measurement performed by the photogates yields the total speed. Knowing the launch angle, students can analyze the speed data in Logger Pro or LabQuest App to determine the horizontal and vertical components of the speed of the ball. Upon determining the vertical component of the ball s speed and knowing the initial height of the ball, students can solve the vertical equation of motion to determine the total time that the ball is in the air. Students can then calculate the expected range from this total time and the horizontal component of the ball s speed. 7 8

There are a variety of experiments that can be performed with this Projectile Launcher. Below you will find several detailed examples. You might want to try them out to learn more about the equipment. Investigate Projectile Range as a Function of Launch Angle As a preliminary inquiry activity prior to the study of two-dimensional kinematics, have the students measure the launch range as a function of launch angle. 1. Follow the basic launch procedure for a launch angle of 5. 2. Launch the ball such that it strikes the tape. 3. Increase the angle 5 for the second trial. 4. Repeat Step 3 up to a launch angle of 70. 5. Examine the relationship between launch angle and range. You will find that a launch angle of 45 produces the maximum range. You will also find that launch angles less than 45 can produce the same range as angles greater than 45. Optional: If using Logger Pro, begin by opening the experiment file Angle Range.cmbl from the Probes & Sensors folder. Students can manually record their range and angle data in the table for each trial. Measure the Launch Speed Most of the experiments involving the projectile launcher require measurement of the initial launch speed. This would be an excellent place to start with your students. 1. Follow the basic launch procedure for a horizontal launch angle (e.g., 0 ) and using a Vernier interface, but do not perform the test launch. 2. Position an empty box standing vertically about 50 cm in front of the launcher to catch the ball. 3. Launch the ball into the box. 4. Record the launch speed. 5. Collect nine more readings. 6. Determine the average speed and its standard deviation. 7. Extension 2 Collect nine more readings. Calculate the range spread and the lateral spread from your prediction. Predict the Landing Point from the Launch Speed and Angle Perform the same steps as in the previous experiment, but this time launch the ball at various angles. Attempt to Hit a Target Challenge your students to launch a ball at a particular target and hit the target on their first trial. For example, challenge them to launch the ball horizontally from a table top into an empty soup can. Prior to their only trial, allow them to make as many measurements as needed to best determine the launch speed. In measuring the launch speed, do not allow them to actually project it off the table. Rather, specify that the ball be caught by an object such as an open box. Other Products for Use with the Projectile Launcher Projectile Stop (PS-VPL) Keep the projectiles from landing out of sight with the Projectile Stop. Place the Projectile Stop in the launch line, beyond the landing site, and the projectile will be caught. Time of Flight Pad (TOF-VPL) Use the Time of Flight Pad to precisely measure how long a projectile has been in motion. Independence of Motion Accessory (IOM-VPL) The Independence of Motion Accessory enables the Projectile Launcher to perform the classic experiment where one ball is dropped as another is projected horizontally. The balls strike the floor simultaneously. Predict the Landing Point from the Launch Speed Once the launch speed of the projectile is known, students can use their knowledge of two-dimensional kinematics to predict where the projectile will land. This activity can be especially challenging if the students use the technique described above (i.e., catching the ball in a box shortly after it leaves the launcher). This approach prevents the students from visually estimating where the ball will land. 1. Determine the launch speed as described in the section above. 2. Move the setup such that the ball will be launched from the end of a table. 3. Use kinematics to calculate the landing spot. 4. Place one or two pieces of the waxed marking paper at that location. 5. Test your predictions. 6. Extension 1 Change the launch speed and repeat Steps 1 7 above. 9 10

Warranty Vernier warrants this product to be free from defects in materials and workmanship for a period of five years from the date of shipment to the customer. This warranty does not cover damage to the product caused by abuse or improper use. Vernier Software & Technology 13979 S.W. Millikan Way Beaverton, OR 97005-2886 Toll Free (888) 837-6437 (503) 277-2299 FAX (503) 277-2440 info@vernier.com www.vernier.com Revised 4/29/2013 Logger Pro, Vernier LabQuest 2, Vernier LabQuest, Vernier LabQuest Mini, Vernier LabPro, Vernier EasyLink and other marks shown are our trademarks or registered trademarks in the United States. TI-Nspire, CBL 2 and CBL are trademarks of Texas Instruments. All other marks not owned by us that appear herein are the property of their respective owners, who may or may not be affiliated with, connected to, or sponsored by us. Printed on recycled paper. 11 12