Consumer Trends as an Element in User Centric Design

Similar documents
FRONT END INNOVATION Future methods

Socio-economic Sciences & Humanities Opportunities in Horizon 2020 Conference Achieving Impact, Athens,

Canada-Italy Innovation Award Call for Proposals

THE NO AGE SOCIETY Comfort Living and Meaningful Consumption

MEGATRENDS THE TREND TOWARDS

Future Gazing. Trends Forecast This document is a property of Tata Elxsi. **Images are from public domain

People s Union. Understanding and addressing inequalities

Reference Guide. Store Optimization. Created: May 2017 Last updated: November 2017 Rev: Final

Women&Technologies: a winning pair!

Tackling Digital Exclusion: Counter Social Inequalities Through Digital Inclusion

Karen B. Paul, Ph.D. From Blurring Boundaries to Boundaryless

00:00:00. #FutureNow

Societal megatrends and business

The Hong Kong Polytechnic University. Subject Description Form

Lien. Gender Investment Gap Jennifer Lien

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

ACCENTURE INDONESIA HELPS REALIZE YOUR

Welcome! Our Journey

New and Emerging Issues Interface to Science Policy

IMS Programme of Inquiry

VALLADOLID, SEPTEMBER Anne Lise Kjaer. Futurist, entrepreneur, author & founder. Kjaer Global Ltd


THE SMART CITY. Dr. Dorina Pojani Senior Lecturer. Office no.: (Chamberlain) uq.edu.au. CRICOS Provider No 00025B

2017/18 KEYNOTE OVERVIEW DIGITAL EVANGELIST PATTERN HUNTER TREND SPOTTER MEDIA COMMENTATOR STORY TELLER

UDIS Programme of Inquiry

Spiritual, Moral, Social and Cultural Development

INTEL INNOVATION GENERATION

Edgewood College General Education Curriculum Goals

CREATIVITY AND THE PRODUCTION PROCESS: A LINEAR PARADIGM 1. Creativity and the Production Process: A Linear Paradigm. John Meza, Associate Professor

Worksheet 1.1 What is culture? (pages 4 11)

Analysing Megatrends to Better shape the future of Tourism

SOCIETY and TECHNOLOGY SOCIOLOGY 166 Spring 2013

Preparation. Reading 1

Corporate Futures. Doing it Differently. Josephine Green Philips Design, Royal Philips Electronics

BUILDING DIGITAL COMPETENCIES TO BENEFIT FROM EXISTING AND EMERGING TECHNOLOGIES, WITH A SPECIAL FOCUS ON GENDER AND YOUTH DIMENSIONS

Electronic Gaming in the Digital Home: Game Advertising

INSTRUCTIONAL MATERIALS ADOPTION

Priority Theme 1: Science, Technology and Innovation (STI) for the Post-2015 Agenda

Microsoft Trustworthy Computing 2013 Privacy Survey Results

ServDes Service Design Proof of Concept

Designing & Deploying Multimodal UIs in Autonomous Vehicles

Reaching the Early Majority

Artificial Intelligence and the Economy. Charles Noussair, Professor of Economics, Tilburg University Club of Amsterdam November 7, 2013

Teddington School Sixth Form

Digitisation A Quantitative and Qualitative Market Research Elicitation

Department of Mass Communication Aligarh Muslim University Aligarh. International Conference on

Radio s Socio-Economic Impact

DIGITAL TECHNOLOGY, ECONOMIC DIVERSIFICATION AND STRUCTURAL TRANSFORMATION XIAOLAN FU OXFORD UNIVERSITY

Circular economy Reducing negative symptoms or increasing positive synergy? It depends on ontology and epistemology

Scenario Planning edition 2

Titles Collection Available Years Notes

Where we are in place & time

Working Women into the Technological Mainstream

Winter 2004/05. Shaping Oklahoma s Future Economy. Success Stories: SemGroup, SolArc Technology Yearbook

Commerzbank London and the gender pay gap. March 2018

Front Digital page Strategy and leadership

Face-to-Face Interview Questions

Framing Document World Centre for Sustainable Development RIO+ Layla Saad and Ana Toni*

CULTURE AND POVERTY ALLEVIATION. Hangzhou, May Bonapas Onguglo, Senior Economic Affairs Officer, UNCTAD

PYP Programme of Inquiry

Development for a Finite Planet:

Science Communication Theory in the real world

Thematic Forum III: Promoting Learning towards Employment & Entrepreneurship

Scenario Development Process

Published as: Griffiths, M.D. (2011). Gaming convergence: Further legal issues and psychosocial impact. Gaming Law Review and Economics, 14,

EVERGREEN IV: YEAR 2 SUMMARY

THE MISSING PIECE: VOICE OF SMART CITY CITIZENS SAUDI ARABIA: FROM DESERT TO KNOWLEDGE ECONOMY COPYRIGHT 2013 ALCATEL-LUCENT. ALL RIGHTS RESERVED.

Wellsprings of Finnish Vitality Estonian Future Forum in Tallinn Mikko Kosonen

DREAM LIFE VISION. Worksheet NOTESONBLISS.COM

SENIOR LIVING DESIGN TREND WATCH 2015 REPORT

Methodology for involving elderly people in social networking

INTERNET CONNECTIVITY

Insegnamento: User and social innovation. Docente: Elena Marinoni. Semestre: 2. Lingua di erogazione: ENG

Introduction & Core Concepts of Creativity and Innovation

Foundation. Central Idea: People s awareness of their characteristics, abilities and interests shape who they are and how they learn.

Scenario Planning for Connected and Automated Vehicles

The Future of Work Scenarios for 2050 from the Millennium Project and beyond

Further than the Eye Can See Jennifer Wahnschaff Head of Instrumentation & Driver HMI, North America

DESIGN THINKING AND THE ENTERPRISE

SI-DRIVE POLICY DECLARATION: SOCIAL INNOVATION ON THE RISE CHALLENGES FOR A FUTURE INNOVATION POLICY

3s 4s Kindergarten First Grade Second Grade Third Grade Fourth Grade Fifth Grade. Central idea: We are all special and different

12 Themes of the New Economy

SELF ESTEEM AND SELF WORTH

International Journal of Communication 1 (2007), Book Review

SPECIAL REPORT. The Smart Home Gender Gap. What it is and how to bridge it

Who cares about the future anyway? We all should!

中国媒体概览 China Media Overview

The Podcasting Data Kit Audience Insights & Trends

Consumer Trends Shaping the Future of Homes and Community. Presented by Colleen Sharp, Vice President January 19, 2017

Video Games and Violence. On the other hand, there are those that say state video games do not have an effect on someone s

VTT TECHNOLOGY STUDIES. KNOWLEDGE SOCIETY BAROMETER Mika Naumanen Technology Studies VTT Technical Research Centre of Finland

Your sentence: Going up Red Hill seemed insurmountable, but, with practice, I was able to make it to the top.

Background W E S T W O O D O N E S P O D C A S T D O W N L O A D F A L L

Central Idea: People s beliefs influence their behaviour. Key concepts: perspective; reflection. Related concepts: diversity; perception

New Challenges of immersive Gaming Services

ND STL Standards & Benchmarks Time Planned Activities

Diseño y Evaluación de Sistemas Interactivos COM Affective Aspects of Interaction Design 19 de Octubre de 2010

The Hidden Structure of Mental Maps

PYP Program of Inquiry

The cultural contradictions of the creative city. Andy C Pratt Department of Culture, Media and Creative Industries

Transcription:

Consumer Trends as an Element in User Centric Design 28.10.2004 Timo Veikkola

Trends building a tool Some sort of a tool is needed for providing knowledge and insights... MEGA TREND SOCIETAL TRENDS CONSUMER & LIFESTYLE TRENDS DESIGN TRENDS COLORS & MATERIALS TRENDS megatrends macrotrends mesotrends microtrends decades 10 years 5 years 6months to 3 years

Global mega and societal trends AWARENESS CULTURISM TECH-PARADOX GLOBALIZATION WELLBEING INFORMATION SOCIETY DEMOGRAPHIC CHANGE GRAY POWER NEW STATUS EXPERIENCES INDIVIDUALISM FEMINIZATION TOLERANCE & EQUALITY NETWORKED SOCIETY

Global Mega, Societal & Consumer Trends Mega trends Globalization The world is understood as global flows, global relations and global economies. The world is becoming smaller due to media and global economies. Demographic change Developed countries are aging which affects education and employment and increases immigration. Societal trends Change drivers of values and attitudes CULTURISM Changing cultural forms and traditions. Popularity of ethnicity. AWARENESS about inequality. Need for corporate trust & responsibility. AGING SOCIETIES Growing importance of education and health. TOLERANCE & EQUALITY Mature adults will become a more powerful group of consumers and decision makers. Consumer trends Change drivers of consumer needs NEW TRADITIONALISM LOCALIZED PRODUCTS ETHICAL CONSUMPTION ETC... FLOW OF SENIOR PRODUCTS GENERATIONAL MARKETING YOUTH INVATION ETC... Feminization Better integration of women and feminine motivations, supported by the blurring of gender roles. Individualism Growing autonomy of the individual from collective rules, traditions and taboos. Diminished meaning systems leaving void in people s surrounding world. Pace of technology adaptation Towards information society. Networks are becoming interactive and fluid. Increasingly interactive patterns of human relation foster new tech and new tech reinforces human networks EQUALITY & TOLERANCE Females are working more outside home, getting married and having children later. Increased tolerance of homosexuality. Search for new male identity EXPERIENCES desire for entertainment and new sensations. the desire for indulgence, transgression, refinement, selectivity... NETWORKED INDIVIDUAL New forms of individualism. NEW STATUS New paradigms for wealth and richness are emerging. WELLBEING Hedonism and health are main drivers of wellbeing trend. AWARENESS Criticism towards technological progress and products. WELLBEING People experience crazy pace of life - stressful life and information overload. Need for holistic approach. TECH PARADOX Technology positivism and tech criticism. NETWORKED INDIVIDUAL tech enhancing community forming. WOMANLY ATTRIBUTES in products METROSEXUALS UN-GENDERED PRODUCTS RE-GENDERING ETC... EXPERIENCE SHOPPING DEMOCRATIZATION OF LUXURY REQUEST FOR QUALITY OF LIFE SOFT HEDONISM SEARCH FOR MEANING & SPRIRITUALITY GREEN CONSUMPTION SLOWING DOWN NEED FOR HUMAN & EMOTIONAL TECHNOLOGY EMERGENCE OF VIRTUAL COMMUNITIES

Societal & consumer Trends the logics Mega Trend: Societal Trends: Consumer Trends: INFORMATION SOCIETY AWARENESS TREND Green products Less is more attitude Implications: Longevity & evolutionary nature of the solution. WELL-BEING TREND Slowing down Search for balance between mind & body Hedonistic health Spirituality Implications: Enhancing health Focus on the essential Decreased complexity TECH-PARADOX TREND Green consumption Slowing down Request for human & emotional tech Request for holistic product approach Implications: Provide clear benefits Intuitive UI Emotional approach in graphics, sounds etc... Design for all

DIFFUSION of trends Trends occur first among leading edge and tend to DIFFUSE later to mainstream.... CHASM AWARENESS WELLBEING TECHPARADOX postmaterialism self-development pragmatism & selectivity materialistic orientation Leisure = relaxation & having fun active adoption of mature tech Leading edge Mainstream 2.5% 13.5% 34% 34% 16% Innovators Early Adopters Early Majority Late Majority Laggards

Leading edge vs. mainstream values The main differences are.... LEADING EDGE: They give us an idea how values & attitudes may change. Good adaptability ready to change their attitudes. Postmaterialistic values. They create their own community. Flexible & autonomous - hierarchies are irrelevant. Love to learn self-realization & well-being. Pragmatism regards to tech. Have a dream, don t abandon yourself. MAINSTREAM: They represent prevalent attitudes, values & practices Slow in change behavior will change before values. Consumeristic drive. Community = Family & friends, strong togetherness. Traditions, but with modern twist. Roots & heritage are important. Relaxation & fun. Active openness towards tech, but need a certain degree of maturity. Search for table & regular, but not boring life.

Trends diffusion from Leading Edge to Mainstream SOCIETAL TREND: CULTURISM AWARENESS TOLERANCE WELLBEING NEW STATUS EXPERIENCES NETWORKED SOCIETY TECH-PARADOX LEADING EDGE: cultural eclectism concerned in theory & practice self-development postmaterialism new social currency creating communities pragmatism & innovation MAINSTREAM: renewal of traditions no influence taking place slowly relaxing & enjoying materialism fun & routine breaking maintaining family mature technology