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Project EEE 802.6 Broadband Wireless Access Working Group <http://ieee802.org/6> Title Linear Dispersion Codes for Uplink MMO Schemes in EEE 802.6m Date Submitted Source(s) July 7, 2008 Thierry Lestable, Ming Jiang, Alain Mourad Samsung Electronics Research nstitute, UK Thierry.lestable@samsung.com David Mazzarese, Shuangfen Han, Hokyu Choi, Heewon Kang Samsung Electronics smael Guttierez CTTC, Spain d.mazzarese@samsung.com Re: Call for Contributions on EEE 802.6m-08/003 System Description Document (SDD) Topic: Uplink MMO schemes Abstract Purpose Notice Release Patent Policy Proposal for EEE 802.6m uplink MMO schemes Discussion and approval This document does not represent the agreed views of the EEE 802.6 Working Group or any of its subgroups. t represents only the views of the participants listed in the Source(s) field above. t is offered as a basis for discussion. t is not binding on the contributor(s), who reserve(s) the right to add, amend or withdraw material contained herein. The contributor grants a free, irrevocable license to the EEE to incorporate material contained in this contribution, and any modifications thereof, in the creation of an EEE Standards publication; to copyright in the EEE s name any EEE Standards publication even though it may include portions of this contribution; and at the EEE s sole discretion to permit others to reproduce in whole or in part the resulting EEE Standards publication. The contributor also acknowledges and accepts that this contribution may be made public by EEE 802.6. The contributor is familiar with the EEE-SA Patent Policy and Procedures: <http://standards.ieee.org/guides/bylaws/sect6-7.html#6> and <http://standards.ieee.org/guides/opman/sect6.html#6.3>. Further information is located at <http://standards.ieee.org/board/pat/pat-material.html> and <http://standards.ieee.org/board/pat>.

Linear Dispersion Codes for Uplink MMO Schemes in EEE 802.6m T. Lestable, M. Jiang, D.Mazzarese, et al. Samsung Electronics. ntroduction This contribution provides a proposal for uplink MMO schemes, including Open-Loop and Close-Loop for both Single-User and Multi-User MMO, specifically introducing Linear Dispersion Codes (LDC) not only as unifying framework (subsuming legacy MMO schemes), but also as enabler for reaching SRD targets []. 2. Definitions and List of Abbreviations Open-loop MMO (OL MMO) is intended to refer to MMO schemes for which the feedback information contains no more information than ESNR and selected MMO scheme. Closed-loop MMO (CL MMO) is intended to refer to MMO schemes for which the feedback information contains information that allows to form at least one beam. The transmission rank in single-user mode is defined as the number of columns in the precoding matrix. t depends on the MMO scheme selected in OL MMO, or on the number of beams formed in CL MMO. BS: base station CL: closed-loop CQ: channel quality information (i.e. CNR or ESNR) LDC: linear dispersion codes MS: mobile station MU: multi-user OL: open-loop PC: preferred codebook index (i.e. PV or PM) PM: preferred codebook matrix index PV: preferred codebook vector index SU: single-user SM: spatial multiplexing STTD: space time transmit diversity VE: vertical encoding 3. Scope of MMO Schemes Supported in 802.6m EEE 802.6m is intended to become a global standard, and as such it should support a wide range of deployments including uncorrelated, correlated and cross-polarized antenna arrays at the base station. Likewise, MMO should be efficiently designed to support MS at low and high SNR, as well as fixed, nomadic and high speed MS. 2

MMO offers flexibility to adapt the system operation to targeted performance measures, including high user throughput and high sector throughput. High user throughput is best supported by SU MMO schemes, while high sector throughput is best supported by MU-MMO schemes. Closed-loop MMO schemes shall be optimized for fixed and nomadic users as stated in the System Requirements Document [], for both TDD and FDD deployments. For the sake of simplicity and optimality of the standard, an effort has been made to limit the number of MMO schemes and their structure to support all the above mentioned scenarios 4. Transmitter Architecture for MMO Processing at the Mobile Station The EEE 802.6m MS transmitter structure is illustrated in Figure. MS ifft Buffer Data Packets selection Resource block parsing Bit streams Bit-level processing QAM modulation Codewords MMO Encoding and Mapping Block Symbols per transmit antenna OFDMA Framing... ifft BS Power Control User selection Resource allocation Number of codewords MCS selection MMO mode selection Closed-loop precoder Feedback Requests Downlink control channels Scheduler RRM, Scheduler RRM Feedback requests resource allocations Uplink feedback channels CQ and CS feedback ACK/NACK feedback Open-loop/closed-loop MMO adaptation Single-user/multiuser MMO adaptation Figure EEE 802.6m MS transmitter structure The MS MMO encoding and mapping block is illustrated in Figure 2. The number of arrows at inputs and outputs of processing blocks is illustrative of one particular configuration with transmission rank 2 using 2 transmit antennas. Sequence of modulated symbols (x) Vector of modulated symbols (s) Transmission rank (Ns) or number of effective antennas Physical antennas (Nt) OFDMA framing One modulated codeword for one MS Codeword to stream mapping MMO Encoding (Matrix M) Precoder (Matrix U) Mapping of precoded symbols to LRU 3

Figure 2 MMO encoding and mapping block EEE C802.6m-08/535 The number of codewords and layers per MS served in one resource unit is flexibly adapted at the Base Station (BS) thanks to overall scheduling algorithm (implementation dependent). The space-time modulation block performs the optional Linear Dispersion Codes (LDC) modulation. The precoding block shall perform one of two operations: - Precoding by a fixed (pre-determined) matrix in OL MMO for transmission rank adaptation - Precoding by an adaptive matrix in CL MMO to form one or more beams according to the feedback of channel conditions from BS The mapping of precoded symbols within a resource block will be specified at a later stage than the SDD. 5. Linear Dispersion Codes 5.. ntroduction The concept of LDC [4] provides a space-time coding framework. Based on specific criteria, LDC disperses the transmission signal across space and time (frequency) dimensions, exploiting both spatial and time (frequency) diversity. By design, it subsumes a wide range of Space-Time Codes (STC), for example the Alamouti code [5], the Tarokh codes [6], and the Vertical Bell Labs Layered Space-Time (V-BLAST) scheme [7], also generally known as Spatial Multiplexing (SM). The existing LDC designs mainly rely on one of the following methods: Conventional STC designs, e.g. the Alamouti code [5] and the Tarokh codes[6]. Gradient-based search algorithms, e.g. Hassibi et al.[4], Gohary et al. [9], and Wang et al. [0]; Frame theory, e.g. Heath et al.[8]; Algebraic theory, e.g. the Diagonal Algebraic Space-Time (DAST) codes [],[2], the Threaded Algebraic Space-Time (TAST) codes [3],[4], the Golden code [5], and the perfect codes [6]. 5.2. Encoding The overall data processing for Linear dispersion codes (LDC) encoding of QAM constellation symbol shall foll ow either operations detailed in Equations (7) and (8): Q ( ) * X = S + q Wq, R Sq Wq,, q= (7) { qr,, q, } q [, Q ] where W W Q are complex spreading matrices of dimension T M. And S, S2,..., SQ Ω, with S i is complex symbol from M-QAM constellation Ω. The equivalent operation involving real and imaginary parts of QAM symbols is described in Equation (8): 4

Q X = α W + j β W (8) q= ( q q, R q q, ) where S q = α q + j β q, ( j = ), WqR, = W qr, + W and q,, W W W. q = qr, q, The choice between both LDC data processing operations is implementation dependent. Similarly to other MMO scheme, we define the LDC coding rate (space time coding rate) as: Q Rc = (9) T 5.3. Diversity Multiplexing Trade-Off 5.4. Unifying Framework w.r.t. legacy MMO Schemes The legacy transmission format A using Matrix A (space time coding rate = ) can be defined with the following Space-Time spreading matrices: = 0 0 W, R 0, W, 0, = 0 0 W 2, R 0, W 2, 0 Q= 2 A = q= α W + j β W (0) where S q q, R q q, = α + j βand S2 α2 j β2 = +. The legacy transmission format B using Matrix B (space time coding rate = 2) is defined with the following Space-Time spreading matrices: 0 0 W =, R 0, W, 0, W = 2, R, W 2,. Q= 2 B= α W + j β W, ( ) q= q q,r q q, Where S = α+ j β and S2 α2 j β2 = +. 5.5. Detection One key advantag e of Linear Dispersion Codes (LDC) comes from their linear detection capability. ndeed, after few manipulations already extensively detailed in the literature ([4], [8]), together with the supporting presentation S802.6m-08/535, it can be shown that the received signal (transformed by splitting real and imaginary parts) is expressed as a linear equation of transmitted signal (split real and imaginary part): ρ x = H s + n 2NT R M 2NT R 2 NT 2Q R 2Q R Therefore any linear detection algorithm can be used to perform decoding of Linear Dispersion Codes. 5

Of course, performance results will greatly differ depending on the detection scheme used. EEE C802.6m-08/535 Whilst targeting best performance, LDC can be efficiently detected by means of Sphere Detection algorithms which greatly reduce the complexity of implementation compared with brute force ML, whilst maintaining a ML-like performance. 6

6. Performance Evaluation Results 6.. Linear Dispersion Codes Advantages w.r.t. Legacy MMO Schemes For sake of simplicity, the i.i.d Rayleigh channel, and uncoded scenario have been used for the current simulation. This facilitates to demonstrate the inherent property from Linear Dispersion Codes (LDC), namely the achieving Diversity-Multiplexing Trade-Off. Hereafter on Figure 6-, the BER results are compared between legacy MMO schemes, namely Matrix A (STTD/G2/Alamouti), Matrix B (SM) and one specifically designed Linear Dispersion Code. R=4 R=8 Figure 6- BER Performance of LDC compared with Matrix A and B n the case of a rate of 4bps, LDC achieves same robustness than STTD, whilst for higher rates (here 8bps), it outperforms both SM and STTD. Whilst being capable of reaching compelling diversity performance, LDC still achieves impressive capacity since offering same capacity as SM, as demonstrated hereafter on Figure 6-2: 7

Matrix B (SM) & LDC Matrix A (G2) Figure 6-2 Capacity of LDC compared with Matrix A and B As a consequence, the usage of LDC offers both same diversity gain as STTD, and same capacity gain as SM. 6.2. Multi-User Linear Dispersion Codes with Collaborative Spatial Multiplexing (CSM) Another important feature from Uplink MMO is due to Multi-User scenario, namely Collaborative Spatial Multiplexing (CSM). t is thus of great interest to evaluate what could be the gain of such additional LDC scheme w.r.t. legacy MMO Schemes, once used within CSM context. The initial performance results given hereafter on Figure 6-3 and Figure 6-4, are performed over TU-R Ped.A channel, with 3km/h velocity, uncoded scenario, for 2 users with 2-transmit antennas MS each. 8

2dB G2 LDC SM Figure 6-3 BER Performance of CSM-LDC compared with CSM-SM and CSM-STTD, for 2 users with 2-transmit antennas The newly LDC scheme brings up to 2dB performance gain for both BER, and FER over legacy schemes, SM and STTD, whilst used within CSM context. 9

2dB G2 LDC SM Figure 6-4 FER performance of CSM-LDC compared with CSM-SM and CSM-STTD, for 2 users with 2-transmit antennas 6.3. Linear Dispersion Codes with Spatial Adaptation EEE 802.6m shall support MMO schemes switching also known as Spatial Adaptation, between not only legacy MMO modes, represented by Matrix A and B, but also between specific MMO schemes entirely described by Linear Dispersion Codes (LDC). 0

Spectral Efficiency [bits/s/hz] 6 5.5 5 4.5 4 3.5 3 2.5 2.5 0.5 M a /N/T =2/2/2, ML receiver MMO mode Selection (TACS) LDC benefits outperforms SM/VE SMO G2 SM, VE LDC TACS, VE 5 0 5 20 25 SNR [db] Figure 6-5 Spectral Efficiency comparison of full Spatial Adaptation with single MMO modes On the figure above (Figure 6-5), overall comparison is carried out between each MMO scheme available, namely STTD (G2, Alamouti, Matrix A), Spatial Multiplexing (SM), SMO, and finally Linear Dispersion Codes (LDC), with both Link Adaptation (MCS Level), and an overall Spatial Adaptation scheme allowing to switch among those mentioned MMO modes, based on a given selection criteria. This final scheme is referred as TACS (Transmit Antenna and Code Selection). The conclusion is that enabling Spatial Adaptation with an intermediate MMO scheme, other than only Matrix A and B, will greatly benefit to overall spectral efficiency. Besides, the LDCs used alone are still outperforming SM and STTD with MCS level adaptation in Uplink. For sake of implementation simplicity we restricted SM to be vertically encoded.

0.9 0.8 M a /N/T = 2/2/2, ML receiver EEE C802.6m-08/535 SMO G2 SM LDC 0.7 0.6 % usage 0.5 0.4 0.3 0.2 0. 0 4 6 8 0 2 4 6 8 20 22 24 SNR [db] Figure 6-6 Percentage of usage for each MMO scheme whilst using Spatial Adaptation The figure above (Figure 6-6) illustrates the percentage of MMO scheme selection whilst full Spatial Adaptation is triggered. t is quite interesting to notice that having such intermediate scheme between SM and STTD, providing an efficient way to reach the Diversity-Multiplexing trade-off, is definitely offering the overall system a reliable alternative MMO scheme for boosting spectral efficiency. 2

7. Proposed Text for SDD nsert the following text into Physical Layer sub-clause (i.e. Chapter in [5]): ------------------------------- Text Start ---------------------------------------------------.x. Uplink Transmission Schemes.x.. Transmitter Blocks for MMO Data Processing.x..3 MMO Encoding.x..3. Transmit Diversity.x..3.2 Spatial Multiplexing.x..3.3 Linear Dispersion Codes (LDC).x..3.3. Encoding Process The overall data processing for Linear dispersion codes (LDC) encoding of QAM constellation symbol shall follow either operations detailed in Equations (7) and (8): Q q= * ( S q q, R S q q, ) X = W + W where { } q [, Q ], W,, W Q qr q, are complex spreading matrices of dimension T M. And S, S,..., S 2 Q Ω, with S is complex symbol from M-QAM constellation Ω. i The equivalent operation involving real and imaginary parts of QAM symbols is described below: Q ( αq q, R j βq q, ) X = W + W q=,,,, Where Sq = αq + j βq, ( j = ), W = W + W and W = W W. qr, qr, q q qr q The choice between both LDC data processing operations is implementation dependent. Similarly to other MMO scheme, we define the LDC coding rate (space time coding rate) as: Q Rc = T.x..3.3.2 Re-definition of Matrix A and B by Linear Dispersion Codes The legacy transmission format A using Matrix A (space time coding rate = ) can be defined with the following Space-Time spreading matrices: 0 0 0 0 W, R 0 W, 0 W2, R, 0 W2,, 0, Q= 2 A = α W + j β W q= Where S q q, R q q, = α + j β and 2 α 2 S = + j β2. The legacy transmission format B using Matrix B (space time coding rate = 2) is defined with the following Space-Time spreading matrices: 3

W, R 0 0 0 W, 0 W2, R, W2,,,. Q= 2 B= α W + j β W q= q q, R q q, Where S j = α + β and 2 α 2, S = + j β2..x..3.3.3 Spreading Matrices for LDC.x..4 Subcarrier data mapping for Uplink resource.x..4. Transmit Diversity.x..4.2 Spatial Multiplexing.x..4.3 Linear Dispersion Codes.x.2. Open Loop Multi-User MMO (Collaborative Spatial Multiplexing).x.2. Transmission Schemes for -antenna MS in Uplink.x.2.2 Transmission Schemes for 2-antenna MS in Uplink Two dual Tx antenna MS can perform collaborative spatial multiplexing onto the same subchannel. n this case, the one MS should use the UL tile with pilot pattern A, B; and the other MS should use the UL tile with pilot pattern C, D. Each MS can use either STTD, SM, or LDC transmission mode with the data mapping described in.x..4 for each of STTD, SM or LDC in CSM mode..y. Downlink Control Structures.y.3. Downlink MAP The DL MAP shall include the LDC encoding matrix index in UL OL MMO transmission mode. 8. References [] EEE 802.6m-08/002r4, EEE 802.6m System Requirements Document [2] EEE 802.6m-08/003r3, The Draft EEE 802.6m System Description Document [3] EEE 802.6m-08/534, Uplink MMO Schemes for EEE 802.6m [4] B. Hassibi and B. M. Hochwald, High-rate codes that are linear in space and time, EEE Trans. nf. Theory, vol. 48, no. 7, pp. 804-824, Jul. 2002. [5] S. M. Alamouti, A simple transmitter diversity scheme for wireless communications, EEE J. Select. Areas Commun., pp. 45-458, Oct. 998. [6] V. Tarokh, H. Jafarkhani, and A. R. Calderbank, Space time block codes from orthogonal designs, EEE Trans. nform. Theory, vol. 45, pp. 456-467, July 999. [7] G. J. Foschini, G. D. Golden, R. A. Valenzuela, and P. W. Wolniansky, Simplified processing for high spectral efficiency wireless communication employing multi-element arrays, EEE J. Select. Areas 4

Commun., vol. 7, pp. 84-852, Nov. 999. EEE C802.6m-08/535 [8] R. W. Heath and A. J. Paulraj, Linear dispersion codes for MMO systems based on frame theory, EEE Trans. Signal Process., vol. 50, no. 0, pp. 2429-244, Oct. 2002. [9] R. H. Gohary and T. N. Davidson, Design of linear dispersion codes: asymptotic guidelines and their implementation, EEE Trans. Wireless Commun., vol. 4, no. 6, pp. 2892-2906, Nov. 2005. [0] X. Wang, V. Krishnamurthy and J. Wang, Stochastic gradient algorithms for design of minimum errorrate linear dispersion codes in MMO wireless systems, EEE Trans. Signal Process. vol. 54, no. 4, pp. 242-255, Apr. 2006. [] M. O. Damen, K. Abed-Meraim, and J.-C. Belfiore, Diagonal algebraic space time block codes, EEE Trans. nform. Theory, vol. 48, pp. 628-636, Mar. 2002. [2] M. O. Damen and N. C. Beaulieu, On diagonal algebraic space-time block codes, EEE Trans. Commun., vol. 5, no. 6, pp. 9-99, Jun. 2003. [3] H. El Gamal and A. R. Hammons Jr., On the design of algebraic space-time codes for MMO blockfading channels, EEE Trans. nform. Theory, vol. 49, no., pp. 5-63, Jan. 2003. [4] H. El Gamal, and M. O. Damen, Universal space-time coding, EEE Trans. nform. Theory, vol. 49, no. 5, pp. 097-9, May 2003. [5] J.-C. Belfiore, G. Rekaya and E. Viterbo, The golden code: a 2x2 full-rate space-time code with nonvanishing determinants, EEE Trans. nform. Theory, vol. 5, no. 4, pp. 432-436, Apr. 2005. [6] F. Oggier, G. Rekaya, J.-C. Belfiore and E. Viterbo, Perfect Space-Time Block Codes, EEE Trans. nform. Theory, vol. 52, no. 9, pp. 3885-3902, Sep. 2006. 5