COMS 465: Computer Mediated Communication

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Transcription:

COMS 465: Computer Mediated Communication

Computer Games and Gaming Issues Terminology History Characteristics Statistics

Terminology Video Game A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images.

Terminology

Terminology Role Playing Game - RPG

Terminology MUD Multi-User Dungeon MOO MUD Object Oriented MMORPG Massively Multiplayer Online Role Playing Game

Terminology

Terminology Virtual World (VW)

Terminology Virtual World (VW)

Terminology

Terminology - Diversity Video Game, Computer Game, Digital Game RPG, MUD, MOO, MUSH, MMORPG Virtual World Questions Why so many different terms? What are the opportunities/challenges of this diversity? (What s good about it? What s bad about it?)

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1947 Cathode Ray Tube Amusement Device Thomas T. Goldsmith Jr. & Estle Ray Mann Analog game based on the CRT display used for radar in WWII. Players use knobs and buttons to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were represented as drawings fixed to the screen.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1952 OXO Alexander S. Douglas Tic-Tac-Toe game. First digital graphical game to run on a computer

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1958 Tennis for Two William Higinbotham Interactive computer game for two players. Displayed on an oscilloscope and run on a Donner Model 30 analog computer http://www.youtube.com/watch?v=s2e9isqfgdg

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1961 Spacewar Martin Graetz, Steve Russell, and Wayne Wiitanen Two-player game, with each player taking control of a spaceship and attempting to destroy the other. Written for the DEC PDP-1 computer and eventually distributed over ARPANET. http://www.youtube.com/watch?v=rmvb4hktv7u

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1971 Computer Space Nolan Bushnell and Ted Dabney Commercial version of Spacewar. Coin operated arcade game. First mass-produced video game and the first offered for commercial sale.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1972 Pong Nolan Bushnell and Ted Dabney - Atari Table tennis game. First arcade video game with widespread success. Home version, which worked with a standard television, was released in 1975 http://www.ponggame.org/

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1972 Magnavox Odyssey Ralph Baer First commercial home video game console. Output was displayed on a standard television.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1978 Space Invaders Tomohiro Nishikado A two-dimensional arcade shooter game. The player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. http://www.spaceinvaders.de

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1978 Multiple User Dungeon (MUD) Roy Trubshaw and Richard Bartle, Text-based role-playing adventure game. The origin of the MUD, MOO, and MMORPG

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1982 Tron & ET Video game and motion picture tie-in. Tron was an arcade game distributed by Bally/Midway. ET was an adventure game for the Atari 2600 console.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1989 Nintendo Game Boy 8-bit handheld video game device. Launched handheld gaming market.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1993 PC Games Myst Puzzle/adventure game Doom First person shooter SimCity Virtual world game

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 1995 3D Graphics / 32-bit Sega Saturn, Sony Play Station, Nintendo 64

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 2001 MMO & MMORPG RuneScape, World of Warcraft, EverQuest, and Ultima Online.

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 2005 Microsoft XBox 360 Sony PlayStation 3 64-bit 3-D Graphics entertainment system (games, Internet, video, etc.)

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 2007 Nintendo Wii Gestural interface and controller

Video Game History Highlights and Major Innovations 1950 1960 1970 1980 1990 2000 2010 2009 Mobile & Social Media Causal games for ios and Android based smart phones or distributed over social media like Facebook.

Video Game Genre MMORPG / MMO Maze Games 1 st Person Shooter Simulation Games

Video Game Categories Casual Games Serious Games Educational Games

Game Studies Ludology vs. Narratology Narratology considers video games as a storytelling medium, one that arises out of interactive fiction. Ludology argues that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys.

Video Game Growth Console Games 6.9% annual growth rate; $34.7 billion market by 2012 Online Games 16.9 percent annual growth rate, from $6.6 billion in 2008 to $14.4 billion by 2012 Mobile Games - 19% growth; from $5.6 billion in 2008 to $13.5 billion by 2012

Conclusions Video Games are a recent innovation (60 years) Video Games are popular and lucrative Video Games are a new expressive medium for communication and social interaction

Today Communication & Community Carey - A Cultural Approach to Communication Turkle - Connected, but Alone? (video)

Preview Avatars & Identity Gaming the System - ch. 2 Julian Dibbell - A Rape in Cyberspace