PAGE 10. List the names of the squares that make up the EXTENDED CENTER: Use chess notation and WRITE a name of a CENTER SQUARE in each heart below:

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HOW TO GRADE YOUR CHILD S PUZZLE BOOKLET To properly grade your child s Puzzle Booklet, you will need to calculate your child's POINT TOTAL and the DOLLAR AMOUNT your child has earned. To calculate your child s point total, you must first grade each page: The questions on each page are worth one (1) point. To earn that point, your child must get every question on that page correct. IF EVEN ONE QUESTION ON A GIVEN PAGE IS ANSWERED INCORRECTLY, DON'T AWARD the POINT. Additionally, DO T WRITE the CORRECT ANSWER. Rather, place a check by all of the incorrect answers so your child may go back and make the necessary corrections. There are 61 PAGES of PUZZLE QUESTIONS (Page 10-71), EACH PAGE essentially makes up ONE complete PUZZLE QUESTION. VISIT chesstutors.org/scores.html and SUBMIT your child's POINT TOTAL (# of Pages your child earned 100% on and the DOLLAR AMOUNT EARNED.) To calculate the Chess DOLLAR AMOUNT your child has EARNED, check the TOP right corner of each page to find the Level of Difficulty Value we have assigned that page. To earn the FULL AMOUNT displayed at the TOP of the page, your child must get ALL of the ANSWERS ON THE PAGE CORRECT. However, if at least one question is correct, HALF of the DOLLAR AMOUNT should be awarded. If there are no correct answers on that page, no dollars are to be awarded. AGAIN, VISIT CHESSTUTORS.ORG/SCORES.HTML to submit both YOUR CHILD'S SCORE (POINT TOTAL) & THE CHESS DOLLAR AMOUNT YOUR CHILD has earned. SEE THE FINAL PAGE OF THIS ANSWER KEY FOR MORE IMPORTANT DETAILS. If you still have questions, send an email to GMG@chesstutors.org and we will get back to you ASAP. PAGE 10 $2 11 $2 Use chess notation and WRITE a name of a CENTER SQUARE in each heart below: White Side: d4 e4 d5 e5 Black Side: List the names of the squares that make up the EXTENDED CENTER: White Side: c4 c3 d3 e3 f3 f4 c5 c6 d6 e6 f6 f5 Black Side:

12 $2 PIECE VALUE = 1 = 3 = 3 = 5 = 9 = THE (WHOLE) GAME FILL IN THE CORRECT TATION FOR EACH ITEM BELOW: = P = N = B = R, or blank = Q = K X = CAPTURE ep= en passant += check ++= checkmate 00 = Castle King Side 000= Castle Queen Side! = good move? = bad move = to (or move(s) to)

PAGE 13 $2 MAKE THE CONNECTION: The BISHOP can ONLY move in a diagonal groove. The QUEEN moves like the Bishop, King, the Rook and Pawn. The PAWN can move 1 SQUARE STRAIGHT and 2 squares straight but ONLY on the FIRST MOVE and ONLY DIAGONAL ONE SQUARE when capturing. The KNIGHT can move two squares straight and one to the side. The KING can move one square anywhere. T he ROOK c an mov e up down and side to side.

PAGE 14 $2 CHESS TATION =Ba3-e7 =h2-h4 = Nb5-a7 =Qc1-c8 = Rf4-f8 = Kh6-g7 The is on the b file and the 5 th rank. 15 $2 Place a Place an around the piece BELOW that can move clear across the entire chess board UP, DOWN, SIDE to SIDE and DIAGONAL. on the pieces that can ONLY move one or two squares straight and diagonal when capturing. the piece that can ONLY move one square anywhere. the piece that can ONLY move in a diagonal groove. Draw one line through the that can ONLY move up down and side to side. 16 $5 THE d4 CAN REACH 13 SQUARES FROM MORE ABOUT THE BOARD: a8, h8, a1, h1 CENTER PART OF THE BOARD. THE h1 CAN REACH 7 SQUARES FROM CORNER PART OF THE BOARD. THE e6 CAN REACH 11 SQUARES FROM EXTENDED CENTER PART OF THE BOARD. THE BISHOP ON d4 IS THE MOST POWERFUL BISHOP ON THE BOARD BECAUSE HE IS POSITIONED AT THE CENTER PART OF THE BOARD AND CAN REACH 2 MORE SQUARES THAN THE BISHOP ON e6 AND 6 MORE SQUARES THAN THE BISHOP h1.

PAGE 17 $2 Draw a line from the dot below to the piece that can ONLY move up down and side to side. Draw a line to the piece that can ONLY move one square anywhere. Draw a line to the piece that can ONLY move in a diagonal groove. Draw a line to the piece that can move 1 SQUARE STRAIGHT and 2 squares straight but ONLY on the FIRST MOVE and ONLY DIAGONAL ONE SQUARE when capturing. Draw a line to the piece that move like the Bishop, King, the Rook and Pawn. Draw a line to the piece that can move two squares straight and one to the side.

GAIN CONTROL by GAINING THE ADVANTAGE: PAGE 18 Name the 16 UNCLAIMED (UNCONTROLLED) SQUARES. These are squares that from the start of the game neither White nor Black have any control over. a5, b5, c5, d5, e5, f5, g5, h5 a4, b4, c4, d4, e4, f4, g4, h4 Have you ever wondered why the KKING is the only piece that can not be captured or why the PAWN is the only piece that can promote? All Pieces can be CAPTURED U and no piece can PROMOTE. There are two different types of pieces, MAJOR J pieces and MIR pieces. The difference is, MAJOR pieces with only the help of the king, can checkmate a lone king, while MIR pieces can not. Again, the KKING and the PAWN are not considered pieces because one can PROMOTE and the other can not be CAPTURED. List the 24 squares Black controls: a6, a7, a8, b6, b7, b8, c6, c7, c8, d6, d7, d8, e6, e7, e8, f6, f7, f8, g6, g7, g8, h6, h7, h8 List the 24 squares White controls: a1, a2, a3, b1, b2, b3, c1, c2, c3, d1, d2, d3, e1, e2, e3, f1, f2, f3, g1, g2, g3, h1, h2, h3 $8

19 $2 PIECE MOVEMENT 14 8 27 8 5 13 13 20 $2 PIECE MOVEMENT CONTINUES... 10 4 12 9 19 1 21 $3 ATTACK & THREATS Circle the correct answer below: A, B or C B C B B 22 $5 ATTACKING & DEFENDING 4 3 YES Knight or Bishop Queen, Queen, 3

CREATE A THREAT 23 $5 EXAMPLE: Ne5 Kf8 Nb6 24 $5 CREATE A THREAT Circle the correct answer below Example: Be2-c4 Nc5-b3 or Nb3 Re8-c8 or Rc8 Qh8-a8 or Qa8 FOUR WAYS TO DEFEND AGAINST AN ATTACK A MOVING AWAY B PROTECTING C CAPTURING D INTERPOSING Circle the correct answer and use algebraic notation to show your work. 25 $4 B Kh8 - g8 or Kg8 A Rf3 - a3 or Ra3 26 $5 A Bc5 - e3 or Be3 A Qd5 - a2 or Qa2 A b6 - b5 or b5 A Ne3 - d5 or Nd5 27 $6 B g7 - g6 or g6 B Nc3 - d5 or Nd5 B Nf5 - g7 A ROOK Re5xh5 or Rxh5

28 $10 CAPTURE AN UUNPROTECTED PIECE Bc4 x e6 or Bxe6 Ra7 x a2 or Rxa2 Kf3 x e2 or Kxe2 d5 x c4 Qd2 x a5 or Qxa5 Qf7 x f1 or Qxf1 a6 x b5 Bg2 x a8 Bg4 x d7 or Bxd7 29 $3 GIVING CHECK: PUT THE BLACK KING IN CHECK Bf1 b5+ or Bb5+ Qa2 g2+ or Qg2+ Ne5 - g6+ or Ng6+

30 $5 GIVING CHECK: PUT THE WHITE KKING IN CHECKK b7 b5+ Nb4 d3+ or Nd3+ Qd6 b4+ or Qb4 + Rd8 d2+ or Rd2 + Nd7 c5+ or Nc5+ 31 $5 THREE WAYS TO GET OUT OF CHECK ~ GET THE BLACK KING OUT OF CHECK: EXAMPLE: A = Kg8-h8 BLACK'S MOVE: B = Qd7 g7 or Qg7 BLACK'S MOVE: C = Rc8 x d8 or Rxd8 BLACK'S MOVE: C = QB6 x f6 or Qxf6 32 $5 THREE WAYS TO GET OUT OF CHECK ~ GET THE WHITE KING OUT OF CHECK B = Bf1 e2 or Be2 A = Kh1 g2 or Kg2 C = Nd7 x b6 or Nxb6 C = Nh2 x g4 or Nxg4 MATE IN ONE $5 per page We have provided the answers for each page from left to right and from top to bottom. TE::THERE ARE 4 PUZZLES PER PAGE & BELOW WE HAVE PROVIDED 4 ANSWERS PER PAGE. All short notation is acceptable for full credit. Example of Long notation: Qf7 - b7++ verses Example of Short Notation: Qb7# 33 Qc3 b4++ Qd2 x h2++ Qb8 b2++ Ng4 f2++ 344 * Qf7 b7++ * Rb6 b1++ * Pf2 f1q++ (or f2 f1r++) * Qc1 - c8+ + 35 366 COMPLETE THE OPENING PAGE How many moves does it take to complete the opening? 8 Secondly, how many UP's does WHITE have? 2 (The b2 Pawn & Bf4) Lastly, what is the EXAMPLE SCORE SHEET ANSWER? Bg5-d8# $3 $5

A GOOD OPENING MOVE 37 White 20 20 Black $4 HOW MANY OPTIONS IS WHITE LEFT WITH AFTER THE FIRST MOVE? HOW MANY OPTIONS IS WHITE LEFT WITH AFTER THE FIRST MOVE? White 19 Black 30 CIRCLE BELOW WHO HAS THE MOST MOVE OPTIONS AFTER THE FIRST MOVE? BLAC K AFTER THE FIRST MOVE, HOW MANY MORE MOVE OPTIONS DOES BLACK HAVE THAN WHITE? 11

38 $5 ~ THE FOUR KNIGHT OPENING GRANT YOUR CHILD 1 POINT + $5 IF YOUR CHILD READ THIS ENTIRE PAGE ~ 39 $20 Nb8 - Nc6 or Nc6, or we will accept: d7-d6 THE FOUR KNIGHT OPENING QUIZ b7xba6 or b7xa6 Nb1 - c3 or Nc3 Ng8 - f6 or Nf6 FALSE Nf3xe5 or Nxe5 Bc8 - g4 or Bg4 5 g7 x h6 Ng8-6 or Nf6, or we will accept: Nb8-c6 or Nc6

MATING PATTERN: Grant your child 1 point and $2 for every page studied by them: 40-47. MATING PATTERN: TEST YOUR MEMORY 48 $10 David and Goliath Mate; Greco s Mate Reti s Mate; King and Two Bishop Mate 49 $10 Blackburne s Mate; Anastasia s Mate Hook Mate; Max Lange s Mate 50 $10 Murphy s Mate; Swallow s Tail Mate Boden s Mate; Queen Mate 51 $5 SUFFOCATION MATE

52 Qa6 h6++ Bd1 f3++ Rc6 h6++ Bh7 g6++ 53 54 55 Bd1 b3++ b6 b7++ b3 b2++ Bg1 d4++ Ng5 f7++ Nb4 c2++ Qa4 e8++ Nc4 a3++ h3 h2++ Rb3 g3++ Bb2 x f6++ Rc2 x h2++ 56 Ra5 h5++ b2 b1q++ b7 b8q++ or b7 b8r++ Qb8 h2++ CAN THE WHITE KING CASTLE? ($5) Notation for castling should be written like this: QUEEN SIDE: O-O-O or KING SIDE: O-O. You may simply answer Yes or No within this section. If Yes, however, you are required to list whether the King can castle King side or Queen side. 57 YES: Queen Side = O-O-O YES: Queen Side = O-O-O YES: KING Side = O-O

($5 per page) PROFITABLE EXCHANGE & TWO FOLD ATTACK THE PUZZLE ANSWERS ARE IN ORDER FROM TOP TO BOTTOM & FROM LEFT TO RIGHT. List what the profit would be if BLACK can defend by way of capture. PAGE 58 EXAMPLE: e5xf6 Bg2 x a8/profit = 2 Nc3 x d5/profit = 2 Be3 x a7/profit = 2 PAGE 59 Ne7 x c8/profit = 2 f4 x e5/profit = 4 f5 x e6/profit = 2 Bd6 x f4/profit = 6 PAGE 60 EXAMPLE: Re1xe7 Profit = 3 Bb2 x Nf6/ Profit = 3 Bb5 x Nd7/Profit = 3 or 9 PAGE 61 Bb3 or Ne5 x f7/profit = 1 Re1 x e5/profit = 5 Bg2 x d5/profit = 3 Bc3 or Nf3 x e5/profit = 3 PAGE 62 Bc3 or Nf3 xne5 /Profit=3 Bc3 or Nf3 xne5 /Profit=3 Bb2xNf6/Profit=3 Bg5 x Nf6/Profit = 3 PAGE 63 Rc2 x Nc6/Profit = 1 Bc4 x f7/profit = 1 Qd3 x h7++/profit =1 Bd3 x a6/profit = 1 PAGE 67: ($5) Per Page 6 WAYS TO DRAW If your child studied PAGE 64 grant them 1 point and $5. MATE IN ONE WITH THE QUEEN PAGE 65 ($5) Qc2 c8++ Qd4 h8++ Qb7 f7++ Qf7 b7++ PAGE 66 ($10) Qb3 g8++ Qg2 h1++, g1++, f1++, b2++ or a2++ Qe3 g5++ & Qe3 h3++ Qb3 b5++, Qb3 a2++, Qb3 a3++ D C C D PAGE 68 ($5) B D C D PAGE 69 ($5) THE e5 pawn YES e5 x d6 ++ PAGE 70 ($5) PAGE 71 ($5) PAGE 72 TE: If you recorded a full game using chess notation grant yourself $5 per recorded game and 1 FULL POINT toward your score.

The goal of this process is to encourage your child to master the fundamentals before diving deeper into chess. It is important to congratulate your child on completing the booklet, regardless of how well they do. The chess dollars they will EARN will provide additional encouragement. It is important that you only report the POINT TOTAL and the DOLLAR AMOUNT your child earned after their first pass through the booklet. AGAIN REPORT EACH SCORE ONCE ONLY PER SCHOOL YEAR!! We will record and reward whatever you submit. TO REPORT YOUR CHILD'S POINT TOTAL AND DOLLAR AMOUNT VISIT CHESSTUTORS.ORG/SCORES.HTML We will look forward to congratulating and presenting your child their duly earned CHESS DOLLARS of which they will be able to use at our end of the year TREASURE CHESS (visit http://chesstutors.org/learningequals-earning.html TO LEARN MORE ABOUT OUR TREASURE CHESS!! If your child does not earn 54 points or HIGHER (90% ) the first time you grade their booklet, simply return their booklet to them and have them make the corrections. Once your child makes the corrections and scores 90% or better, encourage them to study the booklet. Once they are ready, we will administer them our timed 10 minute-closed book-10 question quiz. This repetitive process (year after year) will help ensure that your child leave our program with an adequate fundamental grasp of chess, chess tactics and most importantly as more measured and reasoning young people. IMPORTANT TE: Once your child reaches pages 48-51, if they are able to complete them without peeking at pages 40-47 grant them the full $ amount. If your child can answer one puzzle on the page without peeking grant them half the $ amount. Otherwise, if they peeked but got all of the Questions 100% correct, grant them 1 full point & $1 per page. HARD WORK PAYS OFF & LEARNING EQUALS EARNING! BOOKLETS MUST BE TURNED IN BY APRIL 15TH FOR FULL CREDIT!! We will grade the quiz and do our best to return it to your child by the next class period. As often as possible, we publicly acknowledge students who pass as a way of encouraging them and inspiring other students to replicate a given child s success. The students who don t pass should be encouraged to study and re-take the quiz monthly until they are successful. Such a process is intended to ensure that your child masters all of the material in phase 1 before moving on to Phase 2. This will require tenacity on the part of the student as well as a great deal of encouragement from parents and staff. It is not uncommon for a student to take more than two full years of chess classes before they master all of the material within our Phase 1 booklet especially our youngest. KEEP reminding your child that no matter how many times they fall short, EVERY SET BACK IS A SETUP FOR A COMEBACK! ONCE YOUR CHILD PASSES THE QUIZ WITH 90% OR BETTER and advances, they will experience a sense of accomplishment that will lift and empower them not only onto our Phase II booklet, but a lifetime of chess and Chess-Life Strategies, as well.