Measuring emotions: New research facilities at NHTV. Dr. Ondrej Mitas Senior lecturer, Tourism, NHTV

Similar documents
Measuring Behavior in Simulators Software tools and integrated solutions. Diana Demmer, MA Accountmanager NL Thursday, June 4, 2015

Network Institute Tech Labs

Why interest in visual perception?

Story Is Built on 4 Pillars

from signals to sources asa-lab turnkey solution for ERP research

Developing Intercultural Leadership Competency through Virtual Reality: Design, Innovation & Transdisciplinarity

Technology designed to empower people

Click to edit Master Gtle style

A digital health age how to take on the challenges of this advancing field

A digital story is a short digital video that combines your voiceover, photos, video clips, and music to tell a true story from your own life.

Virtual and Augmented Reality experiences in mining and other fields

The basque Country Towards Intelligent Tourism

Agents and Avatars: Event based analysis of competitive differences

Story-Structure-Bham Friday 8 January Riverchase Galleria - Birmingham AL Douglas Robinson Meeting Notes: SILENTLY PUBLISHING

Social Enterprise Summit: Digital Innovation. Emotion Analytics. Hitch Marketing Ltd Nick Godbehere

Looking forward to hearing from you! Team Citizengage

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

These slides were created by Michael A. Britt, Ph.D., host of The Psych Files podcast. The slides accompany episode #115, which can be viewed by

SOCIAL MEDIA 101 THE BASICS (THE 5 PS)

Summary of the Report by Study Group for Higher Quality of Life through Utilization of IoT and Other Digital Tools Introduced into Lifestyle Products

Digitalisation as day-to-day-business

Robot: Geminoid F This android robot looks just like a woman

PRE-ORDER BONUSES. Captivate Book Club Conversation Starter Swipe File Choose Your Own Adventure Guides


Cognitive Science: What Is It, and How Can I Study It at RPI?

Presented by: V.Lakshana Regd. No.: Information Technology CET, Bhubaneswar

A Guide to Virtual Reality for Social Good in the Classroom

2017/18 Mini-Project Building Impulse: A novel digital toolkit for productive, healthy and resourceefficient. Final Report

Speaking with One Voice Unifying Scripps Under a Master Brand Strategy

Deep Listening: An Introduction to a Fundamental Coaching (and Life) Skill 4-Week Course with Kassandra Brown

Narrative Guidance. Tinsley A. Galyean. MIT Media Lab Cambridge, MA

Simply Strengths. elearning Journal

Sample IELTS Speaking Topics

Becoming Aware. Qualifying DISCOVERY

lity a Re tual Vir ot g in ttin

Biometric Data Collection Device for User Research

Fish4Knowlege: a Virtual World Exhibition Space. for a Large Collaborative Project

M M V R USUHS. Facility for Medical. Simulation and. Training NATIONAL CAPITAL AREA MEDICAL SIMULATION CENTER

(715) SocialWebDzine.com. 27 Content Ideas to Share On Facebook

Space Challenges Preparing the next generation of explorers. The Program

Touch Perception and Emotional Appraisal for a Virtual Agent

Product Design. Higher Prelim Notes

Completing Your Product Blueprint: Worksheet

A willingness to explore everything and anything that will help us radiate limitless energy, focus, health and flow in everything we do.

Should shoot for about 10 minutes early. If you need to find the location ahead of time do so. Turn your electronic devices OFF.

Destination Branding: GIS Shows All Your Community Has to Offer

EUROPEAN LABORATORY OF IMMERSIVE NEUROTECHNOLOGIES LENI Instituto de investigación

Game Studies. Prepare to be schooled.

Brain Computer Interface Control of a Virtual Robotic System based on SSVEP and EEG Signal

Service design: Suggesting a qualitative multistep approach for analyzing and examining theme park experiences

love in the name of blog: askmonicaberg.com

Master of Creative Writing for Scriptwriters

The 30-Day Journaling Challenge

Visualization Laboratory

Attitude. Founding Sponsor. upskillsforwork.ca

Biomedical Sensor Systems Laboratory. Institute for Neural Engineering Graz University of Technology

We would love to tell your story.

How to Blog: Best Practices 18 January 2017

BOX, Floor 5, Tower 3, Clements Inn, London WC2A 2AZ, United Kingdom

The Essential Eight technologies Augmented and virtual reality

How to get the best out of client review meetings

The world needs your creativity, innovation, ideas, intuition. She needs your listening and love. She needs YOU

GROWTH THROUGH DIGITAL TURNING TECHNOLOGY INTO BUSINESS TRANSFORMATION

DESIGNING AND CONDUCTING USER STUDIES

Call Path Control and Reverse Behavioral Targeting. How We Get People To Respond And Why You Need to Control The Call

User Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators

FOURTH INTERNATIONAL COMPETITION Karst under protection gift for the future generations

BIOFEEDBACK GAME DESIGN: USING DIRECT AND INDIRECT PHYSIOLOGICAL CONTROL TO ENHANCE GAME INTERACTION

Fiction. The short story

AFFECTIVE COMPUTING FOR HCI

THE ATTITUDES OF ENTREPRENEURS AND MANAGERS REGARDING THE INFORMATION TECHNOLOGY IN ALBANIAN TOURISM ENTERPRISES ABSTRACT

Report on NTT Communication Science Laboratories Open House 2012

Autonomic gaze control of avatars using voice information in virtual space voice chat system

Creativity as a tool for sustainable competitiveness

Practicing Russian Listening Comprehension Skills in Virtual Reality

SPARK OF LIFE. How does your body react to electricity?

Exposure to Effects of Violent Video Games: Desensitization. Valentine Anton. Algoma University

Executive Summary. Questions and requests for deeper analysis can be submitted at

Virtual Reality to Support Modelling. Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult

FILM MAKING STORYTELLING

ART DEPARTMENT POSSIBLE ART SEQUENCES. Ceramics/Sculpture. Photography. Digital. Commercial Art* Digital 2* Studio

CS 350 COMPUTER/HUMAN INTERACTION

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3

Xplr VR by Travelweek

TITLING ARTWORK. Title? Have you ever encountered a book, a movie or piece of music without a title? No, so art should be no different!

DR. WILLIE JOLLEY'S PREP 4 SPEAKING

Micro-state analysis of EEG

Partner sought to develop a Free Viewpoint Video capture system for virtual and mixed reality applications

STAKEHOLDER WORKSHOP SAXONY-ANHALT EVENT REPORT - 18 SEPTEMBER 2012 IN MAGDEBURG, GERMANY -

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

AR Tamagotchi : Animate Everything Around Us

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.

Periscope Newbie Guide

& Medical Tourism. DIHTF - Dubai 20 th -21 st Feb 2018 V S Venkatesh -India

Learning From Where Students Look While Observing Simulated Physical Phenomena

SPORT TECHNOLOGY AND THE ENTERTAINMENT SECTOR

Motor Imagery based Brain Computer Interface (BCI) using Artificial Neural Network Classifiers

The Quarxs Computer Animated Series

adventurelab audience interaction by design

Transcription:

Measuring emotions: New research facilities at NHTV Dr. Ondrej Mitas Senior lecturer, Tourism, NHTV

experiences are key central concept in tourism management one of three guiding research themes of NHTV

emotions make experiences valuable brief, intense reactions to specific things complex (mind, body, behavior) emotions are the value in tourism experiences fuel memory, (re)purchase decisions, loyalty, reputation, health

Emotion mangement Which emotions do you want which customers to feel at which touchpoint? Emotion measurement Which emotions do which customers actually feel when? Experience Marketing Using the right emotion to that triggers decisions Experience Design Intervening with people, interfaces, and setting to match the promised experience

Emotion mangement Do you plan long enough Which emotions do you want which into the future? customers to feel at which touchpoint? Emotion measurement Are you really open to Which emotions do which customers finding out? actually feel when? Experience Marketing Do you add value Using the right emotion beyond price? to that triggers decisions Experience Design Is there anything you Intervening with people, interfaces, can actually and setting change? to match the promised experience

Emotion mangement Which emotions do you want which customers to feel at which touchpoint? LEGO Serious Play workshops: Facilitation to inspire and formulate customer experience statements Contact: Xander Lub

CRADLE: Digital and blended experiences Storytelling: Creating emotion from your product DNA Experience Marketing Using the right emotion to that triggers decisions Experience Design Intervening with people, interfaces, and setting to match the promised experience

Emotion measurement Which emotions do which customers actually feel when?

Self-response questionnaires + inexpensive, flexible - validity problems Narrative interviews + precise, very flexible - validity problems Facial coding + time- and emotion-specific, highly accurate - clear view of the face and expression required Neuro and bio techniques + very time-specific, accurate, also unconscious/-expressed emotions - less emotion-specific, limited by context

A laboratory at the leading edge of emotion measurement A three-part laboratory in which partners can measure, design, and evaluate experiences Mobile emotion recording Measuring emotional reactions Virtual reality simulations

Part 1: Mobile emotion recording Measure GSR (sweating), heart rate, and facial expressions using wearables and cameras Record emotional experiences during leisure/tourism, as they happen Contact: Ondrej Mitas

Tourist Info Center as an experience A mobile emotion measurement study The Gent TIC facilitates quality experiences of this beautiful medieval city Employees recently completed soft selling training, further developing the experience of visiting the information center itself Thus, an interesting context for testing and refining experience measurement tools

Using the tools of the NHTV Experience Lab Empatica E4 wristbands on 7 student mystery visitors A variety of action and professional cameras pointed at students and TIC employee FaceReader facial expression analysis software students fitted with wristbands at beginning of day one student at a time sent on a mystery visit; face also recorded for realism, students then enjoyed day based on advice

Experience lab tools reveal the Gent TIC experience Facial expressions of visitors were neutral about half of the time, especially when looking at maps; positive about a quarter of the time, especially when starting and ending the conversation Facial expression of employee was most positive when talking with visitors Heart rate often showed a local peak during conversation, suggesting positive valence (Example participant below; orange line is heart rate) Enters office Begins conversation Ends conversation

Facial expression analyses show the importance of the beginning and end of the visit these are most positive 0.35 Valence (positivity) 0.3 0.25 0.2 0.15 0.1 0.05 0-0.05 first quarter second quarter third quarter fourth quarter participant 1 2 3 4

Higher recommending visitors are more positive at beginning (TIC and Gent in general) Facial expression positivity of more and less Gent (the city in general) recommending visitors 0.35 0.3 0.25 0.2 0.15 0.1 0.05 0 first quarter second quarter third quarter fourth quarter 0.35 0.3 0.25 0.2 0.15 0.1 Facial expression positivity of more and less TIC recommending visitors recommend==8 recommend==9 0.05 0 first quarter second quarter third quarter fourth quarter recommend==8 recommend==10

Part 2: Measuring emotional reactions Measure high-quality EEG (brain activity), GSR (sweating), and heart rate Accurate picture of physical aspects of emotional responses Neuroscience techniques for testing marketing Contact: Marcel Bastiaansen

What is Electroenceophalography (EEG)? Electrodes placed on the scalp in an elastic swim cap Amplifier strengthens the small changes in electrical potential due to brain activity Responses in this signal are averaged over many pictures and participants to show differences

When averaged over many pictures, differences due to emotion show up This difference shows valence (+/-) vs. emotionally neutral This difference shows strongly arousing vs. less arousing Time: 0 Time: 1 second We use facial coding or electrodes to determine which emotion Building AI algorithms at EUR to classify desire emotion Be careful with unsupported promises of commercial firms

User generated and commercial photos in Zeeland An in-lab emotion reaction measurement study Zeeland destination marketing organization traditional marketing with TV commercials (Land in Zee) and stock photos, as well as usergenerated photo and video competitions (Fan van Zeeland) Strategic decisions among these approaches? Are TV commercials still effective, and are user-generated or stock photos more powerful?

EEG EEG Using the tools of the NHTV Experience Lab Consumer neuroscience approach using EEG Experimental design with different combinations of commercials and pictures Group 1 TV commercial Zeeland UG pictures of Zeeland Stock pictures of Zeeland UG pictures of Zeeland Stock pictures of Zeeland Group 2 TV commercial Honda UG pictures of Zeeland Stock pictures of Zeeland

Experience lab tools reveal the emotional impact of TV commercials Before Zeeland commercial After Zeeland commercial

Component 3: Interaction with technology Use VR and eye tracking to design and evaluate virtual or simulated experiences Combine with EEG or wearables for accurate emotion measurement Contact: Marnix van Gisbergen

How we experience VR A virtual reality movie study (for PhD of Wim Strijbosch) For marketing and experience design in attractions such as amusement parks, a fundamental question is how people remember experiences Specifically, how do we pick experiences from our stream of consciousness to remember?

Using the tools of the NHTV Experience Lab Watching two versions (one suspenseful) of a VR film while EEG, skin, and heart rate signals are recorded Virtual reality stimulus Retelling the experience Self-report on retold experience 50 participants Virtual reality stimulus susp. Retelling the experience Self-report on retold experience

Experience lab tools reveal the VR experience

Experience lab tools reveal the VR experience Correlating self reported emotions to physiology to refine physical detection of emotions

Experience lab tools reveal the VR experience Comparing physical signals at key moments in film to determine which emotions mark beginning and end of experience

Manage customer experiences with us Excellent customer experiences require managing, measuring, and designing for emotions The future of emotion measurement is physical Our lab offers the most up-to-date emotion measurement and management process in leisure and tourism

To the demo Ondrej Mitas ondrejmitas@gmail.com Wilco Boode boode.w@nhtv.nl