Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

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Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL

Sizing & Profiling esports Popularity in the West Introduction Long established in Asia, esports and free-to-play, have now broken out of their niche and into Western markets. Does this prove there is a direct relationship between the two phenomena? At Newzoo, we believe so. It is not surprising that it is free-to-play titles such as League of Legends, Dota2 and World of Tanks that are currently leading the West in esports. Time spend has now become an equally important KPI as money spend for game companies, and that is essentially what esports does. It gives gamers the opportunity to spend even more time on their favourite game franchise and ultimately money. Relevant Free Trend Reports PC Gaming. Power to the People. (Newzoo) www.newzoo.com/pcreport But just how big is the esports boom in the West? And who are the esports viewers and active participants? What is the ROI for game companies investing in this space? It is our responsibility at Newzoo to make sure we can answer these questions, for our clients and for any other company interested in this space. We are happy to be able to share some first high-level results with you in this document. Andrei Yarantsau, VP of Publishing at Wargaming: esports is an integral part of our our strategy. In 2013, over 200,000 gamers registered for our World of Tanks esports tournaments. We invested $8M dollar in 2013 and expect to invest over $10M this year. esports. Digital Games Market Trends Brief. (SuperData) www.superdataresearch.com Peter Warman Co-founder & CEO Newzoo

esports Viewership & Prize Money Explodes SuperData reports on trends, viewership and prize money trends esports viewers are dedicated viewers. An average esports viewer watches over 10 times a month, with a session length of 2.2 hours. esports is a key marketing vehicle and revenue driver for online game publishers. Companies like Riot Games, Wargaming, Valve and Ubisoft are all placing bets on competitive gaming in 2014. Major brands are experimenting with esports. Companies Intel, RedBull and Coca-Cola are looking to reconnect with affluent young males (18-34 years old) via competitive gaming. Source: SuperData, esports Games Market Trends Brief

Sizing & Profiling esports' Popularity Examples of esports analyses performed in the Newzoo Data Explorer APRIL 2014 Image courtesy of Turtle Entertainment /ESL

Work Situation of esports Enthusiasts Compared to the total population, age 10 to 50, Germany Work Situation GERMANY esports Enthusiasts Total Population 75% of esports Enthusiasts has a full-time job versus 58% for the total population, Graph generated in and exported from the Newzoo Data Explorer

Game Spending of esports Enthusiasts Compared to all gamers, age 10 to 50, France Total Budget Spent on Gaming FRANCE esports Enthusiasts All Gamers 91% of esports Enthusiasts spends money on games versus 65% for all gamers, Graph generated in and exported from the Newzoo Data Explorer

Franchise Popularity amongst esports Enthusiasts Compared to all gamers, age 10 to 50, UK Game Franchises Played UNITED KINGDOM esports Enthusiasts All Gamers 24% of esports Enthusiasts plays World of Tanks versus 5% for all gamers, Graph generated in and exported from the Newzoo Data Explorer

Console Use amongst esports Enthusiasts Compared to all console gamers, age 10 to 50, US Consoles Played On US esports Enthusiasts All Console Gamers 23% of esports Enthusiasts plays on Xbox One versus 7% for all console gamers, Graph generated in and exported from the Newzoo Data Explorer

Mobile Game Spending of esports Enthusiasts Compared to all mobile gamers, age 10 to 50, Netherlands and Belgium Spending on mobile games NETHERLANDS & BELGIUM esports Enthusiasts that play mobile games All Mobile Gamers 28% of esports Enthusiasts mobile gamers are average to big spenders versus 8% for all mobile gamers, Graph generated in and exported from the Newzoo Data Explorer

Sizing & Profiling esports' Popularity Research topics and Newzoo products and services APRIL 2014 Image courtesy of Turtle Entertainment /ESL

Fresh Market Data Available on 12 countries* Over 200 variables to cross-analyze in our Newzoo Data Explorer The full topic list can be found here: www.newzoo.com/topic-list Fresh new topics included in our latest batch of primary consumer research include: esports interest and participation: e.g. video, competitions, events, franchises In-depth media behavior across screens: e.g. music & video streaming, ebooks, on-demand & pay TV Social / Chat applications: e.g. Instagram, Twitter, Vine, Pinterest, Snapchat, Whatsapp, Kakao Subscriptions: e.g. Xbox Live Gold, PlayStation Plus, Steam, Spotify, Netflix, HBO Global payment brands: e.g. Visa, MasterCard, PayPal, PaySafe Card Hardware peripheral brands: e.g. Plantronics, Razer, Kingston, Roccat, Madcatz, Steel series Hardware peripheral outlets: e.g. e-tail versus retail, store brands Headsets: e.g. use, buying intention, desired features, brand, budget, e-tail vs retail, platform Source to discover new games: e.g. friends or family, magazines, rankings in app store Customer journey: e.g. reason to start playing games, start spending, reasons to stop *US, UK, GER, FR, NL, BE, POL, TUR, JP, KOR, CN, VN

Get access to our latest (esports) market data Cross-analyze over 200 topics yourself or use our custom analysis support Available now In-Depth Country Insights Data Explorer Subscriptions US UK GER FR BE NL PL TR CN KOR VN JP Available later this year 1 IT ES RU BR AUS CAN Fresh data available on countries: US, UK, Germany, France, Netherlands, Belgium, Poland, Turkey, China, Japan, Korea, Vietnam Market segment scope 200+ topics, all segments: General, MMO, Mobile, Casual/Social, PC/Mac, Console www.newzoo.com/topic-list Includes 12 months online access (Data Explorer) Unlimited number of users Continuous custom analysis support Tool training Pricing 1 6 COUNTRY 12 MONTHS ACCESS COUNTRIES 12 MONTHS ACCESS 10 COUNTRIES 12 COUNTRIES 12 MONTHS ACCESS 10 COUNTRIES 4,000 $5,500USD 18,000 $24,800USD 29,000 $40,000USD Other Products & Services Global / Regional Revenues Global Games Market Data www.newzoo.com/global-games-service Benchmarking Franchises In-depth Franchise Dashboards www.newzoo.com/franchises AppStore Revenues & Downloads Monthly AppStore Reports www.newzoo.com/appstore-reports Custom Research Projects Quantitative & Qualitative www.newzoo.com/customresearch Contact Wybe Schutte, wybe@newzoo.com

Looking for more free insights? Check out our website for monthly rankings, infographics, blogposts and reports APRIL 2014 Image courtesy of Turtle Entertainment /ESL